Falcar wrote: A few high level creatures have magic jar, if you are looking for low CR the mindslaver mold can dominate person. I personally like the umbral Shepard, it can possess, its incorporeal, and its powers have a nice flavor. "The host slowly dies as the Shepard dissolves him into the shadow plane, and the CR 5 means he could be a fight for low levels. Thanks Falcar! I hadn't known/looked at the Umbral Shepard before... nice, very much along the lines I was looking for! Anyone else have something like this, but with different flavor?
442. The Frog of Destiny the PC's (including a Grippli) are new roommates at a Mythic University, each of them learning the ways of their particular Caster Class. Soon it becomes known that there is a prophecy about the group, they are meant to find Great Artifacts, for good or ill, but the World will be surely doomed if they don't find their respective Fated Artifact! Will they be the Savorers or Destroyers of the know Worlds? And how well did they do on last week's pop quiz in Potion's? The Prophecy: "When the Frog is Gifted Magic
by the Grand Mythic Eye Conjunction There shall come something Tragic Or perhaps Beginnings Masked as Destruction. ” “Frog, Cat, Fox, Monkey, the Reborn, & Crow
“If Frog and companions stay True,
“Wand, Rod, Sword, Scroll, Ring,& Beads
Can'tFindthePath wrote:
I have to agree here, I think the idea of NPC Classes "only" going to Level 10 is fitting to their Type. The Heroic NPC's are going to be more like our PC's and be Leveling in a PC Class... At least that's often how I see it, and run it. NPC Classes are the background/support NPCs, filling in the gaps between the NPC's with PC Classes, who tend to take Center Stage just like the PCs. I see the Commoner, Warrior, Aristocrats, Adepts, & Experts in the 1-10 Range, since the PC Classes are 1-20 with the 10-20 range not as often seen. I like the "standard" "exceptional" "powerful" "legendary" split, and it's kinda fitting that the NPC classes can only be "standard" or "exceptional" if we do the 1-10 vs. 1-20 split, leaving the more main PC/NPC characters room to become "powerful" & "legendary" and shine even brighter. As for the numbers spread for the NPC/PC levels on Golarion, I have a feeling the developers left that kinda vague so we could shape Golarion into our OWN worlds.
This has been bugging me for a while, but now that I'm getting a game world ready for play it's really weighing on my brain. How the hell do you discuss Character/Class/Caster Level, in-character?? "Hi, I'm Bob the 3rd Level Barbarian!" Kinda breaks my sense of belief. Casters are some what easier to "translate" "Hi, I'm Tim, Sorcerer of the 3rd Circle!"
BUT, does that really work for "Bob the Barbarian of the 3rd Circle"... Or Pat the 3rd Degree Thief, or Sam the 3rd Tier Fighter, etc. ?? So how does your PC group talk about Levels?? Or does that get glossed over in-character?
Elamdri wrote:
Azelyan wrote:
me! My Witch was given "Knowledge: Giants" as part of his backstory... (as well as "Craft: Candle-making")I notice the responses are very focused on Hex's and not really mentioning Spells... is the Witch a Hexer with some Spellcasting? I get the impression Spells are secondary to Hex's... why is that, is the Witch Spell-List that bad?? And you also seem to have individual favorite Hex's... I'm thinking of taking:
Spells are more controlling i.e. - 1st Level "Charm Person" "Command" "Mage-Armor" & "Unseen Servant" I plan on being as much a controller as I can, not sure how else a Witch would deal with Giants!
Aloha! So I was all ready to play the Healer Witch in my friend's game, his write up...
But now the guy who is playing the Cleric, who originally didn't want to do the Healer thing, has changed his mind and told me he want's me to play my Half-Elf Male Witch how ever I please, as his role is suppose to be the Healer... :o/ Soooo... I was going to go with the Enchantment Patron instead of Healing (it fits his backstory which we played through already), and was wondering what you guys thought of the idea of a Giant-Hunting Witch? What Hexes and Spells would fit that concept? (I already switched out Healing Hex and took Slumber instead)
Any Tips, Tricks, or Witchery you'd care to share with a confused 1st level Witch of Enchantment, not totally sure where to go? Thank You! Mahalo!
