Cleric... What is it??


Advice


I hear often "don't let the name of the class define what your character is".

I hear this often in reference to how a Ranger, Bard, or Alchemist makes a better rogue than a rogue.

One of my players is trying to use this logic on a Cleric, and I am finding myself unable to help him.

What can describe a Cleric beyond priest, sacred servant, holy warrior? Sure, you can worship an ideal, but many Gm's recoil and such cherrypicking of domains.

How can a Cleric of Gorum be anything but a Cleric of Gorum? I can see mercenary.. of Gorum.
Even such an easy, fairly unfocused belief system (kill stuff, wear armor) forces a cleric of gorum to acknowledge that is where his power comes from.

TL;DR
What else can a cleric be, besides a priest, servant, or holy warrior of a given god/church? (assuming you must believe in a god to get your power.)

Grand Lodge RPG Superstar 2012 Top 32

Some classes just have more hardwired, built-in flavor than others.


Well, a depending on the god, theres a lot of things clerics could be.

Scout, ranger, missionary, mercenary, judge, counsellor, etc.

Sure, their power comes from the gods. But what they DO with it can define who they are. The best scout for an army could be a cleric of desna. he thinks of himself less as a cleric, and more of a scout.

just examples.


Shaman, witch doctor, nature spirit, holy warrior, prophet, mystic...

Heck you could even flavor it as a voodoo priest.


A Cleric is a person with access to divine powers granted by his belief in something. That belief could be in a deity, in an ideal, or even in some aspect of the deity the cleric doesn't REALIZE is an aspect of that deity (mechanically it's exactly the same as a Deity cleric, but the character is focused on aspects of that deity and naturally upholds the requirements of a Cleric of that Deity without officially worshiping them.)

Clerics know how to use simple weapons and handle themselves in light and medium weight armors, but they tend to be a little slow on the uptake as far as developing personal skills (though not any slower than the average soldier.)

One last thing that defines a cleric, besides their divine magic, is an affinity to a positive or negative energy plane. This connection manifests itself in the ability to convert the spells they've prepared into Curing/Inflicting spells, and the ability to release a burst of positive or negative energy a few times per day.

That's about it really. Their life, their story, their role, and their goal are all for the player and DM to work out together. There's no need for a cleric to be a priest or crusader or whatnot.

(I'm actually playing such a 'Cleric in class but not in culture' character right now.)

Grand Lodge

A Cleric can be a Barbarian, a Shaman, an Artificer, a Necromancer, an Assassin, a Knight, a Doctor, a Barrister, and a numerous amount of other things.


but if their power comes from the gods... why do the gods grant such power if the character never uses it to further the gods goal?

IN the above example, why would Desna grant powers to a character if all that person does is scout for an army? IF the cleric doesn't act like a cleric or give credit to the god (where admittedly, credit is due) what is the point?

on the other hand...

Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

I imagine Erastil's Clerics make poor hunters too.

It seems like Clerics get pretty well shoehorned into being priests, no matter their occupation.


A Cleric of Gorum could be a Mercenary, a career Soldier, an Officer, a Medic, a Gladiator, a Raider, the list goes on.


To be a good hunter really only requires two skills, Survival, and Knowledge: Nature. A Cleric of Erastil could totally pull that off. Heck, hunting isn't fighting, so what would they have to lose by putting their favored class bonus into Skills and retaining access to Spellcraft? If they're human or an Elf that's another skill point to throw around.


perception and stealth make a better hunter in my experience. walk into the forest a bit quietly, (stealth) spot a deer (perception) and shoot it. you don't need to live out there for a week. (survival, knowledge nature)

Grand Lodge

Hector Gwath wrote:


Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

I imagine Erastil's Clerics make poor hunters too.

It seems like Clerics get pretty well shoehorned into being priests, no matter their occupation.

Wrong.

There is absolutely nothing supporting these claims whatsoever.


Hector Gwath wrote:

How can a Cleric of Gorum be anything but a Cleric of Gorum? I can see mercenary.. of Gorum.

