"Schrodinger's Wizard"


Pathfinder First Edition General Discussion

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Grand Lodge

shallowsoul wrote:


So every X mount of days your Wizard casts two spells that would allow him to appear at his Clone just in case of an emergency?

It's not about being an "Uber Wizard" player and you are a perfect example of the scenario mentioned and X solution comes afterwards.

Umm right...

Because being not a moron and spending 2 spells every 15+ days to make sure that your gear appears next to your clone is such a horrible idea that no sane wizard would EVER do that...oh no wait, that is what EVERY SINGLE WELL PLAYED WIZARD I HAVE EVER SEEN do as soon as they have the clone back up. Your example of why the clone back up does not work is flawed because you did not think the clone back up plan all the way through. That is the fault of YOU...not having a clone back up. Not that the clone back up is all that great as all your doing is saving a few grand of gold over the standard raise dead (unless you died in a spectacular fashion and need the better spells) and some time as you get to be up and about and planning right away instead of when you get to nearest res point...errr city (unless your party cleric has a habit of carrying around several grand diamonds around...I have known clerics who do...but generally yeah not something I see at least. At the very least I suspect you will need to rest to memorize the raise dead spell...if your cleric has that on hand...WTF are the rest of the party doing that the clerics needs to have the spell on hand?!?).

So yes I wasn't giving a solution, I was pointing out the flaw in your the clone backup does not work argument (because seriously, you have been shown to really not know how to play casters and especially wizards well...and solutions that YOU could not come up with does not mean that most of us good wizard players have not already found one). The same with the wizard who is a moron and specialized their spell list with NO BACK UP SPELLS. Your assuming the wizard can suck because they are played by a moron. Yes so can ANY OTHER CLASS. A fighter who rushed down a trap fill corridor is just as ineffective. So the whole argument of wizards aren't powerful because you can play one like a moron just doesn't fly. Your just taking the other extreme of the Schrödinger wizard. Neither are true. In game play the wizard will be as good as the player playing said wizard...just like ANY OTHER CLASS. The wizard player however has more options to trivialize encounters when played well. By a fairly LARGE margin compared to other classes.


Abraham spalding wrote:
Kthulhu wrote:
AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
AM BARBARIAN is schroedinger's barbarian, no one has actually posted a full build.

So I take it these two don't count? :)

Shadow Lodge

7 people marked this as a favorite.

I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

Silver Crusade

Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.


bookrat wrote:
Abraham spalding wrote:
Kthulhu wrote:
AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
AM BARBARIAN is schroedinger's barbarian, no one has actually posted a full build.
So I take it these two don't count? :)

Considering those both state they are incomplete and works in progress? Only as much as schroedinger's wizard does since it is purpetually in the same status.


Abraham spalding wrote:
bookrat wrote:
Abraham spalding wrote:
Kthulhu wrote:
AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
AM BARBARIAN is schroedinger's barbarian, no one has actually posted a full build.
So I take it these two don't count? :)
Considering those both state they are incomplete and works in progress? Only as much as schroedinger's wizard does since it is purpetually in the same status.

One of them certainly is a "work in progress" as it links to a Google doc where multiple people contributed trying to determine what AM actually is.

The other is a full and complete build, with a person guessing what s/he thinks AM is. I would seriously question the classification of a full and complete build as a "work in progress."

Even with all that, though, there is certainly an argument to be made that Tinam never posted his specific build, and therefore no such build exists.

Regardless, a build has been put forth by at least one person. It is a full and complete build. I suggest we use that build for AM until another build is put forth. I hereby propose that AM is no longer a Schrödinger's Barbarian.

Grand Lodge

shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?


Cold Napalm wrote:
shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?

Well you seem to have it down, Cold Napalm. So let's see this wizard of yours! What equipment does he have? What spells memorized? What spells on scrolls? What spells pre-cast?

Please enlighten us! Open the box!

Silver Crusade

Cold Napalm wrote:
shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?

We are talking about a Contingency here, not just a plain old teleport. There comes plenty of instances where you don't get to fire off that teleport.

