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I searched advice and didn't find one, so I'm starting an ACG build thread. I won't have time to make and post any builds until tomorrow. but I'm interested in seeing other peoples' builds. When I get the chance, I'll post a few builds. Requested guidelines:
28 pt buy
Paizo material only
2 Traits (optional)
List roles filled by character (tank, arcane caster, divine caster, party face, skill character, ranged attack character, debuffer, etc.)


Why a 28 pt buy?


Master of the Dark Triad wrote:
Why a 28 pt buy?

I thought I read on another thread the ACG beta was 28 pt buy. I might be wrong about that.


I stand corrected. The 28 pt buy was for an online game that is not part of the playtest. 15 pt buy. Thanks MotDT.


can we go with 20?


ParagonDireRaccoon wrote:
I stand corrected. The 28 pt buy was for an online game that is not part of the playtest. 15 pt buy. Thanks MotDT.

Anytime.

Though I'd second 20 pt buy. It's the standard for pathfinder.


Cool. Let's go with 20.


Here is a shaman build:

Jatarren
NG Dwarf Shaman of Heavens
Starburn Hex
Raven Familiar

Level 1
Str 10
Dex 12
Con 16 (14+2 racial)
Int 12
Wis 18 (16+2 racial)
Cha 9 (11-2 racial)

Traits: Arcane Temper, Reactionary
Feats:
1- Spell Focus-Conjuration
3- Augment Summoning
5- Improved Initiative
7- Superior Summoning
9- Extend Spell
11- Divine Interference
13- Dazing Spell
15- Persistent Spell
17- Spell Specialization (Summon Monster IX)
19- Greater Spell Specialization (Summon Monster IX)

The roles this character fills are summoner, controller, secondary healer, and secondary debuffer. He summons monsters and can cast touch spells through his raven familiar. Dazing spell and persistent spell are nice to daze enemies and make sure save-or-suck spells affect the target. Starburn is a nice damage option, and divine interference adds to the controller options.


Later today I might have time to build a "Bad Touch" Shaman. A Bad Touch shaman could be overpowered, I'll make a build and test a few encounters when I get the chance. There are two levels of playtesting, "do the mechanics work" and "break the game." I would have fun with the summoning/controller shaman. Delivering touch spells through a familiar is pretty powerful. The downside is if the character is built around buffing and protecting their familiar and delivering touch debuff spells through the familiar, killing or incapacitating the familiar negates the character.


i'm thinking of making a more-SAD monk via a dip in crusader cleric and nature shaman (their nature's whispers is for WIS, which really helps out on dex dependency issues).

stats might be:
str 17 (7pts +2 racial, all level bonuses to this)
dex 10
con 14 (5pts)
int 10
wis 16 (10pts)
cha 8 (-2pts, makes sense with vow of silence)

.
levels would look something like:
cleric 1 ([Crusader/Shizuru: Repose(Souls:Touch the Spirit World])[WF:Katana] / monk 3 (hungry ghost/sacred mountain) / shaman 1 (nature) / monk +15

.
with feats like (assuming human):
1 channel smite, guided hand, weapon focus (cleric bonus)
2 ??? (monk bonus)
3 crusader's flurry, ??? (monk bonus)
5 power attack
7 ???, ??? (monk bonus)
9 ???
11 ???, ??? (monk bonus)
13 ???
15 ???, ??? (monk bonus)
17 ???
19 ???, ??? (monk bonus)

this isnt counting other bonus feats from archetypes like weapon adept and such.
.

main problem i note is that the levels 1-5 will be EXCRUCIATING with your BAB taking so many hits from the two dips (i wouldve put shaman in at 2 if you wouldnt end up with a +1 bab at level 4)

currently your bab progression looks like:
0/0/1/1/0|1/0/1/1/1|0/1/1/1/0|1/1/1/0/1
so after level 5 your BAB levels out to normal 3/4 progression, with stats free to spend more on WIS (to-hit, monk AC bonus, eventually regular AC, ki points)

ki regen wont be an issue with a(n eventually keen) katana that you can flurry.

some archetypes you could take with hungry ghost might be sacred mountain with vow of silence for more ki, because you have more incentive to be quiet anyway with the 17th level sacred mountain ability requiring you be silent anyway. it also shores up your defenses a bit more, which is nice.

