
Monkeygod |

My suggestion for the WoD would be to allow us to each play a different monster, following some general guidelines, like CR, Type/Subtype, etc.
Alternatively, we could all play monster-esque races, like Drow, Tiefling, Dhampir, et al, and not worry about being too powerful or over the top.
I played in a game that was similar and it was far and away one of the more fun games I ever played in. Sadly, the GM had to end it, due to running too many other games, with the added complications of coming up with reasonable challenges for our level/CR.

Divinitus |

Sorry about taking so long to get back on! I will still need characters submitted in order to sign you up for a campaign. Also, there will be only two campaigns, due to the fact that in around a month, I will be doing research in cortical remapping, so the top two campaigns supported will be selected, with 4-6 players per. Hope to hear from you soon!

Loup Blanc |

Question for character building: how advanced and commonplace will firearms be? For that matter, at what "time" in Golarion would a post-apocalyptic style Mana Wastes trek be taking place? Still in the late 4000s, or in the distant future, or what?
Maybe it's just that I'm reading the series, but I'm feeling like I want my character to be inspired by Roland from the Dark Tower books. And I have a concept for the name...
So, for my own writing, I've already decided my supposed Knight-Errant will be named Morgan Lefay, a direct but unintentional double-bastardization of both the Morrigan from Celtic myth and Morgan LeFay, the sorceress from Arthurian legend. Obviously these links don't make sense in Golarion, but I was thinking about a similar idea if my character were called Aroden or something like it. Especially if set in the future of Golarion, I think this could work well, but I want to run it by you before trying a final draft.

Divinitus |

Loup Blanc, the time is still the late 4,000's, as the war between Nex and Geb has been over for many years, which allows the setting to maintain a Fallout feel. As for your character, sure why not? I will need more specifics on race, class, ect., but I'm ok with it. I once allowed an earth born character into a campaign, which turned out cool and reminds me of the 5th Reign of Winter adventure's description.
Rokku, planet hopping is definitely the second campaign. As for 3pp, I love using them, because a lot of times they cover niche topics full of flavor. If you are interested in the planet hopping campaign, build a character for it and post it here or switch to a character alias, whichever.
Monkeygod, unfortunately the WoD campaign will not be taking place. But the planet hopping one still is! If you are still interested, just make a character or character alias and post here.

Divinitus |

Oh, and as for firearms, all the ones that are canon will be listed, as will adaptations of more modern firearms, and Fallout style energy weapons were, I believe, discussed in an earlier post. As for availability, they will be as available as melee weapons, though obviously there will be a price difference. If you have a particular weapon in mind, send me a PM and I'll get it's stats to you. Every player will begin with one weapon and armor of their choice, plus the standard starting gold. And ammo for guns if a gun is chosen, scaled by the relative power of the weapon, of course.

Anderlorn |

I am guessing mods will be used instead of your typical masterwork and magical abilities. For example - Wattz 2000 Laser rifle with focus lens and electronic scope. These mods or modifications increase the damage and accuracy of the Laser Rifle. The focus lens increases the intensity of the beam therefore damage and the scope gives you a +1 or better to hit, you can use the homebrew VATS, and it gives you darkvision.
The above are mod examples and not necessarily what will be offered or what was in Fallout. All mods can be found on the Fallout Wikia and maybe or GM will permit nexus mods from Fallout and New Vegas nexus?

Anderlorn |

Dotting interest and can I use the following with of course DM approved modifications.
http://www.d20pfsrd.com/gamemastering/arg-creating-new-races#TOC-Ability-Sc ore-Racial-Traits
http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/art ificer
http://newvegas.nexusmods.com/mods/43732

Volk "The Breaker" |

Since WoD is no longer an option, I'll go with the pugilist for fallout. So
I've got a character (this one) and the vague details of a backstory worked out in my mind, but what should we do about things such as traits and other specifics for character background? For example: are we starting in Alkenstar? Do we have a specific campaign to draw campaign traits from? Etc.

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The launch bomb discovery says it needs to be used with a bow, crossbow, or one handed firearm. Are you ok adapting this to heavier weapons? Or would that be a separate discovery?
It sounds like a fun party...a little light on trapfinding and healing, but we should be ok. *hides behind hulking warbot*
Are racial weapon proficiencies the same? If so I sooooo want to adapt a greataxe or falchion with ripper teeth or and autoaxe blades (from Into the Pitt).

Divinitus |

Planet hoppers, there is a new thread I made for you. Check my profile to find it.
Little Uke, which do you want to join? The planet-hopper campaign still has a few open slots. And yes, you can play as a Psion. You are using Dreamscarred Press' PF version, correct?
Unamatrix Zero, could you clarify that for me? Weapons list will consist of all official PF weapons, plus a list of some other weapons which will be posted tomorrow.
Volk, the group will choose the starting location. As for traits, those will be posted tomorrow.
DevonRex, I will allow that accommodation for the alchemist. I will also allow the auto axe, no pun intended. Well, maybe a small pun. Oh and yes, racial profeciencies are the same.
Imnah, Rokku is the only confirmed player in the planet hoppers. However, see the top of this post.