20 Point System and Good Things... I guess


Pathfinder First Edition General Discussion

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Shadow Lodge

Lamontius wrote:
TriOmegaZero wrote:
If your Ranger/Wizard looks exactly like every other Ranger/Wizard, either you are ONLY looking at his stats, or you aren't roleplaying him any different.

No see my wizard's name is Gabdalf not Gandalf and his robes are are ecru, not white

totally different

oh yeah his beard is also totally longer

My wizard's name is Kurik Grandhelm, and he can recite his dwarven genealogy for twenty-six generations on his fathers side and thirty-two on his mothers.


Rebel Arch wrote:
The wizard is predictable, int highest to accomplish his class features, then his left over points go into the stats that bump his saves.

Wizards are smart. They need to be smart to be wizards. Why is that a surprise?

Quote:
Sure you can rp that character, my point is so is everyone else that is playing a PB wizard. What if you wanted to be a magician oozing charisma?

Then buy a higher Charisma. A 12 puts you at above average at minimal cost. The very same issue exists in rolled stats anyway; if you put a higher roll into Charisma that's a roll you aren't putting into a different attribute that would make for a more effective wizard. The cost still exists, it's just not quantified as "points".

Quote:
The ranger can't cast his 4th lvl spells, and what if you envisioned him as an expert tactician or a prince bread and raised for leadership but banished from his home?

Actually, he can. A +2 Wis item puts him at 14 Wisdom, enough to cast any of his spells, and because he's a spellcaster he can make it himself with Craft Wondrous Item.

See above about buying higher stats and rolling. Charisma is irrelevant for being a tactician though, that's more about combat experience, knowledge, Intelligence, and Wisdom.

Quote:
Your ranger looks exactly like every other ranger every other PB game is running, again you can RP that and be the most descriptive guy at the table, but it's going to be the Tarantino version of a B movie.

Wrong. His attributes look like many other rangers, but attributes are a jumping off point for what your character is capable of, and do not and never will fully define your character.

Don't feel like I'm picking on you particular, but I spotted a lot of mis-information that I felt I needed to point out.


So why is it a bad thing for a player to want 18's in their stats? Seems like this mentality of "if you have high stats you must be a min max player." If a character is really smart, but feeble, he is more likely to be a wizard, thus when you buy stats out makes sense that is what you buy.

The stats say a lot more about the character than people seem to think. Higher numbers don't scare me, and they shouldn't scare you either. So what if your wizard player wants a 20 starting INT? Does that make them a bad player? Yall are just haters it seems.

Grand Lodge

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master_marshmallow wrote:
Yall are just haters it seems.

What a reasoned and well supported accusation.


if you want you can also tell me I am biting on your swag or copping your mad hooks or just straight gleaming your cube

I mean if you are into that sort of thing

dawg

Grand Lodge

TOZ wrote:
My wizard's name is Kurik Grandhelm, and he can recite his dwarven genealogy for twenty-six generations on his fathers side and thirty-two on his mothers.

I mean, I can't, but my character can. Still working on it!

...if 'he needs a family tree' counts as working on it...

Silver Crusade

I've never really understood people's problem with higher stats. It's generally a +/-1 or 2 at most, which really only matters for the first 3 levels or so. An 18 in charisma for a class that doesn't use it doesn't help it in any tangible way, especially if they're not investing in skills based around it, just like an 18 strength on a caster that doesn't ever plan on using it just says "Look at how much I can carry!"

I'm a proponent of the point buy because I know people who would cheat during dice rolling and because I like a more balanced character construction. And I have people who would buy down a stat to roleplay a certain idea (which isn't necessary, but it does help sync them into the mindset that they're going for).

Rolling for stats seems to be the way of the old guard, and I'll admit I've had some run rolling a nice set of stats (thankfully for a monk, who sorely needed them), but I've often seen people who role and get poor stats complaining throughout the entire game about how "unfair" it was that I started well while they didn't, even with my lacking class.

Either way is an acceptable way to play the game, but from my experiences, point buy has been a way to keep people honest, and allow them more freedom over generating their characters, which has been appreciated at my table.


Rebel Arch wrote:

The wizard is predictable, int highest to accomplish his class features, then his left over points go into the stats that bump his saves. Sure you can rp that character, my point is so is everyone else that is playing a PB wizard. What if you wanted to be a magician oozing charisma?

