4-19 The Night March of Kalkamedes


GM Discussion

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Grand Lodge 4/5

Starfury wrote:
I think cooperative players can buy into that, hopefully. Is there a better explanation?

I would explain it as a mystic connection between two champions of good, considering Kalkamedes ex-paladin status.

Sovereign Court 4/5

The Connection:
Sulianna's attempt to contact Kalkamedes was hampered by Koth'Vaul. She just barely managed to touch his mind without him consciously knowing it. His subconscious, however, knows of the plight of Sulianna and is motivated in some way to save her. Perhaps it is indeed one of those tasks Kalkamedes would go on to regain some of his honour from falling from paladin status. Who knows?

Bad analogy:
Imagine it like Star Wars. Leia puts out a distress call but it's in two droids. R2-D2 (the subconscious) is the only link to Leia and pushes forward to deliver the message despite being caught by Jawas, sold to moisture farmers, and the fact that the desert is crawling with Sand People (or worse, haha). Meaning C-3PO and Luke (the conscious) have to follow him even having no idea what the smeg is going on. It's like that... Sort of?

Silver Crusade 4/5

I doubt if anyone will take the time to ask about the details of the magical link. I know our table didn't when I played, though we were running low on time for the wrap up at the end.

But if anyone does ask, just tell them she contacted him using a 10th level spell called Invoke Plot Device.

Grand Lodge 4/5

1 person marked this as a favorite.

Although how she could have 10th level spell slots and still get trounced by a demon that easy is beyond me. :)

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Jiggy wrote:
Just remember that Gamin doesn't necessarily reveal his nature at all.

This is true, and when I played thru it I was somewhat disappointed by Gamin staying quiet. Gamin being snarky to the party is half the fun! Talked to the GM afterwards, he said he just forgot about him.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

The group I ran didn't find him.

I might have to see if I can register still tonight. Been reluctant to commit to play witn && so tight, but TOZ running it? That would be a blast.

Aside: if they had found him I was going to run him like Eeyore or Marvin. :-)

Grand Lodge 4/5

Unfortunately, my slot (Sat at 1:30) is full. :(

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

No worries. I can always wander by and chuckle.

Grand Lodge 1/5

So, I'm running this play-by-post, and they just found Gamin. One of them is about to pick him up. This is a group of six players, five are 1st level, and all are some form of neutral (none are good-aligned).

According to the intelligent item rules (CRB 533) anyone who picks up an intelligent item of a different alignment than that person gains a negative level. Since Gamin is NG, it can only be wielded by a good character (Table 15-21). So anyone in the party who touches him gains a negative level.

AND... according to p. 562 on negative levels, "If a creature's negative levels equal or exceed its total Hit Dice, it dies." First level characters have 1 HD, correct? So if any of the PCs but the one 2nd level character so much as picks up the sword, s/he dies?

Tell me I'm missing something - and if I'm not, how would you deal with this. I have a couple of thoughts, but want to hear about my interpretation of the rules first.

Thanks!

Grand Lodge 4/5

Doug Maynard wrote:
Tell me I'm missing something - and if I'm not, how would you deal with this. I have a couple of thoughts, but want to hear about my interpretation of the rules first.
Intelligent Item Alignment wrote:
Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table)
Table wrote:
Neutral good*

Grand Lodge 1/5

Right, but the asterisk footnote reads:

The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item's alignment.

For Gamin, this is the "good" part of NG, which means that any good character could pick him up. But in a party of six PCs, none of them are good!

If I'm reading everything correctly, that is...

Grand Lodge 4/5

Hmm. That's a bit sticky.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Since my party had already dressed Kalkamedes, they just put the sword on him and let him walk with it.

Grand Lodge 5/5 *

Doug Maynard wrote:

Right, but the asterisk footnote reads:

The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item's alignment.

For Gamin, this is the "good" part of NG, which means that any good character could pick him up. But in a party of six PCs, none of them are good!

If I'm reading everything correctly, that is...

