Amwyr Yuseifah

Elik the Magnificent's page

37 posts. Alias of imimrtl.


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I need one of the other Arbiters to make the ending in Arena One official. Good fight Samurai and good luck on your upcoming fights!


An old crazy looking man stumbles into the room, a large scorpion riding on his shoulder, looking around and spotting an empty vase he smiles and heads over, beginning to unlace his pants as he goes. Wonderful! Finally found the privy!


I'll PM you.

Elik looks around at the assembled audience and shouts out ARE YOU NOT ENTER...*cough* *hack* *wheeze*...all this dust is really...terrible...for my allergies. Before stumbling back out of the arena.


Surprise Round

Elik looks over at the strange person on the other side of the arena and shrugs his shoulders.

Arbiter:
Cast Acid Snowball on Samurai Jack using rod of reach Snowball vs Flat footed touch ac: 1d20 + 4 ⇒ (17) + 4 = 21
Acid damage + orc/draconic: 5d6 + 10 ⇒ (5, 2, 6, 1, 4) + 10 = 28

Elik makes some quick movements and chants, before a viscous green blob comes hurling out of the end of the rod and streaks across the arena, slamming into your chest and exploding in sizzling acid.

Ranged touch attack vs your flat footed AC= 21

Acid Damage No Save = 28
Fort Save or be Staggered for 1 Round

Spellcraft DC 16:
Acid damage Snowball

You're up!


Elik stumbles into the arena, a balding old man with multitudes of missing teeth and wild eyes. He carries a very worn rod in one hand that looks about a foot too short to be a cane, so when he walks he walks very hunched over. He seems genuinely confused to be in the arena. He looks back into the entrance and says I said I needed a privy not an oversized litterbox! I'll have you know I am on very good terms with her majesty the King of Absalom! I will write a most sternly worded letter of my abuses here if it is not rectified immediately. he pauses for a second as if listening to someone before saying What do you mean a fight to the death? You have my signature where? That's definitely not mine it looks like someone signed it with a childrens coloring pen...I own nothing of the sort. The man appears to then be feeling in his pockets and produces a bright red childs pen ...this is my pen! He then continues rambling until his opponent enters before saying Oh very well! But only because the voices in my head are telling me too! And I'm still writing that letter!

Arbiter: Initiative:
Initiative: 1d20 + 10 ⇒ (16) + 10 = 26

Initiative= 26


Elik looks around and says I hope he gets here soon...this old bladder of mine won't hold forever.


Yay Sleepy Pete!

Elik stumbles his way in, looking lost again, before starting to pull down his trousers and relieve himself. Thankfully before a full moon rises, he realizes he is in the arena and swiftly pulls his pants up and waves to the crowd through his three remaining teeth.

Arbiter:
Initiative: 1d20 + 10 ⇒ (11) + 10 = 21

Initiative = 21


We did see where it is coming from though as far as the direction if not the exact square. I am not convinced that concealment should give the same benefits as invisibility in itself but thats neither here nor there lol. My issue is the difference between total concealment and regular concealment.


oh I don't begrudge you the win or the build, I just dont agree that someone who isn't currently in total concealment should get the +20 bonus from being in it, not that you can't stealth at all...and yeah that roll was almost exactly average damage for me so that's how the dice fall sometimes. My max damage without critting with that is 40 points lol.

Elik clutches his heart as the acid begins eating at his face...somehow causing the wrinkles to shrink and skin to smooth. You've taken 20 years off his looks. Definitely worth the death and loss! ;-)


Definitely don't agree with the ruling, not the fact that you can stay concealed but that you still get the +20, but that's bound to happen every once in a while. In which case good win as you don't have to do anything else, the next rounds acid damage will kill me on it's own.


Definitely unclear but it's whatever. Under these rules it's literally impossible for me to find you because you never lose the +20 bonus from total concealment which I don't quite understand. For instance if you are invisible and moving stealthy through an area of dim light, and suddenly you lose invisibility, wouldn't you also lose the +20 from total concealment from the invisibility as you no longer have that? Also, I looked through the other thread but I didn't see where this was discussed. It seems to me that you only get the bonuses if they currently apply, not if they applied at some point in the round because it is easier to see someone in concealment vs total concealment but in this case that isn't what is happening. Not trying to be difficult I hope you understand, I just want to make sure I get it for future fights and builds.