The ranger can't cast his 4th lvl spells, and what if you envisioned him as an expert tactician or a prince bread and raised for leadership but banished from his home? Your ranger looks exactly like every other ranger every other PB game is running, again you can RP that and be the most descriptive guy at the table, but it's going to be the Tarantino version of a B movie.

All of these are your choice. If you want to play a Charismatic wizard, put points in Charisma. Not complicated.

Never mind the fact that your stat allocation, in no way, affects your RP of the character, his background, quirks, foibles, likes, dislikes, and so forth. Even if two characters are mechanically identical down to the last detail, they will have different personalities, and that's what RP is about.


Rebel Arch wrote:
Biggest problem w/ PB is this is a dice game. The whole mechanic of the game is based around the sanctity of dice rolls, but that mechanic isn't good enough to trust to character creation? So the mechanics aren't sound enough for the very first thing you do?

Character creation and playing the game are completely unrelated. There is no connection here. False correlation, 5 yard penalty, loss of down.

Silver Crusade

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Here's how much difference having a point buy or rolled stats makes:

Next to nothing.

Character choices make up 99.9% of how interesting or powerful a character is. Point buy or rolling makes very little difference.


master_marshmallow wrote:

I think you are trying too hard to defend the point buy system, how much 'control' does a player not have with those stats and how many options does he lose?

the point is to have the decent stats you need to be an effective character, and still have positive modifiers leftover, sorry if you disagree.

When I play, and when I GM, my players rarely want negative stats, but if one of them wanted to play a 'flawed' character I would not be opposed to it. But mandating a flaw to be effective is not flavorful, It gets annoying when you are playing a 15 point buy and my paladin cannot afford enough ranks to be a decent party face or take feats that require an INT of 13 because I really needed a +2 to my CHA.

Higher point buys naturally are easier to play and less constrictive, but lower point buys that are set as standard in the CRB make it impossible to spread your stats out and have anything more than a +1 or +2 in you most important stats.

I have no issues with Point Buy. It works out much like an array.

Having a character with +1 or +2 stat bonus isn't a bad thing. It plays a lot better actually. When you go higher point buy you have to boost the monsters equally so having +3 and +4 isn't any better when all our the encounters now get +2 on everything. All that has happened is thing have scaled up. A +3 is equivalent to the +1 and the +4 is equivalent to the +2. Nothing changes for the player but the GM has more work to do.


Eugene Nelson wrote:
OMG I dont have all 18's!! I used to play this way and it SUCKED. Try a real character and keep a 15 point buy character alive. That's a challenge I like and its fun too. Your character actually has a bit of fear instead of the god complex all 18 stat characters have.

I thought most ppl who like PB like it so no character has stats far below anyone else, ie rolled poorly. So why do you jump to the conclusion that rolling will give you 18s? I can't even remember the last time I had an 18. I bet you will see more min/maxed 18s at a PB table then you will see a rolled 18 at the games I play at.

To everyone else, when you ignore my points and questions to attack straw men it shows how weak your position is. You are barking up the wrong tree with your insinuations. My group is an RP group. We go whole sessions w/o combat, and likely have one short combat if there is one. I can lay the same argument that we must not RP well if all these characters are the same b/c of the stats, down against your claims that all rolled characters are super powered game breakers with now flaws and boring to play. You don't need dice to be terrified of heights, or fire, or claustraphobic, or insane, or a coward, or ect. But you do need INT to explain being a master strategist, or WIS to explain solving the puzzles.

Yes I agree this is an RP game but you miss my point that the mechanic is a dice game, dice decide if our play is successful, if you have a good DM you will get bonuses to rolls based on great RP, but the decide still decide.

I called it out on the ranger b/c it's not a stat akin to his primary features, when you are so worried about balance and CRs, boosting secondary stats is going to lower your power lvl in comparison to the fighter or wizard who keeps bumping their primary stats.

You are so caught up in perceived balance between power, that you totally miss the reality of how it functions. Who cares if the fighter who is great at physical combat but is charismatic, it doesn't make him any better at his role in the party. Or wizard that's can carry his own rucksack? Yet if you have limited points, that generalist character or MAD class, is weaker at his role than the specialized characters. His bonuses might add up the same but his effectiveness does not, what do you say about that?

Again I'm not saying you're wrong, I'm saying your style isn't good enough to replace all other styles and would like to know why it can't accommodate other styles? Why can't players choose how to make their character? Again if point buy is so superior, why is it afraid of dice rollers?

