Pit One


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The Man. The Myth. The Mask!

Upon arriving in D15, both of you loose cover to the other (the pillar was providing it). Therefore, morskitter becomes visible. (If there are any active spells in effect that grant cover other than the pillars, let me know. I didn't see any still active)
-- Ritti's readied action goes off first as she is the one currently stealthing and the recent errata says she remains undetected during that movement.
-- Ritti's readied action will cause her to break stealth, at which point Morskitter's readied action goes off.
--The round then proceeds with the remainder of Ritti's turn (what little is left of it, anyway)


The Man. The Myth. The Mask!

side note:
This one was really hard to figure out, but I think this is the correct interaction. If someone disagrees, please feel free to call in Jehova on this.


If Ritti did move(and I assume she did since I didn't)then she loses her readied action.Also if she is visible now that means my readied action triggers.Just waiting to get confirmation that we are on the same page here.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

why would I lose my readied action if I move? The readied action ("shoot Morskitter if Ritti sees him") has no bearing on movement. Are there some rules that contradict this?

And I agree, now that it's come to a head, let's put all the pertinent info out and we'll digure out who should attack first.
.
Ritti readied an action to shoot Morskitter should she see him. Then she snuck from B.12 around to G.17.
.
Once we know that (and unless there are more factors than simply both of us being staelthed, actively perceiving and having readied actions), I'd think who gets to go first would come down to who sees who first. (in which case Ritti might be screwed becuase i think your rolls were better this last round)


Readying an Action

You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it

If you take any action after readying an action you forgo your readied action.Moving is an action.


Another thing is that I'm not even sure that you can take a readied action on your turn:
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun.
I think if you want to shoot me on your turn you would have to take a standard action normally.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Huh... I have always read that to mean "...before your next round". That seems somewhat limiting.


Wait a minute, if you snuck from B-12 to G-17 then we still would both have cover actually we wouldn't even be able to see each other since I am in G-4.
EDIT: Derp ,I wrote I'm in G-8 in the spoiler.Sorry my fault.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Lol. Well, then you're up again.
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I'm still annoyed to find out that you can't ready an action then move... that's how i've always played it. :(


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Go with G.4. There's no goo dreason Morskitter would stand right in the middle of the sands... unless you want him to, of course. I have no problem taking a free shot at you. :D


Tell you what, why don't we meet in the middle of the arena and attack each other without stealth? I give you the first shot.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Then let's at least make it good...
Round 27

For once the hooded little man stood in the open. "Finally," a shredded and singed Ritti grunts as she drops her crossbow, drawing out her blade as she rushes across the sands. "Let's do this!"

Charge!

Arbiters:
1d20 + 12 ⇒ (18) + 12 = 30
1d3 + 5 ⇒ (3) + 5 = 8

1d20 + 12 ⇒ (16) + 12 = 28
1d3 + 5 ⇒ (2) + 5 = 7


Attack 30; Damage 8
Crit confirm 28; Additional damage 7

You're up.


I know its kind of unfair since I target touch AC but I wont use splash damage,OK?Also Im down to like 2 hitpoints since round 6.:)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Just attack how you will... don't go easy. Not staying enveloped in mist is easy-mode enough for me. :)

Edit: wait, the above attack threatened a critical. Let me add the confirm back in.


Aargh, and here I thought I'd win this with my AC 29 and 2 touch attacks in one round. Well you win, hell of a long match.

Ritti`s blade slices the already heavily wounded ratman wide open.With a gushing wound he keels over...

Morskitter is unconcious.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Ritti's down to 7 hp, herself. It would have been 2, but I was juuuust out of that splash area of that last acid flask.
.
Also, the dice bot wants Morskitter down... every time I've gotten an actual shot at you, it's threatened a crit. That's gotta be some kind of record.

Panting heavily, the cat-sized Ritti leans down, hands on knobby knees as she watches the hooded man. "I gotta know," she huffs before brushing his hood to the side with her blade.

"Well, gods damn... no wonder you're so hard to pin down. Either way," she says as she straightens up, flourishing her blade in the air before bringing it down in a decisive strike a time or two. "You were one helluvan opponent. You honor whatever gods you serve."

CDG #1 2d3 + 14 ⇒ (1, 1) + 14 = 16
CDG #1 2d3 + 14 ⇒ (3, 2) + 14 = 19

When she's satisfied that the small opponent is actually dead, she takes a look around at the crowd and holds her small blade high in her first victory salute.

Seriously, that was a ridiculously long match.


End of Challenge Bout
VICTORY TO RITTI


Bout Five
GNASHER VS. ELIK


Yay were back on!

A very strange man walks into the room, almost looking as if he is confused to be there. Old and with most of his teeth missing he yells out in raspy voice Come one! Come all and witness......ummm.....what was my name again?.... he looks at the back of his hand and you see what looks like writing there before he says ...Oh yes! Elik the Magnificent! If there are small children in the audience please...don't ask them to look away for you will be depriving them of my magnificence! He is wearing tattered traveling clothes and is holding a shabby short baton in one hand that he is currently using to gesture to the audience at inappropriate moments during his speech.