.

if you DO decide to move the levels to cleric 1 (as above) / shaman 1 (as above) / monk 18 (weapon adept/qinggong with ki leech)
this shifts your BAB progression to:
0/0/0/1/1|/1/0/1/1/1|0/1/1/1/0|1/1/1/0/1

you could grab crusader's flurry at the same level you start monk (the weapon focus/spec is wasted on the katana since WF is required for crusaders flurry and you already have it by then, but perfect strike is most welcome! the two feats can go to another monk weapon of choice).

.

please note that this is all musing from me so i'm not sure how well it'd work out in practise, and the flurry-with-katana thing i took from sir thugsalot.


AndIMustMask wrote:

i'm thinking of making a more-SAD monk via a dip in crusader cleric and nature shaman (their nature's whispers is for WIS, which really helps out on dex dependency issues).

stats might be:
str 17 (7pts +2 racial, all level bonuses to this)
dex 10
con 14 (5pts)
int 10
wis 16 (10pts)
cha 8 (-2pts, makes sense with vow of silence)

.
levels would look something like:
cleric 1 ([Crusader/Shizuru: Repose(Souls:Touch the Spirit World])[WF:Katana] / monk 3 (hungry ghost/sacred mountain) / shaman 1 (nature) / monk +15

.
with feats like (assuming human):
1 channel smite, guided hand, weapon focus (cleric bonus)
2 ??? (monk bonus)
3 crusader's flurry, ??? (monk bonus)
5 power attack
7 ???, ??? (monk bonus)
9 ???
11 ???, ??? (monk bonus)
13 ???
15 ???, ??? (monk bonus)
17 ???
19 ???, ??? (monk bonus)

this isnt counting other bonus feats from archetypes like weapon adept and such.
.

main problem i note is that the levels 1-5 will be EXCRUCIATING with your BAB taking so many hits from the two dips (i wouldve put shaman in at 2 if you wouldnt end up with a +1 bab at level 4)

currently your bab progression looks like:
0/0/1/1/0|1/0/1/1/1|0/1/1/1/0|1/1/1/0/1
so after level 5 your BAB levels out to normal 3/4 progression, with stats free to spend more on WIS (to-hit, monk AC bonus, eventually regular AC, ki points)

ki regen wont be an issue with a(n eventually keen) katana that you can flurry.

some archetypes you could take with hungry ghost might be sacred mountain with vow of silence for more ki, because you have more incentive to be quiet anyway with the 17th level sacred mountain ability requiring you be silent anyway. it also shores up your defenses a bit more, which is nice.

.

if you DO decide to move the levels to cleric 1 (as above) / shaman 1 (as above) / monk 18 (weapon adept/qinggong with ki leech)
this shifts your BAB progression to:
0/0/0/1/1|/1/0/1/1/1|0/1/1/1/0|1/1/1/0/1

you could grab...

What about going with hungry ki ghost monk? I find it a more interesting archetype and I think that your monk whould end up at least as strong as the weapon adept one.

EDIT: Just noticed that you did go hungry ghost monk... :/


My post got eaten. TL/DR:

What do you think about an array that dumps Str?

STR 12
DEX 8
CON 14
INT 10
WIS 18
CHA 8

At 4th lvl raise Str to 13 for Power Attack, use bronse gong for more ki.

I prefer it for these reasons:

1) The guided enchantment makes Str obsolete.
2) The main appeal of the cleric dip is making you less MAD, meaning less Str for more Wisdom.

Granted that without the guided propery you are going to suck with low Str, but then again I don't see why you would take the guided hand feat if you do not intend to dump Str. The Katana proficiency just by itself does not worth delaying your monk class features IMO, just grab a temple sword and call it a day.

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