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atheral |
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So Bethesda Softworks has so far posted that they are done with Skyrim then followed with these two rather creepy videos about a day apart.
So far the only thing for sure is that Pete Hines said on his twitter that its not Fallout related. Much to my personal disappointment.
But what could it be? The themes don't seem to match any existing Bethesda property that I can think of. Though Fallout kind of fits that's been ruled out.
The first video is of alternating shots of barbed wire, an old LP, and a piece of sheet music.
The second video is of a man standing behind a fence that then shifts to a shot of burning daises.
Anyone have any speculation?
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atheral |
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After digging into this a bit more I am now of the opinion that these are teasers for Project:Zwei
The style seems similar with the creepy horror vibe and all plus in the media section there are art assets that definitely resemble these videos. And of course published by Bethesda but developed by Tango one of their subsidiary devs.
So it would seem that the end of Skyrim DLC and these teasers may not be related at all.
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Rynjin |
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Well, he didn't say it WASN'T Fallout, he just said "Guess again".
Effectively the same thing in conversation with someone, but not when you're trying to keep something secret in a company.
I'll still hold out hope it's something Fallout related what with the other stuff that came out a while back with Three-Dog's voice actor (I haven't seen anything else about that), because I dunno what else it could be currently.
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Slaunyeh |
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Hama wrote:That will only happen when the "knee" jokes fade away.Necromancer wrote:I'll be f#$*ing pissed if they dropped Skyrim to do a Wolfenstein reboot.Eh, Skyrim has run it's course anyway.
Having shattered my knee once, I never found those jokes even remotely funny. Please fade away already!
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Werthead |
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Confirmation: the teasers were for THE EVIL WITHIN, formerly known as PROJECT ZWEI, the new survival horror from the creator of RESIDENT EVIL.
This is a game Bethesda are publishing, so nothing to do with the Bethesda game development team or their next project.
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Threeshades |
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Necromancer wrote:Having shattered my knee once, I never found those jokes even remotely funny. Please fade away already!Hama wrote:That will only happen when the "knee" jokes fade away.Necromancer wrote:I'll be f#$*ing pissed if they dropped Skyrim to do a Wolfenstein reboot.Eh, Skyrim has run it's course anyway.
I havent heard any of those for a year at least.
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Loup Blanc |
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Slaunyeh wrote:I havent heard any of those for a year at least.Necromancer wrote:Having shattered my knee once, I never found those jokes even remotely funny. Please fade away already!Hama wrote:That will only happen when the "knee" jokes fade away.Necromancer wrote:I'll be f#$*ing pissed if they dropped Skyrim to do a Wolfenstein reboot.Eh, Skyrim has run it's course anyway.
You know, I used to tell those jokes myself, but then I took--
OHGODNOWHATAREYOUDOINGSTO--
*gurgling noise*
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Necromancer |
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Threeshades wrote:Slaunyeh wrote:I havent heard any of those for a year at least.Necromancer wrote:Having shattered my knee once, I never found those jokes even remotely funny. Please fade away already!Hama wrote:That will only happen when the "knee" jokes fade away.Necromancer wrote:I'll be f#$*ing pissed if they dropped Skyrim to do a Wolfenstein reboot.Eh, Skyrim has run it's course anyway.You know, I used to tell those jokes myself, but then I took--
OHGODNOWHATAREYOUDOINGSTO--
*gurgling noise*
THEY LIVE!!
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Sweet, I guessed right...now to wait for E3 and the inevitable Fallout 4 announcement.
Though..they might hold off for awhile considering the rumors that the setting is the Boston/MIT area.
What's wrong with that? The east coast needs more love from Fallout. Only Washington was done there for now.
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Necromancer |
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Confirmation: the teasers were for THE EVIL WITHIN, formerly known as PROJECT ZWEI, the new survival horror from the creator of RESIDENT EVIL.
This is a game Bethesda are publishing, so nothing to do with the Bethesda game development team or their next project.
If this sexy piece of promotional art turns out to be the cover graphic, I'll be very pleased. Not to mention that the filename is g!!&!*ned hilarious.
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DeathQuaker RPG Superstar 2015 Top 8 |
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atheral wrote:What's wrong with that? The east coast needs more love from Fallout. Only Washington was done there for now.Sweet, I guessed right...now to wait for E3 and the inevitable Fallout 4 announcement.
Though..they might hold off for awhile considering the rumors that the setting is the Boston/MIT area.
Because creating a post apocalyptic, blasted out Boston right now would be in incredibly poor taste.
