Need moar flurry of blows


Pathfinder First Edition General Discussion


Right now this is how everysingle encounter i do begins.

run up to enemy

use a standard attack, as my table has decided that it doesnt make sense to run up to a enemy then assume defensive fighting and wait to be attacked, especially if i charge in (fair enough i guess), so im left with this crappy 3/4 BAB standard attack.

then enemy attacks me

so long as the enemy didnt do anything to severe (grapple and pin me, kill me, sleep me etc)i can then do a flurry of blows! ya roll that dice!

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if you cant tell i find this VERY annoying, and something i hadnt ocnsidered when i made my char. Using just the core rulebook is there anway to overcome this crap? or to at least alleviate its pain somewhat?


but what? i whats a effective one? i dont have imp grapple or greater grapple yet and i wasnt planning on getting feats for any other combat maneuvers either. guess ill check

and does this mean there is no way to be able to flurry of blows as i run up to someone?

Dark Archive

You can't move more than 5 feet and perform a Flurry of Blows in the same round, outside of some very specific exceptions.

There's a lot of reasons there is a lot of complaining about the Monk, and this is certainly one of them.


Attack with ranged weapons.

Retreat, wait a while, then stealth back and attack the target while it is unaware.

Throw salt in its eyes.

Give it a Hostess Cupcake. While it is enjoying the chocolate icing and creamy filling, take it into custody.


amusing, tho i think you could have just said there isnt one.

and @ Seranov, what are these specific exceptions? would taking somethign like sidestep help?


w01fe01 wrote:

amusing, tho i think you could have just said there isnt one.

I didn't say that, because there are very few times when you don't have options. When traditional attacks seem ineffective, I start looking at my character's inventory to see if there is anything creative I can do with his/her equipment. Alternatively, there might be some way I can take advantage of the terrain.

Dark Archive

There are spells and items that let you take free movement (there's a shirt of some sort, or spells that let allies carry you to the target, etc) but nothing you can do without spending money or friendly spell slots/wand charges/scrolls/etc.


sorry didnt mean to be rude or anything, im not really looking for options, just for a way to allow me to flurry of blows in more situations, or a way to overcome charge in and be forced to do standard attack.

my char has some druid spells, a staff which atm i try to use as a two handed weapon when i do my standard attack for 1.5x STR modifier, and a sling. atm nothing else really.

maybe when i get wild shape into a magical beast i can use blink dog abilities nad flurry of blows lol.

Dark Archive

Yeah, there's no way to do a Full Attack Action on a Charge unless you have Pounce. And you can't do a Flurry of Blows with your natural attacks as a Wild Shaped Druid unless you take Feral Combat Training for those attacks.


Combat Maneuvers is a good idea as you effectively have full BAB and there are potential benefits for a successful result
- Trip gets them prone (hopefully)
- Bullrush can affect their battlefield positioning
- Overrun can knock them prone, or allow you to get to a different opponent
- Disarm or Sunder can reduce the opponent's threat if they are weapon based
...

Obviously these are best done with the Improved ____ feat for the chosen maneuver so as not to provoke an Attack of Opportunity, but certainly something worth considering.


Here's that shirt Seranov mentioned. it's not core (though it IS Paizo Pathfinder material, straight out of Ultimate Equipment), but it works once you can afford it. Being a monk you shouldn't be wearing any armor anyway, so its even easier to swap shirts between combats after you can afford multiple copies.


my GM has said he will let me use a unarmed strike while in an animal form with flurry of blows. that is to say, a unarmed strike, not a natural attack. pounce you say, i shall hav eto check this


Pounce is apparently just what im looking for! good thing its a druidmonk gestalt char


anyone know of any medium/large magical beasts with the pounce ability?


You might also try casting some of those Druid spells you have. Instead of charging, stand and cast a spell. Then do your fluffy of blows when they move in. The Druid spell list has some good buffs. Also, Summon Nature's Ally for a flanking attack.


w01fe01 wrote:

Right now this is how everysingle encounter i do begins.

run up to enemy

use a standard attack, as my table has decided that it doesnt make sense to run up to a enemy then assume defensive fighting and wait to be attacked, especially if i charge in (fair enough i guess), so im left with this crappy 3/4 BAB standard attack.