There's precedent in Ultimate Equipment for intelligent items being able to withhold the negative level, rather than being forced to bestow it on anyone who picks them up. In Ultimate Equipment there's a CN weapon (the hammer of enemies) which loves battle so much that it explicitly doesn't give a negative level to its wielder regardless of their alignment. I'd say a small tweak to the effect that Gamin can choose not to bestow a negative level unless he really takes against the person carrying him wouldn't make much difference to the scenario and would prevent an out-of-nowhere accidental death.

Dark Archive 4/5

Other possibilities:

As Gamin is good he could warn them (more likely chastise them for pending stupidity given his personality).

He has the broken condition, which could disable this aspect of him as a special effect.

Grand Lodge 1/5

My thoughts were along the lines of the ideas that Ninjaiguana and ZomB came up with. I'll do one of those. But I wanted to check and make sure I was on track with the official rules.

Silver Crusade 4/5

Given that the sword's intelligent, I'd think it should have the ability to intentionally suppress its power. In this case, it has a good reason to do so, for the same reason it intentionally stays quiet for a while when it first meets the PCs. It's waiting to feel them out and decide if it trusts them.

Paizo Employee 4/5 Developer

14 people marked this as a favorite.

I have no intention of making a blanket statement about intelligent items in Pathfinder, Golarion, or even Pathfinder Society as a whole, but for Scenario #4-19 I believe the suppressed negative level is exactly what is needed.

That said, I can just hear the story now when the 1st level borderline evil PC beats Kalkamedes within an inch of his life, only to have Gamin stop suppressing the negative level. There are few 1st level PC deaths that would amuse me more. GMs, let's keep this as an extreme corner case situation; don't go looking for opportunities to inflict death-by-intelligent-item in this scenario.

Silver Crusade

That WOULD be hilarious. And a surprisingly fitting way to say "Neutral means Not Malicious but also Not Very Kind. Stop being mean."

John, since you're here... I wanted to note the Chronicle Sheet was really satisfying. Gamin is useless to the character I sent through this adventure (though this is due to said character being a full arcane caster), but everything else on the sheet was either reasonably useful or really flavorful. And obviously Gamin will hold more appeal to other builds than the one I was using, I suspect!

These sort of "got a cool and useful memento from the adventure" awards are a very nice thing to have in PFS, and I hope this trend will continue. In this particular case, getting a spiritual high-five from a Good Outsider is even a really neat story point for my character and gives a little more tangibility to celestials in general. I like it.

Grand Lodge 1/5

Well, in my game (still running, it's play-by-post), I didn't keep Gamin quiet; he was too busy mocking and belittling the party while still in Kalkamedes' cabin. But I ended up going with the suppression option. I don't expect the possibility that John mentions will come into play with this group. A nice little GM trick to keep in your pocket in extreme cases, though!

Grand Lodge 1/5

Razor Brambles: Is there any reason why Kalkamedes would take 6 rounds to get through the 60 feet of the bramble (subtier 1-2)? I know it's difficult terrain, but wouldn't he do a move for both his move and standard action, and thus move 20 feet in each round (since his normal sleepwalking speed is 20 feet)?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

I don't have it in front of me, but I seem to recall it saying he moves 20ft per *round*, not per move action. Could be wrong, though.

Grand Lodge 1/5

His stat block says:

***

Speed 30 ft. (20 ft. sleepwalking)

.
.
.

Somnambulism (Su) Each night, Kalkamedes suffers from (a) magically induced form of sleepwalking from which he cannot be roused. While sleepwalking, his Speed is reduced to 20 feet and he is considered flat-footed at all times...

***

So to me, that suggests he moves 20 feet per move action.

Grand Lodge 4/5

He's also blind.

Blinded wrote:
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

My players tied him to a big rock carried by the barbarian. The rock got dropped in combat and Kalk made strength checks to pull it along after him. So his movement ended up dependent on that.

Grand Lodge 1/5

TriOmegaZero wrote:

He's also blind.

Blinded wrote:
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Good point, assuming that the blindness penalty to moving isn't already assumed to be factored in to the somnambulism effect, and instead 'stacks' with it (so half speed of 20, or 10). I'm just wondering if that's the case, since usually these stat blocks already have all conditions and effects factored in.

Have others who have run this had him moving at 10' per move action, then?