Home now, thanks for the answers. :-)

Round 9

Arbiter:
Activate Prescience 1d20 ⇒ 10
Move out of the cloud towards the east to E10
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Stop and cast Snowball if he sees morskitter at any point.
Ranged touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 5d6 + 10 ⇒ (4, 5, 4, 3, 6) + 10 = 32

Move 30' to E10
Perception = 19 (If I come within 5' of you at any point does that negate the total concealment? also I think the sniping penalty lasts until your next turn which means you would have a net -20 + your normal stealth + whatever your d20 roll was)
If I do see you, another acid blob ranged touch attack = 22
Damage if hits = 32

You're up! Another cat and mouse game...though this time its mouse vs old guy lol.


Quick question, if you stealth and then leave cover or concealment, do you keep hidden or are you immediately seen?


Ok thanks. Heading home on train and will post when i get there.


Even though I can't see you I should be able to see which direction the flask came from at least. Or was that covered in the other match as well?


Arbiter:
Activate Prescience 1d20 ⇒ 14
Move directly north towards the center of the obscuring mist in an attempt to find Morskitter. Readying an action to cast snowball if he gets a sign of him. Readied attack acid snowball: 1d20 + 4 ⇒ (20) + 4 = 24
acid damage: 5d6 + 10 ⇒ (1, 5, 6, 1, 4) + 10 = 27
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Elik, seeing the mist suddenly spring up near him, moves towards the center of it looking for his wily quarry.

Moving north to E4 looking for Morskitter.
Perception = 29 (natural 20 not that it matters lol)

You're turn! :-)


Sorry yes, I'm in G4


Gotcha, Agree to disagree I guess but like I said I'm good with the ruling.

Round 7

Arbiter:
Activate Prescience 1d20 ⇒ 14
Ready action to cast snowball if Morskitter reveals himself

Done


Ah I didn't know they had already ruled on it although perception is more than just sight. That said I won't rehash it if they already ruled on it so we are good to go.


You do not smell me.

Round 6

Also, are you still invisible? Because total concealment by itself as far as I am aware from the rules, does not give you +20/40 to stealth like invisibility does.

Arbiter:
Activate Prescience 1d20 ⇒ 12
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Ready action to cast snowball if morskitter shows himself.

Perception = 29


Round 5

Arbiter:
Activate Prescience 1d20 ⇒ 19
Ready action to cast snowball should Morskitter reveal himself.

Done.


Pop goes the weasel/rat! lol

Round 4

Arbiter:
Continue with readied action to cast snowball as soon as he becomes visible.


Round 3

Arbiter:
Ready action to Cast Snowball should Morskitter come into view.

No visible actions


No you couldn't see me from B10


O_O

Well that's not happening lol

Not seeing his foe is making him nervous so Elik moves off to parts unknown.

Arbiter:
Move to G4 where he has total cover from all points except B7 I believe.

You're up! Love the build btw.


Are you stealthing? If so since I am trying to find you don't we need to do stealth and perception rolls?

Round 2

Arbiter:
Activate Prescience 1d20 ⇒ 11Stealth: 1d20 + 23 ⇒ (10) + 23 = 33
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Perception DC 34:
Elik is in square F10

Perception to pinpoint square you are in = 28

My move action is going to be to attempt to locate you...standard action to follow if I do.


Round 1

If you can see through the mist:
Elik casts a spell making some arcane gestures, some of which look quite rude, before he vanishes.

Arbiter:
Cast Vanish
Move 30' to F10

You're up!


Surprise Round

Elik looks over and says Aha! I see they have sent someone to carry my things!...What do you mean hes the enemy?...oh very well! At which point he drops the scroll he was carrying and casts a spell through the rod. A viscous green glob of acid comes pelting all the way across the arena at your face.