Grand Lodge

Rebel Arch wrote:
Again I'm not saying you're wrong, I'm saying your style isn't good enough to replace all other styles and would like to know why it can't accommodate other styles? Why can't players choose how to make their character? Again if point buy is so superior, why is it afraid of dice rollers?

You talk about strawman arguments and then present this? I'll admit to only skimming this thread when it first arose, but some examples of people saying this would really help right about now.

On the ranger, a headband of wisdom is only 4k to get you to 14.


TriOmegaZero wrote:
Rebel Arch wrote:
Again I'm not saying you're wrong, I'm saying your style isn't good enough to replace all other styles and would like to know why it can't accommodate other styles? Why can't players choose how to make their character? Again if point buy is so superior, why is it afraid of dice rollers?

You talk about strawman arguments and then present this? I'll admit to only skimming this thread when it first arose, but some examples of people saying this would really help right about now.

On the ranger, a headband of wisdom is only 4k to get you to 14.

Or two level-up statbumps.


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Rebel Arch wrote:


Yes I agree this is an RP game but you miss my point that the mechanic is a dice game, dice decide if our play is successful, if you have a good DM you will get bonuses to rolls based on great RP, but the decide still decide.

I got your point. I just don't agree with it.

The difference is, one die roll in game play is generally not crippling. Yeah, you missed this time, but you can roll better next time. A bad stat is something you're stuck with, permanently, for the duration of the character's life. This should be a decision you make, not something the dice drop in front of you like a cat with a dead bird.

Grand Lodge

Zhayne wrote:
Or two level-up statbumps.

If that's what you want to do, yes. I figured Rebel would point out that being melee you would want your stat bumps elsewhere.


Ok, that works for you to not have a roll affect your whole game, I'm telling you that's great in any of my games you're allowed to do that, but that risk for the opportunity appeals to me and a lot of other players, so why can't we roll our stats in your PB game? How come the way that works for you must be dictated to other players?

Tri0- relying on magic items is not something we do in our games. You can't go to the mall of magic and pick out what you want. Why is my dice rolling super powered? But your magic items aren't?

I also didn't get what you were saying when you quoted me? Examples of ppl saying what?

I'm still waiting to hear why I can't roll stats in a PB game?

Point of interest too, I don't know if this goes for every PB game but, the few I have been in, were played like a miniatures game with more flavor, and was very video game like, completely based on encounters and linear direction, all my groups that are dice rollers are RPers. So why is there a stigma about dice rollers being power gamers?


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It's kinda obvious to me why you cant roll in a PB game. The purpose of PB is to get characters of an even level. Allowing one or more players to roll stats would defeat that purpose.

Grand Lodge

Rebel Arch wrote:
I also didn't get what you were saying when you quoted me? Examples of ppl saying what?

This.

Rebel Arch wrote:
I'm still waiting to hear why I can't roll stats in a PB game?
Rebel Arch wrote:
Why is my dice rolling super powered?
Rebel Arch wrote:
But your magic items aren't?

You're asking me for justifications of positions I have not put forth. You should ask the people that actually believe those ideas why, not me.

Rebel Arch wrote:
Tri0- relying on magic items is not something we do in our games. You can't go to the mall of magic and pick out what you want.

Yes, and that is your own choice. It is not a fault of the game system. MY ranger in MY games has ten levels to go find a settlement with a +2 Wisdom headband available for him, or find it in a dungeon, or get a crafter to make it for him (or make it himself).


But I thought PB was better? That it gives the play more control to make the character they want? Makes more interesting and fun characters to play? And means no one character feels useless?


The only problem (and it isn't really a problem) I see with point buy is that it tends to make unrealistic characters. Fighters are massively strong with a mighty constitution but have the intelligence and charisma of a brick. Likewise, wizards are all intelligence and will, but extremely scrawny and catch colds far too easily. Rolling for stats may produce differing power levels within a party but at least they seem more realistic.

For note I normally go with a 4D6-L method but my next campaign will be using a 15pt point buy.

Grand Lodge

Rebel Arch wrote:
But I thought PB was better?

I don't know who told you that, but it wasn't me. Maybe better for certain goals, worse for others.