Sovereign Court 3/5

He's got +7 acrobatics and is fully focused on the idea of "Getting to this place." Outside of combat, I'd see him as taking 10 on the check. In combat, he doesn't register threats and simply moves by them, but by raw would have to not roll that 1 or 2.

5/5

Doug Maynard wrote:

His stat block says:

***

Speed 30 ft. (20 ft. sleepwalking)

.
.
.

Somnambulism (Su) Each night, Kalkamedes suffers from (a) magically induced form of sleepwalking from which he cannot be roused. While sleepwalking, his Speed is reduced to 20 feet and he is considered flat-footed at all times...

***

So to me, that suggests he moves 20 feet per move action.

See the movement section within the Additional Rules chapter of the CRB. Creatures only have a move and standard action every 6 seconds when in combat. This is hustling. Other times you just get one action per 6 seconds. Normal walking out of combat is therefore your normal speed per 6 seconds, not double your move speed.

Grand Lodge 1/5

Mike Lindner wrote:
See the movement section within the Additional Rules chapter of the CRB. Creatures only have a move and standard action every 6 seconds when in combat. This is hustling. Other times you just get one action per 6 seconds. Normal walking out of combat is therefore your normal speed per 6 seconds, not double your move speed.

This makes perfect sense and explains the 10 feet per round in this instance given the difficult terrain. Thank you!

5/5 5/55/55/5

The negative level thing should DEFINITELY be pointed out to players before they buy the item....

1/5

Anyone that wants gamin bad enough will probably just change their alignment. I'm chaotic good so I don't have to worry. It's the neutral characters that might have some trouble. I do think it would be hilarious if a level 1 neutral character picked him up and died. Though that would be a really mean thing to do as a gm.

Silver Crusade 4/5

I really need to find a time to GM this before my longsword wielding character levels out of the range to get the GM credit. (Already played it with a non-longsword PC)

Grand Lodge 2/5

I thought this was a really good scenario and am really looking forward to GMing it. I played it as a LG tengu inquisitor who worships Shizuru (goddess of sun, honor, and swordplay), so of course he loves Gamin. I hope that whenever there's a boon to re-forge Gamin, there's an option to turn him into a different type of sword; I'd love to use Gamin as his primary weapon, but my tengu specializes in two-handed swords, so I can't really justify that over a nodachi or greatsword...

I'm a little confused about how Gamin's guidance ability is supposed to work, however. The description on page 6 says, "when held he can cast guidance on his wielder at will." The rules for an intelligent item's powers say, "All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes." Does Gamin need to actually be held to use his ability, or can he use it even if he's sheathed? There's also been a lot of confusion in the past over exactly what the term "wield" means -- see all of the arguments about the Defending weapon property -- and I believe the consensus there is that you must actually attack with a weapon to be considered to be wielding it in that round.

Grand Lodge 4/5

Since guidance is a touch range spell, I don't think he can use it while sheathed.

Paizo Employee 4/5 Developer

1 person marked this as FAQ candidate.
Phillip Reed wrote:
I'm a little confused about how Gamin's guidance ability is supposed to work, however. The description on page 6 says, "when held he can cast guidance on his wielder at will." The rules for an intelligent item's powers say, "All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes." Does Gamin need to actually be held to use his ability, or can he use it even if he's sheathed? There's also been a lot of confusion in the past over exactly what the term "wield" means -- see all of the arguments about the Defending weapon property -- and I believe the consensus there is that you must actually attack with a weapon to be considered to be wielding it in that round.

Gamin can activate guidance at his own direction, which means the character need not use an action to command him. The guidance aspect is only possible when a PC wields Gamin, which is to say hold him in a hand. That was a development choice to keep someone from saying that Gamin just casts guidance every round of every hour of every day. My intention is not to weigh in on the definition of wield in other discussions, but this is how our friendly, flawed sword is intended to operate.

Grand Lodge 2/5

John Compton wrote:
Gamin can activate guidance at his own direction, which means the character need not use an action to command him. The guidance aspect is only possible when a PC wields Gamin, which is to say hold him in a hand. That was a development choice to keep someone from saying that Gamin just casts guidance every round of every hour of every day. My intention is not to weigh in on the definition of wield in other discussions, but this is how our friendly, flawed sword is intended to operate.

