Piccolo |
Considering Lycanthropy is a Mental Condition yes. An Aluminum or Titanium weapon does kill a lycanthrope. As does a steel weapon.
Ironically, Silver is the worst material to make ammunition out of.
Actually, pure silver sucks rocks as a weapon, he's quite right. In a Mythbusters experiment, a silver bullet penetrates a THIRD as much as a regular one.
If you made a pure silver melee weapon, it would deform with the first few hits. In my DAV game, I have it that the only practical silver weapon is basically a maul or sledgehammer. It gets bent to heck and gone in a fight, but you can easily reforge it later with a hot campfire. I rule that in DAV you actually need a pure silver weapon to do the most unstoppable damage to werewolves, as plated weapons tend to wear off the edge easily and not do as much to screw up their healing factor.
That whole bit about werewolves etc being invulnerable or super healing if you didn't use silver to kill them? Rubbish. A Hollywood invention. The whole thing kicked off sorta with the French beast of Gevaudan. It didn't really become an idea used to fight werewolves until the early 1900's in books, and even then it was only to select few. It actually was Lon Chaney Jr in "The Wolf Man" that popularized silver as one of the only means to kill a werewolf.
Azaelas Fayth |
The damage was only when they hit the target. Which was revealed to be a rare case.
I would say Plated Weapons would be potent enough. especially since as the blade goes in and the silver flakes off into the wounds.
Hmm... I might make the blade more of an Alloy rather than actual Plating or solid silver... I think the weakness is the fact that Silver deals 2 points less damage.
kmal2t |
That whole bit about werewolves etc being invulnerable or super healing if you didn't use silver to kill them? Rubbish. A Hollywood invention. The whole thing kicked off sorta with the French beast of Gevaudan. It didn't really become an idea used to fight werewolves until the early 1900's in books, and even then it was only to select few. It actually was Lon Chaney Jr in "The Wolf Man" that popularized silver as one of the only means to kill a werewolf.
...this paragraph makes it sound as if you think werewolves are real. Please tell me you don't...
Brambleman |
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There is also "Clinical Lycanthropy" a mental disorder where the minds ability to perceive the body's shape is deficient. The sufferer will feel as if their body is changing into strange shapes. In japan, it is often reported that they feel they are turning into a fox, as cultural background shapes ones interpretation of the symptoms.
Cheeseweasel |
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I did once force a five-minute coffee-break/regather-GM-wits on a game a friend of mine was running...
The one time I was playing a Paladin (this would have been 2E), we ended up in Hell on the trail of a lost elven god. Discovered where he was being held, mostly bluffed our way to his cell (I'd been Mind Blanked by the party wizard -- we bought a couple of scrolls prior to descending into the downbelow).
Anyhow, the BBEG fight was a trio of Pit Fiends guarding the god, who was chained and in pretty bad shape.
I charged through three walls of fire set around him by the aforementioned fiends and, rather than healing myself (at 3 HP after this stunt) I laid hands on the god.
The rest of the party was laying into the Pit Fiends pretty hard (despite being a Paladin, I was NOT a tank, nor a DPR god, so my absence from the fight just meant a little more damage split up for lacking e as a target).
The GM simply hadn't expected selfless heroics out of me (the player) since I usually played evil wizards and thieves (or wizard/thieves). The fight was going well, though everyone was wounded; the GM called a break to question me about motives, expectations, etc., for this act, and rolled with it, deciding that I would become a conduit for MY god (Tohrm [sp?] god of duty out of Forgotten Realms).
The chains shattered, the elven god (can't remember who, tongue-twisting elven names and all) was healed, and wiped out the Pit Fiends, opening a gate to take us all back to the Prime Material.
I ended up being named an elf-friend (by a god!) and various party members received various rewards.
But my best reward was, actually, my GM calling that break to figure out what to do about my unexpected heroism.