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I'm not personally a fan of point-buy systems, as I think they result in characters who are unrealistically similar. It keeps someone who might have otherwise gotten suboptimal rolls from feeling like they can't do anything in comparison to their lucky buddy who's rocking 2 17s, a 15, an 18, and two 12s, but otherwise, it doesn't represent the breadth of capability that might more realistically exist. The bottom line, as much as opponents of the "special snowflake" syndrome dislike it, is that some people are just flat-out better than other people. I'm fairly smart, but realize that there are people who are a lot smarter than I am, and there are definitely people more physically gifted than I am. Some folks are both, and when I'm around them, I have to accept that they're just flat-out more capable than I am. My self worth isn't tied up in comparisons to others.

Additionally, point-buy systems tend to unnecessarily punish players, particularly those with a lower point total to work with. If you want to be remarkably good at something, you're stuck being mediocre at best in a couple of other things, and flat-out untenable in several.

I've yet, in 28 years of playing this game, to see a GM who would refuse to let a player who rolled low re-roll, or consider other concessions that might make that player's life easier in the game. Curiously, I've seen several GMs over the years who actively punish players who roll well (RNG is RNG), as though they just don't want to deal with someone who actually excels at something. I don't understand that perspective.

The campaign we're starting this weekend is going to be high-powered: we're starting at 2nd level with full hit points for both levels, we're allowed 20 points from the race creation tool in the ARG and can pick from normal and advanced traits. We rolled our stats as 3 sets of 4d6-drop-the-lowest, and were allowed to pick the best set, then given 10 "discretionary points" to spread amongst our stats at a 1-for-1 cost, with no more than 3 points spendable on a given stat. With the proto-angelic race I designed, I'm starting with a 24 Intelligence. I rolled 3 17s in the best set of stats.

The point of all this is that, in my estimation, point-buy systems feel far too constraining. I know there are players who are fond of them from an equality level, and I expect to deal with them if I run into some Pathfinder at GenCon this year (which I'm hoping I do), but in a home campaign, it's just too constraining.


I prefer point buy. The main reason is I can make character anytime, no need to wait for GM to witness my rolls as well I can take the character to another GMs game and I don't have to explain that I rolled these awesome stats with the other GM watching. Nothing worse than rolling great stats and not being allowed to play it.

Next is I'm normally the GM, stats that rolled tend vary too much. Either really high or really low or mix in between. This means more work for me as GM and really I don't have all that much time to modify adventures published or self created. So point buy is standard that works really well. Players tend to not like it but it's more a matter of the point buy amount. I let my players run game in God mode from time to and let them make 50 pt buy character or I let them all roll a set of stats and the highest one is the stat array everyone uses, this has come up with normal and super powered characters. But in the end if I want to run balanced game that is normal pt buy, I find 15 too low though. I go 20 or 25 as I find 15 punishes the MAD classes too much. 20 I find works best.


Trio- unless I put your name in my post, I don't mean a question to be directed at a specific to be directed at a specific person. I'm talking to the community that likes PB so much as to exclude dice rollers. The rest of this is directed at anyone.

PBers who won't let players who like to roll stats create their way, why is it more wrong for rollers to play the way they want, than it is for you to tell other players how to play?

The only thing I hear from both sides is that players want to create the character they want, but on the rollers side they seem more accepting of whichever way that is, while PBers say it has to be PB in my game, why is that?

Why do you even know what the other players stats are? I have 5 ppl at my current table, I only know the stats of the guy who sits next to me. Why pay so much attention to other players characters?


One possibility I considered:

roll 3d6, in order. Any roll below 7 becomes a 7. These are the minimum stats for your character. You can, if your point value is less than 25, spend points to get the value up to 25.

For example, I just rolled:

str 14, dex 11, con 3 (becomes 7), int 12 wis 10, cha 13

which is 7 points. I now get 18 more points to increase the values of my stats.

Alternatively, you can just use 20 point buy, building however you want.

Sort of a best of both worlds concept.


wait am I a PBer or a dice roller?


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Rebel Arch wrote:

Trio- unless I put your name in my post, I don't mean a question to be directed at a specific to be directed at a specific person. I'm talking to the community that likes PB so much as to exclude dice rollers. The rest of this is directed at anyone.

PBers who won't let players who like to roll stats create their way, why is it more wrong for rollers to play the way they want, than it is for you to tell other players how to play?

The only thing I hear from both sides is that players want to create the character they want, but on the rollers side they seem more accepting of whichever way that is, while PBers say it has to be PB in my game, why is that?