Is sad she actually has to explain this.
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The Evil Within looks pretty cool though.
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Hama wrote:atheral wrote:What's wrong with that? The east coast needs more love from Fallout. Only Washington was done there for now.Sweet, I guessed right...now to wait for E3 and the inevitable Fallout 4 announcement.
Though..they might hold off for awhile considering the rumors that the setting is the Boston/MIT area.
Because creating a post apocalyptic, blasted out Boston right now would be in incredibly poor taste.
Is sad she actually has to explain this.
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The Evil Within looks pretty cool though.
If they start making it now, it won't come out for at least a year - year and a half.
Plus, they make all those games where U.S. soldiers go around firebombing the middle east, and nobody considers that poor taste?
atheral |
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DeathQuaker wrote:Hama wrote:atheral wrote:What's wrong with that? The east coast needs more love from Fallout. Only Washington was done there for now.Sweet, I guessed right...now to wait for E3 and the inevitable Fallout 4 announcement.
Though..they might hold off for awhile considering the rumors that the setting is the Boston/MIT area.
Because creating a post apocalyptic, blasted out Boston right now would be in incredibly poor taste.
Is sad she actually has to explain this.
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The Evil Within looks pretty cool though.
If they start making it now, it won't come out for at least a year - year and a half.
Plus, they make all those games where U.S. soldiers go around firebombing the middle east, and nobody considers that poor taste?
Actually if they were to start making it now it would probably be another four years or so. Bethesda Game Studios has had what most people guess is Fallout 4 in development since well before Skyrim released.
Roughly speaking they should be very close to a announcement date and generally bethesda has a year to a year and a-half to release after announcement. As they just switched what was left of their Skyrim Team to focus full time on the unannounced project the announcement should be coming soon.
As far as the poor taste thing goes its a double standard of cultural perception. It is perfectly fine in popular culture to depict scenes of war and violence in the Middle East because popular perception is that, well that's what happens in the Middle East. It's another thing entirely to that same perception paradigm to depict the ruined husk of a Western City, right after that city suffered a terrorist attack in real life.
Not saying its a good thing as double standards normally aren't just saying that, that particular perception exists.
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Werthead |
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Gaps between previous Bethesda games:
REDGUARD & MORROWIND: 4 years
MORROWIND & OBLIVION: 4 years
OBLIVION & FALLOUT 3: 2.5 years
FALLOUT 3 & SKYRIM: 3 years
FALLOUT: NEW VEGAS was created by the separate external team at Obsidian, and took them about 18 months to make but that was REALLY rushed by their standards.
What is not known right now is how much pre-production work has been done on FALLOUT 4 whilst the content-provision team were working on the SKYRIM DLC. If it's quite a lot, we could potentially see FALLOUT 4 as soon as mid-2014 (2.5 years after SKYRIM, which tracks with how they managed the gap between OBLIVION and FALLOUT 3 with different teams working on it). Certainly Christmas 2014, 3 years after SKYRIM, is realistically achievable.
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Werthead |
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Looks like they are going with a bit of Deadspace and Hellraiser mixed in with some the creepier elements of FO3 from the Dunwich Building. Based on that video preview, maybe toss in some "what is reality" pyschosis for the main protagonist.
That's nothing to do with FALLOUT. It's since been confirmed that that was a teaser for THE EVIL WITHIN, a new survival horror game from the creators of the original RESIDENT EVIL. Bethesda are publishing it, but not making it themselves.
Plus, given recent console developments, it might make sense to hold off on FO4 and launch it on the next-gen machines.
It seems impossible for the game to come out before the launch of the new consoles, so yes, it'll be on the new consoles anyway. However, the Creation Engine is incredibly scalable: running switched to the max on PC (with a few mods), SKYRIM looks almost photo-realistic whilst the PS3 and 360 versions don't even come close. So all they need to do is switch the settings up high to get a game that'll look good on the new consoles and can be turned down to work on the existing ones (rumours state that Rockstar are doing something similar with GTA5, and we'll see impressive next-gen versions a few months after the initial launch).
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Alex Martin |
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That's nothing to do with FALLOUT.
Easy now. All I said was that it had the creepy element of a specific part of Fallout 3. Specifically the horror element that was clearly part of the Dunwich Building area in the game. Maybe less Lovecraftian and more Resident Evil, but still that's the first impression I got. Also, placing your setting in what looks an abandoned/vacant hospital or asylum just gives it that "is it all in your head" vibe. YMMV.