Even such an easy, fairly unfocused belief system (kill stuff, wear armor) forces a cleric of gorum to acknowledge that is where his power comes from.

For chaotic deities, I would suggest that a strongly regimented belief system is a little out of place.

Take more of the mindset of "Gorum smiles upon me because I send my enemies to him" The "cleric" lives his life according to his values, which happen to align well with that of the deity, they are such a natural match, that the cleric receives tangible manifestations of the god's favor. Treat it as that and nothing more, the favor of the gods.

The rote and trappings of faith aren't "mechanically necessary" to make the class function, strip all the fluff away that doesn't match your character and create your own stylistically appropriate fluff that supports the game mechanics.


Stealth, Perception, and the thieving Cleric's choice of Acrobatics or Sleight of Hand totally fit within the 3 skills of a favored-class cleric.


in any case, my point is that no matter the occupation, (soldier, hunter, barrister, doctor, etc) at the end of the day SOMETHING is granting these people divine power, and they must realize it to cast spells, and to pray for said spells.

They are actively worshiping some kind of power, and probably telling people they know about it, or people are noticing.

they are pulling off some pretty miraculous stuff that i am pretty sure is outside the scope of being a mere lawyer or hunter.


in a world where people can scorch the earth through sheer willpower...
.... is anyone going to look too hard at why this guy can do fantastic things?


blackbloodtroll wrote:
Hector Gwath wrote:


Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

I imagine Erastil's Clerics make poor hunters too.

It seems like Clerics get pretty well shoehorned into being priests, no matter their occupation.

Wrong.

There is absolutely nothing supporting these claims whatsoever.

to be a pickpocket, having Sleight of Hand as a class skill might help. Hunting or scouting kind of requires Stealth and Perception. Those aren't Cleric class skills.

So... there's support.

Grand Lodge

With traits, and various Cleric archetypes, the possibilities are nearly endless.

The restrictions are in your mind.


blackbloodtroll wrote:

With traits, and various Cleric archetypes, the possibilities are nearly endless.

The restrictions are in your mind.

I'll give you traits, but not everyone has access to archetypes. Im pretty lax about it, but I know GM's who require you have the book if you want to play something out of it. I personally only own core as a hard copy.

Regardless, my point still stands that no matter your day job, you have magic powers from somewhere, and you are actively praying for them.

MC Templar suggested to flavor it as a gods "favor"... which is fine, but I imagine many gods would still want you in some sort of church hierarchy. I bet Abadar and Asmodeus would be into that.


Hector Gwath wrote:

in any case, my point is that no matter the occupation, (soldier, hunter, barrister, doctor, etc) at the end of the day SOMETHING is granting these people divine power, and they must realize it to cast spells, and to pray for said spells.

They are actively worshiping some kind of power, and probably telling people they know about it, or people are noticing.

they are pulling off some pretty miraculous stuff that i am pretty sure is outside the scope of being a mere lawyer or hunter.

1: Something is, but that something is their BELIEF. Have you ever read the Eberron setting? Nobody's even sure the gods exist, or whether divine magic is pure sentient faith.

2: they are actively employing that power, and believing in *something*, but the point is belief, not *something.* That something sets the restrictions, but it doesn't matter how the cleric fulfills them.

3: You mean like Wizards and Sorcerers and Witches and Oracles and Druids (and Summoners and Bards and Magi and Inquisitors)


Hector Gwath wrote:
blackbloodtroll wrote:

With traits, and various Cleric archetypes, the possibilities are nearly endless.

The restrictions are in your mind.

I'll give you traits, but not everyone has access to archetypes. Im pretty lax about it, but I know GM's who require you have the book if you want to play something out of it. I personally only own core as a hard copy.

Regardless, my point still stands that no matter your day job, you have magic powers from somewhere, and you are actively praying for them.

MC Templar suggested to flavor it as a gods "favor"... which is fine, but I imagine many gods would still want you in some sort of church hierarchy. I bet Abadar and Asmodeus would be into that.

