Seltyiel

Soldack Keldonson's page

Goblin Squad Member. Organized Play Member. 275 posts. No reviews. 1 list. No wishlists. 1 alias.


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Goblin Squad Member

Bump,

How many days to open the characters with full xp?

Goblin Squad Member

This account is still for sale, the high bidder, backed out.

This account has a Destiny Twin.

Goblin Squad Member

FYI, the high bid was $220. Waiting to hear back from bidder to make the transaction.

Goblin Squad Member

This an untouched account that if started this week gets all the XP on both the main character and the destiny twin.

Reward Quantity
New Player Pack 1
Destinys Twin 1
Daily Deals 1
Early Enrollment 1
Soundtrack Download 1
1 Month game time 4
Alliance Pack 1
Head Start 1
Shield Mate 1
Behind the Scenes PDF 1
Character Name Reservation 1

PM with your best offer

Goblin Squad Member

Eve online allows you to sell characters and even accounts (I think). Will PFO also allow us to sell characters or accounts? Is there already a way to do that?

Goblin Squad Member

I agree. The gating of skill advancement with achievements does seem very grindy from my early alpha play.

A rose by any other name still smells as sweet.

or in this case,

A grind by any other name is still a grind..

I understand the need for gating, but why not have it be really easy to get. Like kill one mob to train the next skill. That way you avoid the problem of just sitting at the trainer and buying skill after skill over a long period of time, but still have to go out and do something.

Money for gear doesn't fall off trees so characters have to go do something to get gear.

Goblin Squad Member

KoTC Edam Neadenil wrote:

Mounts huh :D

My level 15 Living Greyhawk D&D 3.5 wood elf paladin mounted on a flying unicorn with ride by and shock trooper etc etc could do just under 600 damage on a lance crit :D

In PFO, lots of characters can survive 600 damage...

but it would be fun to see. :)

Goblin Squad Member

Great as always.

Where do I find descriptions of the effects.

Such as "dazed" sounds like an effect that would be involved in crowd control. Is it described o the wiki or somewhere?

Nihimon wrote:
Soldack Keldonson wrote:
In your pages of amazingly helpful info, or in another source, is there a way to sort or list spells that have stuns or knockdowns.

Yes. In Nihimon's Normalized Data at Pathfinder Online (Public), the FeatEffects tab breaks out each Effect into its own record. You can copy this tab and sort by Effect.

We're also hard at work on getting this normalized data into the wiki so that you can easily click an Effect to get to all the Feats that have it.

Goblin Squad Member

In your pages of amazingly helpful info, or in another source, is there a way to sort or list spells that have stuns or knockdowns.

In DDO I spent about 5 years running a top end crowd control wizard and it has always been my favorite role playing motif. Did the same in Neverwinter. Crowd control wizard is a thinking man's wizard in which choosing the right target for the control often is the difference in a party wipe or a successful story back at the tavern. :)

A maxed out stun/knock down wizard could be fun and helpful to a group perhaps...

Goblin Squad Member

I cleared my weekend of family and work. So I have plenty of time for EE, but now it looks like not. Which is perfectly fine, don't launch EE until you guys are ready! I am serious.

But since I have time, I would like to mess around in the alpha if anyone has an invite.

May I please get an alpha invite by Friday?

Can anyone help?

Goblin Squad Member

Do wizards have crowd control spells? Pve or Pvp?

Goblin Squad Member

DeciusBrutus wrote:

Armor currently doesn't directly change movement speed. Encumberence doesn't exist yet, but will affect speed.

Many attacks apply or conditionally apply stacks of Slowed, which does what it says.

Other than the "slowed" affect, do characters then all move at the same speed, even dwarfs?

Goblin Squad Member

In Eve, grappling other players, crowd control type effects is a big deal.

In PFO, what factors control movement speed? I know armor. Is there also an over all weight carried? Are there skills to increase movement speed?

Are there mounts?

Are there ways to stop someone from escaping?

Lets say I see you and you are a bad dude, I turn around and start running? Does my stamina run out? Can I out run someone else?

etc?

thanks in advance

Goblin Squad Member

Terrific info. Thank you. I just bookmarked your site.

