Dracorvid |
This has been bugging me for a while, but now that I'm getting a game world ready for play it's really weighing on my brain.
How the hell do you discuss Character/Class/Caster Level, in-character??
"Hi, I'm Bob the 3rd Level Barbarian!" Kinda breaks my sense of belief.
Casters are some what easier to "translate"
"Hi, I'm Tim, Sorcerer of the 3rd Circle!"
...or 3rd Degree Wizard, or 3rd Tier Oracle, or 3rd Grove Druid, etc.
BUT, does that really work for "Bob the Barbarian of the 3rd Circle"... Or Pat the 3rd Degree Thief, or Sam the 3rd Tier Fighter, etc. ??
So how does your PC group talk about Levels?? Or does that get glossed over in-character?
Ascalaphus |
I believe it's somewhat possible to talk about "circles" of spells. CLW is a spell of the first circle; any spellcasting cleric can cast it. Clerics that can cast spells of the third circle like Remove Disease can also cast Dispel Magic (also third circle).
Clerics and druids, which get all spells from their list based on level, are easiest to classify. Now this only tells you someone's minimum level (maybe he can also cast fourth-circle spells...), but that's at least something.
Certain class features are also distinctive; a bard mastering Dirge of Doom is someone to watch out for, for example. Likewise a druid that attains an elemental shape. Note that this isn't foolproof; Shaman archetype druids get their wild-shape at different levels.
Other classes are difficult: distinguishing a 4d6 SA rogue from a 5d6 SA rogue isn't practical. Not every class is easy to peg at a certain level.
But the general method: note which class features have been demonstrated.
Simon Flevill |
1st edition used to have a tier system for this, maybe reincorporate that?!?
We generally don't use class level in our descriptions, or classes always. If you're a wizard, then it fits to be 'wizards apprentice' or graduate of the acadamae etc. Barbarians, ranger, rogue etc... Maybe use something that is appropriate for the individual - the rogue could be a scout?
Googleshng |
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I don't think I've ever actually had the issue come up. If hard pressed though, I'd probably go with benchmarks:
"A servant of Sarenrae so powerful she can restore the dead to life."
"A wizard so powerful that with a mere gesture she can reduce her enemies to dust."
"A warrior so mighty she once felled a troll in a single swing."
"A champion of Iomedae who has been blessed with a heavenly stallion to carry her into battle."
It's trickier to pin down a rogue than most other classes this way, but if you're super great at sneaking around, people shouldn't be able to accurately assess you anyway.
Rynjin |
"Hi I'm Bob the Barbarian".
That's it. You don't need to know what his level is. Hell, you don't even need to know what his class is IC. He probably introduces himself as "Bob the Adventurer" or "Bob the Wanderer" or just "Bob".
It works for spellcasters because spell levels, as far as I know, are extant in-universe. Not the same universe per se, but I know the Drizzt novels had references to spells being prepared and I BELIEVE outright references to spells being of X level of difficulty to cast and such-like, so the precedent is kind of there.
Lathiira |
I suppose you could discuss the relative ability of a given character while in character in several ways.
1) Discuss the feats you've accomplished. "Yeah, my friends and I fought that dragon that lived in the hills. Yup, the one that's been there for three hundred years. Took him down no problem." You can then use the relative difficulty of a given foe as your gauge.
2) You could go the 1E route and use titles for various ranks.
3) Certain class abilities are hallmarks of a class. Mention those. "Why yes, I can kill a person with a touch," said the monk.
Ascalaphus |
We tend to play in the low- to mid-level spectrum (1-9ish); we based the estimation of how powerful someone is off the cleric spell list.
Commune, Atonement, Hallow: these spells are needed by the head of a church. The "pope" of any religion should be level 9+.
Remove Curse, Disease: this marks someone as competent to head the regional part of a church; bishop level is therefore 5+.
We used those as benchmarks to identify the meaning of level in-game.
Viscount K |
I'd say this depends entirely on the setting you're playing in. In your usual Golarion, this is gonna be an issue for anyone not a spellcaster. Any spellcasters, it's easy - "I can use spells of the fifth circle" and you know you've got at least a ninth level wizard on your hands. Martial characters, though...things be weird. Some of the folks above had the right idea with talking about the deeds you've performed, or bragging about the feats of strength you can achieve. Or there's the title system, like somebody else said. Super easy, if for some reason you feel the need to quantify everyone in the game.