Arbiter:
Initiative: 1d20 + 10 ⇒ (5) + 10 = 15

Initiative 15


Indeed, the excitement can continue.

The skinny and frail looking little goblin would once more set foot upon the arena floor with a wicked grin upon his face and a vial of some sort in his hand. He seemed to bare no visible weapons of any sort.

Arbiter:
Potion of Vanish (CL 2) in hand

Initiative 1d20 + 6 ⇒ (16) + 6 = 22

Initiative 22

Edit: My apologies, a crossbow does hang from the goblin's side. It was a later addition so it slipped my mind.


Surprise Round

Swiftly, and with practiced ease, the little goblin would bring the vial to his mouth and chug its contents. As the contents of the vail swiftly took effect, the little goblin would seem to vanish from sight.

Arbiter:
Standard Action to drink potion of Vanish.
Non-Action to 5-foot step to K11.

Vanish 2 Rounds


Surprise round

The old man makes some fumbling gestures before he also vanishes from sight.

Arbiter:
Standard action Cast Vanish
5' step to B12

Spellcraft DC 16:
Cast Vanish


Round 1

Actions hidden from sight.

Arbiter:
Standard Action to take Mutagen (+4 Dex/+2 Natural Armor, -2 Wis).
Move Action to retrieve Potion of Mage Armor.
Non-Action to 5-foot step to J11.

Current AC 21 (+8 Dex, +2 Natural Armor, +1 Size)

Mutagen (+4 Dex/+2 Natural Armor, -2 Wis) 200 Rounds
Vanish 1 Round


Round 1

Actions hidden from sight

Arbiter:
Draw scroll of invisibility as move action
Cast Invisibility from scroll Caster level check DC 4: 1d20 + 2 ⇒ (17) + 2 = 19
5' step to B13


Round 2

Shimmering back into view at J11, the little goblin would drop an empty vial from one clawed hand, while raising a full one to his lips and downing its contents. Done with it, he would discard the now empty vial like the previous one as he pulls forth yet another vial and consumes its contents before quickly discarding it.

Warily, the goblin would step forward to I11.

Arbiter:
Move Action to take Potion of Mage Armor.
Standard Action to take Extract of Shield.
Non-Action to 5-foot step to I11.

Current AC 29 (+8 Dex, +4 Armor, +4 Shield, +2 Natural Armor, +1 Size)

Mage Armor 600 Rounds
Mutagen (+4 Dex/+2 Natural Armor, -2 Wis) 199 Rounds
Shield 20 Rounds


Round 2

Actions hidden from sight

Arbiter:
Move action to draw scroll of Mirror Image
Caster level check to case mirror image from scroll DC 4: 1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 1 ⇒ (4) + 1 = 5 images
5' step to C14


Round 3

The little goblin would make his way out into the center of the pit (F11) while pulling some sort of container from his clothing.

Arbiter:
Move Action to move to F11.
Standard Action to retrieve Alchemical Grease.

Current AC 29 (+8 Dex, +4 Armor, +4 Shield, +2 Natural Armor, +1 Size)

Mage Armor 599 Rounds
Mutagen (+4 Dex/+2 Natural Armor, -2 Wis) 198 Rounds
Shield 19 Rounds


Round 3

A group of 6 Elik's, now cackling madly and yelling AHA! Have at thee knave!, appear towards your right (C14) just as a packed ball of green slime comes hurtling at your face. Afterwards he moves out of sight around the wall. (Moved around the wall at FG16)

Arbiter:
Cast Acid Snowball Ranged Touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage + crossblooded orc/draconic bonus: 5d6 + 10 ⇒ (4, 6, 4, 6, 1) + 10 = 31
Move to G18

Ranged Touch Attack (Flat-footed unless you have uncanny dodge which I am pretty positive you do) = 22
Acid Damage = 31 plus save vs DC 17 or be staggered for 1 round

Spellcraft DC 17:
Mirror Image

Spellcraft DC 16:
Snowball with Acid damage

If you move around the wall:
Elik is in G18


The acid ball would hit the little goblin squarely in the face and would leave the goblin lying motionless in the dirt.

Those are some mean numbers. I would be interested in seeing how you got them. I get the feeling its a similar build to something I've been cooking up to bring in next. Though that will have to wait now since my level got set back again. Congratulations on the win though.


The six Eliks continue cackling and he begins singing in an awful voice Ding dong the goblins dead! He got hit upside his head!

Moving over he shoots another acidball into you dissolving your body just to make sure you don't jump up and eat him when he's not looking. He knows how tricksy you goblins can be!

ARbiter:
CDG with acid ball 5d6 + 10 ⇒ (3, 4, 1, 2, 4) + 10 = 24

CDG DC 34 fort save

Thanks! My only shot really was to either one shot you or one shot you and hope you missed against one of the images and then hit you again because if you hit me once you probably would have killed me lol. Great battle and good luck in your next! Gnasher is a crazy awesome little goblin!


End of Bout Five
VICTORY TO ELIK THE MAGNIFICENT


Random Bout! NAPJU MMESLI VS SAMOURAI JACK


OOC: GL sir (Do you speak goblin?)