Azaelas Fayth |
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I carried him back to our forces line. The round before I would have gotten behind our lines was when I ran out of Rage and was thrown into Heavy Encumbrance, he was a fat king* in Peasant's Clothing, I had the enemy horde on my tail. I barely made it before the Horde got into Charge range. Thank god for Level 2 Clerics & Alchemists with Wands & Potions of CLW.
*When I say a fat king I mean "Dayum man lose some weight!"
Piccolo |
Lycanthropy is a real mental condition. The body actually will have an Allergic reaction to a certain level of Pure Silver.
Sigh. I do not think it real. I have, however, done my research.
Second, AF here assumes silver is some sort of allergic reaction on the part of werewolves. It isn't. Recall that Chaney Jr carried around a cane with a silver wolf's head on it whilst in human form quite a lot. That's one example. An allergy won't prevent healing. I should know, I deal with allergies ALL THE TIME. Silver inflicted injury with a Hollywood werewolf will.
Werewolves are a supernatural curse, not a disease, in the legends and I suspect in movies as well, since they don't conform to actual disease behavior etc.
Lycanthropy does not mean one is a werewolf. Stop conflating the two.
Piccolo |
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Wouldn't a silver longsword that wouldn't work if all silver, have edges of silver worked into or attached to steel, or be a composite alloy?
A silver axe, only the edge needs to be silver, a silver machete/falchion most of the metal of a weapon could be something else, maybe electrum lol.
This is a supernatural curse. It's magic. Stop treating it like it was some form of armor piercing metal.
And no, I do not believe magic is real.
Thomas Long 175 |
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Azaelas Fayth wrote:Lycanthropy is a real mental condition. The body actually will have an Allergic reaction to a certain level of Pure Silver.Physically impossible. You can't induce an allergic reaction via belief.
Actually all kinds of medical effects have been shown to have been caused by people "believing they were sick."
ciretose |
This is one of those times where I do say it is generally the GMs fault when these things happen.
As a GM, you need to do your homework in advance as to understanding the various concepts you are allowing in the game and making sure they all have some sort of clear motivation to actually take part in the game you are trying to run.
If you don't know, for certain, that a PC is going to try and rescue someone, that can't be a primary plot point in the adventure.
It can be a side plot point (if they rescue, this happens) but it cannot be the pivot that turns the whole thing.
What you will notice in the APs and modules is that regardless of what the players do, things are happening behind the scenes that will come out one way or the other and the will have to deal with whatever happens as a result of their actions (or inactions).
Hoping your PCs follow the railroad you laid out is begging to have a game derailed.
If the PCs don't want try and stop the wizard, you as a GM shouldn't have assumed they would unless they specifically said something in the concept they gave you that made it beyond question they would. If they didn't, then it is your fault, not theirs.
Ravingdork |
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I'm still trying to figure out how one uses Major Creation for damage...
By using it to create 1 cubic foot/level of black lotus extract on your enemies.
Few things will survive a few thousand doses of that toxin.
Humphrey Boggard |
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Curmudgeonly wrote:I'm still trying to figure out how one uses Major Creation for damage...By using it to create 1 cubic foot/level of black lotus extract on your enemies.
Few things will survive a few thousand doses of that toxin.
Supposing your enemies are willing to wait around ten minutes while you cast a spell.
ciretose |
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Ravingdork wrote:Supposing your enemies are willing to wait around ten minutes while you cast a spell.Curmudgeonly wrote:I'm still trying to figure out how one uses Major Creation for damage...By using it to create 1 cubic foot/level of black lotus extract on your enemies.
Few things will survive a few thousand doses of that toxin.
Tell them you are making a delicious pie, and if they kill you before you finish, no one will get any.
taepodong |
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If any person tells you that as a GM they were never thrown for a loop in a session, they are a bald faced liar.
I expect to have huge chunks of whatever I planned for ignored or burned to the ground...and still have a moment nearly every session where I have to scramble the jets in my head and keep the poker face on to run damage control.
Stories like these are hilarious, but we all have them.
thejeff |
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This is one of those times where I do say it is generally the GMs fault when these things happen.