On the other hand, I've played in plenty of settings where characters were a little more aware of what was going on in the world around them, and would refer to the tier of power or understanding their soul had reached or what-have-you.
darkwarriorkarg |
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I don't think I've ever actually had the issue come up. If hard pressed though, I'd probably go with benchmarks:
"A servant of Sarenrae so powerful she can restore the dead to life."
"A wizard so powerful that with a mere gesture she can reduce her enemies to dust."
"A warrior so mighty she once felled a troll in a single swing."
"A champion of Iomedae who has been blessed with a heavenly stallion to carry her into battle."
It's trickier to pin down a rogue than most other classes this way, but if you're super great at sneaking around, people shouldn't be able to accurately assess you anyway.
You don't discuss it in-character:
"My knowledge is limited, but I can counter enchantments (dispel magic) and incinerate opponents (fireball)"
"The more powerful blessings of Sarenrae escape me, but I can prevent teh vampire from leeching your life and, with her blessing, allow you to walk upon air to the top of the tower."
Komoda |
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Of course characters talk about it in character. Any measure of a person is the same thing. You may not use the numbers or class names, but somewhere you have a way to articulate the difference between the fighting ability of Rocky and Pee Wee Herman. Or the abilities of Merlin vs. Harry Potter in year one.
In a world where conflict (not war) is so much more common than our own, I can assure you that the ability to understand the "power" of your opponent would be paramount.
It is likely to be a scale of comparisons rather than numbers. For instance, "Timmy is a much better fighter than Rocky." Or, "Everyone knows ole man Timmy can take a dragon with just two spells."
In a more RP central group, a class and number will never get mentioned. Those that RP less won't mind converting it to game mechanics to speed along the understanding of the information.
Each gaming group will have to decide what level of immersion works for them. The mechanics of the game are the physics of the world. Some mechanics will have to come through to the table for full understanding. That should not be seen as poor roleplaying.
LazarX |
Class and level for the most part are gaming constructs for the benefit of the players and GM. At most they are an abstraction of a fantasy character, not the zeitgeist.
Depending on the overall level of the campaign world you would speak in terms of apprentice/squire, journeyman/footman, and master/knight/veteran etc., with suitable word changes depending on class and background.
Or you would defer to their social title, if any.
BillyGoat |
What Komoda said. In my groups, if it comes up, it tends to always be relative power, such as the examples given by Googleshng.
Or, for fighters/barbarians/etc, they'd compete at rock throwing (strength checks) or other sports/"feats of strength" to prove who was better, if they didn't buy the story of how the one guy killed a dragon with a single axe blow.
The one time someone tried just saying his level in-character, he got weird looks from the rest of the group. In general, my group lumps using mechanics to express an idea in character as "meta-gaming". Others will draw the line elsewhere.
I do agree with people who stipulate that Caster Level & Spell Level must be measurable in-character by some means, rather than a pure abstraction. My conclusion is drawn from the pricing of magic items, and the aura strength, as referenced in detect spells.
LazarX |
I do agree with people who stipulate that Caster Level & Spell Level must be measurable in-character by some means, rather than a pure abstraction. My conclusion is drawn from the pricing of magic items, and the aura strength, as referenced in detect spells.
Those are abstractions as well, for game purposes. the prices are what they are in game, the formulas however are purely for the sake of managing a roleplaying experience down to fiddly numerical bits for the sake of game management.
The characters see auras purely in terms of strength level and perceptual experience. Only in Dragonball Z do they talk about characters in gaming level numerical means, and I suspect that DBZ was satirizing gamers by hanging that particular lampshade.
firefly the great |
Trying to directly talk about a level (by number) always ends up sounding terrible. In WoW all the RPers use "seasons" and it's like, ok, I made a new character and leveled up to 10 today, so I guess two and a half years went by? What?
I would talk about relative strength, or what spells you can cast (for spellcasters).
BillyGoat |
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BillyGoat wrote:I do agree with people who stipulate that Caster Level & Spell Level must be measurable in-character by some means, rather than a pure abstraction. My conclusion is drawn from the pricing of magic items, and the aura strength, as referenced in detect spells.Those are abstractions as well, for game purposes. the prices are what they are in game, the formulas however are purely for the sake of managing a roleplaying experience down to fiddly numerical bits for the sake of game management.