This is only accented by some of the revealed screenshots shots. I know that Shinji Mikami is directing and likes that style of gameplay design, but based on the look of the images it looks like they might be using an altered version of the same engine as was used for FO and FO: New Vegas.
Also never said Bethesda was making it.
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DeathQuaker RPG Superstar 2015 Top 8 |
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I emailed customer service about them as well but nothing.
And like you, Celestial Healer, I keep seeing the thread, forgetting about the spam-necromancer, and going, "Oh, anything new about Elder Scrolls?" and... yeah.
Not that I really have high hopes for ES6. I may just have watched too many Jimquisitions, but Bethesda seems to have utterly sold out of late. At this point I fully expect ES6 to be Fallout 76 with some reskinned monsters and twice as many bugs, and you have to pay extra to give your characters any weapons or spells at all.
And it will make a katrillion dollars because some gamers will buy anything because they are addicted to the thrill of claiming a pre-order special-edition exclusive, even when that the promised exclusive item is turns out to be a much cheaper, flimsier version that falls apart upon receipt. And then they will still defend their purchase to the death because they happen to LIKE paying $100 for flimsy swag and games that don't work so there, because the alternative would be admitting they might have possibly made a mistake, and we can't have THAT, we're gamers for god's sake.
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I’m trying to hang onto some optimism that the game studios have learned a lesson from recent high-profile, expensive flops, and will realize they have too much at stake to rush out a buggy game after millions of dollars of development.
I fully admit my optimism may be misplaced.
The cash-grabbing micro-transactions probably aren’t going anywhere, unfortunately.
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DeathQuaker RPG Superstar 2015 Top 8 |
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If it lessens the glum slightly, Elder Scrolls Online and Fallout 76 are done by different studios than the single player Elder Scrolls and Fallout games.
While I appreciate the effort, first of all, Fallout 76 was developed by Bethesda Game Studios, same developers as Fallout 3, 4 and the other single player Elder Scrolls. Secondly, Zenimax Online, the developer of ESO (which isn't supposed to be that bad) is also owned by Bethesda's parent company, Zenimax Entertainment, so they all still answer to the same head bosses. Thirdly all are published by Bethesda Softworks, and all of the specific issues I am concerned about related to Bethesda Softworks' recent way of behaving and marketing things, so it doesn't matter who the developer is. :(
Celestial Healer, I hope you're right. The trouble is there ARE enough people who seem to be happy to pay a $100/mo subscription fee for some cosmetic tomfoolery and general features that should have come for free, that the company can earn enough money off it without actually making a good product. And as long as they keep earning money, Zenimax Entertainment's board doesn't care what nonsense Todd Howard pulls. Yay, corporate high level management!
Disclaimer: I have just been watching reruns of Daria. This may be influencing the tone of my posts.
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Cellion |
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I expect nothing good from Bethesda. I can't remember the last time they released a game that *wasn't* unplayably buggy, and my memory goes back to Oblivion.
I've sunk hundreds of hours into Skyrim, but only the first couple were using Bethesda's base game. Those first couple of hours were clunky, glitchy, and almost unplayable. All the rest were played using an absolute mountain of mods that fixed issues, overhauled systems from boring to fun, updated graphics, and added new content.
When Elder Scrolls 6 comes out, I expect they'll either lock down modding or monetize it.
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DeathQuaker RPG Superstar 2015 Top 8 |
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FWIW/on a moment of YMMV, I barely mod Skyrim and love it (I have the unofficial patch and a UI mod and that's it, both of which are installed fairly late. Actually that's not it I also installed the quest marker mod to help you find the crimson nirnroot and the whatchamadoodle opus. I did play for a bit with a mod that added weather consequences to the game, but that stopped being updated and doesn't work anymore). But I started playing it well after it came out because I knew there'd be massive bugs on release. My nieces play the fairly lousy port on Nintendo which I am not sure is even moddable and still have great fun with it. Skyrim vanilla has a lot to recommend, IMO--even with bugs, a lot of good combat, exploration, and quests to find. And Skyrim is a joy to just explore.
That said it's frustrating there are ancient bugs in Skyrim that have never been fixed despite upmteenjillion reboots and ports that should have given them plenty of opportunity to do so.
It is plenty fair to assume Bethesda has always expected the modding community to fix their bugs for them (no doubt because Softworks (publisher) refuses to pay Game Studios (developer) enough to keep supporting it), and yes, given the way mods have been monetized in their more recent games, including the "Creation Club" nonsense they tagged onto Fallout 4 (but you can still mod that separately) I am sure they will limit ES6 modding, so you will have to pay modders to fix the bugs.