New classes you'd want to see?


Homebrew and House Rules

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Muskrat wrote:
I was thinking of something that might work mechanically similar to a mutant, but with different flavoring: the Vessel. They are a divinely powered, non-spell-casting class. Basically, they get special abilities and powers consistent with their god's spheres of influence. It's sort of an all granted powers, all the time idea. I suppose the Vessel could be an archetype of the Mutant, changing primarily the source of their powers and perhaps the ones available.

I like the idea of the Vessel. A divine embodied/infused hero. Reminds me of 4e invoker crossed with a super-hero. Lots of options per each domain/deity, and plenty of room to maneuver with regard to making some very interesting archetypes with different approaches - either mechanical or flavor/theme.

I'd be up for brainstorming this one Muskrat. PM me if you are interested.


tbok1992 wrote:
I personally really, really want to see a Mutant class, to get that "deep internal power" fluff of the sorceror for races with a Charisma penalty. They'd be more of the fleshy, visceral mutants like you'd see in Resident Evil or a B-Movie than the sexy kind you'd see in X-Men*, and they'd sort of have a combo of spells that work more like spell-like abilities and Rogue-talent-like features that'd work to represent their mutations.

Yep I agree, this would be fantastic tbok1992. As above, if you are interested, PM me...


Hmmm. You can have a wisdom-based sorcerer...so high charisma not necessary.


I personally think that -2 isn't enough to stop you from a class, but a more martial version of the sorcerer would be cool. Con is not a good stat though, especially for a marial class.


Quote:

I like the idea of the Vessel. A divine embodied/infused hero. Reminds me of 4e invoker crossed with a super-hero. Lots of options per each domain/deity, and plenty of room to maneuver with regard to making some very interesting archetypes with different approaches - either mechanical or flavor/theme.

I'd be up for brainstorming this one Muskrat. PM me if you are interested.

Thanks! I was just throwing out ideas in the hopes someone would pick them up. These ideas for classes keep occurring to me, but I have no genuine interest in game design. So if someone else wants to do it, great! My one suggestion would be to considering making it a Constitution based class. Your Con determines how much of your god's holy (or unholy) power you can handle residing in your body. It would be interesting to have magical abilities power by a non-mental stat. That would also benefit tbok1992 by making it easy to reskin as a Mutant.

Another thing it would be interested to see: A redesigned barbarian, whose rage abilities are based on ki-points and who relies on Charisma instead of Constitution. That would give the class a much different flavor.

Liberty's Edge

Cheapy wrote:
Marc Radle wrote:
Wyrmholez wrote:
4th level spells and Full BAB.
@ Azaelas Fayth and Wyrmholez - you might want to keep an eye out for one of the next New Paths from Kolbold Press - The Expanded Battle Scion is exactly what you are describing :) It should be out in about a month or so ...
I knew it!

And it;s here! The The Expanded Battle Scion is now available :)

New Paths 4: The Expanded Battle Scion

Minister of Propaganda, Super Genius Games

greg mallin wrote:
Here are some ideas: Dragon Ride/Dragon Knight/Paramander - paladin/mage cross.

The Genius Guide to: The Dragonrider

;)

Not to mention a few other base classes available here and at d20PFSRD.com


I want them to make more classes along the lines of "ranger with no spells or animals".
You know, like Aragorn.


OMDG Hexblade please upgrade and update a hexblade, a real hexblade, with full base attack bonus with casting like a paladin. Flavor is what I am talking about as we obviously couldn't mechanically mimic it. Charisma based class abilities is a must though.

-Hexen


I like many of the ideas ITT. I want to see more official Paizo classes, and I definitely want them to keep away from getting into the 3.5e problem of bloat fluff worthless classes. I've liked many of the suggestions in here, and I think a lot of them have a lot of potential. Among my favorites are the idea for a full on steampunk class, a shapeshifter without the nature element, and a class based on working with a party/giving orders - I guess maybe a better fleshed out, better balanced, more interesting version of The Marshal from 3.5e?