I bet Abadar and Asmodeus probably have a lot of Lawyers as 'Clerics.'


Clerics are defined by their belief, in themselves and whatever force they think is most important ideal or otherwise to shape the world around them.


kyrt-ryder wrote:
Hector Gwath wrote:
blackbloodtroll wrote:

With traits, and various Cleric archetypes, the possibilities are nearly endless.

The restrictions are in your mind.

I'll give you traits, but not everyone has access to archetypes. Im pretty lax about it, but I know GM's who require you have the book if you want to play something out of it. I personally only own core as a hard copy.

Regardless, my point still stands that no matter your day job, you have magic powers from somewhere, and you are actively praying for them.

MC Templar suggested to flavor it as a gods "favor"... which is fine, but I imagine many gods would still want you in some sort of church hierarchy. I bet Abadar and Asmodeus would be into that.

I bet Abadar and Asmodeus probably have a lot of Lawyers as 'Clerics.'

Yes, agreed.

But my point is that they also probably have them function in a church hierarchy in a more religious capacity. Like a priest.

Grand Lodge

So, simply having the skill as a class skill is the big difference?

The fact that a Cleric can cast spells is somehow limiting their function?

You are still stuck in the box, and refuse to see anything beyond it.


Cleric is, as cleric does... Much like a wizard in that regard. You can create titles for your cleric or wizard, but when you describe them, it almost always boils down to a cleric of ___, or a ___ specialist wizard.

Sure there are multiple builds, spell selections, and niches within the class; but you are still a cleric or wizard, title notwithstanding.

But don't feel sorry for the poor clerics and wizards out there... They do all right for themselves sitting at the top of the heap as the most powerful classes in the game... Way above the almighty rogue/ any man, who has the versatility to be considered just about any thing/ concept/ profession that they want...


Except of course that class is invisible and doesn't exist in the gameworld. It's just a bag of mechanics, one writes their own stories supplemented by the mechanics.

I actually played an Arcane Rogue (Straight-classed Wizard focusing on being a master thief and taking over the thieve's guild of which he was a member) once. It was fun.


Hector Gwath wrote:


IN the above example, why would Desna grant powers to a character if all that person does is scout for an army? IF the cleric doesn't act like a cleric or give credit to the god (where admittedly, credit is due) what is the point?

I just wanted to respond to this point. Why would the god want credit in the first place? There's no suggestion I've seen that they get a benefit from being worshiped in Pathfinder.

I can very easily picture a cleric who refuses to reveal their benefactors name.

"What kind of god doesn't want you evangelize?"

"The only kind worth worshiping."


I sense that somebody (I'm not saying who) needs to be right, no matter how many alternatives are offered to him.

Let's just all agree to disagree, shall we?


Hector Gwath wrote:

but if their power comes from the gods... why do the gods grant such power if the character never uses it to further the gods goal?

IN the above example, why would Desna grant powers to a character if all that person does is scout for an army? IF the cleric doesn't act like a cleric or give credit to the god (where admittedly, credit is due) what is the point?

on the other hand...

Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

I imagine Erastil's Clerics make poor hunters too.

It seems like Clerics get pretty well shoehorned into being priests, no matter their occupation.

Why do paladins and rangers have spells if they mostly smack things in the head? Because sometimes it is useful. If an individuals follows the general doctrine of the god, and receive enough training to commune with that god, then their actual role has little importance.

Many of Cayden Cailean's are barkeeps for example, with a shrine in the back for people to make drunken prayers to. This is more about the general role they fill in their lives rather than mechanically in a party. Even then, I think that since most NPC's are commoners below, what? Level 5? You would end up with an ungodly amount of skill even with just 4 skill points per level and not having it as a class skill compared to them.

Admittedly a very lawful deity might be more strict over dedication, but more lenient gods would accept general prayers done during one's daily life (such as during meals) for keeping your general status. Observance of religious ceremonies, such as harvest festivals and the like, would help round that out. Serious communion seems like it would come when you are asking for magic.

