HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8
Classes/Levels
Active Spells:
Gender
Use Items:
Channel Energy 5/7, Touch of Glory 6/6
About Eric Duponte
Backstory:
Eric has been in Haldors Spring for a few years now.. Sent here by the church to conduct business and share the word of Iomedae.. He preaches out of the local chapter and helps run the Church there..
A young man, Eric is tall and stout looking.. He wears blue robes over leather armor and carries a light shield and has a longsword visible..
He has a way with words that makes most enjoy his company.. A very likable fellow..
Eric Duponte:
Male Human Cleric 2
LG Medium Humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 16, touch 11, flat-footed 15(+4 armor, +1 Dex, +1 shield)
Hp 21
Fort +4, Ref +1, Will +6
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Offense
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Speed 30 ft.
Melee Longsword +4 (1d8+3)19/20x2 and
Morningstar +4 (1d8+3)20x2
Ranged Light Crossbow +2 (1d8+2)19/20x2
Special Attacks: Channel Energy 7/day (1d6)(DC 16)
Cleric Spells Prepared (CL 2): Conc. +5
0 (At Will)(4)
1st (4/day)
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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Extra Channel, Toughness
Skills Heal +8, Knowledge(Religion) +4, Sense Motive +7, Perception +8
Languages Common
SQ/SA Channel Energy 7/day (1d6)(DC 15), Domains (Heroism, Sun), Touch of Glory 6/day(+2), Sun's Blessing +2(no channel resist), Dual Talent
Gear: Lamellar Armor, Longsword, Morningstar, Light Crossbow(20 bolts), Light Wooden Shield, Backpack, Bedroll, Holy Symbol of Iomedae(2), Spell Comp Pouch, Rations(20)
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Abilities
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-Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier.
-Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
-Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Current Spell List:
0 (At Will) Create Water, Guidance, Light, Stabilize
1st (4/day) Shield of Faith, Bless, Divine Favor