As a GM, you need to do your homework in advance as to understanding the various concepts you are allowing in the game and making sure they all have some sort of clear motivation to actually take part in the game you are trying to run.
If you don't know, for certain, that a PC is going to try and rescue someone, that can't be a primary plot point in the adventure.
It can be a side plot point (if they rescue, this happens) but it cannot be the pivot that turns the whole thing.
What you will notice in the APs and modules is that regardless of what the players do, things are happening behind the scenes that will come out one way or the other and the will have to deal with whatever happens as a result of their actions (or inactions).
Hoping your PCs follow the railroad you laid out is begging to have a game derailed.
If the PCs don't want try and stop the wizard, you as a GM shouldn't have assumed they would unless they specifically said something in the concept they gave you that made it beyond question they would. If they didn't, then it is your fault, not theirs.
OTOH, especially at the start of the campaign, or the session if your game is more episodic, the PCs should be willing to bite on adventure hooks. You're playing adventurers. They should be looking for adventure.
Look at the start of RotRLs: The PCs are going to be attacked and have to fight some goblins, unless they're good at hiding, but they could do the bare minimum, not try to help anyone except if they're personally attacked. And then show no interest in looking for further problems or sticking together and just ride off from this dangerous town. That's a player problem not a GM one.Later in a campaign, when they've already got plans and enough stuff on their plates, they shouldn't be expected to jump on everything that comes by, but at the start they've got to be willing to heed the call.
Jason S |
Are you also that guy?
Actually, you sound completely reasonable and with that GM, I'd probably be 'that guy' as well. Luckily, most of my GMs have been very good (or at least played a style we all like).
Your GM puts your PCs into unrealistic positions with silly plot hooks, I guess he should expect that to happen. I guess he doesn't understand your PC's motivations and personality well. /shrug
Timothy Hanson |
When I play with inexperienced DM's the answer is all the time, though not on purpose. One example I can think of off the top of my head, I had just met a group at a local book store with a new DM who I had never met. I cast major creation to do damage and it blew this DM's mind. When I told him how much raw damage I was doing to the bridge we had just crossed he turned white and accused me of cheating. Thankfully my fellow players helped to show him that I was in the right. But after that I learned that this DM wasn't capable of running high level characters. His tactics were atrocious and he had no idea what to do when the players went off the rails. But he was still learning so I reigned myself in and just accepted that what we were doing were low level adventures with pallet swaps and higher numbers. It was actually a pretty good campaign after that.
In games I play under more experienced DM's the answer is almost never. A good DM knows the rules and has a general idea for what your character can do. He's going to be more prepared. However, there was this one time that the party defeated the BBEG and we were expected to destroy the evil artifact of near infinite power and I, being a cleric of a goddess of the night and darkness and cold, decided to instead use it to destroy the sun. The DM didn't really know what to do after that so he called the session early and we waited a few weeks before he was finally ready with a solution.
In a thread so physics heavy how is this being ignored? If someone destroyed the sun in my game I would probably kill everyone without life bubble up. Not sure how long people would have, but I would not imagine more then an hour before 99% of the population was dead. Depending on the prep work the party did before hand the campaign could well be over.
fictionfan |
WPharolin wrote:In a thread so physics heavy how is this being ignored? If someone destroyed the sun in my game I would probably kill everyone without life bubble up. Not sure how long people would have, but I would not imagine more then an hour before 99% of the population was dead. Depending on the prep work the party did before hand the campaign could well be over.When I play with inexperienced DM's the answer is all the time, though not on purpose. One example I can think of off the top of my head, I had just met a group at a local book store with a new DM who I had never met. I cast major creation to do damage and it blew this DM's mind. When I told him how much raw damage I was doing to the bridge we had just crossed he turned white and accused me of cheating. Thankfully my fellow players helped to show him that I was in the right. But after that I learned that this DM wasn't capable of running high level characters. His tactics were atrocious and he had no idea what to do when the players went off the rails. But he was still learning so I reigned myself in and just accepted that what we were doing were low level adventures with pallet swaps and higher numbers. It was actually a pretty good campaign after that.