Also let me just say that you are going to have to keep creating a Clone because Gentle Repose says it only works on a slain creature and the Clone spell says nothing about the Clone acting as being slain, just a inert duplicate. How do you plan on keeping that body from rotting?


bookrat wrote:
Abraham spalding wrote:
bookrat wrote:
Abraham spalding wrote:
Kthulhu wrote:
AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
AM BARBARIAN is schroedinger's barbarian, no one has actually posted a full build.
So I take it these two don't count? :)
Considering those both state they are incomplete and works in progress? Only as much as schroedinger's wizard does since it is purpetually in the same status.

One of them certainly is a "work in progress" as it links to a Google doc where multiple people contributed trying to determine what AM actually is.

The other is a full and complete build, with a person guessing what s/he thinks AM is. I would seriously question the classification of a full and complete build as a "work in progress."

Even with all that, though, there is certainly an argument to be made that Tinam never posted his specific build, and therefore no such build exists.

Regardless, a build has been put forth by at least one person. It is a full and complete build. I suggest we use that build for AM until another build is put forth. I hereby propose that AM is no longer a Schrödinger's Barbarian.

You are suggesting said build has no flaws and can take anything thrown at it at any point? Because if so I'll give it a full on once over... but I'm willing to bet it'll fall on it's face just like every other such build for every other such class does.

Because just like every time these sorts of threads come up I'm firmly on the side of no class is ever actually full on invincible.


Lord Twig wrote:
Cold Napalm wrote:
shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?

Well you seem to have it down, Cold Napalm. So let's see this wizard of yours! What equipment does he have? What spells memorized? What spells on scrolls? What spells pre-cast?

Please enlighten us! Open the box!

Hear, hear!

RPG Superstar 2012 Top 16

The wording on the Contingency is one of the most abused parts of the game.

Mages just seem to naturally assume that Contingency can react to ANYTHING, and so save them from anything, completely ignoring the facts that without restrictions, the Contingency is going to keep reacting to minor stuff and get wasted.

Oh, and Schroedinger's Wizard has been around on other boards for some time, of course;) 3.5 has completely more abuse inherent in it then PF does, with lots more Contingency Spells, Craft Contingent spells, spells that combine spells that combine other spells, etc.

==Aelryinth


Abraham spalding wrote:
bookrat wrote:
Abraham spalding wrote:
bookrat wrote:
Abraham spalding wrote:
Kthulhu wrote:
AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
AM BARBARIAN is schroedinger's barbarian, no one has actually posted a full build.
So I take it these two don't count? :)
Considering those both state they are incomplete and works in progress? Only as much as schroedinger's wizard does since it is purpetually in the same status.

One of them certainly is a "work in progress" as it links to a Google doc where multiple people contributed trying to determine what AM actually is.

The other is a full and complete build, with a person guessing what s/he thinks AM is. I would seriously question the classification of a full and complete build as a "work in progress."

Even with all that, though, there is certainly an argument to be made that Tinam never posted his specific build, and therefore no such build exists.

Regardless, a build has been put forth by at least one person. It is a full and complete build. I suggest we use that build for AM until another build is put forth. I hereby propose that AM is no longer a Schrödinger's Barbarian.

You are suggesting said build has no flaws and can take anything thrown at it at any point? Because if so I'll give it a full on once over... but I'm willing to bet it'll fall on it's face just like every other such build for every other such class does.

Because just like every time these sorts of threads come up I'm firmly on the side of no class is ever actually full on invincible.

AM was never designed or proposed to be invincible. He was powerful, yes, but not unbeatable. In fact, there are several scenarios where he lost in the original Caster-Martial Disparity thread, as acknowledged by Trinam and TOZ (I think).

Additionally, AM uses a set of rules that many believe to be illegal, including the Devs. Many do not believe one can combine mount charging and rider pounce, which is what AM was designed to exploit.

