Let's play a guessing game...


Pathfinder Online

Goblin Squad Member

Predict a topic in the next GW blog...

I'll start.

Settlements.

Dark Archive

The social aspects of the game, chat features, groups, and companies.

Goblin Squad Member

Soldack Keldonson wrote:

Predict a topic in the next GW blog...

I'll start.

Settlements.

+1 on the buildings and stuff

(also any one in GMT+2 and could tell me what time the blogs come up)

Goblin Squad Member

Spells!

Goblin Squad Member

Kickstarter information


Kyras Ausks wrote:
Soldack Keldonson wrote:

Predict a topic in the next GW blog...

I'll start.

Settlements.

+1 on the buildings and stuff

(also any one in GMT+2 and could tell me what time the blogs come up)

I'm not on GMT+2, nor do I wish to do any conversions for you right now. But what I will say, is that I expect the blog to be posted within 5-7 hours from the time of this post. (this is just based on when I noticed the updates to the last two blog posts)

Scarab Sages Goblinworks Executive Founder

Pictures from there "Major milestone presentation"

Goblin Squad Member

Druids, specifically sub-Roles where a single "Class" really has multiple Roles it can develop.

Goblin Squad Member

"Animating the Dead and why it's Awesome!"

Ok, I can hope!

Goblin Squad Member

The current vision for character creation/development.

alternate: monster escalation types

Goblin Squad Member

Ryan mentioned the design team (Lee & Stephen) have a good number of design blogs to crank out still, so gonna go with another design blog. Settlements is a good call. How about more on the different professions/careers/etc that players can pursue eg tinker, tailor, soldier, spy?

Goblin Squad Member

clynx wrote:


I'm not on GMT+2, nor do I wish to do any conversions for you right now.

*sad face

why?

Goblin Squad Member

GMT +2 is... Eastern Europe, Cairo... Germany is six hours earlier so let's see that's about seven hours before Eastern time here in the States. Now Blog times vary but it seems to me they usually show up about, um, 3:30 p.m. (15:30 hrs) here? If true then 15:30 - 7:00 should make it about 8:30 in the morning there? Maybe?

Goblin Squad Member

Thank you for the info I was not sure what time they showed up.

0830 ..... i got to get up early any way.now I must wait

Liberty's Edge Goblin Squad Member

Kyras Ausks wrote:
clynx wrote:


I'm not on GMT+2, nor do I wish to do any conversions for you right now.

*sad face

why?

Kyras, you are in Switzerland? (GMT +2) If so it should be 7:58 PM there, and here on the US East Coast it is 12:58 PM. Hope that helps somewhat. I am guessing that the blog will be up by around 6 PM my time, so another 5 hours or so, if my guess is correct. However don't hold me to that as I have never caught it just as it was posted LOL

Goblinworks Executive Founder

EST is GMT-5, PST (Where I think Goblinworks HQ is) is GMT-8 I think I've seen the blogs at about 1200 PST, which would be 2200 in GMT+2.

Goblin Squad Member

no Bamberg Germany still ether way its early


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Soldack Keldonson wrote:

Predict a topic in the next GW blog...

I'll start.

Settlements.

We'd love to see some suggestions for future blog topics. Let us know what you're specifically interested in learning more about, and we'll put it in the blog topic rotation.

Sometimes we might not be ready to discuss a topic quite as soon as you'd like to hear about it, but we can certainly try to take steps in that direction when we see there's a demand for info.

Rich Baker
Goblinworks

Goblin Squad Member

Rich Baker wrote:
Soldack Keldonson wrote:

Predict a topic in the next GW blog...

I'll start.

Settlements.

We'd love to see some suggestions for future blog topics. Let us know what you're specifically interested in learning more about, and we'll put it in the blog topic rotation.

Sometimes we might not be ready to discuss a topic quite as soon as you'd like to hear about it, but we can certainly try to take steps in that direction when we see there's a demand for info.

Rich Baker
Goblinworks

As weird as it may sound I would really like to know what the first ten minutes will be like. IE. what decision could we make at creation and how will we be greeted in to the world.

Goblin Squad Member

Rich Baker wrote:
We'd love to see some suggestions for future blog topics.

I'd love to hear the team's latest thoughts on sub-Roles (Druid Bear forms, Wizard Specializations, Sorcerer Bloodlines, etc.)

Goblin Squad Member

Rich Baker wrote:
We'd love to see some suggestions for future blog topics.

Lee Hammock mentioned Tab-Targeting, recently:

We are looking at being tab targeting being the primary targeting method, and classifying targets as friend vs neutral vs hostile based on a number of inputs (active wars, flags, reputation, etc)

When possible some explanation into the repercussion of this, the underlying reasons for choosing this and general discussion on targeting vs skills complexity?