Arbiter:
Drop scroll as free action.
Cast Acid Snowball using Metamagic rod to change close range to medium as standard action
Ranged Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Acid damage if hits: 5d6 + 10 ⇒ (1, 3, 6, 6, 2) + 10 = 28

Ranged touch attack = 21 vs Flatfooted touch AC unless you have Uncanny Dodge or the like.
Damage = 28 Acid damage
Normally you would save or be staggered but it doesn't matter in surprise round anyway because you are already limited to a standard or move action.

Spellcraft DC 16:
Snowball with acid damage

You're up!


Arbiter:
Initiative: 1d20 + 10 ⇒ (16) + 10 = 26

Sorry. I realized I never rolled init last night.

Initiative = 26


Elik walks in, looking as if he is lost and says to the crowd Is this where the battles to the death take place?...It is?...excellent! When does the fight start? At which point he begins looking around for a seat. He has a rod in one hand and a scroll in the other.


Elik looks up from a book and says Eh?! Did someone say something? He holds up an ear horn and says Sorry?! You need to speak up sonny, these old ears ain't what they used to be.

OH YOU WANT TO CHALLENGE ELIK? Well why don't you go ask him then?....what do you mean I'm Elik? Are you sure? Oh yes here it is written on my hand...oh well in that case then I accept! I shall meet thee on the field of your choice!...and by field I mean sandy dirt pit!...and by your choice I mean the master of the pits!

Even if I lose I'm having way too much fun playing this guy to stop lol.


The six Eliks continue cackling and he begins singing in an awful voice Ding dong the goblins dead! He got hit upside his head!

Moving over he shoots another acidball into you dissolving your body just to make sure you don't jump up and eat him when he's not looking. He knows how tricksy you goblins can be!

ARbiter:
CDG with acid ball 5d6 + 10 ⇒ (3, 4, 1, 2, 4) + 10 = 24

CDG DC 34 fort save

Thanks! My only shot really was to either one shot you or one shot you and hope you missed against one of the images and then hit you again because if you hit me once you probably would have killed me lol. Great battle and good luck in your next! Gnasher is a crazy awesome little goblin!


Round 3

A group of 6 Elik's, now cackling madly and yelling AHA! Have at thee knave!, appear towards your right (C14) just as a packed ball of green slime comes hurtling at your face. Afterwards he moves out of sight around the wall. (Moved around the wall at FG16)

Arbiter:
Cast Acid Snowball Ranged Touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage + crossblooded orc/draconic bonus: 5d6 + 10 ⇒ (4, 6, 4, 6, 1) + 10 = 31
Move to G18

Ranged Touch Attack (Flat-footed unless you have uncanny dodge which I am pretty positive you do) = 22
Acid Damage = 31 plus save vs DC 17 or be staggered for 1 round

Spellcraft DC 17:
Mirror Image

Spellcraft DC 16:
Snowball with Acid damage

If you move around the wall:
Elik is in G18


Round 2

Actions hidden from sight

Arbiter:
Move action to draw scroll of Mirror Image
Caster level check to case mirror image from scroll DC 4: 1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 1 ⇒ (4) + 1 = 5 images
5' step to C14


Round 1

Actions hidden from sight

Arbiter:
Draw scroll of invisibility as move action
Cast Invisibility from scroll Caster level check DC 4: 1d20 + 2 ⇒ (17) + 2 = 19
5' step to B13


Surprise round

The old man makes some fumbling gestures before he also vanishes from sight.

Arbiter:
Standard action Cast Vanish
5' step to B12

Spellcraft DC 16:
Cast Vanish


Yay were back on!

A very strange man walks into the room, almost looking as if he is confused to be there. Old and with most of his teeth missing he yells out in raspy voice Come one! Come all and witness......ummm.....what was my name again?.... he looks at the back of his hand and you see what looks like writing there before he says ...Oh yes! Elik the Magnificent! If there are small children in the audience please...don't ask them to look away for you will be depriving them of my magnificence! He is wearing tattered traveling clothes and is holding a shabby short baton in one hand that he is currently using to gesture to the audience at inappropriate moments during his speech.

Arbiter:
Initiative: 1d20 + 10 ⇒ (5) + 10 = 15

Initiative 15