Why do you even know what the other players stats are? I have 5 ppl at my current table, I only know the stats of the guy who sits next to me. Why pay so much attention to other players characters?

This is a legitimate point. I don't care what other players' stats are, but as a player, I want the chance to be the kind of character I want, and let the dice fall where they may. I, as a player, dislike the way PB is constructed: if I'm really good at one thing (stat-wise), I'm artificially constrained to be mediocre and/or awful at everything else.

I think PB is the only really sensible system in public games of strangers, short of having people roll their stats one at a time so the GM can see rolls. But in a game of (presumed) friends, I don't see as much point. To me, it's more fun to be heroic than to be a statistical anomaly in one area and be hopelessly average or blatantly poor in other areas, or worst-case, to avoid the extreme ends of the spectrum, to be merely average in everything. That poor Wizard who went average to avoid being penalized in the game spends most of their time hoping against hope that they can somehow manage the 19 Intelligence necessary to make use of 9th level spells by the time they're 17th level. A Cleric who can't make use of their highest-level spells is forced to conclude that perhaps they aren't as valued a servant of their god as another Cleric who can. Sure, they may be "adequate", but to me, I'm playing to be heroic, not merely average.


Lamontius wrote:
wait am I a PBer or a dice roller?

Yes

@Silentman73:

It only takes 15 as start value in your primary casting stat to reach 19 before you get 9th level spells.

Shadow Lodge

I go both ways.


TOZ wrote:
I go both ways.

Now that is just greedy

Grand Lodge

Not at the same time!


There is a DM that has a youtube channel I watch. I disagree with what he says about dice rolling, but he sounds like an awesome DM and actually house rules a PB system where you roll 7d4 to see how many points you get. Now that I would be happy to go along with. How do the PBers feel about that?


I'm completely happy with you doing whatever you want to, in your game

Grand Lodge

11 points. I'd rather not.


LowRoller wrote:
Lamontius wrote:
wait am I a PBer or a dice roller?

Yes

@Silentman73:

It only takes 15 as start value in your primary casting stat to reach 19 before you get 9th level spells.

It doesn't remove the core issue, however: if you maximize one stat, you still wind up average (at best) and below-average in the remainder of your stats, which while it might be purely mechanically balanced, doesn't render the sorts of characters I find either realistic (from the perspective of what the stats are meant to represent) or fun to play.

Rebel Arch wrote:
There is a DM that has a youtube channel I watch. I disagree with what he says about dice rolling, but he sounds like an awesome DM and actually house rules a PB system where you roll 7d4 to see how many points you get. Now that I would be happy to go along with. How do the PBers feel about that?

I think it honestly results in the worst of the two systems, all at once. In theory a randomized number of points can result in a minimum which would render a character nearly unplayable. What happens if you roll seven 1s on those d4s? You have 7 character points to distribute.

In addition, the traditional costs to raise an ability to a heroic level remain, and I think those costs are too prohibitive. It may just be me, but I like truly heroic characters: the higher power of such characters lets the GM get to the more powerful monsters quicker, resulting in more epic encounters. One of the (very few) things 4th Edition did correctly was to communicate that in every fashion, the PCs are superior to the run-of-the-mill people in the world. The captain of the guard might be really good with a sword or two, but his training doesn't cover every weapon outside of outliers ("exotic weapons") or racial creations (a dwarven urgosh). The Fighter is (or should be) able to handily dispatch the captain of the local militia with no more effort than it takes to swing their weapon in the special maneuvers they learned to become a Fighter in the first place. The Fighter should be as far ahead of the captain of the guard as a Rogue is above a common street urchin stealing fruit from the market vendors' carts.

And I don't think a point-buy system gives players stats that reinforce that perspective.


Lamontius wrote:
I'm completely happy with you doing whatever you want to, in your game

You have proved my point. Dice rolling is more accommodating than PB.

Grand Lodge

No, it accommodates different things.


Rebel Arch wrote:
Lamontius wrote:
I'm completely happy with you doing whatever you want to, in your game
You have proved my point. Dice rolling is more accommodating than PB.

I'm pretty sure that's not the point he was trying to make.

Grand Lodge

It also doesn't prove that at all.


Rebel Arch wrote:
There is a DM that has a youtube channel I watch. I disagree with what he says about dice rolling, but he sounds like an awesome DM and actually house rules a PB system where you roll 7d4 to see how many points you get. Now that I would be happy to go along with. How do the PBers feel about that?