But by far my favorite, and the one that I think we can all acknowledge seems like a really obvious direction to go in, was the idea for a full BAB arcane caster:

master_marshmallow wrote:

i'd like to see a full BAB arcane caster to complete the RPS cycle with paladin and ranger

paladin- religion caster
ranger- nature caster

in 3.5 there was the hexblade, but he's kinda weak compared to the witch or magus now

the attributes he'd have would look like this:

Full BAB
d10 HD
casting progression starts at lvl 7 and offers 1st-4th level spells
CL = level -3
Good Saves- Reflex, Will (Pally is Fort/Will and Ranger is Fort/Ref)
INT is primary casting stat (to oppose the Paladins CHA and the Rangers WIS) most likely leading to it being a prepared caster

Some bonus to attacking- comparable to the pally's smite or the rangers FE

option of a companion-esk bond- most likely a familiar, or an arcane weapon bond

class needs to be thematically different from the magus- designed more for combat with spells for utility and assistance rather than spells for combat

most likely proficient with simple and martial, and only with light armor for ASF problems

access to CLW, as lvl 2 spell, CMW as lvl 3

class features designed to be unique, and not just a parallel to the other classes (ranger and paladin) as the hexblade was

i'd like to see something like that be done

I also like the idea of fleshing out some of the more interesting PrCs into full on independent classes.

Liberty's Edge

Reliken wrote:

But by far my favorite, and the one that I think we can all acknowledge seems like a really obvious direction to go in, was the idea for a full BAB arcane caster:

master_marshmallow wrote:

i'd like to see a full BAB arcane caster to complete the RPS cycle with paladin and ranger

paladin- religion caster
ranger- nature caster

in 3.5 there was the hexblade, but he's kinda weak compared to the witch or magus now

the attributes he'd have would look like this:

Full BAB
d10 HD
casting progression starts at lvl 7 and offers 1st-4th level spells
CL = level -3
Good Saves- Reflex, Will (Pally is Fort/Will and Ranger is Fort/Ref)
INT is primary casting stat (to oppose the Paladins CHA and the Rangers WIS) most likely leading to it being a prepared caster

Some bonus to attacking- comparable to the pally's smite or the rangers FE

option of a companion-esk bond- most likely a familiar, or an arcane weapon bond

class needs to be thematically different from the magus- designed more for combat with spells for utility and assistance rather than spells for combat

most likely proficient with simple and martial, and only with light armor for ASF problems

access to CLW, as lvl 2 spell, CMW as lvl 3

class features designed to be unique, and not just a parallel to the other classes (ranger and paladin) as the hexblade was

i'd like to see something like that be done

May I suggest you take a look at the Battle Scion from Kobold Press? It has received very positive reviews and is exactly what you describe!


In retrospect, I really like the direction I was going with the class, but I think I had the idea wrong when I said there should only be one arcane full BAB class, in the same way there isn't only one divine.

The witch is to the wizard what the druid is to the cleric. A caster of the same iteration of magic, but with completely different flavor, spells, and mechanics. There should be a class for the witch (most likely a hexblade reinvent) and one for the wizard (most likely something akin to the Battle Scion).

From what I've read of the Battle Scion, the force blast ability seems... lackluster when I compare it to favored enemy or smite. It's definitely on the right track, but wasting a standard action to make one attack when playing a full BAB class seems inefficient with actions. If the effect did something along the lines of the old Arcane Strike from 3.5, and was useable 3+ INT times per day, and scaled in damage like channel, bomb, or sneak attack, then I think we could be on to something.


