How to double Str Modifier


Advice

Shadow Lodge

I thought wielding a two handed weapon got you a double STR modifier but according to the book it only receives a 1 1/2 times the STR mod. is there anyway to add double your STR modifier to a two handed weapon like a Great Axe. Thanks for the help.


The Horn of the Criosphinx feat gives you x2 STR when using 2 handed weapons during a charge.

Nice for barbarians obviously. As well as monks, since the feat has a special clause that lets them use the feat while unarmed (which just makes pummeling charge just plain silly with the numbers)

Dark Archive

Horn of the Criosphinx lets you do double your Strength modifier in damage with a 2H weapon on a charge.

There is a Fighter archetype that adds an extra 0.5x Str mod when using 2H weapons (but this is not mathematically the same thing as 2x Str mod, just very close).

Other than those, I don't believe so.


So with both Horn of the Criosphinx and that fighter archetype, you'd be doing 2.5x weapon damage? Or is it one of those 'overlapping' bonuses?


rungok wrote:
So with both Horn of the Criosphinx and that fighter archetype, you'd be doing 2.5x weapon damage? Or is it one of those 'overlapping' bonuses?

They seem to say 'go to x2', not 'add x0.5'. So no, they do not appear to overlap.


Okay. Still 2x is amazing anyways. :D


A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.

Sovereign Court

thunderbeard wrote:
A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.

Can you break down how this works? I am not seeing it,so I figure I am missing something.


OilHorse wrote:
thunderbeard wrote:
A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.
Can you break down how this works? I am not seeing it,so I figure I am missing something.

Criosphinx for x2, dragon ferocity for +0.5, and spirited charge doubles damage when you are doing a mounted charge (so that ends up including the x2.5str x2 for a x5 total).

But since pummeling style determines damage like you did a normal full attack, and there have been (numerous) FAQs on the extremely similar (and stacking) lance, only the first 'attack' of the 6-7 count.

This is obviously a bit complex, adn you may want to look into the specific FAQs involved and possibly ask for some of your own....but I highly doubt that the devs would rule differently on this given the numerous other rulings with the component issues, and the obvious breech of balance.

Dark Archive

Almost positive that different multipliers are additive, not multiplicative. So 2.5x multiplied by 2x would be 3.5x.


Seranov wrote:
Almost positive that different multipliers are additive, not multiplicative. So 2.5x multiplied by 2x would be 3.5x.

If they were multiply the same thing, then yes, that is often the case.

The spirited charge doubles overall damage (damage dice, favored enemy/weapon training/etc., weapon enhancement, str). So it would most likely be multiplicative.

Sovereign Court

lemeres wrote:
OilHorse wrote:
thunderbeard wrote:
A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.
Can you break down how this works? I am not seeing it,so I figure I am missing something.

Criosphinx for x2, dragon ferocity for +0.5, and spirited charge doubles damage when you are doing a mounted charge (so that ends up including the x2.5str x2 for a x5 total).

But since pummeling style determines damage like you did a normal full attack, and there have been (numerous) FAQs on the extremely similar (and stacking) lance, only the first 'attack' of the 6-7 count.

This is obviously a bit complex, adn you may want to look into the specific FAQs involved and possibly ask for some of your own....but I highly doubt that the devs would rule differently on this given the numerous other rulings with the component issues, and the obvious breech of balance.

Criosphinx? Where did that come from?

Scarab Sages

OilHorse wrote:
lemeres wrote:
OilHorse wrote:
thunderbeard wrote:
A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.
Can you break down how this works? I am not seeing it,so I figure I am missing something.

Criosphinx for x2, dragon ferocity for +0.5, and spirited charge doubles damage when you are doing a mounted charge (so that ends up including the x2.5str x2 for a x5 total).

But since pummeling style determines damage like you did a normal full attack, and there have been (numerous) FAQs on the extremely similar (and stacking) lance, only the first 'attack' of the 6-7 count.

This is obviously a bit complex, adn you may want to look into the specific FAQs involved and possibly ask for some of your own....but I highly doubt that the devs would rule differently on this given the numerous other rulings with the component issues, and the obvious breech of balance.

Criosphinx? Where did that come from?

Horn of the Criosphinx from People of the Sands.

Sovereign Court

Imbicatus wrote:
OilHorse wrote:
lemeres wrote:
OilHorse wrote:
thunderbeard wrote:
A Brawler/Unarmed Fighter who dips into Master of Many Styles Monk for Pummeling Charge and Dragon Ferocity can get 2.5x Strength damage, per hit, on a charge (for every attack in a flurry). If you're also a Wild Child Brawler with Spirited Charge, you're now at 5x Strength damage per attack, and making around 6-7 attacks/round.
Can you break down how this works? I am not seeing it,so I figure I am missing something.

Criosphinx for x2, dragon ferocity for +0.5, and spirited charge doubles damage when you are doing a mounted charge (so that ends up including the x2.5str x2 for a x5 total).

But since pummeling style determines damage like you did a normal full attack, and there have been (numerous) FAQs on the extremely similar (and stacking) lance, only the first 'attack' of the 6-7 count.

This is obviously a bit complex, adn you may want to look into the specific FAQs involved and possibly ask for some of your own....but I highly doubt that the devs would rule differently on this given the numerous other rulings with the component issues, and the obvious breech of balance.

Criosphinx? Where did that come from?
Horn of the Criosphinx from People of the Sands.

How is the Dragon ferocity and Horn/Chriosphinx even working together? The horn requires a 2handed weapon and dragon style/ferocity is unarmed.

EDIT- I read the whole feat. Nevermind


How to double your strength modifier?

I suggest-

1 Calculate your strength modifier.

2 Obtain a calculator.

3 Multiply your strength modifier by 2.

I hope this helps.


lemeres wrote:

Criosphinx for x2, dragon ferocity for +0.5, and spirited charge doubles damage when you are doing a mounted charge (so that ends up including the x2.5str x2 for a x5 total).

But since pummeling style determines damage like you did a normal full attack, and there have been (numerous) FAQs on the extremely similar (and stacking) lance, only the first 'attack' of the 6-7 count.

This is obviously a bit complex, adn you may want to look into the specific FAQs involved and possibly ask for some of your own....but I highly doubt that the devs would rule differently on this given the numerous other rulings with the component issues, and the obvious breech of balance.

Really? All the FAQs I've seen on this say it's currently unresolved, and while there will supposedly be a second errata, as it stands now the the Pummeling Charge resolves as a single attack's damage, unlike Pounce does (which is why the pouncing Barbarian doesn't multiply additional attacks). Is there an official ruling on this? But whether there is or isn't, hitting for 2.5x Str with twice as many attacks as a normal fighter is still cool without adding additional mounted modifiers.

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