*sorry for the Necro, but wanted to see if anyone else has some Witches they want to share! ...Plus, I just finished making one I wanted to share!* Eledras Duskdancer
Eledras had a hard upbringing, simply because his mother is a human Witch married to an elven Wizard, and in the little Elven Hamlet near the Elven Capital where they lived she was always treated as a temporary "guest" of the Elves, who saw the marriage as just a "summer-fling". Eladras at least had his twin brother Elanor to keep him company, until one day (they were 13yrs old) when they stumbled across a strange ritual being held in a hallow in the woods near their home. Fleeing from the Fog Giant (GM's very Evil Giant race) sent after them, the twins stumbled across an older Elf woman who was their Father's teacher, sent to mind the boys while Mum and Da went to deal with some Dire Arcane emergency. After "Nana" was killed by the Fog Giant, the boys had just enough time to get to the house's basement doors. Where Elenor pushed Eledras in, just as he himself was snatched up by the Fog Giant. The doors of the Basement were Spelled to close and lock automatically in case of danger, so Eledras still doesn't know if his brother is alive or dead. How did Eledras get out of this situation of hiding in the basement with the giant hammering at the doors? He's still kinda fuzzy, since the adrenaline was pumping so high at the time. He remembers someone else in the basement where there shouldn't be anyone, who offered to save his life ("change your Fate!") in exchange for a favor, some time in the future. 13 years later and he still can't get the wax seal broken on the scroll he found himself with, after his parents horses mystically turned around and got them home just in time to kill the Fog Giant banging on the basement doors. Eledras still hasn't told anyone about the man-thing in the basement or the scroll, as he was found alone in the Basement, weeping. He has become a Healing Witch like his mother, but unlike her, he never received a Familiar. Instead he came from his initiation in the Deep Woods with a black staff topped with a carved raven looking like it was just landing, or maybe about to take off. Having learned about Candle-Making & Nature from his mother (who gifted him with two of her Magic Candles, for the "Darkest Roads"), and much about Magic, History, and Giants from his father and his father's people; Eledras is ready to go out into the World and find his Missing Twin, who is still untraceable by even the most powerful of his parent's Divination Magics!
I just had this image of a half-Orc witch doctor making a paint with scroll ashes and mystic paste and using his own hand to imprint his mask-familiar.
Please, continue the discussion... just had to share the image!
Scionwest wrote:
My usual is having a smaller GM map in front of me with notes, and a blank battle mat. I have 4 colors I use to draw the map as the PC's explore the area... That way, they only see what they've explored. It helps that I use square graph paper and the grid side of the battle map, makes sure I'm drawing their map to scale! Hope that helps!
In my homebrew world Aeth one of the organizations is the Hero's Guild, a world wide group sent to not just discover the history of times gone by, but also to guard and shield towns and cities of their assigned areas. The High Guild is the cross nation over group, over seeing the... Chapters ("The Chapter of Zhen", "Shima Chapter", etc.) over sees a single Nation and is made of... Houses ("the House of Shadows", "Hope House", "House of Dragons", etc.) who protect specific regions of a Nation and is made up by the... Bands ("Band of Friends", "the Yellow Band", "Wyld Band", etc) which are local groups (Adventuring Parties) assigned specific locations to protect or specific tasks too accomplish.
I was creating some characters for a one shot and noticed this line about Sorcerers learning new spells... d20pfsrd.com wrote: These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study. Soooo... What non-sorcerer/wizard spells has your Sorcerer learned?? And what do people do with this in their games??
-An Alchemist has been selling bunk "Healing" potions, that actually turns out to be poisoning any Elf that drinks one. Can the Party find the culprit(s) before any more Elves die?? -Some "Ladies of the Night" have shown up as Ritual victims, missing their hearts and other organs. Are they victims of a serial killer? A demonic Cult? Or something "Far Worse"? -Random Citizens have been finding magic items scattered around the city, each seeming to fulfill the Finder's greatest Wish... Untill the Curse starts to unravel the wish until it has become an inescapable Nightmare. The oddest thing is that the "Lucky" finder of these items becomes so bonded with it, that they literally sicken and die if seperated from their "Treasure". Who is leaving the "Gifts" and why? (just realized all three could be connected! Or not... Hehehe)
Tenro wrote:
Never found a meet up for Gaming on Maui... And we only have one bookstore and it's B&N out in Lahaina. No Game Store's to speak of other than the one shelf in B&N, and that's 90% 4th Ed :oP 9% Other and only 1% Pathfinder (main hardbacks only, CRB, APG, UC & UM)I've gathered a small group, so that's good... Just always on the look out for new gamers! ;o)
Azaelas Fayth wrote:
Thanks guys! I'll see of they have the right spells for my Witch player... And we're starting at 1st level, so being able to print a few at a time actually works fine for us.