Marc Radle wrote:
Reliken wrote:

But by far my favorite, and the one that I think we can all acknowledge seems like a really obvious direction to go in, was the idea for a full BAB arcane caster:

master_marshmallow wrote:

i'd like to see a full BAB arcane caster to complete the RPS cycle with paladin and ranger

paladin- religion caster
ranger- nature caster

in 3.5 there was the hexblade, but he's kinda weak compared to the witch or magus now

the attributes he'd have would look like this:

Full BAB
d10 HD
casting progression starts at lvl 7 and offers 1st-4th level spells
CL = level -3
Good Saves- Reflex, Will (Pally is Fort/Will and Ranger is Fort/Ref)
INT is primary casting stat (to oppose the Paladins CHA and the Rangers WIS) most likely leading to it being a prepared caster

Some bonus to attacking- comparable to the pally's smite or the rangers FE

option of a companion-esk bond- most likely a familiar, or an arcane weapon bond

class needs to be thematically different from the magus- designed more for combat with spells for utility and assistance rather than spells for combat

most likely proficient with simple and martial, and only with light armor for ASF problems

access to CLW, as lvl 2 spell, CMW as lvl 3

class features designed to be unique, and not just a parallel to the other classes (ranger and paladin) as the hexblade was

i'd like to see something like that be done

May I suggest you take a look at the Battle Scion from Kobold Press? It has received very positive reviews and is exactly what you describe!

My concern with Battle Scion - not having played it and only having read about it- is that Force Blast sounds like it might be a little OP/unbalanced. Mainly when compared to equivalent Paladin/Ranger abilities, 2d4 3+int times per day even at level 1 is just… really strong. And then it doesn't scale well, so I guess there's that. I like master marshmallow's thoughts on it. I also have mixed feelings about Arcane Aura, but I've no idea on how this is actually executed with the class so it might just be fine.

That said, I definitely like the flavor and look of it, and I'll probably give it more attention down the road.

I also think it'd be neat to see something that's the reverse of the Battle Scion - a caster (arcane?) with full, not-nerfed arcane spellcasting (IE as a wizard), but with the slightly improved BAB progression of the Inquisitor and some mild combat abilities. Or a jack-of-all-trades class that has some benefits (and some drawbacks) as compared to just multiclassing.

Liberty's Edge

I would point out that the Battle Scion's Force Blast ability does in fact scale rather nicely as the Battle Scion increases in level.

Also, I should note that Force Blast was toned down a bit precicely because some felt it might be a bit over powered. Be sure to check out the latest version of the class :) Also, toning down Force Blast a bit allowed a nice addition to the Arcane Aura ability, which was a nice side benefit:) Be sure to read the reviews if you are concerned about Force Blast - it really is quite balanced.

And, as the Battle Scion gains levels, Force Blast becomes a move action :)


Arcane (besides the dorky bard) and Martial healers.


First, a psionic class that uses mental spells like a sorcerer would be much simpler.
Second, The Detective should be a type of anti-rogue.


I would most definitely like to see a steam punk inspired artificer class primarily. Lots of different things that I think that could be made of that class.

Other than that, an official paizo made psionic type class could be fun.

Perhaps a ghost hybrid kind of class. Slowly giving you ghost abilities over time. Walk through walls, possess people. I suppose one could do this with magic or a special race, but one could summon creatures with spells and yet they made a class made specifically around summoning. So I don't think a "ghost" class would be out of the question.

Perhaps a magic / martial class that sort of attunes itself to one item or weapon that grows in strength as levels progress.

But yeah, artificer would be my first choice.


The Savage Mage starts like a sorc or wizard with uncontrolled magic, but they go in a different direction. They use the sorcerer spell tables, but their bonus spells come from the savage list.
One of these is Random Reincarnation. 7th level, any creature made of flesh and blood is possible. Supernatural powers won't kick in till they accept the personality of the new form.


For a spontaneous Druid type there was the spirit shaman back in 3.5, never saw one played but I liked the look of it.