I would agree with you up until a point. Namely, Bob the Cleric makes a Wand of Cure Moderate Wounds (CL 3, Spell Level 2) which carries a price tag of 4500 GP. Jack the Bard makes a physically identical Wand of Cure Moderate Wounds (CL 4, Spell Level 2) and sells it to the same merchant for 6000 GP.
How does the merchant justify the price tag without using enough charges of the wand to prove that the Jack's wand cures an average of 1 extra point of damage per use?
Detect Magic reveals an identical Aura, since both CL's are below 6th.
Successfully identifying it tells a player that one is CL 3 and heals 2d8+3, while the other is CL 4 and heals 2d8+4. But, this entire explanation is mechanics. How does the in-world merchant justify to the player character the extra 1500 GP he's trying to charge for the second wand?
I don't see any way except to accept that there must be some parallel to "Caster Level" and "Spell Level" that enables a meaningful conversation.
And if the answer is that "economics is handled out of character", then we have a very bad answer.
Owly |
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I'll agree with Googleshng above; fantasy characters would likely describe one another in terms of relative deeds. They get their news from bards, after all, and we all know how bards can be trusted with the truth.
In my recent Five Kings Mountains campaign, the players heard of the orc invaders in terms of "orc troops", "orc-of-the-line", "orc champions", "orc commanders" and "orc warlords". As for what exact level those orcs were, I left to their imaginations.
Letting players' imaginations run wild using ambiguity is part of the fun (and if I do say so) a bit historically accurate in terms of how people back then viewed the world around them. Is that orc over there (the one wearing decent chain mail and carrying a maul)just a CR 1/3? Or is he closer to our level? It teaches the players to observe their opponents carefully before going toe-to-toe.
LazarX |
LazarX wrote:BillyGoat wrote:I do agree with people who stipulate that Caster Level & Spell Level must be measurable in-character by some means, rather than a pure abstraction. My conclusion is drawn from the pricing of magic items, and the aura strength, as referenced in detect spells.Those are abstractions as well, for game purposes. the prices are what they are in game, the formulas however are purely for the sake of managing a roleplaying experience down to fiddly numerical bits for the sake of game management.I would agree with you up until a point. Namely, Bob the Cleric makes a Wand of Cure Moderate Wounds (CL 3, Spell Level 2) which carries a price tag of 4500 GP. Jack the Bard makes a physically identical Wand of Cure Moderate Wounds (CL 4, Spell Level 2) and sells it to the same merchant for 6000 GP.
How does the merchant justify the price tag without using enough charges of the wand to prove that the Jack's wand cures an average of 1 extra point of damage per use?
Detect Magic reveals an identical Aura, since both CL's are below 6th.
Successfully identifying it tells a player that one is CL 3 and heals 2d8+3, while the other is CL 4 and heals 2d8+4. But, this entire explanation is mechanics. How does the in-world merchant justify to the player character the extra 1500 GP he's trying to charge for the second wand?
I don't see any way except to accept that there must be some parallel to "Caster Level" and "Spell Level" that enables a meaningful conversation.
And if the answer is that "economics is handled out of character", then we have a very bad answer.
No it's not a "bad answer" It's an answer because what we do here is primarily playing a game, not Shakespearean theater. Nor is this a simulation game. Because the game is focused primarily on the adventure that runs on game mechanics. And it's done this way so what essentially is a bookkeeping exercise can be speedily disposed of so we can get to what's important to spend our LIMITED game time on.
BillyGoat |
I don't mean to say that every time, at the table, you worry about dealing with merchants. Some may, some may not. I'm saying that, when economics is what drives civilization, to claim that the people who engage in economic activity have no means of determining the prices they charge, you have a failure point.
Many games never have to care, and for those games the conversation need never occur. However, the fact remains that the people who engage in buying and selling must understand why they buy and sell at a price. Even if it never comes up in your game, which is fine. But, once the topic is broached, if your contribution to the conversation is "it's not relevant at my table", then you've contributed nothing to the conversation.
Hence, for the conversation, it is a bad answer. For any given game, there need never be the question. Certainly not if the players aren't interested in dealing with markets and just want to kill things.