I'm thinking of the Old School 2nd Ed Wizard Spell Cards, that came in a box.... Any Pathfinder versions out there in cyber space? I'm actually looking for the Witch List specifically...
Need this for a new player (never play RPG's, other than computer versions) who needs all the help he can get! so I'm seeing if any exist, because I'm just too busy to create my own at the moment... Thank you!
Aloha! I'm starting a homebrew Pathfinder World, and am looking for players on the island of Maui... Do you or someone you know live here?? Or would you like to camo on your trip to Maui? Please let me know, because I'm about to start an Asian themed game if you're interested! What's the best way to leave contact information?? Phone number? Email? Dracorvid
Amora Game wrote:
Thanks for responding Amora! Hey, quick question... I have maps I want to share with the Boards, to show off my world ;o). What's the best way to share my photos??
Amora Game wrote:
Thanks for all the great tips Amora! I think my main issue with the guy is the blank looks I get after answering his questions... I've been good with teaching people how to Roleplay before, I'm just at a loss with this player... I'm thinking I'll need to bring him over for a one2one talk and teaching session. We'll see if he has what it takes to be a long term player, even one of my other players (who I brought into gaming 7 years ago) commented on trying to explain something to the new guy during character creation, and getting a blank stare in response. The other 3 players are in their 40's and have been gaming since being teens, so no worries there! I thought it would be a good group to teach the new guy, but if everyone just gets empty eyes when they try to answer a question, I'm not sure how long he'll last :o/
So my fifth player has decided to join us, but he's been such a flake that I've decided he's going to have a cursed artifact that keeps him unstuck in Time... Thus whe the Player flakes on us, his character will be pulled from the time stream, and when the player shows up, the character will snap back into the time stream... With no time passing in between the disappearance and reappearance. He'll be playing a... Kitsune Bard! So the party is... The Kitsune Bard,
The Fox, Crow, Cat, Frog, and Monkey... Wow, crazy group! This'll be interesting. LOL The main issue is the guy playing the Tengu Witch has never played any games that weren't a boardgame or computer game, and last night it was VERY obvious he's going to need a lot of hand holding... How have you handled Newbs before?? Should I buddy him up with another player? Focusing more time on him seems wrong somehow... so I'm thinking the Buddy System might be best. What have you done in the past for newbies who need more attention, and multiple explanations for stuff most gamers take for granted as Common Knowledge? :o/
So my fifth player has decided to join us, but he's been such a flake that I've decided he's going to have a cursed artifact that keeps him unstuck in Time... Thus whe the Player flakes on us, his character will be pulled from the time stream, and when the player shows up, the character will snap back into the time stream... With no time passing in between the disappearance and reappearance. He'll be playing a... Kitsune Bard! So the party is... The Kitsune Bard,
The Fox, Crow, Cat, Frog, and Monkey... Wow, crazy group! This'll be interesting. LOL The main issue is the guy playing the Tengu Witch has never played any games that weren't a boardgame or computer game, and last night it was VERY obvious he's going to need a lot of hand holding... How have you handled Newbs before?? Should I buddy him up with another player? Focusing more time on him seems wrong somehow... so I'm thinking the Buddy System might be best. What have you done in the past for newbies who need more attention, and multiple explanations for stuff most gamers take for granted as Common Knowledge? :o/
Black_Lantern wrote:
That would be great if I had a Druid, but it's... Alchemist, Sorcerer, Oracle, and Witch. Not sure if the Oracle could be a brawler or not... Looks like he might be, Catfolk w/ Claws & Claw Blades... *shrug* At this point the game is going to be more City based, at their Mythic University (size of a city, thus full of Magical Mayhem). ;o) aka Asian Harry Potter, the University Years LOL Once they are "Fellows" of the University, then I'll branch out into Ruin Crawling for Mystic Artifacts and Knowledge... After level 5! Since Casters tend (not always, but usually) to be the social ones, I'll focus on that part of the game till they have more battle capability, then around the time they start to "dominate" fights (as I've read over and over again on several Threads, on several Forums) then I'll throw in more of the "typical" D&D style encounters/adventures. (I over use (parentheses) on a regular basis... Sorry if you find it offensive)
Amora Game wrote:
Or to take a page from Classic China... They have Entrance Exams to get into the Mythic University... do they cheat? Stop the cheaters? Or is it so focused on Magic that they have to use magic spells to pass a "Test"? There is another magic school who hired Ninjas to steal the magic tomes from their school, and they are in the wrong place at the wrong time, and they are the only ones who can save the books (bamboo scrolls) and thus the school. One of the "Masters" has a disagreement with the Magistrate, and in disgust he takes his most promising students to "Start his Own School" (could be tied to the plot above this one) The New Emporer outlaws Magic, and now the town is surrounded by the Imperial Army and the people of the town has to endure a siege as well as dwindling food supplies... maybe they have to sneak out of town to get word to the General that his daughter is one of the new students, etc. Thanks for the ideas Amora!
