Too many players for beginner Caravan


Jade Regent

Silver Crusade

I'm currently running a game of Jade Regent with 5, sometimes 6 players. I've done the math, and the starting Caravan comes with 10 spots for travelers but has 6 NPCs in it.

My party is already over capacity for the starting caravan and they haven't even gotten it yet. Should I force them to buy another Covered Wagon before they start? What if they can't afford it? Should I just given them another one at the beginning?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As written in the first module, Ameiko puts up 2000 GP explicitly for caravan expenses before the caravan starts traveling, so another wagon is covered. And, yes, you need to have them buy another wagon at least, probably another cargo wagon, too. Not to mention that, if you properly assign roles in the caravan, you need more drivers, a wainwright, a cook, etc.

Silver Crusade

magnuskn wrote:
As written in the first module, Ameiko puts up 2000 GP explicitly for caravan expenses before the caravan starts traveling, so another wagon is covered. And, yes, you need to have them buy another wagon at least, probably another cargo wagon, too. Not to mention that, if you properly assign roles in the caravan, you need more drivers, a wainwright, a cook, etc.

Ah, I missed the 2000g. Any suggestions on caravan composition/useful stuff that I should let my players know about?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, my two groups basically both went off with another covered wagon and a cargo wagon. They also bought a horse train, which helped with travel speed. They hired additional drivers and a wainwright, while keeping the other jobs in the group.


Our group has just started and ran into this issue due to druid companion putting us over the limit for the caravan. We ended up going with a horse train and a additional supply wagon.

The thing we focused on is this wagon was just to get us from point A to point B. So we stocked it with some repair materials, extra food, and just enough trade goods to keep the wagons supplied, we were not looking to make profit on the trip.

We also did not hire any additional NPC's for we wanted as few to know about the trip as possible to help avoid trouble for we knew with Ameiko not knowing much about her past that there must of been a good reason.


magnuskn wrote:
Well, my two groups basically both went off with another covered wagon and a cargo wagon. They also bought a horse train, which helped with travel speed. They hired additional drivers and a wainwright, while keeping the other jobs in the group.

Both of my groups pretty much made the exact same purchases, except one of their hires was a Guide as well.

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