In games I play under more experienced DM's the answer is almost never. A good DM knows the rules and has a general idea for what your character can do. He's going to be more prepared. However, there was this one time that the party defeated the BBEG and we were expected to destroy the evil artifact of near infinite power and I, being a cleric of a goddess of the night and darkness and cold, decided to instead use it to destroy the sun. The DM didn't really know what to do after that so he called the session early and we waited a few weeks before he was finally ready with a solution.
Not really for the same reason everyone does not die every night. That's what destroying the sun would do cause eternal night would would not be able to last that long and the temperature would keep dropping but it would be a few day's before we froze.
kmal2t |
LOLWUT? Strong understanding of astronomy...
And even if you did destroy the sun...using science wouldn't you have abou 8 minutes to divise a plan and to react because that's how long it takes the light (and UV rays for heat etc.) to reach the earth? (if we're saying the game planet and the sun are the same distance)
Corathon |
In an old ADnD game there were free wizards (illegal) and school wizards or whatever and I witnessed a free wizard being dragged away screaming something to the effect of "Free wizards forever!". What did I do? I just stood there inconspicuously and watched him get dragged off. The DM expected me to go save him and I'm like...uhh why? Why would I help some random guy I don't even know and attack the authorities and paint myself a target? It would be the equivalent of the police dragging off some pothead and I'm like Wait! I smoke pot! And attack them to defend him. Doesn't make sense. Either way, to not mess up the game we went back after him.
In this case, your DM was expecting you to act like a hero. Not every PC thinks like that, though.
WFRP: we're traveling down a river and get waived down and go to a town that gives us free drinks..which are poisoned, but the towns people say they're desperate because there's a witch so once we kill her they'll give us the antidote. I'm a troll slayer ready to start killing people but I oblige for the time being and we kill the witch and her people. We go back to town and they say we didn't get all of them so we have to go back. Uhhhh no. I threaten them. They don't budge. I grab the towns leader's husband and I cut off some fingers for the antidote. They're more compliant now. After that I'm like lets get out of here and the town leader tells me we're sentencing them to death if we don't help them....shoulda thought of that before poisoning us. PEACE! lol the GM had more planned for us to do but we left so he had to improvise.
Barbra Hambly wrote a novel using this plot device (The Ladies of Mandrigyn). "Help us or we'll kill you" plot lines can work, but generally there needs to be some sympathetic characters among those that you are helping.
Or last game I did for WFRP there's a brawl in a bar between dockers and fisherman and I know one of the dockers. I ask, am I good friends with this guy and the DM says he's an acquaintance. I'm a rogue so I'm like lol ok and jump over the bar and sit and drink the...
Once again, characters' outlooks can vary a lot. The GM was assuming a mindset that your PC didn't have.
Piccolo |
Piccolo wrote:Actually all kinds of medical effects have been shown to have been caused by people "believing they were sick."Azaelas Fayth wrote:Lycanthropy is a real mental condition. The body actually will have an Allergic reaction to a certain level of Pure Silver.Physically impossible. You can't induce an allergic reaction via belief.
Sort of. There are limits. If I think I am sick, that doesn't give me the ability to grow feathers. See?
Adamantine Dragon |
LOLWUT? Strong understanding of astronomy...
And even if you did destroy the sun...using science wouldn't you have abou 8 minutes to divise a plan and to react because that's how long it takes the light (and UV rays for heat etc.) to reach the earth? (if we're saying the game planet and the sun are the same distance)
Heh, well, the first issue to confront is "how was the sun 'destroyed'?"
Because if it went nova, that's a whole lot different than it just disappeared.
If you had some way of knowing the sun had been destroyed instantly instead of after the information inherent in the sun's destruction managed to reach you, you've created causal paradoxes that can't be resolved in our current understanding of the universe, but hey! That's what magic is, right?