Elamdri wrote: Do you have Beastiary 3? It has quite a few Asian themed monsters that you may want to take a look at. I do! I have 1,2,&3 plus both Dragon Empires books, 3.0 Oriental Adventures, and AD&D2ed's original Oriental Adventures. I have lots of ideas, just wanted to see if the Boards could help with random aspects and details... Rival Party of Students, Crazy Professer, local inn keeper, etc. I've been very inspired by the threads found here! :o) and just wanted to delve into the amazing minds of the Boards! (it's like the Collective!)
The city of Kou'an is criss crossed by canals, making "islands" throughout the city. The center isle is the Wizards Tower, which non but the High Council enter. The canals are circles and lines centered on the Tower "island". Several circles cut into quarters or greater, with a final half circle between the city and the river, upper part is the city's farms and rice patters. The lower part is a mix of slums and Market Bazar, a tent city of merchandise from around the world... Zhen Empire, Wu Kindgon, Kindom of Shima, Claw Island (Grippli), Vanamarga Empire (Vanaran's), etc. The Four quarters of the Inner Circle (the "islands" around the inner Tower) makes up the main "Campus" of the University, though the area is broken up into different Colleges based on Class (Alchemist's Acadamy, Sorcerer's Society, Druid's Den, etc)
I don't see the rest of the world being as tolerant about magic, infact I see the city growing because it became a haven for both Divine and Arcane casters that may have had to flee their homelands due to prosecution. By the time the more conservative nations noticed what was going on the city had too much magical firepower (knowledge from across the continent) for them to dare attack Kou'an, City of Magic. I can see College revelries and rivalries getting out of hand, causing strife in the Dorms and Houses (not to mention "frats" and "sororities" built around styles of magic i.e. Death or Fire or Winter,etc.) I'm starting to think this might be good as a total social game with random magical mayhem... Join a house and have to battle for first prize of the University "Mythic Faire" (kinda like the rivalry in "Real Genius"), dare to find a banned spell to "prove" your loyalty to your new "Frat" etc.