Reliken wrote:
Marc Radle wrote:
Reliken wrote:

But by far my favorite, and the one that I think we can all acknowledge seems like a really obvious direction to go in, was the idea for a full BAB arcane caster:

master_marshmallow wrote:

i'd like to see a full BAB arcane caster to complete the RPS cycle with paladin and ranger

paladin- religion caster
ranger- nature caster

in 3.5 there was the hexblade, but he's kinda weak compared to the witch or magus now

the attributes he'd have would look like this:

Full BAB
d10 HD
casting progression starts at lvl 7 and offers 1st-4th level spells
CL = level -3
Good Saves- Reflex, Will (Pally is Fort/Will and Ranger is Fort/Ref)
INT is primary casting stat (to oppose the Paladins CHA and the Rangers WIS) most likely leading to it being a prepared caster

Some bonus to attacking- comparable to the pally's smite or the rangers FE

option of a companion-esk bond- most likely a familiar, or an arcane weapon bond

class needs to be thematically different from the magus- designed more for combat with spells for utility and assistance rather than spells for combat

most likely proficient with simple and martial, and only with light armor for ASF problems

access to CLW, as lvl 2 spell, CMW as lvl 3

class features designed to be unique, and not just a parallel to the other classes (ranger and paladin) as the hexblade was

i'd like to see something like that be done

May I suggest you take a look at the Battle Scion from Kobold Press? It has received very positive reviews and is exactly what you describe!
My concern with Battle Scion - not having played it and only having read about it- is that Force Blast sounds like it might be a little OP/unbalanced. Mainly when compared to equivalent Paladin/Ranger abilities, 2d4 3+int times per day even at level 1 is just… really strong. And then it doesn't scale well, so I...

I think I may take another stab at this, my thoughts however being towards creating two classes.

One should be a 4/9 full BAB class equivalent of the wizard, and one will be a 4/9 full BAB version of the witch. One will focus on boosting himself and maxing damage (most likely the wizard) and the other will focus on more AoE and debuffs while being fully capable in combat. Looking at hexblade conversions for inspiration.

Liberty's Edge

Reliken, I would humbly ask that you read the Battle Scion's reviews - you will see that the force blast ability is addressed in many of them and found to be quite balanced.

I can tell that, in numerous actual playtests, force blast was a fun, flavorful option that was not at all over powered

If you are looking for this type of character, I really ask that you hive the Battle Scion a good look :$


I think there are too many classes as it is... things like ranger/inquisitor have too many cross overs.

There should be mechanics that allow for the basics (fighter, rogue, arcane, divine) to be branched out more.... 6 to 8 classes would be fine.

Things like a zen archer monk is what im talking about...that's hardly anything like a monk...but it's a monk.

There shouldnt be a ninja AND a rogue... it should be a rogue that, through rogue talents or feats can steal some monk abilities and become a ninja..

Same thing for samurai/kensai... that's a fighter.

A Cavalier is a fighter who has burned a feat tree to give access to druid animal companion.... etc etc.

The character to creation is in the eye of the player... not "what class are you"


Here is my take about a swashbuckler class . I tried to make it more Charisma oriented than just a straight Dexterity fighter.


Definitely would love an Engineer, though it seems like it'd be a reflavor of the Preservationist Alchemist.

Would totally love some sort of Witcher class, though I think there's an Inquisitor archetype that touches on that.

What I would REALLY REALLY REALLY REALLY REALLY love to see, is a class based around healing... WITHOUT MAGIC. *GASP* What a terrifying concept!!! I can feel the souls of the Pathfinder Employees that just had strokes leaving the earth from here...

But seriously. Heal needs buffed, n a class need to take advantage of it. Sick of depending on magic to save my @$$ from every scrape and bruise. =_="""""

Sovereign Court

Shapeshifter


@Reinhardt: Do like they did IRL. Have hordes of Experts with a Maxed out Heal Skill.

<--Redacted-->:
I can't remember can you benefit from Treat Deadly Wounds multiple times if they come from different healers?