I alleviated the pain a little by using Trip or Disarm at higher levels. They can't full attack you when sitting on their backside, after all. Or you could use those shuriken you are proficient with to annoy them into attacking you, so they get just one attack and then you do the flurry.

But basically, yes, you have discovered a problem with the system and with the monk in particular.


if i cast a druid spell within 5 feet of a enemy do i not provoke a attack of opportunity?

and i fear my group also arguing you wouldnt charge your opponent just to stop 5 feet from them to cast a spell, and attack next round, just as they have said you wouldnt charge someone in a battle only to stop 5 feet from them, take a defensive fighting style, and then wait for them to attack me.

but ya the shuriken idea is at least more plausbile i guess, tho at that point id wonder if its better to just close the gap and do a standard attack.


Yeah, if you're too close to an enemy while casting, you provoke an AoO. I'm saying, stand and cast your spell on round one. On round two, do your charge.


that doesnt solve me being unable to flurry of blows after charge tho.


Pathfinder Adventure Path Subscriber

A few options:

Monks can flurry with shurikens.

Stunning fist on your first attack to hopefully stun your enemy out of his next action. Then go to town while he's stunned.

Delay your action until your opponents come within range and then full attack.

When possible, lure foes into ambushes. Charge in the surprise round, and then full attack on the first actual round of combat.

Scarab Sages

Dabbler wrote:
w01fe01 wrote:

Right now this is how everysingle encounter i do begins.

run up to enemy

use a standard attack, as my table has decided that it doesnt make sense to run up to a enemy then assume defensive fighting and wait to be attacked, especially if i charge in (fair enough i guess), so im left with this crappy 3/4 BAB standard attack.

I alleviated the pain a little by using Trip or Disarm at higher levels. They can't full attack you when sitting on their backside, after all. Or you could use those shuriken you are proficient with to annoy them into attacking you, so they get just one attack and then you do the flurry.

But basically, yes, you have discovered a problem with the system and with the monk in particular.

I know you and I have gone round and round about this, but seriously...

Other than the pouncing barbarian, or a shapeshifted druid...name one other class that gets full attacks after a charge? or after moving more than 5' in combat.

So its NOT just a problem with the Monk. Its a problem with any character at any point once they get more than 1 attack.


again flurry even with shurikens is a full round action, so i dont see how using shurikens as easier to do. stunning fist tho is a good one.

Ill have to try and do the delayed action and see if i get any complaint from my group.

i take i can charge during a surprise round and then do a full round action?


w01fe01 wrote:
again flurry even with shurikens is a full round action, so i dont see how using shurikens as easier to do.

It's a ranged attack. You don't need to move as far.


if i move more then 5 feet i cant do it tho, my goal is to be able to charge in then flurry.


w01fe01 wrote:
if i move more then 5 feet i cant do it tho, my goal is to be able to charge in then flurry.

There is exactly one way to do that, and it has been listed.

Ways to gain Pounce:

Wild Shape into an animal with it.

Barbarian Beast Totem line of Rage Powers.

Semi-Pounce from Tiger Style's third Feat.

And that's pretty much it.

Other people are trying to give you new options, because Pouncing every round still won't be an answer to everything.


The point being made is you can stand in position, stick the SoB with half a dozen ninja stars/spikes and make him want to come make you stop.

He approaches, makes his attack, then you pound his face in with your Flurry.

Scarab Sages

properly built, a monk with panther style high enough, mobility and a solid dex/wis for extra AC can essentially run around the battlefield and purposely provoke AoO to get in his ripostes, then standard attack at the end to get multiple attacks in one round, just probably NOT on the same guy.

I have a monk who does exactly that...he purposely provokes by moving through enemy squares and then ripostes with Panther Style. End his turn by tripping/grappling the target, and doing it all again next turn.

Hella fun.

But Monks are broken, just read one of the 476 threads on it here. Heck, dabbler will tell you.


w01fe01 wrote:
but ya the shuriken idea is at least more plausbile i guess, tho at that point id wonder if its better to just close the gap and do a standard attack.