Goblin Squad Member

So, trying to decide between crafter and explorer for my main.

What will be the most amazing craftable item a crafter can one day far in the future be able to make?

Goblin Squad Member

What benefits do Kickstarters have that non-KS will not have?

Goblin Squad Member

Is there a product called the Emerald Spire Card pack that has quests and things in it? If so, is there a pdf version of it that we should have received with our kickstarter?

Goblin Squad Member

These responses are tremendously helpful.

It is overwhelming the large number of great communities rising up for this game!

Goblin Squad Member

It seems more details would help the advice...

Neutral Good, Wizard, Crafting legendary artifacts (No idea if that is even a possibility lol)

May want to have a wizard tower POI near the settlement if that is a possibility.

BrightHaven sounds correct to me but I wanted to see as many options as possible. I know we have a long time till this is a thing...

Goblin Squad Member

I am interested in a crafting settlement.

Goblin Squad Member

AWESOME! Thanks for the quick reply. Exactly what I hoped to hear!

Looking forward to this game so much. Don't worry, I will throw lots of money at you Mr. Ryan! :)

Goblin Squad Member

Hi guys, still checking in again for my six month review of PFO.

[tldr: When my months of paid subscription run out, am I going to be able to play for free?]

I noticed some comments in the threads that imply that PFO will have a subscription model.

When I backed the Kickstarter for a hundo it was in large part becuase Ryan was evangelical that the old theme park model, including monthly subscriptions, were dinosaurs and the future of MMOs were free to play sandboxes with micro-transactions.

such as this long quote from Ryan....

"When we’re ready we’ll allow players to choose to either play via subscription or to play via microtransactions. This is the model that Turbine pioneered with Dungeons & Dragons Online and Lord of the Rings Online.

Unlike a lot of MMOs we’re not focusing our microtransaction system on “unlocking” core game elements. Rather, we’re going to focus it on our unusual skill-training system. Like EVE Online, characters will train skills in real time, regardless of whether the player is logged into the server or not. Training a skill is a pre-requisite to earn a character ability (in addition to other things like succeeding in certain in-game actions that we memorialize with a “merit badge” – a token of achievement).

A twist that we’re adding, taking more inspiration from EVE, is that you’ll be able to sell these skill-training time increments via the in-game market to other characters for Coin, the in-game currency. This mirrors EVE’s PLEX system and it is designed to do the same kind of thing; allow some players to “play for free” by earning their skill training time by purchasing it from other players who would rather buy and sell time than try to earn in-game Coin themselves. It cuts down on 3rd party “real money trading” and all the bad stuff that comes with RMT."

Anyway, does anyone know if this has changed? When my months of paid subscription run out, am I going to be able to play for free?

Goblin Squad Member

Ok, I will hold off on Archeage since PFO is "soon."

Who gets alpha access?

Goblin Squad Member

Doing my semi-annual check-in...

What is the absolute latest on estimated start of Alpha, Beta, EE, or whatever semantics are being used?

Best guesses, rough estimates, hard dates from Ryan are all acceptable answers. Or a link to said info I didn't see scanning the forums....

Thanks all. Trying to decide if I am going to try the Archeage alpha which seems very similar to pathfinder.

Goblin Squad Member

DeciusBrutus wrote:
You say that you've abandoned song titles, but I know better. Don't worry, I won't judge you for your taste in music.

I thought it was "The Map" a song from Treasure Planet.

Treasure Planet seems appropriate on a lot of levels....

https://play.google.com/store/music/album?id=Bjhozkortfjcu7bc7qfdwnwafim&am p;tid=song-Tt6a6orgatmqgwcf34dscm5pogy

Goblin Squad Member

Most kickstarters preserve something special for the kickstarter donors.

Goblin Squad Member

I may have been under the mistaken assumption that backing in the 2nd kickstarter gives us unique benefits that will not be made available again. Can someone clarify this topic for me? Thanks.

Goblin Squad Member

Ok. I am repentant. After studying the issue. I have deleted my other alts. I am only going to be Soldack for this game with no alts.

