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My suggestion for the WoD would be to allow us to each play a different monster, following some general guidelines, like CR, Type/Subtype, etc.

Alternatively, we could all play monster-esque races, like Drow, Tiefling, Dhampir, et al, and not worry about being too powerful or over the top.

I played in a game that was similar and it was far and away one of the more fun games I ever played in. Sadly, the GM had to end it, due to running too many other games, with the added complications of coming up with reasonable challenges for our level/CR.


Sorry about taking so long to get back on! I will still need characters submitted in order to sign you up for a campaign. Also, there will be only two campaigns, due to the fact that in around a month, I will be doing research in cortical remapping, so the top two campaigns supported will be selected, with 4-6 players per. Hope to hear from you soon!


Ready to experiment!


Like the character so far! It's a really solid build and good background. Now just 3-5 more people for Fallout with characters and we should be good!


Question for character building: how advanced and commonplace will firearms be? For that matter, at what "time" in Golarion would a post-apocalyptic style Mana Wastes trek be taking place? Still in the late 4000s, or in the distant future, or what?

Maybe it's just that I'm reading the series, but I'm feeling like I want my character to be inspired by Roland from the Dark Tower books. And I have a concept for the name...

Naming:

So, for my own writing, I've already decided my supposed Knight-Errant will be named Morgan Lefay, a direct but unintentional double-bastardization of both the Morrigan from Celtic myth and Morgan LeFay, the sorceress from Arthurian legend. Obviously these links don't make sense in Golarion, but I was thinking about a similar idea if my character were called Aroden or something like it. Especially if set in the future of Golarion, I think this could work well, but I want to run it by you before trying a final draft.


I definitely like the idea of the World-Hopping game, and I'm glad you're open to 3rd party! I have a bunch of SGG stuff I'd like to get some use out of.


If only two games are gonna be chosen, I may bow out as I do not think the WoD game will end up as a final pick. If it is chosen, that would be awesome.

However, the world hopping game could be fun, but I am not interested in the fallout game.


Loup Blanc, the time is still the late 4,000's, as the war between Nex and Geb has been over for many years, which allows the setting to maintain a Fallout feel. As for your character, sure why not? I will need more specifics on race, class, ect., but I'm ok with it. I once allowed an earth born character into a campaign, which turned out cool and reminds me of the 5th Reign of Winter adventure's description.

Rokku, planet hopping is definitely the second campaign. As for 3pp, I love using them, because a lot of times they cover niche topics full of flavor. If you are interested in the planet hopping campaign, build a character for it and post it here or switch to a character alias, whichever.

Monkeygod, unfortunately the WoD campaign will not be taking place. But the planet hopping one still is! If you are still interested, just make a character or character alias and post here.


Oh, and as for firearms, all the ones that are canon will be listed, as will adaptations of more modern firearms, and Fallout style energy weapons were, I believe, discussed in an earlier post. As for availability, they will be as available as melee weapons, though obviously there will be a price difference. If you have a particular weapon in mind, send me a PM and I'll get it's stats to you. Every player will begin with one weapon and armor of their choice, plus the standard starting gold. And ammo for guns if a gun is chosen, scaled by the relative power of the weapon, of course.


Non-magic armor and weapons, just to clarify ;) .


The Silver Prince wrote:
Non-magic armor and weapons, just to clarify ;) .

Does this also mean non-masterwork?


I am guessing mods will be used instead of your typical masterwork and magical abilities. For example - Wattz 2000 Laser rifle with focus lens and electronic scope. These mods or modifications increase the damage and accuracy of the Laser Rifle. The focus lens increases the intensity of the beam therefore damage and the scope gives you a +1 or better to hit, you can use the homebrew VATS, and it gives you darkvision.

The above are mod examples and not necessarily what will be offered or what was in Fallout. All mods can be found on the Fallout Wikia and maybe or GM will permit nexus mods from Fallout and New Vegas nexus?


Dotting interest and can I use the following with of course DM approved modifications.

http://www.d20pfsrd.com/gamemastering/arg-creating-new-races#TOC-Ability-Sc ore-Racial-Traits

http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/art ificer

http://newvegas.nexusmods.com/mods/43732


Tassadan, yes, no masterwork unless you decrease your starting GP to pay for the difference in cost.

Anderlorn, the first two are fine. As for the third, what do you plan on utilizing from that? The robot race or the perks? I will have to convert them to PFRPG if so.


Here's Loup, posting in with my alias: Araden the Wanderer! Built for the Mana Wastes, apocalyptic game. Name and picture may change in the future, and I'll expand his profile as well.


Is anyone else here down for the planet-hopping game? I've been PMing back and forth with Prince and am hoping I will not be on my lonesome.


may i join as a psionic?


Anderlorn reporting with my alias for this campaign.


How are technical kills and fallout weapons are going to be treated. How much; equal to the Fallout Wikia?

Sovereign Court

Inmah, the Half Steel, planet hopper extraordinair, reporting for duty! (this is crom) hammer out the details later, its hard to do work on a tablet..


Since WoD is no longer an option, I'll go with the pugilist for fallout. So

I've got a character (this one) and the vague details of a backstory worked out in my mind, but what should we do about things such as traits and other specifics for character background? For example: are we starting in Alkenstar? Do we have a specific campaign to draw campaign traits from? Etc.

The Exchange

The launch bomb discovery says it needs to be used with a bow, crossbow, or one handed firearm. Are you ok adapting this to heavier weapons? Or would that be a separate discovery?

It sounds like a fun party...a little light on trapfinding and healing, but we should be ok. *hides behind hulking warbot*

Are racial weapon proficiencies the same? If so I sooooo want to adapt a greataxe or falchion with ripper teeth or and autoaxe blades (from Into the Pitt).

Sovereign Court

Who is with me in the planner hoppers? Just curious, get a little chatting in before we begin,


Planet hoppers, there is a new thread I made for you. Check my profile to find it.

Little Uke, which do you want to join? The planet-hopper campaign still has a few open slots. And yes, you can play as a Psion. You are using Dreamscarred Press' PF version, correct?

Unamatrix Zero, could you clarify that for me? Weapons list will consist of all official PF weapons, plus a list of some other weapons which will be posted tomorrow.

Volk, the group will choose the starting location. As for traits, those will be posted tomorrow.

DevonRex, I will allow that accommodation for the alchemist. I will also allow the auto axe, no pun intended. Well, maybe a small pun. Oh and yes, racial profeciencies are the same.

Imnah, Rokku is the only confirmed player in the planet hoppers. However, see the top of this post.


Spaaaaaace! Planet Hoppers thread is here!


My Fallout people, I have a new thread set up for you! Click on my profile name and follow the thread Mana Wastes Fallout Campaign Final Stages! thread. I think that's the name, anyway. In any case, you'll know it when you see it.Also, ENERGY WEAPON POSTS!

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