Without Shuriken:

Round 1: You charge and attack once at 3/4 BAB, they may get AoO.
Round 1a: They full-attack you, with you at -2 AC.
Round 2: You flurry and get in all your attacks.

With Shuriken:
Round 1: You flurry with shuriken, irritating them.
Round 1a: They charge you, delivering one attack to your full AC.
Round 2: You full attack them at -2 to THEIR AC.

You do about the same to them, but they do less to you.

Bomanz is correct in that with some style feats you can pull off some great stunts under some circumstances. Panther Style is great vs. lots of mooks, for example. Against a single foe with a single AoO, it's not so effective.


sadly at the moment im working with the CRB adn not much else. so no styles for this char at the moment.

but i sincerely thank everyone for the ideas, some good ones, and i apologize if i came off as rude to anyone.


With Monk there is the Dimensional Agility / Dimensional Assault / Dimensional Dervish feat line.

Also, I don't think Druid Wild Shape gives you access to Magical Beasts.


Most characters cannot full attack after a move.

Why charge if you don't like the -2 AC. Monks should be fast enough to simply move in. What I would do is a trip if forced to move. That means he will either provoke from standing up, or take a -4 to attack and AC to remain prone.

Combine with Crane Style's defensive fighting.


i can at least take the Run feat if i want to retain my 2 dex AC when charging.


Don't bother, your speed will get good enough as it is. Just get them to come to you is my advice. That, or use your stealth to get close enough to unload some hurt on them rogue-style.


i admit i do have stealth, but im only using the core rulebook list of feats, as such, i can actually easily make room to take said feat, which lets me run faster, retain dex AC, and +4 on acro checks for jumping (tho that might be covered elsewhere for monks already)

i employ stealth when i can, but when we open a door, get spotted by enemies, and my bard friend greases the doorway...its hard to sneak.

I cast spells, but casting them in melee range means me taking AoO.

i employ combat maneuvers, but only when its optimal.

quite simply, often times the solution is Fist to Face Diplomacy.


The Bald Man wrote:
With Monk there is the Dimensional Agility / Dimensional Assault / Dimensional Dervish feat line.

This right here is one of the easier options. It takes a long time to come into play, but would allow you to full attack more often.

One possibility would be to talk to your group about instituting a strategy of letting the monsters come to you. Kind of annoying, as they will get the first attack off, but it would allow you to then full attack them since they are already next to you. Of course, if the barbarian runs out there, nothing you can really do but follow him...

And of course this doesn't work against enemies w/ ranged attacks...but you can catch those arrows, right? :P


w01fe01 wrote:
if you cant tell i find this VERY annoying, and something i hadnt ocnsidered when i made my char. Using just the core rulebook is there anway to overcome this crap? or to at least alleviate its pain somewhat?

Play in lower level adventures. Most of the real wackiness of the game tends to disappear when you play at levels six or below.


Strannik wrote:
The Bald Man wrote:
With Monk there is the Dimensional Agility / Dimensional Assault / Dimensional Dervish feat line.
This right here is one of the easier options. It takes a long time to come into play, but would allow you to full attack more often.

The problem with this is that you get Abundant Step at 12th level. So it's Dimensional Agility at 13th level, Dimensional Assault at 15th, and by 17th you have Dimensional Dervish. Usually the game is over long before that point is reached. You are basically paying a feat tax in order to use a class feature for it's intended purpose.


Dabbler wrote:
Strannik wrote:
The Bald Man wrote:
With Monk there is the Dimensional Agility / Dimensional Assault / Dimensional Dervish feat line.
This right here is one of the easier options. It takes a long time to come into play, but would allow you to full attack more often.
The problem with this is that you get Abundant Step at 12th level. So it's Dimensional Agility at 13th level, Dimensional Assault at 15th, and by 17th you have Dimensional Dervish. Usually the game is over long before that point is reached. You are basically paying a feat tax in order to use a class feature for it's intended purpose.

It is a problem, and one that takes far too long to show itself and costs far too much for most builds. That being said, it does allow a full attack when you would otherwise be forced to charge. Assuming you don't just throw some shuriken or hold action and hope a monster moves up to you.


Your group is wrong. you tell them that what you are doing is running up, and clobbering the enemy through the openings in their defense that are presented when they attack.

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