However, in this case, the question comes up because someone asked a related question, and how the magic item market works (albeit, behind the scenes for many games) can be highly informative as to the question asked. So, again, since the behind-scene functioning of markets now can inform the larger question of how transparent the various "levels" are to the characters, saying that it "just works" ceases to be useful.
DrkMagusX |
I have played in games where we related level to seasons.
Example
3rd level fighter
Fighter of 3 Seasons
Fighter of the 3rd Season.
Season is used as a way of how much training u have been in.
Aside from that I guess you would have to sit down and think of a Level to Rank system for at least your four basics
Fighter types
Rogue types
Healer types
Mage types
Perhaps there are requirements that characters have to be in a adventure guild that covers one of the classes and bestows rank upon that character.
Anyhow just putting in my 2 cents
Pluribus |
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I agree with Knight Magenta about how to tell the 'levels' of fighters types. Though the system could get confused if for example a barbarian used a feat to get another rage power instead of their usual progression.
And as Billygoat points out, merchants sure seem to have a system of telling the difference.
Spellcasters would be able to tell their 'level' very easily. Namely, how long can you maintain a spell? "Floating disk" can be maintained for one hour per caster level. It would be blindingly obvious if one wizard could maintain a floating disk an hour longer than another (though in most cases they would probably stick with using something with a minute per level duration). And it would be very easy to make the connection between when you gain more powerful spells and when your spell durations get to a certain length.
"You wish to learn to create explosive ruins? Come to me when you can maintain a floating disk for five hours. You will not be ready before then."
Even if you say that the system is an abstraction and what's 'really' going on is that spell duration increases progressively it would still be obvious enough to serve as a milestone. A weightlifter doesn't spontaneously jump from lifting 100 lbs to lifting 150 lbs, but it would be ridiculous to say that a lifter who maxes at 150 doesn't know if he is stronger than the one who maxes at 100.
So whether a character is observing finite jumps, or significant milestones, it would be quite apparent that that there are twenty 'steps' between uninitiated and master. Or at very worst, one step for each spell level.
This is a little more difficult to apply to non spellcasting classes, but not by too much. Take the barbarian. It would be really obvious if someone has DR 1 or not. And the pattern that barbarians always develop DR 1 after some specific skills and before other specific skills would be easily spotted.
To top it off, there are many spells that cannot effect people above certain HD. "Sleep" cannot effect creatures above 4 HD. Wizards would notice that as soon as a caster can maintain a floating disk for five hours (or "close to five hours" if we're abstracting) they become immune to the sleep spell. Likewise, a barbarian who has mastered the art of fighting multiple opponents (improved uncanny dodge) is also immune to the sleep spell. So one could tell many of the levels simply by seeing when people become completely immune to different spells.
In short, even if you accept the finite increases as an abstraction, there are too many significant milestones in the world to justify people *not* knowing about levels. Sure, they probably wouldn't call them "levels", but they would have some word for it. I'd go with "teir" or something. Maybe each class would have a different term like "belts" or "seasons". However, once they realize that every lifestyle has 20 such tiers it stands to reason that they would have a name for the phenomenon.
strayshift |
The other element here is the NPC also - as players grow in power they presumably also do so in reputation.
This means they could be giving the pc a positive or sisnister nickname/association - e.g. "Hey there, its Rico Xvart-Bane! Or "Hey, you're the guy hired the black-smith's son and he never came back. Where is he? What happened to him?"
Jeff Wilder |
We definitely don't talk about class levels in character. We often don't even use class names. (A "warrior," for instance, is anybody who primarily relies on arms and armor.)
what do you say for damage in-combat?
Damage in combat is so abstract anyway that it's nearly impossible to talk about in-character. As a GM, I've adopted the 4Eism "bloodied" as shorthand, but I have a never of stock phrases that indicate how bad off an opponent is. "Goes to one knee but pulls himself back up" is one that I use too much, for instance, but I generally have at least two or three for each "quarter of HP" or thereabouts.
Or, for a more gray-area example, +X magic weapons?
Well, PFRPG made that significantly easier by giving enhancement bonuses the ability to bypass DR. "This blade of my grandfather's is so heavily enchanted that it will open a werewolf's hide with ease." Given the existence of -- is it Mohs scale -- in the real world, and the increase to hardness granted by enhancement bonuses, I could see characters in the game world finding a way to discuss enhancement bonuses pretty precisely.