Goblin Squad Member

Apparently EVE is now banning people who use alts to spy, sabotage, and deceive.

Is our TOS going to be written this way? Is the TOS been made available yet?

I honestly, will be upset if this is true for our game...

I mean I am running three alts in the forums actively and this is just fun chatter....

Link for the EVE forums on this topic....80+ pages already....

https://forums.eveonline.com/default.aspx?g=posts&t=276984

Goblin Squad Member

A new kickstarter, which sounds extremely similar to PFO, has begun, but what caught my eye is that the developers are offering tools for the players to create content that goes into the MMO...

"NeoJac will be providing the means for players to provide direct game content such as 3D models for use through collaboration with Unity 3D. Player content provided in this manner will be reviewed by the community (peer review) for acceptance. NeoJac will continue to provide assets for the game world as well."

so why can't we do this as well?

http://www.kickstarter.com/projects/neojac/neos-land-a-new-beginning

Goblin Squad Member

Ryan Dancey wrote:
@Hardin Steele, tbh the data suggests that most people who play MMOs and most certainly the folks who will play Pathfinder Online have pretty high disposable incomes. $15/mo is pocket change to most of our target market. It's less than they spend weekly on coffee.

Daily.

Goblin Squad Member

Ace-of-Spades wrote:
Soldack Keldonson wrote:
Ryan Dancey wrote:
The most important thing to know about a Titan is that it's not something you could rationally ever expect to make yourself. Making one requires the labor of thousands of players. That's why they're not only valuable, they're rare.
It may take hundreds of dollars, but I could buy one with real world money. (thousands?)

Apparently $7600 to be exact, according to this:

http://jumponcontact.com/2010/02/the-ships-of-eve-online/

...and might I add: holy s***!

Great link thanks!

So I wonder, if I bought a titan, who would get it in the divorce settlement.... lol

Better yet, what would I have to give away to keep it....

Goblin Squad Member

Ryan Dancey wrote:
The most important thing to know about a Titan is that it's not something you could rationally ever expect to make yourself. Making one requires the labor of thousands of players. That's why they're not only valuable, they're rare.

It may take hundreds of dollars, but I could buy one with real world money. (thousands?)

Goblin Squad Member

Being wrote:
So far I have not found a way to script an NPC so that he will become aggressive. I think I need to find a way at that point to prevent the player from trying to interact, yet be able to identify The Adder because it isn't yet time in the storyline to have a chat with him, especially while engaged in conversation with the Drow. The developer over there appears reluctant to let us 'build' bosses or script any NPCs for anything but conversation and dropping things into the players' inventory. Really the Foundry there is quite limited currently. A good thing, probably, except it does impede really interesting efforts.

Being, is there a way to make branching quest objectives? Can you have a set of prior interactions lead to a "boss" fight with the drow assassin or else a more tame encounter could spawn if different choices are made?

Goblin Squad Member

Being wrote:
Carbon D. Metric wrote:
@Being, testing out the quest now.

Thank you, each, for the encouragement and positive reviews. Handsome of you to even think to leave a tip!

Carbon I appreciate your thoughts in your review re: the need for stealth. I really want to have stealth be integral to the design but other than trying to suggest the player should try and avoid gaining aggro (other than the spiders which I put in as a freebie fight) I'm at a loss to devise a way to incorporate stealth in the story and have it consequential either way, other than just relying on the player to RP. Now, I could make it so that you can only get out undetected is if you actually were a rogue with stealth activated. Unfortunately that would not work well for the Cleric layer, so I settled for making it so if the character sped through that portcullis where the guards are on either side they shouldn't often detect you.

If you think of a way to incorporate stealth more effectively I would sure like to hear your idea. I'd credit you in the quest design for your idea, if that is any sort of reward.

Being, I am a CW and I did not fight a single mob completing it. I thought I played it as intended. When I came in the dungeon part, I followed the right wall until I found the furthest portcullis. I entered and found the drow assassin.

If you intended for me to go through one of the earlier portcullis, I suggest putting a quest objective there.

I liked not having to fight to complete it and I thought your dialogue was better than anything the Devs did in any of their quests.