I strongly urge you to shed the idea that AM was ever meant to be invincible. He was simply meant to show that martials can be as powerful as casters, and barring the set of illegal rules (which was not illegal at the time), it worked.


1 person marked this as a favorite.

OP, Cold Napalm is giving you the most hysterically accurate rendition of Schroedinger's Wizard I've seen in a while.

Grand Lodge

shallowsoul wrote:
Cold Napalm wrote:
shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?

We are talking about a Contingency here, not just a plain old teleport. There comes plenty of instances where you don't get to fire off that teleport.

Also let me just say that you are going to have to keep creating a Clone because Gentle Repose says it only works on a slain creature and the Clone spell says nothing about the Clone acting as being slain, just a inert duplicate. How do you plan on keeping that body from rotting?

The whole point of a clone back up is the just in case. Yes you can have a contingency to teleport you away if you attacked...and keep doing pretty much nothing as your constantly whisked away. You can have a contingency to whisk you away when at certain wounded levels...which maybe bypassed by massive damage or a SoD. Or you have a teleport you control when you need to get the frak out and if something DOES go wrong, you have one they gets your gear to your clone. That is the WHOLE FRAKING POINT OF A CLONE BACK UP. The fact that you can't seem to even remotely grasp this means you have no idea what play a high level wizard well means.

RPG Superstar 2012 Top 16

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Grand Lodge

Lord Twig wrote:
Cold Napalm wrote:
shallowsoul wrote:
Kthulhu wrote:
I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?

I know right!

So he walks around with that one Contingency that wisks him away to his clone only if he dies instead of that Teleport that keeps him from dying. All so he can appear at his clone.

And your wizard doesn't have BOTH because? There is nothing stopping you from having a teleport memorized while having a contingency teleport up. Seriously, how the hell are you playing your wizard?!?

Well you seem to have it down, Cold Napalm. So let's see this wizard of yours! What equipment does he have? What spells memorized? What spells on scrolls? What spells pre-cast?

Please enlighten us! Open the box!

Umm don't care? I wasn't talking about the wizard can do everything...I was pointing out that wizard isn't as useless as some want to make them out to be because they wanna play dumb and not implement a PROPER back up plan. I don't think the wizard can do everything all the time. I think you will get caught off guard at times. I think saying that the popular back up plans wizards have doesn't work because you can be a moron and not do the back up plan properly is fracking asinine.

Shadow Lodge

4 people marked this as a favorite.

I just want to say you are all wrong and should feel bad about yourselves.


Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle Repose?

Silver Crusade

bookrat wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle Repose?

Only works on creatures that have been slain.

The description of a Clone says nothing about it counting as being slain. Can't slay what was never alive to begin with nor do we fully know what they mean by inert.

Grand Lodge

Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

Grand Lodge

shallowsoul wrote:
bookrat wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle Repose?

Only works on creatures that have been slain.

The description of a Clone says nothing about it counting as being slain. Can't slay what was never alive to begin with nor do we fully know what they mean by inert.

You DID read the SECOND part of that spell right? RIGHT?

Silver Crusade

Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.

Silver Crusade

Cold Napalm wrote:
shallowsoul wrote:
bookrat wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle Repose?

Only works on creatures that have been slain.

The description of a Clone says nothing about it counting as being slain. Can't slay what was never alive to begin with nor do we fully know what they mean by inert.

You DID read the SECOND part of that spell right? RIGHT?

Actually I did.

Okay we will do it your way then. The only thing left of the Clone is the one cubic feat of flesh you used in the beginning. Still doesn't help your case.


shallowsoul wrote:
Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.

Where in the rules does it say that? Or are you once again making things up just so you aren't wrong?

Silver Crusade

bookrat wrote:
shallowsoul wrote:
Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.
Where in the rules does it say that? Or are you once again making things up just so you aren't wrong?

Okay so we cut up the Clone and preserve each part?

Also, trying to sit there and say that taking 1 cubic feet of flesh, growing it into a person and still trying to say that the body is still considered a severed body part ain't happening.


shallowsoul wrote:
bookrat wrote:
shallowsoul wrote:
Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.
Where in the rules does it say that? Or are you once again making things up just so you aren't wrong?