Further, it's really annoying in tab-target if your name-tag sticks out or someone can tab over you while hiding in environmental features such as trees or boulders (ambush eg): Could there be a skill "hide" that unless detected prevents targeting/name-tag showing? Secondly if tab-target for melee involves "sticky" melee combat, (is that Attacks of Opportunity in Pathfinder parlance?) this again would be interesting to discuss along the lines of Topic: Combat > Targeting.

Goblin Squad Member

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Isn't this team simply too cool? They make feel feel like a real, old fashioned customer again.

Refreshing. I hope to reward them for attending to good business practices the old fashioned way.

And now I will smother yet another of my customary political rants in honor of the occasion.

Goblin Squad Member

Being wrote:

Isn't this team simply too cool? They make feel feel like a real, old fashioned customer again.

Refreshing. I hope to reward them for attending to good business practices the old fashioned way.

And now I will smother yet another of my customary political rants in honor of the occasion.

+1!

But nobody guessed combat numbers...so no winner this week.

Please keep posting topics you would like to see in future blogs...


Rich Baker wrote:


We'd love to see some suggestions for future blog topics. Let us know what you're specifically interested in learning more about, and we'll put it in the blog topic rotation.

Sometimes we might not be ready to discuss a topic quite as soon as you'd like to hear about it, but we can certainly try to take steps in that direction when we see there's a demand for info.

Rich Baker
Goblinworks

1. The current thoughts on formation combat, mainly how leaders, their sub-commanders and unit leadership will work as well as how formation members, the grunts, will know what to do.

2. The current thoughts on settlement management and settlement maintenance.

3. Current thoughts on instancing

4. During his Fear the Boot interview Mark mentioned twice that it might be possible to take other actions when dealing with NPC mobs during an escalation, and with a normal NPC mob spawn then just killing them. Specifically he mentioned enlisting the Orc Captain and his band of Orcs, or possibly allying with a group of witches who have taken up residence in the same hex as your settlement. I would like to hear more about the Dev teams thoughts on these sorts of possibilities. Or to put it simply, what ways will players be able to interact with NPC mobs of similar alignment?

I guess I should stop there :P

Goblin Squad Member

Rich Baker wrote:

We'd love to see some suggestions for future blog topics. Let us know what you're specifically interested in learning more about, and we'll put it in the blog topic rotation.

Sometimes we might not be ready to discuss a topic quite as soon as you'd like to hear about it, but we can certainly try to take steps in that direction when we see there's a demand for info.

Hi Rich, thanks for soliciting input. I'd like to see more detail on what you expect the skill trees to look like. Also, I'll +1 Ravenlute's "Spells!" How do they work within (and outside of!) the combat system?

Goblin Squad Member

I'm very curious about the way Archetypes and Skills will play out. One of the big draws to this game for me is the flexibility that comes from a skill-based system. That fluidity is far more interesting than a fixed-class system.

Will the archetypes be mutually exclusive?
Will abilities derived from those archetypes be mutually exclusive?
How strong of a presence will traditional roles be in the game?
Will there any kind of encouragement to specialize? Why?
...and etc.

Goblin Squad Member

AvenaOats wrote:
Rich Baker wrote:
We'd love to see some suggestions for future blog topics.

Lee Hammock mentioned Tab-Targeting, recently:

We are looking at being tab targeting being the primary targeting method, and classifying targets as friend vs neutral vs hostile based on a number of inputs (active wars, flags, reputation, etc)

When possible some explanation into the repercussion of this, the underlying reasons for choosing this and general discussion on targeting vs skills complexity?

Further, it's really annoying in tab-target if your name-tag sticks out or someone can tab over you while hiding in environmental features such as trees or boulders (ambush eg): Could there be a skill "hide" that unless detected prevents targeting/name-tag showing? Secondly if tab-target for melee involves "sticky" melee combat, (is that Attacks of Opportunity in Pathfinder parlance?) this again would be interesting to discuss along the lines of Topic: Combat > Targeting.

Just to plug my own suggestion again... (edit timed-out, truthfully), here is the previous dicussion on targetting, posted by Andius, in concern to a major "selling point" of PFO or not: Tab-Targeting

=

Also, I've always been a fan of "Bestiary". Perhaps that is well known to pathfinder players, but what sort of tricks and interactions will we have with some of these 'wee, bonnie beasties'?

Goblin Squad Member

Skwiziks wrote:

I'm very curious about the way Archetypes and Skills will play out. One of the big draws to this game for me is the flexibility that comes from a skill-based system. That fluidity is far more interesting than a fixed-class system.

Will the archetypes be mutually exclusive?
Will abilities derived from those archetypes be mutually exclusive?
How strong of a presence will traditional roles be in the game?
Will there any kind of encouragement to specialize? Why?
...and etc.

Architypes do not appear to be mutually exclusive per se. It is possible that some skills may not be available to some alignments.

Traditional roles will be as strong or weak as the players choose to make them, as nearly as I can tell.

It looks like there will be an advantage to focusing your slotted skills within an archtype to gain a 'focus bonus'. How significant that will be remains to be seen. Why it is so I bleieve is to try and keep the game more like Pathfinder than less.