RPG Superstar 2013 Top 8

It's hard for me to justify not being consciously in service to something, but depending on domain powers, there are a lot of roles they could fill (not necessarily adventure oriented). For example, animal handler/trainer/doctor, armorer, artificer, matchmaker, counselor/psychologist, political leader/revolutionary, military leader, advisor, planar explorer.


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SIMPLE QUESTION, SIMPLE ANSWER. CLERIC AM CLERIC. NOT SHOEHORNED: AM WEARING SANDALS.


Lets take my Cleric, for example. He's a professional Mercenary who venerates a god of war. Not through worship, but through life. Every morning he spends an hour in meditation, pondering battles past and focusing himself for those to come, during which time his spells are prepared. Spells which he doesn't actually 'cast' in a roleplaying sense. Longstrider is cast out of his level 1 domain slot as part of that meditation, and other spells are cast either through a representation of 'focusing' on something, 'shifting' to a different combat style or stance, or doing some superstitious thing like cutting his arm to let the blood flow and give it a taste of blood to make it more eager for his opponents.

All of these 'not spells' still provoke AoO's if he doesn't pass a concentration check to cast defensively, but he doesn't know that's what he's doing. It's just a game construct.

This cleric does not realize he's a cleric, he's just a soldier living his day to day life, taking lives as the need arises and wondering when his luck is going to run out.


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First of all dismissing archetypes is kind of unfair. When people say rangers and bards make better thieves than rogues they are usually talking about archetypes not the straight class.

Second a deity is only going to grant powers to someone serving their interests. This does not mean they have to be a priest in the traditional sense, but their occupation needs to have a connection to the deity. Below is a list of occupations that a cleric of the specific deity could practice.

Abadar: Merchant
Asmodeus: Lawyer
Calistria: Prostitute
Cayden Cailean: Barkeep or Master Brewer
Erastil: Hunter, Mayor, or Sheriff
Gorum: General or Captain of an army
Gozreh: Ship's captain
Iomedae: Judge
Nethys: Scholar
Norgorber: Assassin
Sarenrae: Healer
Shelyn: Artist
Torag: Smith

In societies ruled by divine right they could be rulers and nobles. Osirion come to mind as particularly appropriate for this. The can also be shamans, witchdoctors, prophets, teachers or a whole list of other titles.


Also remember a Cleric can believe in an Ideal (Justice, Law, Power, Greed, Whatever) as well, which widens the possibilities from "Priest of X God" to "Person who believes strongly in any conceivable thing and gains powers from that belief."

Dark Archive

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I am playing a half-orc cleric of Gorum in the Kingmaker AP.

Beside being the Kings bodyguard. He is also in change of the administration of guards, soldiers and fortifications.
And a member in the council of tactics and warfare.

Other clerics that I have played:
Human Abadar - Architect. He played together with a paladin educated in bridge engineering.

Gnome Gozreh - Weather forecaster in a big harbor. Fisherman. Cook. And high ranked "Ships blesser"

Interesting clerics I have played with:

Female human Shelyn cleric - She was a guide for noble couples in how to enhance their lives with love, art, music and blablabla. She was awesome. She knew all the secrets about the nobels and her purse was full.

Human Asmodeus - Guildmaster and merchant. The ranger in the party was training imps and guard dogs. Awesome times.


Thanks for the help everyone. I agree, a few ideas are quite obvious (Gorum), its merely the clerics of a few gods I have trouble with.

Blackbloodtroll and Am I The Only One?: Thanks for being needlessly hostile. Explanations and examples work better to educate than personal attacks.

Silver Crusade

Friar Tuck.


Is a religious leader :P

Granted, he's a far more interesting character than your bog standard cleric, but he's still clergy.


If you are willing to overlook the title of "cleric" it gets easier to overlook other fluff elements, like requesting your spells through supplication or the label of "divine."

"Praying for spells" can become a more generic "meditation" or "self-hypnosis." "Divine magic" can become "mystic powers," "self-created spells" or "boons from the dimensional flux."