Shadow Lodge

i would love to see a duel wielding caster that mixes arcane sorcerer and divine druids spells, that functions on a spontaneous casting system.

i dont want it to be a spirit caster or anything like that, just more of an offensive weapon based support healer/damage dealer.


Reinhardt wrote:

Definitely would love an Engineer, though it seems like it'd be a reflavor of the Preservationist Alchemist.

Would totally love some sort of Witcher class, though I think there's an Inquisitor archetype that touches on that.

What I would REALLY REALLY REALLY REALLY REALLY love to see, is a class based around healing... WITHOUT MAGIC. *GASP* What a terrifying concept!!! I can feel the souls of the Pathfinder Employees that just had strokes leaving the earth from here...

But seriously. Heal needs buffed, n a class need to take advantage of it. Sick of depending on magic to save my @$$ from every scrape and bruise. =_="""""

I'd rather PF create their own version of 4e's super-awesome Warlord, myself.

Grand Lodge

my list of what is needed

A Mutant Class, could be a Telepath, Shape changer, Soul knife etc.. essentially it is not a caster but has powers that magic could emulate.
examples choices could include extra arms, resistant body, regeneration, amphibious, body weapons, wings etc..
(alchemist is close to this with all of its mutagens and archetypes)

An engineer, enough said previously essentially steam punk.

An arcane Full Bab class. (because it is what most of us really want to play)

also Good PrC's

full caster Divine PrC's that don't suck. paths of prestige was a big disappointment very little of the book is usable most of the classes offer nothing better than multiclassing


A pathfinder take on the geomancer from 3.5 aka the mystic theurge that rocked instead of sucked.


Mythic +10 Artifact Toaster wrote:
A pathfinder take on the geomancer from 3.5 aka the mystic theurge that rocked instead of sucked.

My Savage Mage is similar, but I built it from the ground up so it wouldn't attract trouble. I may add mutations, as an alternate to bloodlines. I gave it it's own topic, and I would appreciate your input.

Liberty's Edge

2 people marked this as a favorite.

Hey everyone, just wanted to bump this thread with a quick announcement for everyone that's looking for cool new classes - In case anyone missed it, the New Paths Compendium from Kobold Press has been officially been announced and is available for preorders (and, if you preorder the print book now, you get the PDF for free! :)

The New Paths Compendium collects all the New Paths classes into a brand new print/pdf book with a completely new layout and organization - the classes themselves are all together in a Classes chapter, all the archetypes and spells get their own chapters, as do all the feats (close to 100 of 'em!)

New Paths Compendium includes:

  • 28 new archetypes for monks, ninjas, gunslingers, barbarians, fighters, clerics, and 7 Compendium classes
  • 7 tracking sheets for animal companions, favored enemies, prepared spells, summoned monsters and more
  • 20 new spells for druids, rangers, shaman, and more
  • Almost 100 new feats for new and existing classes

The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game:

  • The spell-less ranger, a skilled warrior of the wilderness
  • The shaman, with otherworldly new abilities and an animal spirit guide
  • The battle scion, a master of sword and spell
  • The white necromancer, wielding death magic for the side of Good
  • The elven archer, deadly ranged fighter capable of astonishing feats of marksmanship
  • The savant, master of all trades (if only for an instant)
  • The all-new theurge class, combining arcane and divine power!

There's also the brand-new spell-less ranger variant class, the skin-changer! That's right, instead of a favored enemy and animal companion, the skin-changer can shapeshift into animal form (using a specialized form of wild shape called animal shape) right out of the gate at first level! He also gets a specialized type of combat style, called Animal Combat that makes the skin-changer one heck of a combatant when in animal form


Oh, oops, look out! Shameless friend promotion coming through!

For those of you that liked 4E's Warlord, I've got a friend that absolutely loved them. and he's currently making a Pathfinder version. The General currently has 4 archetypes: the Battlemage Commander, the High Seas Captain, the Scout Captain, and the Vicar.
It's still being cranked out, needs more playtesting, and I'm sure he'd appreciate comments on his blog! (he had the base-class itself on the Homebrew forums not too long ago)


I'm liking the look of that General. Saved!


