The Blood Knives, now recruiting.


Recruitment

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The Exchange

Extra Feat: Cosmopolitan (Bluff, Sleight of Hand),
Extra Trait: Nonchalent Thuggery
Extra Skill: Stealth

Redrafting background. He has become quite the corrupt yet competent governmental representative. Perfect ambitious politician.


Extra Skill: Knowledge, Arcana
Extra Trait: Reactionary
Extra Feat: Stealthy

It has been pointed out to me that I built Shula on 15 points instead of 20. So her sheet has changed a bit. For convenience

here it is:

Shula
Kyton-Spawn Tiefling Ninja 4
LE Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 26 (4d8+4)
Fort +3, Ref +7, Will +1
Defensive Abilities uncanny dodge; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Wakizashi +3 (1d6+2/18-20/x2) and
. . Wakizashi +3 (1d6+1/18-20/x2)
Special Attacks ki attack speed, sneak attack +2d6
Spell-Like Abilities Shadow Clone, Vanishing Trick, Web (1/day)
--------------------
Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Shadow Strike, Stealthy, Two-weapon Fighting
Traits Indomitable Faith, Reactionary, Shadow Stabber
Skills Acrobatics +9, Climb +1, Disable Device +9, Disguise +11, Escape Artist +13, Fly +1, Intimidate +14, Knowledge (arcana) +7, Perception +6, Ride +1, Sleight of Hand +9, Stealth +11, Swim +1, Use Magic Device +10 Modifiers ki jump (running start), no trace +1
Languages Abyssal, Common
SQ ki movement, ki pool, ki stealth, poison use
Other Gear Studded leather armor, Wakizashi, Wakizashi, 90 GP
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Special Abilities
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Now available with
Backstory:

The details of Shula's birth and childhood are too horrific to detail, but she arrived in Absalom chained to the bowsprit of a Minkai ship, in place of a figurehead at the age of five. One of the crew set her free after a long night's terror listening to her descriptions of what she would do to him, and his family, and his friends and their corpses when she found her way free. The ship's captain hung the man as punishment for releasing Shula, but the story tells that he died with a smile on his face.

She quickly made a name for herself as a thief in the docks district, and by seven had been adopted into one of the thieves' guilds of the Precipice Quarter. At the age of nine, she joined a second guild, saying only "I won't be treated as a child." Of the members of the former guild, only one was ever seen again, a blind cripple begging in the docks, but he remembers nothing of his former life.

In the ten years since then, Shula has been arrested twice by the guard. Once, she escaped the prison through a long forgotten tunnel, and the second time she was released after a night with the city's torturers. They will not speak of what happened, but the guards on duty said that instead of howls of agony, they heard laughter and sighs of a more intimate kind.

She specializes in assassinations, but is not above thievery when it is called for. She no longer belongs to any one guild, but takes contracts where ever she finds them. She is called upon by those who are not satisfied with simply killing their enemies, but want to know they died slowly, in such pain and terror that they welcomed death.


Final Tweaks and Gear:

Shula
Kyton-Spawn Tiefling Ninja 4
LE Medium Outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 26 (4d8+8)
Fort +3, Ref +7, Will +1
Defensive Abilities uncanny dodge; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Wakizashi +5 (1d6+2/18-20/x2) and
. . Masterwork Wakizashi +5 (1d6+1/18-20/x2)
Ranged Masterwork Composite shortbow (Str +2) +7 (1d6+2/x3)
Special Attacks ki attack speed, sneak attack +2d6
Spell-Like Abilities Vanishing Trick, Web (1/day)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Shadow Strike, Stealthy, Two-weapon Fighting, Weapon Finesse
Traits Indomitable Faith, Reactionary, Shadow Stabber
Skills Acrobatics +10, Disable Device +12, Disguise +11, Escape Artist +14, Intimidate +12, Knowledge (arcana) +7, Perception +6, Sleight of Hand +10, Stealth +12, Use Magic Device +10 Modifiers ki jump (running start), no trace +1
Languages Abyssal, Common
SQ ki movement, ki pool, ki stealth, poison use
Combat Gear Hand of the mage, Oil of darkness, Potion of bull's strength, Potion of cure moderate wounds, Potion of invisibility, Baneberry (4), Thornapple (2); Other Gear +1 Mithral Chain shirt, Masterwork Composite shortbow (Str +2), Masterwork Wakizashi, Masterwork Wakizashi, Thieves' tools, masterwork, 765 GP
--------------------
Special Abilities
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.


Can I get full skill breakdowns from everybody? Likea dis?

skill name, Total, ranks, class bonus (3), ability modifier, misc.

Also, please note somewhere what favored class bonus you chose. I can help you make one as well, if you have a race/class combo that doesn't offer a bonus for you.


Skill name: Total: Ranks: Class Bonus: Ability Modifier: Other

Climb: 10: 4: 3: 3: None
Intimidate: 12: 4: 3: 3 (Intimidating prowess feat): 1 (Bully Trait): 1 (Bred for war Trait)
Perception: 9: 4: 3: 2: None
Sense Motive: 9: 4: 3: 2: None
Sleight of Hand: 8: 4: 3: 1: None
Stealth: 8: 4: 3: 1: None
Swim: 10: 4: 3: 3: None

edit: ah I always forget class bonus. I'll put mine into HP


My favorite class is cleric and +1 skill.

Running out to my table top game so I'll break down the skills in the morning.