Goblin Squad Member

Tigari wrote:
I say let people use their real money to buy "plex" then sell for gold, just to turn around and buy some of the best gear. Then, when they become an assassination target, because the enemy knows they "buy" top of the line gear, and I bring my fellow assassins to assist (better to be safe then sorry with tough targets) and he loses it all, we can all just sit back and thank him for spending the actual money to help equip my assassin with ( or resell if its not gear I can use)

But if I then offered a plex to any guild that would grief you by hunting and killing you repeatedly, are you still glad the game is pay to win? If someone used real wold money to make your life miserable, would you still thank them? IF they spent real world money to buy high bounties on yur head every day for a year, would that be fun still?

Goblin Squad Member

Rafkin wrote:


Most comments about the Plex system in Eve are positive so I'm assuming it works out.

PFO will be pay to "win." But what does "winning" mean in this game?

I, like a lot of the future players, do well enough financially, that I could buy all the PLEX I wanted to buy and sell it in the game for the fair market price. I can be the richest in-game character in one day of buying and selling plex. I can pay high prices to other players to make it worth thier while to craft for me anything I wanted crafted. I can buy a settlement by spending enough real world money to have enough accounts to do anything in the game I want to do, even buy a settlement. I can pay guilds high prices to destroy my enemies. IF you mess with me, I just get out my real world wallet and buy enough plex to pay for a massive revenge...

so yea, this game will be "pay-to-win" but there is no "win." You just play. Sand box games have no point unless you assign value to the point. With no ranked PvP or epic gear you have to earn, you decide for yourself what "winning" is then you try to do that. So its "pay-to-win" but you define your own "winning."

Kind of as pointless as life really. :)

Goblin Squad Member

Played it. Liked it. Felt like I was actually conversing with the NPCs. Looking forward to more...

Goblin Squad Member

What about spells and skill trees you can train to maximize knowledge of markets?

So may players not trained in trade have to physically go from place to place, but highly skilled merchants or wizards who have trained in markets or scrying can know more or even trade from a distance.

Also, I know moving goods is a big part of this game, but it is still a magic world with magic spells and it seems a highly trained wizard could teleport goods over a distance. Is that in the Pathfinder Roleplaying game?

Goblin Squad Member

Carbon D. Metric wrote:

This especially excites me thinking we can use Foundry like tools to make real lasting, and semi-permanent changes to the actual persistent world.

I imagine someone with the skill, resources, and time being able to help create something wholly unique, I imagine at least the level of detail seen in the Environmental Experience. These tools can be used to create systems that let us physically shape the world around us.

I'm still thinking creatively here, so bear with me...

Why not use the foundry to let player's craft and publish the interiors of their player owned structures? So you use the foundry to design your house, guild hall, shop, etc.... when you publish it you have to spend the in-game resources, like metals and lumbers, etc to add it.

The foundry doesn't have to just create PvE quests. So I go to your settlement and you invite inside your home. I enter your instance and its a fully decorated place designed to look and feel exactly the way you want it to.

Now, if I want to make a dungeon I pay the resources required to add the mobs, etc...

Goblin Squad Member

Ni - My hope is that we never find out whether such an exploit would hurt PFO.

Goblin Squad Member

that is what i am encouraging.

Right now the schedule seems to be closed alpha followed by Early enrollment with no server wipe after EE starts.

I suggest that after closed alpha there needs to be a brief mass beta test to try and find exploits. Then wipe and start EE.

I fear the first month of EE without a mass beta of any kind. Could a few hundred alphas find everything? How do you know the servers will hold the thousands of EE folks if you never stress test it?

One obscure exploit that lets a few evil players counterfeit millions in currency then mule it around to hundreds of accounts just like gangsters laundrying counterfeiter money could kill this sandbox at its birth.

Goblin Squad Member

Also, GW could require player authors to choose entry point locations in monster hexes.

Or require them to be put inside settlements. So to enter the player created "roller coaster" you have to physically travel to the players city. So if your settlement gets wiped out, you lose your foundry quest and all the resources you spent crafting it...

my point is, with some creative thought, a foundry can be incorporated with sand box elements...