The main mechanical distinction between divine magic and arcane magic is Arcane Spell Failure and the inability to swap learning sources, and I'm not even sure about the last bit. They can detect each other, dispel each other, etc. You can describe it in any way that allows the rules to remain consistent. You can even have it not make sense and hang a lampshade on it by making it an in-world mystery. You might even spawn an adventure out of the deal.

Someone could conceivably be so deluded as to think they are a wizard, carry around a "spellbook" of gibberish, never channel energy, and only cast spells they "learn" or make up, and be completely surprised later in life when a mad god of magic comes and laughs at them for being such a good sport.

I even remember a bizarre prestige class in Kingdoms of Kalamar that was an atheist divine caster. Fluff was that a limitless host of smaller, whimsical "divine" entities in the dimensional mix would grant the spells as they were cast because it served their transient interests in that moment.

The potential is limitless. Happy gaming.


The Mystic class from the Dragonlance Campaign Setting is a Spontaneous Divine Spellcasting class who's divine powers come from within themselves without any divine heritage. Just personal faith entirely. Below is a very small quote that hopefully doesn't break any laws.

Quote:
Mystics are divine spellcasters who have learned to channel and use divine energy without worshipping a god. Unlike Ur-Priests that simply steal divine energy from the gods to power spells, each mystic is a religion of one. Through inner awareness and meditation mystics are able to tap into an extraplanar well of power that they can use to create magical effects.

EDIT: ok, I just pulled out my book and read it. That's not the text in the book, it's someone's summary I found on google.


Hector Gwath wrote:
Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

Why sneak and steal when you can use magic to charm or disguise (sometimes even sneak)? These come with the domain spells of those gods for a reason.


A cleric does need to be in the service of his deity. How the cleric serves is going to depend on the nature of the deity. Some deities will want the cleric to be part of the church hierarchy especially lawful deities. This not necessarily mean that have to be ordained priests. It takes a lot of different types of people to run a successful organization. Being a priest means you are preaching and conducting religious services, neither of which requires you to be a cleric. You could even play another class as being a priest without any divine spell casting at all. In that respect a bard may make a better priest than a cleric.

Most religions will have a couple of roles clerics can fill without being a priest. The first thing that comes to mind is healers. Katherine Kurtz Deryni series had healers that were not necessarily part of the church. The cloistered cleric archetype is perfect for the church scholar. The crusader archetype works well for militant orders of knights like the Templars.

Most deities will also have servants focusing on portfolio of the deity. Look to see where the deities interests lie and then look at occupations that are going to be involved in them. Some are easier than others. A dwarf making magical weapons is probably going to be a cleric of Torag rather than a wizard.


Sounds like the OP got what he was looking for already, but I'll add my 2 cents anyway.

Using a little bit of theory that I have just made up, say both arcane and divine magic tap into the same underlying energy field of the universe. Arcane takes a scientific approach to wrestling that energy into submission and doing their bidding. Clerics gain access by putting their personal energy fields (thoughts, feelings, convictions) into alignment with one of the natural flows that can be thought of as divine channels, ideal channels, etc. Whole organizations spring up around such naturally occuring flows, and are called religions, with priests and hierarchies. But, as all religion started somewhere with someone recognizing a flow and giving it a name, so too can any individual come to recognize on their own the flow which harmonizes with their own, and draw strength from it.

Can think of it as perhaps initially accidental discoveries, when your brother got trampled by the cows and you rushed to him, only to be surprised when magical healing energies coursed out of your hands and into him, returning him to health instantly. And at the same time you get a little tingle in the back of your mind that connects this experience with the thoughts you've been pondering, the convictions that have been growing in your heart, as you've been maturing into an adult. The strength of your beliefs in fact is something which sets you off from the other villagers, who don't seem to ponder such things deeply. As you begin to spend time in meditation, further contemplating what's happening to you, the connection with the natural flow strengthens and becomes recognizable, and you begin to get an idea of how it could be directed through you. Bless, curse, etc., as potential "spells" all become apparent and possible.

