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Get all three of Super Genius Games' Godling PDFs in one package: The Genius Guide to the Godling; The Genius Guide to the Mystic Godling; The Genius Guide to the Godling Ascendant. This product contains three separate PDFs for download.

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When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it’s pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level...

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In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class...

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In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. These are benefits...

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The idea of cavalier talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cavalier, along with a large number of talents (many adapted from the abilities of cavalier archetypes). The new talents presented here can be used with that book, or added as new...

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The idea of fighter talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Fighter, along with a large number of talents (many adopted from the abilities of fighter archetypes). The new talents presented here can be used with that book, or they can be added...

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The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the...

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Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as...

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The Archon is a new core class designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the...

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The Genius Guide to the Armiger introduces the armiger base class—a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best...

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The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious,...

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The death mage is a new core class designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with...

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This release introduces the Dragonrider, a new core class designed for use with the Pathfinder Roleplaying Game. It is a combat-oriented class with minor arcane spellcasting ability, built around having a mystic bond with a true dragon that serves as a steed. ... Dragonriders are heroic figures...

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The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it). ... The godling is a mortal hero in whose veins flows...

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Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or...

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The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more...

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The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the...

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Traditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Plane—dragons—find magic in color. Ignoring the traditional schools of magic, mosaic mages define spells by associated color. Red magic is violent and aggressive,...

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A mortal with the blood of a god flowing through her veins—a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first...

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The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated...

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The Genius Guide to the Riven Mage presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers...

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This release introduces the Shadow Assassin, a new core class designed for use with the PFRPG. It is a stealth-oriented class, with an emphasis on fighting effectively with light or exotic weapons, powers designed to strike down a single foe, and mystic control of shadows that greatly increases...

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Super Genius Games is proud to present our first release for the Pathfinder Roleplaying Game: The Shaman. ... The Shaman is a passionate follower of a path that often lies at an oblique angle to the pursuits of other people. While the pursuit of wealth, knowledge, and creature comforts drives...

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The cavalier is one of the least flexible classes in the base rules. The class grants a single choice at first level (what order to join), and a very few bonus feat options (six over 20 levels, half of which must be teamwork feats and half combat feats), and no other opportunities for...

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The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes...

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Monks are the iconic martial artists and students of esoteric mysticism of the core rules, dealing significant damage with their bare hands, leaping across battlefields, and learning exotic fighting styles and combat techniques. They are also among the most hotly debated of classes, with...

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Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters...

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The templar is a divine warrior—an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted...

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Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the...

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Written by industry veteran and Pathfinder fan favorite, Owen K.C. Stephens, this book combines two of Super Genius Games's most popular PDFs—The Genius Guide to the Time Thief and The Genius Guide to the Time Warden—into a single 32-page, full-color print edition. It also includes extra advice...

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Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of...

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One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities....

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The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his...

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The witch hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants...


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