So yeah, you'd have about 8 minutes of blissful sunlight to bask in before the sun went out, or the blast wave of its destruction blasted through the planet and tore it into atoms while baking it into hyper-energetic plasma.
If the sun just disappears then all you have to deal with is the lack of heat and light. It might even be possible to come up with some way to keep life going using continual flame spells and permanent light or other heat and light magic.
The problem would be to have a large enough area of heat and light to create a viable ecosystem that could be self-sustaining. But with enough wizards could it be done? Probably. But since the atmosphere would eventually freeze into a crystal sheath, you'd probably have to do it in a cave or something, sealed off from the near absolute zero conditions on the surface.
For a few million years or so you could probably even utilize the heat from radioactive decay in the core to keep you warm.
thejeff |
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If the sun just disappears then all you have to deal with is the lack of heat and light. It might even be possible to come up with some way to keep life going using continual flame spells and permanent light or other heat and light magic.
The problem would be to have a large enough area of heat and light to create a viable ecosystem that could be self-sustaining. But with enough wizards could it be done? Probably. But since the atmosphere would eventually freeze into a crystal sheath, you'd probably have to do it in a cave or something, sealed off from the near absolute zero conditions on the surface.
For a few million years or so you could probably even utilize the heat from radioactive decay in the core to keep you warm.
Lots of portals to the elemental plane of fire. :)
The caves are a good point. How long would it be before the Darklands even noticed? Barring a flood of refugees from the surface.
dancingsatyr |
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As the title says: How often does your DM get surprised or thrown by something you do? I seem always be the one to throw off what the DM's plan off the tracks and usually it's from doing something pretty reasonable from the character's point of view. Here's a few examples:
In an old ADnD game there were free wizards (illegal) and school wizards or whatever and I witnessed a free wizard being dragged away screaming something to the effect of "Free wizards forever!". What did I do? I just stood there inconspicuously and watched him get dragged off. The DM expected me to go save him and I'm like...uhh why? Why would I help some random guy I don't even know and attack the authorities and paint myself a target? It would be the equivalent of the police dragging off some pothead and I'm like Wait! I smoke pot! And attack them to defend him. Doesn't make sense. Either way, to not mess up the game we went back after him.
WFRP: we're traveling down a river and get waived down and go to a town that gives us free drinks..which are poisoned, but the towns people say they're desperate because there's a witch so once we kill her they'll give us the antidote. I'm a troll slayer ready to start killing people but I oblige for the time being and we kill the witch and her people. We go back to town and they say we didn't get all of them so we have to go back. Uhhhh no. I threaten them. They don't budge. I grab the towns leader's husband and I cut off some fingers for the antidote. They're more compliant now. After that I'm like lets get out of here and the town leader tells me we're sentencing them to death if we don't help them....shoulda thought of that before poisoning us. PEACE! lol the GM had more planned for us to do but we left so he had to improvise.
Or last game I did for WFRP there's a brawl in a bar between dockers and fisherman and I know one of the dockers. I ask, am I good friends with this guy and the DM says he's an acquaintance. I'm a rogue so I'm like lol ok and jump over the bar and sit and drink the...
The DM took great pains to describe a nice tavern scene complete with a gleaming Greataxe on the wall. The barkeep dragged his son upstairs to beat him from some "poorly performed duty", the rest of the party went upstairs to stop him. Playing the rogue, I asked if anyone was left in the taproom. He said no, so while my comrades in arms liberated the boy I liberated the axe and fled to our meeting spot outside town. Goblins attacked us, and I climbed a tree to wait it out ( I did try to help) Then as I was trying to go back to town for back up, the DM said I had to try to rescue my team mates ( as in by myself ). I said that was exactly what I was going to do... with help. He asked me out of game to take over a dwarf captured in the goblin warren, so for the flow of his game I did, while my rogue sold the axe in the next town and tried to hire help. My rogue never returned, as the DM asked us to build new characters and start again. I picked a Dwarven fighter this time, just to keep the peace.