I actually had concepts for a more wizard-like/monk-like thing and a more steampunkish caster back in the day, before I even started to pathfinder, might rework those and post in a while so that they'd work with pathfinder.

Overall, I'd like to ask, is there a good database for howmbrew classes? Aside from d20ofsd?


Well, none of these were made by friends but there are a LOT of 3pp classes out there that are very different than the classes provided by Paizo.

Strong defensive fighter type that does a great job of defending? Armiger.

Arcane caster based around theme outside of specializing in one school? Mosaic Mage or Moon Child in From Beyond the Stars.

Odd combination of combatness and alternative abilities that can be different every time you run the character? Look no further than the Godlings in their various flavors.

Strongly thematic combat types with odd collections of skills, abilities or talents? Hellion, Witch Hunter and Demon Hunter at your service.

Awesome crafter to fill your pockets with preciousness? Try Terah's Spark (inspired by the Godlike Phil Foglio).

Magicy oddness with nice variety, skillmonkeyness and decent BAB? Riven Mage is for you!

Oh, and one from someone I actually DO know: Lost Spheres Echo for those of you who find yourself saying "Oooh! I want to be able to do THAT!" Now you can.


Craig Bonham 141 wrote:

Well, none of these were made by friends but there are a LOT of 3pp classes out there that are very different than the classes provided by Paizo.

Strong defensive fighter type that does a great job of defending? Armiger.

Arcane caster based around theme outside of specializing in one school? Mosaic Mage or Moon Child in From Beyond the Stars.

Odd combination of combatness and alternative abilities that can be different every time you run the character? Look no further than the Godlings in their various flavors.

Strongly thematic combat types with odd collections of skills, abilities or talents? Hellion, Witch Hunter and Demon Hunter at your service.

Awesome crafter to fill your pockets with preciousness? Try Terah's Spark (inspired by the Godlike Phil Foglio).

Magicy oddness with nice variety, skillmonkeyness and decent BAB? Riven Mage is for you!

Oh, and one from someone I actually DO know: Lost Spheres Echo for those of you who find yourself saying "Oooh! I want to be able to do THAT!" Now you can.

one to add to the list, want a balanced full BAB 9th level caster, medjay by little red goblin games.


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I'd like to see 5 new classes actually...


  • Murderhobo: Class gains power through the slaying of innocents. Alignment must be good.
  • Munchkin: AKA Dead magic zone barbarian. SR70. Cannot wear anything other than a loincloth and exudes an antimagic field for 100 feet per level that is powerful enough to temporarily disable even artifacts within its area of effect. Despite being the most powerful antimagic force in the known universe, is able to craft magic items from mundane materials not just without spell casting ability but magic item crafting feats as well. They of course will however not function until he has left the vicinity by the aforementioned distance.
  • Savior: Every weapon he touches or is touched by becomes permanently non lethal. Spell list filled with spells only designed to cure/heal/restore/regenerage, befriend, charm, raise morale, pacify, and negate rage and transmute liquids into other pleasant calming beverages. Archetype known as the 'volunteer' will trade healing abilities for the ability to gain a +8 skillbonus in any skill used for another's benefit and a +30 in any skill used to assist an opponent in a charitable and kind and beneficial way to the opponent in an attempt to improve its attitude towards the savior.
  • Toady: aka Bait.. I mean scout.. Class features: All stealth skill rolls are always counted as natural zeros, though the player himself will be allowed to make a roll and believe the rolled value is correct. Run/fly/swim/burrow speed is always 5 faster than whatever is chasing him. While fleeing is unable to drop below 0 hit points. A precursor to modern parkour.
  • First world druid: Appears to be a completely normal woodland animal but has the power to recruit a nature loving human companion which it mercilessly sends on scouting missions into populated areas to buy it food and also into combat to valiantly die while it runs away and avoids every attempt to damage it. Classes could also be constructed to reverse the relationships of witches and wizards familiars in a similar way.