Okay so we cut up the Clone and preserve each part?

Also, trying to sit there and say that taking 1 cubic feet of flesh, growing it into a person and still trying to say that the body is still considered a severed body part ain't happening.

I don't know of anyone else who would read "bit of inert flesh" as not qualifying for the criteria "dead body (no size limit), severed limb, and the like." Also, as there is no requirement for gentle repose to "cut up the body," I am going to continue to claim that you are just making things up in order to prevent being wrong.


bookrat wrote:
good stuffs

I'm aware, I was there. But again at that point he fails the test and doesn't actually warant consideration here.

Shadow Lodge

Silentman73 wrote:
Given an optimal situation, a Wizard is unbeatable

Given optimal situations, ANY character is unbeatable.

Silver Crusade

bookrat wrote:
shallowsoul wrote:
bookrat wrote:
shallowsoul wrote:
Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.
Where in the rules does it say that? Or are you once again making things up just so you aren't wrong?

Okay so we cut up the Clone and preserve each part?

Also, trying to sit there and say that taking 1 cubic feet of flesh, growing it into a person and still trying to say that the body is still considered a severed body part ain't happening.

I don't know of anyone else who would read "bit of inert flesh" as not qualifying for the criteria "dead body (no size limit), severed limb, and the like." Also, as there is no requirement for gentle repose to "cut up the body," I am going to continue to claim that you are just making things up in order to prevent being wrong.

I'm not making up anything.

Sounds to me like you and Napalm are adding in words and meaning that aren't there just to try and justify your argument.

Gentle Repose states that it preserves severed limbs and the like. A piece of flesh that grows into a full body still doesn't count as a severed body part and if you want to use your "blind reading" then only that piece 1 cubic foot piece of flesh would be affected.

Shadow Lodge

I believe it's a cubic inch, not a cubic foot.

Most wizards don't have the hit points to survive cutting away a cubic foot of flesh.

Then again, neither do most 20th level barbarians.


Abraham spalding wrote:
bookrat wrote:
good stuffs
I'm aware, I was there. But again at that point he fails the test and doesn't actually warant consideration here.

Fair enough.

In that event, I am confused on what the requirements are. :/

I thought Schrödinger's requirements were "unknown" or "unclassified," not "invincible."

Or perhaps I am just confusing terminology.

A little help?


Almost 2 pages and still no Shroedinger's wizard build (and there will never be one, as it is impossible to do).

For clone : Combining it with Gentle repose works : it is the only mean to prevent it to rot. But it still doesn't bypass limits on this spell : if you could teleport yourself, why did you teleport a dead body instead of a living one ? If you couldn't teleport yourself, then what will happen to your equipment ? What will happen to your spellbook ? Did you have one copy in the place (with the cost associated) ? Did you come regularly (every 20 days at most) to cast Gentle repose to prevent your clone from rotting ? Etc...

There is way too much too handle to do a Shroedinger's wizard, and any remarks I made above doesn't even account for other people (only the wizard).

Quote:
Or you have a teleport you control when you need to get the frak out and if something DOES go wrong, you have one they gets your gear to your clone

How do you do that ? You are aware that contingency is personal, not "target : touch", right ? Oh, and you can have one, and only one contingency at a time... remember ?

Shadow Lodge

4 people marked this as a favorite.

Wizards are easily the most powerful characters in the game when you ignore all their weaknesses.

:P


1 person marked this as a favorite.
shallowsoul wrote:
bookrat wrote:
shallowsoul wrote:
bookrat wrote:
shallowsoul wrote:
Cold Napalm wrote:
Aelryinth wrote:

He's still wondering how you are preserving that Clone while you are still alive.

==Aelryinth

Gentle repose or effect. Spell works on severed body parts and the like part is for the clone spell.

There can also be alchemical or magical means based on the lab. I honestly don't see a reason why a clone lab could not have a statis field or some alchemical preservation vat or something. You see stuff like that in the movies all the time.