Good to know, that makes sense. The question about "holding" vs. "wielding" came up because my wife is thinking about buying Gamin for her monk/paladin; in combat she would always be holding the sword, but not necessarily wielding it (going by the Defending usage of the term) if she's flurrying with her unarmed strikes on that round.

Silver Crusade 4/5

Oh, I just thought of a really, really silly situation that could arise if I buy Gamin with my only longsword wielding character. He's a Battle Oracle with the Tongues curse, so he can only speak Infernal in combat. I don't have the sheet in front of me, but I'm assuming Gamin doesn't speak Infernal.

4/5 *

Phillip Reed wrote:
John Compton wrote:
Gamin can activate guidance at his own direction, which means the character need not use an action to command him. The guidance aspect is only possible when a PC wields Gamin, which is to say hold him in a hand. That was a development choice to keep someone from saying that Gamin just casts guidance every round of every hour of every day. My intention is not to weigh in on the definition of wield in other discussions, but this is how our friendly, flawed sword is intended to operate.
Good to know, that makes sense. The question about "holding" vs. "wielding" came up because my wife is thinking about buying Gamin for her monk/paladin; in combat she would always be holding the sword, but not necessarily wielding it (going by the Defending usage of the term) if she's flurrying with her unarmed strikes on that round.

That's exactly what I'm doing. I'm just amused at the thought of my monk running up to the enemy wielding this cracked sword, and then holding it behind him, keeping it safe. ;-)

1/5

Just remember that guidance is used up on the first roll you apply it to, so if you flurry while wielding Gamin, only the first attack gets the benefit of guidance

3/5

Tony Lindman wrote:
Phillip Reed wrote:
John Compton wrote:
Gamin can activate guidance at his own direction, which means the character need not use an action to command him. The guidance aspect is only possible when a PC wields Gamin, which is to say hold him in a hand. That was a development choice to keep someone from saying that Gamin just casts guidance every round of every hour of every day. My intention is not to weigh in on the definition of wield in other discussions, but this is how our friendly, flawed sword is intended to operate.
Good to know, that makes sense. The question about "holding" vs. "wielding" came up because my wife is thinking about buying Gamin for her monk/paladin; in combat she would always be holding the sword, but not necessarily wielding it (going by the Defending usage of the term) if she's flurrying with her unarmed strikes on that round.
That's exactly what I'm doing. I'm just amused at the thought of my monk running up to the enemy wielding this cracked sword, and then holding it behind him, keeping it safe. ;-)

(I'm Phillip's aforementioned wife playing a monk/paladin.) That is exactly what I said when I got the chronicle sheet, Tony... "I can't wait to see the look on an Aspis agent's face when I run up to him with a shiny silver cracked sword and he thinks he's about to be run through, and instead I punch him in the nose."

Liberty's Edge 1/5

Sorry, I'm pretty new to GMing PFS scenarios, and I have a question about the tier structure for this adventure. There are tier 1-2 and tier 4-5 subtiers. Does this mean legel 3 characters cannot gain credit for playing? I'm going to be running this next week, and any clarification would be appreciated.

5/5

Xuttah wrote:
Sorry, I'm pretty new to GMing PFS scenarios, and I have a question about the tier structure for this adventure. There are tier 1-2 and tier 4-5 subtiers. Does this mean legel 3 characters cannot gain credit for playing? I'm going to be running this next week, and any clarification would be appreciated.

The subtiers are meant to be utilized for level-appropriate parties. The method of determining which should be used is discussed in the Guide to Pathfinder Society Organized Play, which you should read if you are going to run PFS scenarios for credit. You can download it here: http://paizo.com/products/btpy84k4

Grand Lodge 4/5

Xuttah wrote:
Sorry, I'm pretty new to GMing PFS scenarios, and I have a question about the tier structure for this adventure. There are tier 1-2 and tier 4-5 subtiers. Does this mean legel 3 characters cannot gain credit for playing? I'm going to be running this next week, and any clarification would be appreciated.

