I have a few questions about the ability to sell training time.


Pathfinder Online

Goblin Squad Member

I'm not entirely sure how this will work, and haven't been able to find the info. What exactly does buying training time mean? I know people get a fixed exp rate per hour. Are we getting the ability to essentially buy more exp? Or is there a time we have to wait for a new skill to train, and that makes the process faster (while still ending with the same amount of exp I would have had)? Someone please clarify this as I'm very confused about how this system works.

Goblin Squad Member

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I believe it will be like Eve.

In Eve when you subscribe to the game for a month you get training time for a single character.

People that want game-cash (ISK in Eve) can pay real world dollars for an extra months training time and sell it in-game to other players. The amount you will pay to the player who is after "in-game cash" will depend on in-game market forces.

Note that the training time you buy off another player does not stack up with the training time you get by subscribing, you cannot use it to advance your main character faster than normal.

You buy training time for in-game coins off another player in Eve for one of two reasons:
- you want to avoid paying the monthly real dollar subscription and want to run your main off in-game cash for free
- you want to run an alt character on the same account as your main and you need training time so he can advance.

( Note that early entry people in PF will have a destiny twin which effectively gives you a free alt)

People that want to experience how the skill/training system in Pathfinder will work should consider playing the 2 week Eve free trial.

Goblin Squad Member

While your account has a subscription running, you can pick one character on that account to receive the xp/hour. That character will slowly accumulate the xp over time. You can then spend that xp to train different skills at a trainer. The xp cost of each skill will be different, so low level skills will cost less xp than high level skills. There may also be a gold cost involved as well.

Alternatively, you can purchase a training package that affords your character the same xp/hour gain for a limited period (think playtime card as opposed to subscription). These training packages will be an in-game item that can be bought for cash from GW or bought from a player in-game for gold.

Goblin Squad Member

This explains everything, thank you. I was concerned people would be able to accelerate the rate in which they gain exp. This sounds like an interesting system that isn't pay to win.

Goblin Squad Member

Worth noting here that early subscribers at the Crowdforger Pioneer level and higher get TWO characters that will receive the 100XP/hour deal.


Hopefully, the price of the Gobo Pack (made up name for 30 day training item) will be similar to Eve in terms of how much gold they sell for. In Eve a Plex (their name for it) sells for around 600,000,000 isk (their currency unit). In Eve. 600meg is a good chunk of change. By way of comparison the smallest noob ship costs 1000 isk. And the ship I was given when I completed all the tutorials and got ready to venture out on my own cost around 700,000 K. I don't expect the Gobo Pack to sell for 600 meg. Gold, but if its a equally large sum it'll be REAL nice :D

Goblin Squad Member

Valandur wrote:

Hopefully, the price of the Gobo Pack (made up name for 30 day training item) will be similar to Eve in terms of how much gold they sell for. In Eve a Plex (their name for it) sells for around 600,000,000 isk (their currency unit). In Eve. 600meg is a good chunk of change. By way of comparison the smallest noob ship costs 1000 isk. And the ship I was given when I completed all the tutorials and got ready to venture out on my own cost around 700,000 K. I don't expect the Gobo Pack to sell for 600 meg. Gold, but if its a equally large sum it'll be REAL nice :D

It will sell for what people can afford.

A Plex is worth 600,000,000 isk in Eve becasue the game has been running a long while and many players are Billionaires with huge incomes.

In PFO no-one will have much in-game cash the first month or two, so the "Gobo Pack" as you call it will initially probably sell cheaply but will shoot up in price rapidly as players gain more spare in-game cash.

Gratuitous Free Hint -
"Gobo packs" bought very early in the game are likely to give an amazing return on the purchase price a few months down the track.

Goblin Squad Member

This is unrelated, but I didn't want to start another thread. When the ability to upgrade my pledge comes out, will I still be able to get in the first month of EE? Due to my lack of research when the Kickstarter was ongoing I didn't notice how closely this game resembled my idea of a perfect game. I'd be willing to pay for the $300 tier that had a few slots open, if it means I can get in the first month of early enrollment.

Goblin Squad Member

I suspect you will have an opportunity to enter EE but I blieve the first month was already filled. Maybe that will change, but I wouldn't count on it. Possibly you can get in the next group of entrants though, if that will be good enough.

Goblin Squad Member

From what I see in the Kickstarter, first month never got filled in some slots. The $300 and $400 tiers still have some slots left, and they stated that anyone in it would have first month early enrollment

Goblin Squad Member

Well there you go then!

Goblin Squad Member

Haha I was just making sure that would still apply, but I'm guessing it would as I see no reason for it not to.
I look forward to drinking with my guildmates to an ale named after my name! (although I have yet to choose a guild and a name)

Goblin Squad Member

@Mattzap, I think you're reading it correctly that the $300 Crowdforger Epic Brewmaster and the $400 Crowdforger Geography Buff reward levels both include month one access into Early Enrollment for everyone who pledges at those levels regardless of when they pledge.

Goblin Squad Member

Assuming that those bonuses continue to be available in whatever post-kickstarter system they use.

However, one of the things they did during the kickstarter final days was add everyone who pledged before $1M to month one. It was also said at the time that this put them about 1,000 people over what they'd intended for month 1, implying that future slots will not be for that period, but rather month 2 onward.

Goblinworks Executive Founder

I think that the typical price will be around 15 hours' worth of playing to maximize income, based on an estimate of $15. Much more than that, and the 8-hour a week baseline free player will have to dedicate more than half his playing time to buying training; much less, and there won't be enough sellers to meet demand.

Day traders will probably keep the buy/sell split about 10-20% of fair value, even though there is an apparent incentive to cut into the margins of competitors.

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