Next thing you know, you're a cleric. Of what? Even if a diety, do you know its name, does it matter? And beyond cleric, what else are you? Archetypes, traits, domains, skill point expenditures, feats, a multi-class dip perhaps?

That's my take on how you can be a cleric without being attached to any church hierarchy, and how you can develop your character in whatever direction you like free of preconceptions of what a cleric should be.


Cleric comes, ultimately, from the Greek word klērikós which means "allotment". So, at its most distilled meaning, Clerics are those who have received an allotment. Various powers, from sentient deities to non-sentient ideals, even down to a quantum relation with the universe in its raw state, will allot power to a Cleric when they request it. What they do with that power is, ultimately, up to them. If they draw their power from a sentient being, then you may have situations of falling out of favor and being cut off, but that's all fluff and story. The base meaning is that you ask for power and the universe provides. Contrast with an wizard who orders the universe to bend over backwards for him or the sorcerer who realizes that it's he himself who bends and the universe reciprocates.


Hector Gwath wrote:

but if their power comes from the gods... why do the gods grant such power if the character never uses it to further the gods goal?

IN the above example, why would Desna grant powers to a character if all that person does is scout for an army? IF the cleric doesn't act like a cleric or give credit to the god (where admittedly, credit is due) what is the point?

on the other hand...

Clerics make for poor pickpockets and burglars, so what of thief gods? Their clerics venerate them, but are unable to imitate.

I imagine Erastil's Clerics make poor hunters too.

It seems like Clerics get pretty well shoehorned into being priests, no matter their occupation.

scouting = travel

scouts travel a lot.

also a deity granting powers to someone that dosent know they exist is pretty much an oracle.

divine magic dosent always need to come from a god but usually dose. druids and rangers get theirs from nature. a cleric could pretty much function off his belief in chivalry, death ect... the core book says they dont really need a diety if i remember right but most dms will say pick one so it depends on the dm


Hector Gwath wrote:

but if their power comes from the gods... why do the gods grant such power if the character never uses it to further the gods goal?

IN the above example, why would Desna grant powers to a character if all that person does is scout for an army? IF the cleric doesn't act like a cleric or give credit to the god (where admittedly, credit is due) what is the point?

A Dervish Dancer bard makes a terrible party buffer.

I'm a little late to the party, but I think you're confusing class features, build and role.

Clerics have certain class features, saying that having a deity, domains and spells limits a cleric's ability to perform a certain task is a non-sequitor: It's like saying a ranger can't be a skill monkey like a rogue because the ranger has full BAB. In order to "not let the class define the character," you have to figure out how to use that class's features to accomplish the goal or fill the role that you want the character to do.

Second, when you say cleric of Desna would make a bad scout, you're probably right. But that doesn't mean that you can't make a cleric into a good scout, that means that you can't make that specific cleric build into a good scout. A chiurgeon alchemist makes a pretty poor rogue as well, but that doesn't mean that no alchemist can be a good rogue, it just means that specific build doesn't fill that specific role well. Choosing a deity is an integral part of a cleric's build, of course that's an important part of determining what role that cleric can play.

Clerics can fulfil a broad range of roles, they might be the archetypical example of "don't let the class define the character." A cleric of Gorum can be a front line fighter that hits things, hard, in the face. A cleric of Sarenrae can be a gentle healer who never does damage to anything in their entire career. A cleric of Urgathoa can be a battlefield controller with a pet. Three wildly different roles without even applying an archetype.


Human Scout (Cleric of Desna 1)

Ability Scores (Heroic Array)

15 wisdom, 14 dex, 14(12+2) con, 13 strength, 10 intelligence, 8 charisma

Traits:
(Regional) Valashmai Veteran (+1 Perception and Perception becomes a class skill)
(Combat) Slippery (+1 Stealth and Stealth becomes a class skill)
(Racial) Scholar of Ruins (+1 Knowledge Geography, becomes class skill)
(Social) Poverty Stricken (+1 Survival, Survival Class Skill)

Favored Class Bonus: Skill Point

Skills (1 rank each)