3.5 Loyalist wrote:
The city of Kou'an is criss crossed by canals, making "islands" throughout the city. The center isle is the Wizards Tower, which non but the High Council enter. The canals are circles and lines centered on the Tower "island". Several circles cut into quarters or greater, with a final half circle between the city and the river, upper part is the city's farms and rice patters. The lower part is a mix of slums and Market Bazar, a tent city of merchandise from around the world... Zhen Empire, Wu Kindgon, Kindom of Shima, Claw Island (Grippli), Vanamarga Empire (Vanaran's), etc. The Four quarters of the Inner Circle (the "islands" around the inner Tower) makes up the main "Campus" of the University, though the area is broken up into different Colleges based on Class (Alchemist's Acadamy, Sorcerer's Society, Druid's Den, etc)
I don't see the rest of the world being as tolerant about magic, infact I see the city growing because it became a haven for both Divine and Arcane casters that may have had to flee their homelands due to prosecution. By the time the more conservative nations noticed what was going on the city had too much magical firepower (knowledge from across the continent) for them to dare attack Kou'an, City of Magic. I can see College revelries and rivalries getting out of hand, causing strife in the Dorms and Houses (not to mention "frats" and "sororities" built around styles of magic i.e. Death or Fire or Winter,etc.) I'm starting to think this might be good as a total social game with random magical mayhem... Join a house and have to battle for first prize of the University "Mythic Faire" (kinda like the rivalry in "Real Genius"), dare to find a banned spell to "prove" your loyalty to your new "Frat" etc. I have tons of ideas, just wanted to see what the minds of the Paizo Message Board users could come up with to spark even more! I want this game to be amazing ;o) (it's the first time running D&D since 3.0 came out... Been in nWoD too long! LOL)
Thanks everyone! You've all given me good food for thought, and helped me realize a city game with all the characters being students of a mythic university that is basically THE center of magical learning for this continent, if not the world. A whole city dedicated to magic of all kinds, and the learning/exploring of said magics. I don't have the stats for the characters, I think we only got half way through character creation... But I do remember that the Oracle and Alchemist both have horrible Str scores :o/
Delving back into your creativity, I'd like to see some ideas for rivals, teachers, and even towns folk ;o) use the lists in my first post if you want to make an NPC... You are a great Insperation for my own creativity, in fact I need to go start writing down the ideas you've triggered before I forget them! Thank you! Thank you! (I'm already seeing some of the ruins in the Gloden Jungle be more puzzle and traps focused, and TONS of storylines tied into being students at a city sized Mythic University) P.S. - did anyone read the mini write up of Aeth I wrote on the homebrew boards? here
My players were given these two lists for character creation, which happened yesterday.
Races:
Classes:
Given that spread, my four players chose... Catfolk Oracle of Nature (Seer)
(all 1st level) Ummmmm.... Guess we're doing a magic school game, w/ furries! :o/ What ideas do you have to help me change gears, I've never run an all magic user game before... Help? What kinds of plots can I use that don't fall back on mysteries and puzzles?? I'm worried that any monster I send at them would smash them flat... Not that I'm adverse to mysteries and puzzles, I just don't want the whole game to be that one sided... Guess I wait for monsters till 6th level?? Then let them loose?
My players were given these two lists for character creation, which happened yesterday.
Races:
Classes:
Given that spread, my four players chose... Catfolk Oracle of Nature (Seer)
(all 1st level) Ummmmm.... Guess we're doing a magic school game, w/ furries! :o/ What ideas do you have to help me change gears, I've never run an all magic user game before... Help? What kinds of plots can I use that don't fall back on mysteries and puzzles?? I'm worried that any monster I send at them would smash them flat...
Excuse me if I babble... I've created my own world called Aeth, and am going to start a game set in the Eastern Lands (i.e. Oriental Adventures style game)
The Capitol of Xiang was the place of the last battle, which ended the war. Located where the Jade Dragon River splits into North and South forks, the Human Emperor Tan Zhenu was forced to give up the lands East of the Jade Dragon River to his former Tengu servants. Mainly because the Kingdom of Shima to the West of the Jiejing River was getting ready to invade through the Riverlands (an area under constant tug of war between the nations).
Due to the Capitol being so close to the new "neighbors" much of the government systems moved from Xiang to Kou'an, home of the world famous Mythic University, and well known for the wonders of its districts and canals. Not to mention home of some of the most powerful Alchemists, Priests, Shamans, Magi, Oracles, Sorcerers, Wizards, and Witches in the known world! The government officials felt safer being in a town so full of magic, presumably on their side. Without the perfect view across the river into the Wu Kingdom as a constant reminder of what they lost. The Emporer refused to move from his ancestral home, claiming to do so was to admit full defeat and would not give the crows the satisfaction. Thus modern day finds the Emporer (Tan Huang, Zhenu's 2nd son) ruling from Xiang, but the government and all ambassadors from other kingdoms and empires conduct their business from Kou'an, magical city build at the mouth of the South Fork Jade Dragon River, where it's azure waters spill into Dragon Bay. To the east is the Golden Jungle, home of magic, ruins, savages, and wonders of the natural world found no where else in the world. To the west over a couple of branches of the South Fork Jade Dragon River can be found the Dragon Temple at the neck of the Kashai peninsula, named for the Ruins of Kashai build on the peninsula itself. Thus the setting is known... Should I try to share the maps I drew?
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