The spell refers to body parts that were once alive but once a Clone is grown then it ceases to be a body part.
Where in the rules does it say that? Or are you once again making things up just so you aren't wrong?

Okay so we cut up the Clone and preserve each part?

Also, trying to sit there and say that taking 1 cubic feet of flesh, growing it into a person and still trying to say that the body is still considered a severed body part ain't happening.

I don't know of anyone else who would read "bit of inert flesh" as not qualifying for the criteria "dead body (no size limit), severed limb, and the like." Also, as there is no requirement for gentle repose to "cut up the body," I am going to continue to claim that you are just making things up in order to prevent being wrong.

I'm not making up anything.

Sounds to me like you and Napalm are adding in words and meaning that aren't there just to try and justify your argument.

Gentle Repose states that it preserves severed limbs and the like. A piece of flesh that grows into a full body still doesn't count as a severed body part and if you want to use your "blind reading" then only that piece 1 cubic foot piece of flesh would be affected.

Gentle repose also preserves entire bodies.

Stop making things up.

Liberty's Edge

Even if you store you clone on ice, quoting the PRD, "A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved."

and

"Once the spell is cast, the duplicate must be grown in a laboratory for 2d4 months.

When the clone is completed, the original's soul enters it immediately, if that creature is already dead."

Emphasis mine. But it doesn't say that if you aren't dead at the completion of the clone that the stored clone can receive the soul at all. In fact the we I read it the only way the actual caster of the spell can have this work on themselves is if they use contingency clone & their own whole dead body is the spell component.

I really don't think you can 'bank' clones for a rainy day.

S.


bookrat wrote:
Abraham spalding wrote:
bookrat wrote:
good stuffs
I'm aware, I was there. But again at that point he fails the test and doesn't actually warant consideration here.

Fair enough.

In that event, I am confused on what the requirements are. :/

I thought Schrödinger's requirements were "unknown" or "unclassified," not "invincible."

Or perhaps I am just confusing terminology.

A little help?

It's the supposed invincible build that can always win. I.E. the non-existent build that can't happen. You'll notice that I'll post things liken "when I played something like a schroedinger's wizard..." instead of the actual thing. It's a bit like lightspeed the closer you get the further you are from actual attainment.

@ AVH that's cause no one has said outside of tongue in cheek that it's possible. We've noted that a wizard can get close but we've also acknowledged we can't completely get there.


Wizard are strong But wizards do not auto-win.

/thread.

Grand Lodge

Avh wrote:


Quote:
Or you have a teleport you control when you need to get the frak out and if something DOES go wrong, you have one they gets your gear to your clone
How do you do that ? You are aware that contingency is personal, not "target : touch", right ? Oh, and you can have one, and only one contingency at a time... remember ?

Umm people still don't know how to clone back up works? REALLY? Sheesh...no wonder people think wizards aren't that strong. If you can't figure out how this back up plan works...your not really meant to play a wizard or comment on their powers.

You MEMORIZE a teleport. One you can cast when you have a turn. A NORMAL FRAKING TELEPORT. It's ONE of your escape clauses. If things look grim you use your memorized teleport. You have a contingency teleport with your clone on ice all ready to go right before you die to trigger. That is for if you failed to realize when things were grim or you just get bushwhacked real hard. Without the contingency teleport (or a similar effect to get your gear to your clone or your clone to you...but that is more risky), your NOT DOING THE CLONE BACK UP PLAN CORRECTLY. That was the whole point of my fraking rant against SS. He did the plan all asshat wrong and said it doesn't work. Well it DOES work...it works JUST fine.

Shadow Lodge

Ok, Cold Napalm, Expain it to us fully, then. Give us the exact wording you would use for your contingency. Unless, you know, you are afraid that we'll pick it to pieces within minutes.

Oh, and since Gentle Repose is in question as to it's ability to preserve a clone, how exactly are you keeping it "on ice" ?


@Cold napalm : you don't have to be that aggressive, you know...