Level 3 characters gain credit for the sub-tier they played in. If the groups average level allowed them to face the sub-tier 4-5 encounters, the level 3 characters get the sub-tier 4-5 rewards. If they instead choose or have to play 1-2 because of the APL being 2 or less, they only get the sub-tier 1-2 rewards. Also, remember that if they get the 4-5 rewards they also get the items listed on the 1-2 sub-tier. (Don't add the total gold from each sub-tier together however.) For your GM credit, you get the tier that matches your characters level. A 3rd level character cannot get tier 4-5 rewards from GM credit however.

Liberty's Edge 1/5

Gotcha. That was a lot more understandable than the guide. Thank you.

Grand Lodge 4/5

I've learned from trial and error. If others can be eased by my wisdom, the pain was worthwhile. :)

Sczarni 1/5

Session went great! The combats were well designed and the opportunities for role play and shenanigans were plenty!
Several players were STOKED to see Gamin on their sheet! :) probably because he kept shouting things like "aye, that big bloke looks like he knows how to wield a sword!" To the barbarian and " oh, you like big ones, do ye?" To the Druid after she cast shilleigah on her quarter staff... Good times!

Scarab Sages 4/5

I played this a week or so ago, and really enjoyed the scenario. It has some interesting challenges, and I like scenarios that aren't "typical."

I'm prepping the scenario now, and I've got some questions. I want to make sure I run the Koth'Vaul encounter so that it's both challenging, and the players don't feel cheated. I like the suggestions about having them make knowledge checks at the start of the game. That seems to be the fairest method. The GM when I played it seemed to take the approach that if you didn't ask to make the check, you didn't get to make the check, and that just doesn't feel right. He otherwise ran a fantastic game, and we were pretty dumb about the way we went about questioning the gnome, so it definitely wasn't a negative experience.

Any other advice on running Koth'Vaul? Any particularly entertaining lies you had him tell while trying to explain away the PCs concerns? I really want to try to make that an entertaining roleplaying scene.

It's also good to see how other groups handled controlling Kalkamedes. We put shackles on him to slow his movement, and used rope to keep him from getting too far. I'm sure when I run it, they'll come up with something entirely new, but at least I'll be prepared for a few things.

I've got questions about Gamin. So, if I understand it correctly, anyone that is not Good will take a negative level by picking him up, but he can be assumed to be suppressing the ability unless they deserve it? How does that carry over if they actually purchase him, but they are Neutral? Is an Alignment change necessary, or will they just always have to keep him happy or risk him hitting them with the negative level instead of Guidance? :)

Also, with the broken condition applied, and Gamin's stats, is this correct:

Longsword -1 to hit (+1 magic -2 broken) -1 damage (+1 magic -2 broken) x2 crit on a 20 only. A further +1 from the Guidance which could offset the penalty to hit. Even with the Guidance, that seems to make him an unattractive weapon to actually use in combat. Or am I missing something? Allying is, of course, good if it's a character that isn't trying to do much damage anyway.

Something I haven't seen mentioned in this thread, but that our group did... The Ranger used Wild Empathy to get us past the bears and the skunks. One of the few times I've actually seen that ability able to be used in PFS, which was another positive for the scenario.

Dark Archive 4/5

For the knowledge checks, take down your player's relevant skills before you start running the scenario, and have them pre-roll a few d20s. Don't tell them what it's for, and if they roll low, give them the option to use their re-rolls.

This way you can give them their deserved knowledge without them being mind-readers, but you won't make them extra suspicious.

Liberty's Edge 4/5

When some players pointed out that Koth'Vaul should have been affected by fade I had him respond in two different ways with different groups. In one he said "It is a matter of discipline. I haven't looked at my left hand for months. Tomorrow i am going to look at my left pinky I cann't wait to see what amazing changes have taken place." In the other I had his hair change to a very light pink and had him say "I use my illusion magic to keep my color. I know it is not real but it keeps me marginally happier."

If we don't get clarification on the negative level for Gamin, I would explain the difference to the PCs by having Gamin say he was checking out the PCs before and wanted to make sure Kalkamedes was safe, but refuses to travel with a non-good character as he decided he didn't like them.

Verdant Wheel 4/5

In my game, Koth'vaul told that walking to the other side of the chamber mighty awaken a guardian, so my players pinned Kalkamedes and never gone near the Ghaele.

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