Perception +7 (1 rank +3 class skill +1 Trait +2 Wisdom)
Stealth + 7 (1 rank +3 class skill +1 Trait + 2 Dex)
Survival +7 (1 rank +3 class skill +1 Trait +2 Wisdom)
Knowledge (Geography) +5 (1 rank, +3 class skill +1 Trait +0 Int)

Feat: Extra Traits

Weapons of Choice: Light Crossbow, Long Spear
Backup Melee Weapons: Dagger, Club

Level 1 Spells: Longstrider (Domain Spell), Deadeye's Lore for improved tracking and Cultural Adaptation for dealing with locals

(Create Water is just about the only critical 1st level spell, and I never had a problem reflavoring that as acquiring water in a mundane method in a manner like one might see done on a survival in the wilderness show, though doing so makes it take longer than a simple casting of the spell.)

Domain Powers:

Travel- 40 foot movespeed, 5 times per day for one round ignore difficult terrain

Liberation- for one round per day experience the effects of Freedom of Movement

EDIT: swapped Strength and Constitution's base value to give 13 Strength instead of 12 for the sake of carrying capacity (and there's always the possibility said scout might want power attack at level 3 or to grab +1 strength for +1 hit and +1 damage (+2 damage with two hands) melee attacks at level 4 (or both)

EDIT 2: this build actually still has a spare feat to play with as well, meaning the scout could either pick up a martial or exotic weapon proficiency, or a weapon focus, or possibly something to further help with the role of scouting.

Dark Archive

Hector Gwath wrote:


TL;DR
What else can a cleric be, besides a priest, servant, or holy warrior of a given god/church? (assuming you must believe in a god to get your power.)

Servant is a pretty broad term. There are many ways to serve a church. Think of the modern Catholic church and all of the differant jobs needed to keep that thing running. Just about any function you can think of is required at some level. I think this game supports that idea with the differant domains, allowing you really find a unique nich. Archeytpes ect take this even further.


Hector Gwath wrote:
MC Templar suggested to flavor it as a gods "favor"... which is fine, but I imagine many gods would still want you in some sort of church hierarchy. I bet Abadar and Asmodeus would be into that.

You and I agree on that one. My comment was prefaced "for chaotic deities". Lawful ones would probably have organized hierarchy (although I could still envision exceptions)

A sideways way to look at it, do you consider the will and power of a deity to be limited to the works of his or her church?

The argument devolves to religion =/= organization.

A devout follower, who fervently believes, lives in a way that pleases/honors the god, but lives a life outside a church hierarchy, can still be granted divine powers as a cleric.

Just like someone who lives as a priest within the church hierarchy, and is empowered by the political and social elements of the church, might actually be an acolyte, bard, rogue, expert, etc.

The organized church is not the god, just one aspect of the god's influence on the world. And a 'cleric' who lives in the laity, can be another aspect of that influence.


MC Templar wrote:
Hector Gwath wrote:
MC Templar suggested to flavor it as a gods "favor"... which is fine, but I imagine many gods would still want you in some sort of church hierarchy. I bet Abadar and Asmodeus would be into that.

You and I agree on that one. My comment was prefaced "for chaotic deities". Lawful ones would probably have organized hierarchy (although I could still envision exceptions)

A sideways way to look at it, do you consider the will and power of a deity to be limited to the works of his or her church?

The argument devolves to religion =/= organization.

A devout follower, who fervently believes, lives in a way that pleases/honors the god, but lives a life outside a church hierarchy, can still be granted divine powers as a cleric.

Just like someone who lives as a priest within the church hierarchy, and is empowered by the political and social elements of the church, might actually be an acolyte, bard, rogue, expert, etc.

The organized church is not the god, just one aspect of the god's influence on the world. And a 'cleric' who lives in the laity, can be another aspect of that influence.

I think that is a fair way to sum it up. I have an easy time with chaotic or neutral clerics, but for lawful ones... it is more difficult in my mind to find a less tradition role/occupation.

I suppose that is why Clerics have some leniency with alignment... to help allow for different roles in their service.

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