3.5 Loyalist |
Thomas Long 175 wrote:Sort of. There are limits. If I think I am sick, that doesn't give me the ability to grow feathers. See?Piccolo wrote:Actually all kinds of medical effects have been shown to have been caused by people "believing they were sick."Azaelas Fayth wrote:Lycanthropy is a real mental condition. The body actually will have an Allergic reaction to a certain level of Pure Silver.Physically impossible. You can't induce an allergic reaction via belief.
Excessive naturally occurring hair, isn't feathers.
Azaelas Fayth |
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Lycanthropy is a mental condition of believing that you can turn into an animal either at-will or during certain circumstances. It is typically caused by a chemical imbalance in the body. The same chemical that causes the delusions can, in high enough concentrations, cause one to be allergic to Silver, Nickel, and various other metals. Silver is considered the more common do to it needing the least amount of the chemical for a reaction. The reaction is typically a rash that, if contact is maintained over a long period, will actually burn the flesh.
3.5 Loyalist |
1 person marked this as a favorite. |
kmal2t wrote:...As the title says: How often does your DM get surprised or thrown by something you do? I seem always be the one to throw off what the DM's plan off the tracks and usually it's from doing something pretty reasonable from the character's point of view. Here's a few examples:
In an old ADnD game there were free wizards (illegal) and school wizards or whatever and I witnessed a free wizard being dragged away screaming something to the effect of "Free wizards forever!". What did I do? I just stood there inconspicuously and watched him get dragged off. The DM expected me to go save him and I'm like...uhh why? Why would I help some random guy I don't even know and attack the authorities and paint myself a target? It would be the equivalent of the police dragging off some pothead and I'm like Wait! I smoke pot! And attack them to defend him. Doesn't make sense. Either way, to not mess up the game we went back after him.
WFRP: we're traveling down a river and get waived down and go to a town that gives us free drinks..which are poisoned, but the towns people say they're desperate because there's a witch so once we kill her they'll give us the antidote. I'm a troll slayer ready to start killing people but I oblige for the time being and we kill the witch and her people. We go back to town and they say we didn't get all of them so we have to go back. Uhhhh no. I threaten them. They don't budge. I grab the towns leader's husband and I cut off some fingers for the antidote. They're more compliant now. After that I'm like lets get out of here and the town leader tells me we're sentencing them to death if we don't help them....shoulda thought of that before poisoning us. PEACE! lol the GM had more planned for us to do but we left so he had to improvise.
Or last game I did for WFRP there's a brawl in a bar between dockers and fisherman and I know one of the dockers. I ask, am I good friends with this guy and the DM says he's an acquaintance. I'm a rogue so I'm like lol ok and jump over the
Damn. A magic axe could hire a lot of mercenaries. Have you seen the basic merc costs? They are really low.
3.5 Loyalist |
Lycanthropy is a mental condition of believing that you can turn into an animal either at-will or during certain circumstances. It is typically caused by a chemical imbalance in the body. The same chemical that causes the delusions can, in high enough concentrations, cause one to be allergic to Silver, Nickel, and various other metals. Silver is considered the more common do to it needing the least amount of the chemical for a reaction. The reaction is typically a rash that, if contact is maintained over a long period, will actually burn the flesh.
Yep, and there are medical conditions involving a crazy amount of hair. Some people you know may be hiding their huge amount of body hair.
kmal2t |
Pretty sure having fire and lights still won't cut it.
No UV = sub zero weather and all plant and animal life will die. Unless you Replicate earl gray tea or have magic wand of instant chicken you're in trouble. No Vitamin D either unless you have a super Milk spell.
This doesn't include the atmosphere changing and oxygen becoming nonexistant as well.
And it wasn't necessarily heroic to save the wizard. If it was a young girl being dragged away for no reason it would make sense to save her. If its some guy breaking the law and getting taken away (something I'm also guilty of) it doesn't necessarily follow that I'd save him.