Skills
Bluff +10 [+15] (4 ranks, +1 trait, [+5 on Telling Believeable Lies]), +2 Cha, +3 Class)
Diplomacy +6 (+2 Cha, +4 ranks)
Heal +7 (4 rank, +3 class, +0 Wis)
Linguistics +15 (4 ranks, +3 Class, +2 Truespeaker, +1 Cosmopolitan +5 Int)
Perception +7 (+4 ranks, +3 Class, +0 Wis)
Sleight of Hand +0 (+4 ranks, +3 Class, +2 Dex)
Stealth +13 (+4 Ranks, +3 Class, +4 Chameleon Discovery, +2 Dex)
Knowledge: Arcana +12 (+4 Ranks, +3 Class, +5 Int)
Knowledge: Nature +12 (+4 Ranks, +3 Class, +5 Int)
Craft: Alchemy +18 [+19](+4 Ranks, +3 Class, +2 Prodigy, +4 Alchemist, +5 Int, [+1 Portable Lab])
Profession: Apothecary +2 (+2 Prodigy)
Total Points: 40 (4 Alchemist, +5 Int, +1 Favored Class*4)


FC Bonus was skills

Acrobatics +10, (Ranks 4, +3 class, +3 dex)
Disable Device +12, (Ranks 4, +3 class, +3 dex, +2 MW tools)
Disguise +11, (Ranks 4, +3 class, +3 cha)
Escape Artist +14, (Ranks 4, +3 class, +3 dex, +2 race, +2 stealthy)
Intimidate +12, (Ranks 4, +3 class, +3 cha, +2 race)
Perception +6, (Ranks 4, +3 class, -1 wis)
Sleight of Hand +10, (Ranks 4, +3 class, +3 dex)
Stealth +12, (Ranks 4, +3 class, +3 dex, +2 stealthy)
Use Magic Device +10 (Ranks 4, +3 class, +3 cha)

36 ranks, (ninja 8+1 favored class)x4=36

I miscalculated and had to say bye bye to knowledge arcana.


Disguise +6 (Ranks 1, +3 class, +1 cha, +1 trait)
Knowledge(Arcana) +12 (Ranks 4, +3 class, +5 int)
Knowledge(Local) +12 (Ranks 4, +3 class, +5 int)
Knowledge(Nature) +9 (Ranks 1, +3 class, +5 int)
Knowledge(Dung) +9 (Ranks 1, +3 class, +5 int)
Knowledge(Planes)+9 (Ranks 1, +3 class, +5 int)
Knowledge(Religion)+9 (Ranks 1, +3 class, +5 int)
Knowledge(Engin)+9 (Ranks 1, +3 class, +5 int)
Knowledge(History)+9 (Ranks 1, +3 class, +5 int)
Stealth +13 (Ranks 4, +3 class, +2 dex, +4 size)
Perception +6 (Ranks 4, +2 alertness)
Spellcraft +12 (Ranks 4, +3 class, +5 int)
Craft(alchemy) +15/+17 poisons (Ranks 4, +3 class, +5 int, +2 trait, +1 lab/+2 racial for poison)
Linguistics +9 (Ranks 1, +3 class, +5 int)

28 ranks, (wizard 2+1fav+4int)x4=28)
4 ranks in perception from headband int +2


Bluff +8, (Ranks 2, +3 class, +2cha)
Heal +9, (Ranks 1, +3 class, +5 wis)
Knowledge (Arcana) +5, (Ranks 1, +3 class, +1 int)
Knowledge (Planes) +5, (Ranks 1, +3 class, +1 int)
Knowledge (Religion) +6, (Ranks 2, +3 class, +1 int)
Perception +12, (Ranks 4, +3 class, +5 wis)
Sense Motive +13, (Ranks 4, +3 class, +5 wis, +1 trait)
Spellcraft +5 (Ranks 1, +3 class, +1 int)
Stealth +9 (Ranks 4, +3 class, +2 dex)

20 Ranks, (Cleric 2+1int+1human+1class)x4=20

Grand Lodge

I'm interested in the campaign as I've never done one over the net before but it seems like there's already several people who not only have posted, but many who are much more experienced.


My favorite class is cleric and +1 skill.
21 total skill pts (8+1=9 Rogue; 2+1=3 x 3 lvs cleric= 9, +3 favorite class)

Acro 6 (1 R + 3CB + 2 Abil)
Bluff 8 (1R + 3CB + 3 Abil +1 Charming)
Diplo 8 (1R +3CB +3 Abil +1 Charming)
Disguise 7 (1R + 3CB +3 Abil)
Intimidate 7 (1R +3CB +3 Abil)
Know -local 6 (2R +3CB +1 Abil)
Know-Nobility 5 (1R +3CB +1 Abil)
Know -Planes 5 (1R + 3CB + 1 Abil)
Know - Religion 6 (2R +3 CB +1 Abil)
Perception 13/14
- (2R + 3CB + 4 Abil +2 Racial keen sense +2 Alertness)(+1 Trapfinding)
Sense Motive 11 (2R + 3CB + 4 Abil +2 Alertness)
Stealth 6 (1R + 3 CB +2 Abil)
Sleight of Hand 6 (1R + 3CB +2 Abil)
Spellcraft 7 (2R +3 CB +2 Abil)
Survival 4/6 (0 R + 0 CB +4 Abil +2 Compass)
Use Magic Device 8 (2R +3CB +3 Abil)


All potential new PCs, please head on over to the discussion thread, and take part in a little meet and greet as it were.

When I first created this game, I used this process to better help pick my PCs as well as forge a bond between the players and their characters. It worked quite nicely.

Shadowed Dragon


On my way over to the Shadowed Dragon...

The Exchange

Alas, the wiz remains tied up with bureaucracy. Another time perhaps. He sends his regrets or rather just ignores the invite with a chuckle. "Darn right they want me. Couldn't afford to pay me outright probably. Shadowed Dragon hasn't been inspected in a while though..."

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