If we talk about class/levels, it's usually out of character.
Us, too, except "pretty much always." Even if we say, e.g., "sorcerer" in character, we don't necessarily mean the sorcerer class (depending on the level of knowledge of the speaker).
Artanthos |
In character: I don't discuss level at all.
Class can get hazy. My wizard may well refer to himself as a wizard. My magus might also refer to himself as a wizard, he just has more martial training.
How my characters would refer to themselves is about self identity. Some classes have very strong ties to a specific profession, others, not so much.
If playing a paladin or samurai, I would almost certainly refer to myself as such. A fighter or a barbarian could identify themselves as a warrior.
Archetypes and specializations can strongly affect this sense of self identity. My earth wizard refers to himself as a geomancer. You can try to figure that out in-game.
Silentman73 |
This has been bugging me for a while, but now that I'm getting a game world ready for play it's really weighing on my brain.
How the hell do you discuss Character/Class/Caster Level, in-character??
"Hi, I'm Bob the 3rd Level Barbarian!" Kinda breaks my sense of belief.
Casters are some what easier to "translate"
"Hi, I'm Tim, Sorcerer of the 3rd Circle!"
...or 3rd Degree Wizard, or 3rd Tier Oracle, or 3rd Grove Druid, etc.BUT, does that really work for "Bob the Barbarian of the 3rd Circle"... Or Pat the 3rd Degree Thief, or Sam the 3rd Tier Fighter, etc. ??
So how does your PC group talk about Levels?? Or does that get glossed over in-character?
Obviously, as you've noted, characters have little concept of "levels". It isn't unreasonable to use things like "apprentice", "journeyman" and "master" for the learned/trained classes (Fighter, Wizard, Cleric), and it's reasonably easy to appropriate more officious titles for classes like Monk (at least if you're using a traditional martial arts Monk; one who's just a brawler using the class' mechanics might not count), but the more esoteric classes (Bard, Druid) or unclassifiable ones (Barbarian, Sorceror, Thief), who stand outside most organizations inclined to recognize officious titles, you kind of just have to wing it. Two Sorcerors encountering each other have no real measure of each others' power before it's displayed, and they typically have no reason to be aware of an authority structure. Wizards typically don't either, but as they're learned men and women, they understand that a "higher level" Wizard is a potential source of increasing their knowledge, whereas a "higher level" Sorceror is just someone whose powers manifested differently. Bards are most likely to look at each other as just having different "tricks" as far as their magic is concerned, and Rogues... well, they typically avoid each other altogether unless there's a guild structure in place, and even then, the "guild master" is always watching his/her back knowing that the underlings are always gunning for the top spot.
j b 200 |
This comes up for me most often for a PC asking OOC if he "knows" from his knowledge roll that the monster has a low enough HD to be affected by X spell, say color spray. Usually it is worded something like "Do I know if X monster is too powerful to affect by this spell" Obviously, knowing if Daze Monster will not work b/c it has to many HD is very abstract, but a Wizard with max ranks in KN(arcana) and Spellcraft should be able to express these game mechanics in character, and understand that the spell will work on the Yeti, but not on an adult red dragon.
Albatoonoe |
Levels 1-5: Novice [Role]
Levels 6-10: No title
Levels 11-15: Elite [Role]
Levels 16-20: Master [Role]
Now, when I say "Role", I don't mean "Class". What they do is more important than how they do it. Sometimes, it corresponds to their class, but it's usually more specific. Like a an "Elite Archer" or "Elite War Mage". And, of course, the roles and "level" can change, but this is just a general idea of it.
That way you can give the players both the idea of what the enemy is capable of and how powerful they are.
Jeff Wilder |
I am Harrak, mighty sorcerer. I have felled dragons, delved ancient temples on Mechanus, and turned aside orcish invasions with the might of my arcane prowess. Mere journeymen of the arts such as yourselves would be best off not counting me as a foe.
"Huh huh huh. He said 'mech anus.' Anyway, I rage and kill the hobgoblins, 'cause my mom is calling me for supper."
Big Lemon |
The only time anything like this sort-of came up was when my players were infiltrating a temple of Hungry Ghost monks. They found early on that they needed to get 10 of these medallions in order to access a secret room, and that everyone there was carrying between 1-3 medallions.