IC:

A large orc pats Napju'Mme on the back with his only arm. Perhaps the other was torn off training angry goblins. He says to Napju'Mme, "Vja avu. Azu de yquid'vi vji piy'quid vifa."

The goblin beats his chest with his bare hands. He is a large goblin, 3 foot 2 inches tall and about 35 pounds. He has a large head with oversized teeth. They appear sharper and longer than a normal goblins. His body is covered by the finest and perhaps smallest Orcish mithral armor ever crafted, a black cloak and armbands, and boots small enough to fit on his miniature body.

He exclaims to his opponent, "Napju Mmesli!" pointing at himself. "Ne ophic'mo uzo!" pointing to his opponent. He begins letting out a long growl similar to that of a small dog. The sound oscillates as he shakes his head side to side. Clearly becoming angered he takes into his tiny hands a large club, the only apparent weapon on his body, almost as tall as he.

Rolls: Initiative: 1d20 + 11 ⇒ (6) + 11 = 17


Napju, click the button that says "show" next to "how to format your text" just below the post box. It will show you how to make ooc tags, like I used for this post, and spoiler tags. You can put your rolls in spoilers for the arbiters, and post the results in ooc for your opponent. I'll post an example in this post. Also, Samourai Jack didn't know your match was up, so he should be here soon.

For ooc tags, type exactly what I'm typing below, but take out the "Xs" in the brackets.

[oocx] This will turn blue [/oocx]

For spoilers, do it like this, but again, take out the Xs.

[xspoiler=Arbiter] This text will appear in spoiler tags. [/spoilerx]

So you would do this...

Then say--my Init was a 24. Yours? Etc, etc.

Arbiter:
Initiative 1d20 + 11 ⇒ (13) + 11 = 24

Good luck to you both!


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Reporting for the Duel

(its my first one so please be patient with me) :)


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)


Init: 1d20 + 8 ⇒ (6) + 8 = 14


Samourai, since this is your first battle, can you give a description of what you look like and any visible gear you are carrying/wearing? I know it's in your profile but it helps when you first walk in as you may be carrying different items.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Description: The dark-haired lithe man enters the arena smoothly and calmly, wearing A full Black lacquered O-yoroi armor. A Red Oni Mask is hiding his face. The light catches small bits of metal shining on the armor. He surveys the crowd briefly with a glance before turning to his opponent and bowing. He holds a parchment in one hand and a Katana & Wakizashi are in their scabbard hanging from his waist. A few spears are slung over one shoulder in a quiver. A banner with Clan colors is attached to the back of the armor

Visible weapons--spears, katana & Wakizashi
(you can click on my profile for the armor picture)


I know we're both Kensai, but your description sounds an awful lot like Shigeharu's

Plagiarism police! ;-)

From my profile:
Description: The dark-haired lithe man enters the arena smoothly and calmly, wearing long silken robes with a dark vest over them. The light catches small bits of metal shining on the vest. He surveys the crowd briefly with a glance before turning to his opponent and bowing. He holds a parchment in one hand and a sword in the other, while a bandolier of vials is secured across his chest. A few spears are slung over one shoulder in a quiver, and a long-handled sword is sheathed over the other. Two scroll cases hang from his belt. It seems that the swordsman has used his wealth thus far to purchase some jewelry--a ring shines brightly on his sword hand while a pale pink stone orbits his head.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

yup about 50% as i copied your whole character sheet so send you a proper formated crunch. :) (why waste a good work when you can recycle after all aren't we supposed to do something for the environment ? (evil laughter...)


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Samurai jack patiently wait for his opponent to move first. After all he would give him that honor first his first duel in the pit.


Samurai-Jack wrote:
yup about 50% as i copied your whole character sheet so send you a proper formated crunch. :) (why waste a good work when you can recycle after all aren't we supposed to do something for the environment ? (evil laughter...)

Samurai Jack's just an environmentalist, I get it, hehe. You might want to PM Napju if you haven't already, see if he's ready to get into the fray.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Samurai jack has already send invitation to the Goblin.

Now samurai jack in in a stare down contest awaiting him to move :)


Ok.. sorry daily life disasters ;D

Furiously the goblin wastes no time, running full speed with club in hand towards the lithe, dark-haired man.

Spoiler:
Napju'Mme runs from L11 to K11 as a 5foot step, then runs his full movement of 30' to E11.

Edit I see this isn't possible to take 5foot and full move.. I make a full move action (since I can run(x3) to C11 if that is ok, if not then to E11.


Napju:
Napju, remember to post any visible ooc actions to Samurai Jack so he knows where you are and what you are doing. You don't have to post rolls and modifiers and such but the final results need to be shared. In this case you need to let him know that you ran to square E11 since this is the surprise round you only get a single move or standard action so you can't run x3.


Spoiler:
E11 it is, ty


Napju:
Typically your opponents won't look in your spoilers so you need to tell him where you ended up outside of the spoiler. Like this.

Napju ended his movement in E11. Samurai Jack is up.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

And then the big sturdy samurai Bow to his opponent cast a spell then disappear.

DM:
vanish (CL 3)+ 5ft step to A10


Initiative?


You already did initiative. It's your turn.

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