Goblin Squad Member

Nihimon wrote:
Personally, I would prefer they focus on other systems first. The ability for the community at large to create "theme park" content is great, but I'm not really planning to play PFO for the "theme park" content. I very much want them to make the Market rock-solid, and deliver on their Escalations, Unit Combat, and Siege Warfare promises first.

That is what we all gave a lot of money for!

What I was asking is how much more would we need to raise to do a foundry at launch or soon thereafter. I am referring to raising additional resources to hire some additional folks to add this. From a role players perspective, the foundry can make PFO at lot more fun.

Creatively, GW can incorporate sand box features into their foundry. For example, when a foundry quest is finally published by a player, it could require resources be spent just like crafting any other big ticket item. Players could be charged an entry fee to try the content if the author liked. But costing in-game resources to craft a quest would prevent a lot of junk quests from being made and keep the foundry tied into the actual economy.

Goblin Squad Member

AvenaOats wrote:
It seems the sandbox has two components: Emergent story and creation of content by players. I think GW have their work cut out already to deliver the former, even if staff numbers were to rise?

agreed. Which to me is more reason to give us a foundry to entertain ourselves with.

Goblin Squad Member

Being wrote:
I misunderstood you Sol. Sorry.

No biggie, that's why I asked.

GW could make the "break this game month" fun by adding prizes for finding bugs and exploits, maybe they can even hide a few exploits for us to find.... it could be a fun month where we purposefully act out of character in the game and do every thing possible to screw the game up as much as possible so more can be fixed before it goes live.

seems like a fun idea that would have saved some "other" company a lot of heart ache...

If a month is too long maybe a week or two then...just something with a large mass of players beyond the handful of alpha testers...

Goblin Squad Member

Being wrote:
Soldack Keldonson wrote:

...My suggestion is the last 30 days before EE be "Open Beta" where the EE folks get in the game and TRY to break it. Give us 30 days to try and find bugs and exploits, then fix and wipe at the 30 day mark and start EE.

Your plan devalues real money investments in the kickstarter under terms different than you propose. Tell you what, rather than taking away my money how about you just delete your character after 30 days instead?

Being, I don't know how you would lose money from my suggestion. I was suggesting an extra 30 day before EE where the EE folks get in the game and try to break it. Try to exploit it, etc. knowing that at the end of the 30 days everything is wiped and EE starts. How exactly would that take money away from you? I'm not flaming, I'm honestly asking.

It seems to me to have a new set of eyes looking for bugs and exploits before the permanent launch is a good thing.

It would have saved perfect world this never winter disaster.

Goblin Squad Member

Neverwinter is a crappy game that is acting deceitful saying it is in "open beta" not actually launched, but....

the foundry which allows you to make pve quests and campaigns is amazing and awesome

So, I know GW said down the road they may add a foundry, but since this is "pathfinder" (I know, before the flames, it is pathfinder in name only), can we raise some money to have a foundry earlier? How much would it take?

Are any of you making awesome foundry quests in neverwinter? BEING???? is there a Being foundry quest line yet?

Goblin Squad Member

The question is very likely not "if" a big economic exploit is found but what to do "when" a big economic exploit is found.

"Open Beta" with a wipe at the end is great for finding such problems and fixing them with everyone knowing the wipe is coming.

"Early Enrollment" with no wipe at the end is very dangerous. As Perfect World foudn out the hard way yesterday.

My suggestion is the last 30 days before EE be "Open Beta" where the EE folks get in the game and TRY to break it. Give us 30 days to try and find bugs and exploits, then fix and wipe at the 30 day mark and start EE.

Otherwise, your first 30 days of EE could be as bad as Neverwinter.

Goblin Squad Member

Bluddwolf wrote:

It is my hope that GW takes a good look at the chaos that has hit another MMO (AD&D based) and decides to forego having regional or server-wide auction houses.

The exploit used to crush Neverwinter was a programming bug that allowed you to bid a negative amount on an item then receive that much currency and the item.

That exploit would not have been affected by your suggestion to make auction house trading harder by requiring monotonous work on the player's part to travel the world just to trade....

The more Eve like this game gets the smaller a potential fan base it will have...

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