It became clear that the number of medallions was a symbol of rank, though not exact level, so they were able to determine who would be too difficult to take out quietly. Players only need to know how powerful an enemy is insofar as it lets them strategize accordingly, since generally they expect that nothing they come across will be impossible to defeat/get around.
TriOmegaZero |
One way characters can almost see levels is via alignment detecting spells. However, this only gives a general idea, similar to Alba's ranks for level ranges. A 16th level cleric is going to be detected as an 'overwhelming force' while a 16th level fighter is merely 'moderate'. But neither of them are going to flinch when that daze cantrip hits them.
iLaifire |
This has been bugging me for a while, but now that I'm getting a game world ready for play it's really weighing on my brain.
How the hell do you discuss Character/Class/Caster Level, in-character??
"Hi, I'm Bob the 3rd Level Barbarian!" Kinda breaks my sense of belief.
Casters are some what easier to "translate"
"Hi, I'm Tim, Sorcerer of the 3rd Circle!"
...or 3rd Degree Wizard, or 3rd Tier Oracle, or 3rd Grove Druid, etc.BUT, does that really work for "Bob the Barbarian of the 3rd Circle"... Or Pat the 3rd Degree Thief, or Sam the 3rd Tier Fighter, etc. ??
So how does your PC group talk about Levels?? Or does that get glossed over in-character?
The exact same way you discuss your (or your boss's, or Michael Jordon's) class and level in your normal life.
Jeff Wilder |
As a tangent, I have a house rule for Sense Motive that allows someone to judge the relative power of another creature:
Assess individual DC 20 or opposed by Bluff or Perform (acting)
Assess individual: You can tell whether an individual is more or less powerful than you are, along a scale of much less powerful, less powerful, in the same ballpark, more powerful, or much more powerful. You can make this assessment as to either personal power, situational power, or (with separate checks) both. You can also tell (with a separate Sense Motive check) what the individual's basic skill set is (e.g., warrior, arcanist, thief, brute, and so on) and even if and how it blurs those lines (e.g., both arcanist and warrior). Both of these determinations are at the discretion of the DM. In most cases, the DC will be 20. Sometimes an individual may be purposefully trying to project a facade -- whether of weakness or strength -- and in that case your Sense Motive roll is opposed by the subject's Bluff or Perform (acting) check. If you fail the check, you're unsure of the information. If you fail by 5 or more, the DM will give you false information.
Action: Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you. If you accept a -10 penalty to your check, you can make any of these checks as a full-round action.
Malastra |
Title or rank does not mean actual ability level.
Depending on the player, some powerful ones can be humble, while others can be boastful.
It really depends on the player.
However if you are looking to incorporate potential power level in the your game.
You can always do some sort of skill roll that will simulate reading a person's power level (kind of like Dragonball Z or how the Jedi and Sith sense the potential force on each other)
Lumiere Dawnbringer |
i wouldn't say that i am "Rex the Chaotic Evil Rovagug worshipping Onispawn brawler 3 martial artist of many styles 4 with a 5 charisma"
i would say that "Rex Am Good Dog." or "Rex Am Tear Tiny Man!" or "Rex am Good wif' Rex Hands" in an excited voice trying my best to mimic something akin to a female bloodthirsty berserker.
i wouldn't say that i am "Umbriere Moonwhisper: the 20th level female fetchling bard with a 7 constitution and 7 strength."
i would say that i am "Lady Umbriere Moonwhisper, eccentric niece of the mad count Maximilian Moonwhisper, Highly Anemic Child Prodigy, Puppeteer, and Apprentice Arcanist."
i wouldn't say i am "Lumi the 18th level aasimaar favored soul with minmaxed physical attributes. and a +5 holy keen adamantine hand and a Half Sabre"
i would say that i am "Lumiere Dawnbringer, angel blooded bodyguard and Younger Sister to Umbriere Moonwhisper. prodigal master of the Saint Eclair and my older sisters personal knight of Zero. highest among the 13 knights of the sunset manor."
LazarX |
Avatar-1 wrote:How do you talk about what level you are in real life?Typically, people look at "years of experience."
Unfortunately that doesn't work in the game, because (depending on the adventure and the GM) getting to 15th level might take 15 in-game years or it might take 15 in-game days.
Not 15 days in any Paizo published AP.