Not for me. I don't think any part of character creation or advancement should be randomized.


He is saying at his game, you have to PB or don't play. At my game you can create YOUR character however you like, it's YOURS. So which style is open to all players. I don't understand how ppl talk about fairness, but worry about other people so much. Why is it right to tell other ppl how to play, but not right to let ppl play how they want?

I'm an architect, I'm opening my own firm in the next 5 years, if I succeed I will do much better than most ppl, but if I fail I'll lose, my savings, if I get sued and go bankrupt I'll loose my house, my retirement, just about everything, but it's not fair that if I succeed I would have more than others? People wonder what's wrong with our generation, it's that we can't even play a fake game w/o concerning ourselves with what other ppl have and what they're allowed to do.

Grand Lodge

Rebel Arch wrote:
He is saying at his game, you have to PB or don't play.

Which post did you get that from? Cause it wasn't from the one you quoted.


I'm completely happy with you doing whatever you want, in your game

what does that imply? you can play like that when not playing with me is how I read. PB isn't wrong, but telling ppl how to play is the only wrong way to play, which PB is assuming dice rolling is wrong by disallowing it. I would have no problem w/ PB ppl could just say I prefer it for myself, so I'm going to use it for ME, and not concern themselves with how someone else prefers to generate a character.

Grand Lodge

Rebel Arch wrote:

I'm completely happy with you doing whatever you want, in your game

what does that imply?

That what you do to have fun at your table does not negatively impact his fun in any way shape or form?


Rebel Arch wrote:

I'm completely happy with you doing whatever you want, in your game

what does that imply? you can play like that when not playing with me is how I read. PB isn't wrong, but telling ppl how to play is the only wrong way to play, which PB is assuming dice rolling is wrong by disallowing it. I would have no problem w/ PB ppl could just say I prefer it for myself, so I'm going to use it for ME, and not concern themselves with how someone else prefers to generate a character.

The DM decides how characters are created. That's how it works. If the DM says points, then it's points. If the DM says roll, then it's roll. In either case, if a player don't like it, they can take a hike.


I stated earlier in my group, we roll, but if someone likes to use an array then are welcome to. PB isn't threatening to us, the way dice rolling is threatening to PB. And that's a terrible mindset for a DM. It's not your story, it's the groups. Everyone should be accommodate to get what they want from the game. The PnP community is dwindling, finding a different group isn't as easy as it once was, maybe if less ppl thought like that (take a hike if you like something different) we would have more players, more games, cheaper products.

Grand Lodge

Rebel Arch wrote:
PB isn't threatening to us, the way dice rolling is threatening to PB.

Who has said this? Who has felt threatened?


I have played this game and it's predecessors, back to the time of the mid 80s red box days and up until a year and a half or two years ago rolled stats or was allowed all 18s or some variation. When point buy was introduced as THE mechanic for 4.0, I had serious misgivings. Now, playing an AP for the first time after 25ish years of gaming, I find I like to do things as close to the way the rulebooks intend (point buy in this case) and after seeing gimmicky over or under powered games/characters fizzle/break a few hundred times I'm ready at this point in my gaming career for some stability. Namely in the form of point buy. At this time specifically 20 seems good, looking a year down the road I may want to go to 15 for a challenge. I have played the GOD mode characters, fun for a while but I lost perspective and it got stale. Having the freedom to create what I want and not be over powered is refreshing for me. So, while I used to roll stats I often didn't like the character limitations the rolls produced. That is no longer an issue, I make whatever I want within the guidelines provided by the paizo rulebooks and show up at the table ready to go, my Gm quickly skims the character nods hands the sheet to me and its go time. I am a fan of "skip the dumb S&(*t, on to the fun!"My self a long time stat roller has found contentment and happiness in the FREEDOM of point buy, oddly enough. People talking about rolling stats and the reasoning behind it sounds like table talk co gamers and I were having fifteen years ago, when the 2nd ed players option line of books came out and point buy was new. Oh well to each their own, I just don't see rolling stats anymore unless it's for a retro night(after all 2nd ed recently got reprinted :)...tempting in that circumstance alone for me.


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TriOmegaZero wrote:
Rebel Arch wrote:
PB isn't threatening to us, the way dice rolling is threatening to PB.
Who has said this? Who has felt threatened?

ACHIEVEMENT UNLOCKED: 5 strawmen defeated

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