
AinvarG |

I actually took SKR's comment as less directed at you than at those that might follow and devolve the discussion.
And, for what it's worth, I don't see it as bad design. It is a design choice that was made years ago and they have the strength of character to hold to it. As you say, to each their own.
And rule 0 is always available at the table.

Tels |

I actually took SKR's comment as less directed at you than at those that might follow and devolve the discussion.
And, for what it's worth, I don't see it as bad design. It is a design choice that was made years ago and they have the strength of character to hold to it. As you say, to each their own.
And rule 0 is always available at the table.
Well, I, for one, know for a fact "that being confrontational and sarcastic is a violation of the 'don't be a jerk rule'" and is an offense that results in a 3-day ban.

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*Back on to the thread topic...*
1. Jason, did you enjoy Dragoncon?
2. Is Erik still mad at me?
0. I am just going to go ahead and ignore the snark and non-sequitors in some of the previous comments (not this one, this one is fine).
1. I did indeed. Dragoncon is always a great show filled with awesome panels, great costumes, and fantastic parties.
2. Maybe.. you'd have to ask him

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Jason how do you pronounce you last name and what is the origin of it?
It usually comes out sounding more like "bull-mon", although if you ask my grandmother it should be "bull-maan" with the "a" dragged out a bit because of the H.
That damnable H.. nobody can seem to place it.
Jason Bulmahn
Lead Designer

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Jason do you have any advice on how to plan a mega-dungeon campaign?
Start small and work toward the big. Make sure you've got a theory on how you want it to go from the beginning, so that you can seed plots and references early, but once it gets down to actual design, don't be afraid to do it piecemeal as needed.
And make sure to include recurring themes. Things that appear over and over pointing to a common story or plot.
Thats the $0.05 advice anyway

zergtitan |

While I know you want the playtest for Occult Adventures to be a surprise when it is released, I was wondering by what time at the latest we will have the playtest available.
By the end of September? End of October? End of November?

Buri |

Do you keep a giant web of design points that help you keep a visual reference on what mechanics do what? (Such as all the classes and ways to do sneak attack having an at-a-glance representation) If not, how do you keep that kind of thing organized well? I'd think something analogous would be almost a necessity at this point.

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What was the most fun thing to design/co-design for Pathfinder? And what was the most difficult? :)
Most Fun: The alpha. For that thing, the sky was the limit. Everything was so crazy then and I was working 16 hour days to get it done in time.
Most difficult: The XP/treasure system. I must have gone through 20 iterations of that. To this day, I am still not 100% happy with the end result, but at least it works.
Jason

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Do you keep a giant web of design points that help you keep a visual reference on what mechanics do what? (Such as all the classes and ways to do sneak attack having an at-a-glance representation) If not, how do you keep that kind of thing organized well? I'd think something analogous would be almost a necessity at this point.
i store it all in my brain.. and it hurts!!!!
Jason

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Jason, what's the strangest group of PCs you've ever GMd? (You get to pick what "strange" means in this context.)
Mine would have to be the party that had the vampire and the lich in it, who hunted undead.
I once ran an old RPGA game where everyone played a intelligent magic item, struggling to control the one PC that carried them all.. It was crazy.
Jason

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Which APs would you say you're most knowledgeable of in terms of the themes and narrative ideas they portray and explore? Like, I know James Jacobs is the one to go to for any of the Varisian-based APs as well as Serpent's Skull and Wrath of the Righteous, and Wes is best to ask about Carrion Crown.

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1 person marked this as a favorite. |

Which APs would you say you're most knowledgeable of in terms of the themes and narrative ideas they portray and explore? Like, I know James Jacobs is the one to go to for any of the Varisian-based APs as well as Serpent's Skull and Wrath of the Righteous, and Wes is best to ask about Carrion Crown.
None really. I have not worked on any of them in an official capacity, nor have I run any of them (I prefer to home-brew my campaigns).
Jason