Captain Sir Hexen Ineptus |
I was looking at designing the most intimidating melee I can, going into the Dragon Blooded PrC ASAP at the same time(Wayfinder 6, pg28).
My GM has given the okay on this slightly modified Tiefling.
Demon-Spawn (Pitborn) Other variants possible
Outsider (3 RP)
+2 Str, +2 Cha, –2 Int (0 RP)
Fiendish Resistance: Tieflings have fire resistance 5. (1 RP)
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet. (2 RP)
Spell Like ability: You have over-sized limbs, allowing you to use Large weapons without penalty. (2 RP)
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery. (2 RP)
Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled. (1 RP)
So preliminary research points to barbarian. Opinions and suggestions are welcomed!
Thanks,
-Hexen
Mystically Inclined |
I'm not sure if you're talking about "intimidating" from a mechanical or flavor perspective.
Because you're currently walking around with fire resistance (redish?) skin, red glowing eyes (darkvision), beastly lookin' feet, oversized out-of-proportion arms, and a barbed tail. Really, all you need is a pair of horns and maybe some claws to top off the image. Villagers are probably going to be running from you as it is.
That's GOT to work out to some sort of mechanical bonus to intimidate, right? I'd talk with my GM about it.
Akerlof |
There's always the second level Order of the Blue Rose cavalier with the Enforcer feat. That way you don't even need that high of an intimidate score, just high enough to gurantee you secceed at the check. Shaken for a number of rounds equal to damage dealt will leave enemies shaken until next Tuesday when you charge.
Add in a level of Thug archetype rogue and you pretty much gurantee a frightened enemy per attack.
Broken Zenith |
Hayato Ken |
You go weapon focus - dazzling display - performing combatant - hero´s display - dramatic display and masterful display. Then you can still take master combat perfomer to make performance checks as a free action.
You can have a weapon with the perform quality for +2 on performance combat checks.
You need performing combatant to make combat performance checks outside in any combat. "The check is a Charisma ability check modified by the base attack bonus of the character plus any ranks the character has in Perform (act), Perform (comedy), or Perform (dance), whichever is highest. " But in a normal combat you only need to hit a 20 to get the benefits of your combat perfomance feats.
It´s kind of feat intensive, but it gives you the bonus of demoralized oponents and +2 to hit them eventually.
Captain Sir Hexen Ineptus |
You go weapon focus - dazzling display - performing combatant - hero´s display - dramatic display and masterful display. Then you can still take master combat perfomer to make performance checks as a free action.
You can have a weapon with the perform quality for +2 on performance combat checks.
You need performing combatant to make combat performance checks outside in any combat. "The check is a Charisma ability check modified by the base attack bonus of the character plus any ranks the character has in Perform (act), Perform (comedy), or Perform (dance), whichever is highest. " But in a normal combat you only need to hit a 20 to get the benefits of your combat perfomance feats.
It´s kind of feat intensive, but it gives you the bonus of demoralized oponents and +2 to hit them eventually.
A shame singing isn't in there, that is my favorite. Thanks for the info.