Goblin Squad Member

How settlements and NPCs will operate and their relationships would be nice

+1 for beastiary

Would also love to see a paragraph at the end of each blog answering important questions that were raised on the forums about the previous blog.

Goblin Squad Member

Being wrote:
Skwiziks wrote:

I'm very curious about the way Archetypes and Skills will play out. One of the big draws to this game for me is the flexibility that comes from a skill-based system. That fluidity is far more interesting than a fixed-class system.

Will the archetypes be mutually exclusive?
Will abilities derived from those archetypes be mutually exclusive?
How strong of a presence will traditional roles be in the game?
Will there any kind of encouragement to specialize? Why?
...and etc.

Architypes do not appear to be mutually exclusive per se. It is possible that some skills may not be available to some alignments.

Traditional roles will be as strong or weak as the players choose to make them, as nearly as I can tell.

It looks like there will be an advantage to focusing your slotted skills within an archtype to gain a 'focus bonus'. How significant that will be remains to be seen. Why it is so I bleieve is to try and keep the game more like Pathfinder than less.

Hmm, right, that is what we've heard so far. I don't mind a small bonus for mimicking a class from the p&p game, I just hope there's room for the player that says "I want to play a Fighter" and those who say "I want to make my own thing".

Goblin Squad Member

Skwiziks wrote:
I don't mind a small bonus for mimicking a class from the p&p game, I just hope there's room for the player that says "I want to play a Fighter" and those who say "I want to make my own thing".

I think the Dedication Bonus for only slotting abilities from a single "class" is there to make up for the fact that, generally speaking, it will be more efficient to "make your own thing" since that will provide you with exactly the tools you want.

In other words, I think it's fair to say there will be plenty of room to make your own thing :)

Goblin Squad Member

Alright then, Desnan Seeker (Cleric/Druid/Rogue/Monk/etc/etc/etc) it is!

Goblin Squad Member

I'd like to see a blog addressing the status of animal companions, mounts, npc workers, summoned/controlled creatures and other 'friends' of chars in the game.

Goblin Squad Member

I would like to second Nihimon's request/suggestion;

Nihimon wrote:
Rich Baker wrote:

We'd love to see some suggestions for future blog topics.

I'd love to hear the team's latest thoughts on sub-Roles (Druid Bear forms, Wizard Specializations, Sorcerer Bloodlines, etc.)

IMO this is something that really makes Pathfinder original and I hope gets translated well into PFO.

Goblin Squad Member

It seems to me that settlements will be as lively as the wild for things happening. I would like to see a blog about how the interaction of characters with a settlement will work at EE, and how do they see that "escalating" with time. E.g., when do they think we will be able to walk around in a settlement as we would in the wild? When do they expect private buildings to be available? What is their current thinking on how settlement charters will actually be granted and by whom?

Goblin Squad Member

Rich Baker wrote:


We'd love to see some suggestions for future blog topics...

Rich Baker
Goblinworks

Ideas:

Zero Point sequel
Alternity Online

(ok..maybe a little bit off-topic)

Goblin Squad Member

Post-Kickstarter Crowdfunding

Within the next two blogs.

Dark Archive

Xeen wrote:

Post-Kickstarter Crowdfunding

Within the next two blogs.

This, This, oh and, This.

Goblin Squad Member

I'd like to see more on how the design visualizes the player process for founding a new settlement, from identifying a good spot through setting permissions.

Goblin Squad Member

Being wrote:
I'd like to see more on how the design visualizes the player process for founding a new settlement, from identifying a good spot through setting permissions.

I'd like this as well. Right now my intent is to bring my group into a larger "kingdom" help get the first city started then lead the second city ... I'd like to start seeing how feasible that is as a play style/objective


Rafkin wrote:
Rich Baker wrote:


We'd love to see some suggestions for future blog topics...

Rich Baker
Goblinworks

Ideas:

Zero Point sequel
Alternity Online

(ok..maybe a little bit off-topic)

Hey, somebody remembers Alternity! Thanks, Rafkin!

Sorry to say I don't have any plans to follow up on Zero Point, but I'm glad that you liked it enough to want more!

Rich Baker
Goblinworks

Liberty's Edge Goblin Squad Member

Xeen wrote:

Post-Kickstarter Crowdfunding

Within the next two blogs.

Possible, but it may be three to four weeks, as the system isn't due till late March, so that'll likely push a post-KS Crowd-funding blog off until it is up and functioning.


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Oh, and by the way -- thanks for the suggestions!

We're looking hard at our list of topics and trying to decide which ones we feel like we're ready to talk about.

Rich Baker
Goblinworks

Goblin Squad Member

Alternity Online.... There is so much awesome in those two words. Sesheyan bounty hunters, Weren diplomats, Mechalus comspecs....

Anyway, I'd love to see a glimpse on the ideas for the magic system, both spells and spell-like abilities, especially where healing is concerned.

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