Vincent Takeda wrote:


  • Murderhobo:
  • Munchkin:
  • Toady:
  • I believe everyone just knows at least one guy who can do all this and doesn't even need a special class...

    Vincent Takeda wrote:
  • Savior:
  • I think there will be come copyright claims...


    Quote:
    Awesome crafter to fill your pockets with preciousness? Try Terah's Spark (inspired by the Godlike Phil Foglio).

    I need this yesteryear. What book is it from?


    Orthos wrote:
    Quote:
    Awesome crafter to fill your pockets with preciousness? Try Terah's Spark (inspired by the Godlike Phil Foglio).

    I need this yesteryear. What book is it from?

    It's a 3pp piece called Terah Classes. Part of their setting but can be used outside of it no problem. Crafter's with different specialities, lots of good feats, can make a boatload of magic items by eating other magic items and some decent abilities to use in combat as well.


    I'm sure this is going to be redundant (way to many pages as posts to read them all), but I would love to see a Runecaster w/ Rune system implemented. Similar to the Runecaster PrC from Forgotten Realms 3.5.


    The big thing I really want to see is a Spontaneous caster version of the Druid. Either as a full class, or as an Alternate class of either the Druid or Oracle (though, for the love of Sarenrae, don't give them a 'curse' if they go Alt-class for Oracle; The biggest reason I don't play oracles is because the curses are too restrictive, with regards to fluff), but it's something that I've wanted since the APG and when it didn't happen there, I hoped it would show up in UM.


    Did Paizo redo the Weaponmaster? I'd like to see it.

    Liberty's Edge

    1 person marked this as a favorite.
    Tholomyes wrote:
    The big thing I really want to see is a Spontaneous caster version of the Druid. Either as a full class, or as an Alternate class of either the Druid or Oracle (though, for the love of Sarenrae, don't give them a 'curse' if they go Alt-class for Oracle; The biggest reason I don't play oracles is because the curses are too restrictive, with regards to fluff), but it's something that I've wanted since the APG and when it didn't happen there, I hoped it would show up in UM.

    Have you checked out the shaman from Kobold Press? It is exactly that - a pontaneous version of the druid

    You can check out reviews from its initial release HERE

    You can also get the shaman as part of the New Paths Compendium, also from Kobold Press!


    Craig Bonham 141 wrote:
    Orthos wrote:
    Quote:
    Awesome crafter to fill your pockets with preciousness? Try Terah's Spark (inspired by the Godlike Phil Foglio).

    I need this yesteryear. What book is it from?

    It's a 3pp piece called Terah Classes. Part of their setting but can be used outside of it no problem. Crafter's with different specialities, lots of good feats, can make a boatload of magic items by eating other magic items and some decent abilities to use in combat as well.

    Here it is; amazingly I have it already, being a free download, but I don't think I've ever looked at it.


    Marc Radle wrote:
    Tholomyes wrote:
    The big thing I really want to see is a Spontaneous caster version of the Druid. Either as a full class, or as an Alternate class of either the Druid or Oracle (though, for the love of Sarenrae, don't give them a 'curse' if they go Alt-class for Oracle; The biggest reason I don't play oracles is because the curses are too restrictive, with regards to fluff), but it's something that I've wanted since the APG and when it didn't happen there, I hoped it would show up in UM.

    Have you checked out the shaman from Kobold Press? It is exactly that - a pontaneous version of the druid

    You can check out reviews from its initial release HERE

    You can also get the shaman as part of the New Paths Compendium, also from Kobold Press!

    It's definitely a thought, but I'm not a big fan of wild-shape as a Shamanistic ability, and I prefer the Sorcerer/Oracle method of Providing additional spells and abilities through selecting a specific "totem spirit" which would correspond to an animal or environment of choice, rather than from a common pile.

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