Quote:
Sheesh...no wonder people think wizards aren't that strong.

Wizards are strong. There is absolutely no doubt about that. But it doesn't mean it can do anything or be able to react to everything with the perfect solution.

Quote:
You MEMORIZE a teleport. One you can cast when you have a turn. A NORMAL FRAKING TELEPORT. It's ONE of your escape clauses. If things look grim you use your memorized teleport. You have a contingency teleport with your clone on ice all ready to go right before you die to trigger. That is for if you failed to realize when things were grim or you just get bushwhacked real hard. Without the contingency teleport (or a similar effect to get your gear to your clone or your clone to you...but that is more risky), your NOT DOING THE CLONE BACK UP PLAN CORRECTLY. That was the whole point of my fraking rant against SS. He did the plan all asshat wrong and said it doesn't work. Well it DOES work...it works JUST fine.

So yeah, you used your contingency on Teleport (with the condition "I die", and the destination "my lab where my clone awaits me"), so it works. The fact that you have to be at maximum 100 miles per lvl, and the fact that your dead body can be teleported off the destination (3% if you know the place perfectly, 6% if you know it very well).

So your lvl 18-20 wizard stays close to home (on the same continent ?), and don't go to other planes of existence... His contingency does not get dispelled, ...


Kthulhu wrote:

Ok, Cold Napalm, Expain it to us fully, then. Give us the exact wording you would use for your contingency. Unless, you know, you are afraid that we'll pick it to pieces within minutes.

1 hour, 17 minutes and waiting.


Wow, the crazies sure have come out of the wood work in force!

Nicos wrote:
1 hour, 17 minutes and waiting.

Like...holy ****! Counting down for a response? Is someone going to ninja my post with, "tick tock, tick tock"? I hope the mods don't delete half this thread like they probably will. Looking back on it would provide me with laughter for years to come.


Nicos wrote:

Wizard are strong But wizards do not auto-win.

/thread.

You haven't met my Wizard, have you? ;)


Dr Grecko wrote:
Nicos wrote:

Wizard are strong But wizards do not auto-win.

/thread.

You haven't met my Wizard, have you? ;)

Do you have a build you can post?


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I can prove the that the Schroedinger's Wizard is impossible. It is not sufficient to say no one has come up with such a build that just shows that no one has come up with a build.

Suppose that you managed to create Schroedinger's Wizard capable of dealing with any problem he might come across. Lets call him Bob.

Sense Bob is capable of dealing with any problem he might come across he must be prepared to fight another Schroedinger's Wizard Alice. But wait if Bob defeats Alice or Alice defeats Bob than a Schroedinger's wizard has been defeated causing a contradiction so Schroedinger's Wizard must be false.

I took the language from the proof for the halting problem


bookrat wrote:
Dr Grecko wrote:
Nicos wrote:

Wizard are strong But wizards do not auto-win.

/thread.

You haven't met my Wizard, have you? ;)
Do you have a build you can post?

Grecko's auto-win wizard requires no build... He just wins.


In all seriousness, the "Schrodinger's Wizard" concept is an abstract. No class can have the perfect solution to every problem at every moment.

But, if one was to choose one of the existing classes that is the closest to obtaining that abstract, it would be the wizard.


fictionfan wrote:

I can prove the that the Schroedinger's Wizard is impossible. It is not sufficient to say no one has come up with such a build that just shows that no one has come up with a build.

Suppose that you managed to create Schroedinger's Wizard capable of dealing with any problem he might come across. Lets call him Bob.

Sense Bob is capable of dealing with any problem he might come across he must be prepared to fight another Schroedinger's Wizard Alice. But wait if Bob defeats Alice or Alice defeats Bob than a Schroedinger's wizard has been defeated causing a contradiction so Schroedinger's Wizard must be false.

I took the language from the proof for the halting problem

You must understand, that if Bob and Alice were ever to do battle, they would just meld into one big "Super-Schrodinger's Wizard" capable of handling any situation twice.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wizards are incredibly, incredibly hard to kill.

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