
Mister E |

I want to shrink my PCs down and put them into orbit to retrieve an artifact from inside a dragon (that is floating in a low-planet orbit).
So how would we handle the vacuum of space? For starters, we need air bubble or a necklace of adaptation. For the pressure issues and micrometeors, I'm thinking Stoneskin. We can more or less ignore radiation issues, I think. Or possibly a helmet of underwater action.
On the other hand, necklace of adaptation specifically says that the wearer can breathe in a vacuum. It says nothing about surviving the other rigors of decompression.
Has anyone ever done this?
Subquestion: now that Air Bubble exists, wouldn't it make more sense for this to be the spell that forms a necklace of adaptation, rather than Alter Self?

Dyvant L'Stranj |

You are assuming that Space in PFS is like that in the real world. One ancient theory was that space was filled with a clear medium "Aether of Space" or "Ether of Space."
Aether theories in physics propose the existence of a medium, the aether (also spelled ether, from the Greek word (αἰθήρ), meaning "upper air" or "pure, fresh air"[1]), a space-filling substance or field, thought to be necessary as a transmission medium for the propagation of electromagnetic or gravitational forces. The assorted aether theories embody the various conceptions of this "medium" and "substance". This early modern aether has little in common with the aether of classical elements from which the name was borrowed. Since the development of special relativity, theories using a substantial aether are not used any more in modern physics, and are replaced by more abstract models.[2]
If you fill all of space with a medium, whether it is "Ether" or "phlogiston" (which before the discovery of Oxygen was thought to be a chemical released from objects during combustion) then you wouldn't worry about pressure or the vacuums.

Tiny Coffee Golem |

Sesharan wrote:Do you mean Life Bubble? Life Bubble and Overland Flight will solve all your problems on their own.and resist elements fire/cold.
Life Bubble
School: abjurationLevel: cleric 5, druid 4, ranger 3, sorcerer/wizard 5
Casting Time: 1 standard action
Components: V, S, M/DF (a bit of eggshell)
Range: touch
Targets: creatures touched, up to one/level
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure.
Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).
When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.