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About Oloch, WarpriestCrunch:
COMBAT HP: 60 Init: +3 (1 (Dex) + 2 (Trait)) AC: 21 (Touch: 11, Flat-footed: 20) (+1 Dex, +10 Armor) Fort: +8, Ref: +4, Will: +9 BAB: +5 CMB: +10 (5 (BAB) + 5 (Str)) CMD: 21 (10 + 5 (BAB) + 5 (Str) + 1 (Dex)) ATTACKS
Ranged
Racial and Class Features:
RACIAL FEATURES Bestial Darkvision: Half-orcs can see in the dark up to 60 feet. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon. CLASS FEATURES
Feats, Traits, Skills, and Boons:
FEATS Dazzling Display: As a full-round action, Oloch can roll Intimidate to demoralize all foes within 30 ft. Furious Focus: Oloch does not take the usual Power Attack penalty to hit on his first attack each round. Intimidating Prowess Power Attack: Oloch can take a –2 penalty to hit with his greatsword to do +6 damage. Shatter Defenses: If Oloch hits a shaken, frightened, or panicked opponent, they become flat-footed to Oloch until the end of Oloch’s next turn. Weapon Focus (Greatsword) Weapon Specialization (Greatsword) TRAITS
SKILLS - Current ACP: -5
Spells:
0-level (unlimited/day): Create Water: Creates 2 gallons/level of pure water. (Close range) Detect Magic: Detects all spells and magic items within 60 ft. (60' cone, up to 1 min/level) Guidance: The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. (Touch, 1 min or until discharged)) Light: Object shines like a torch. (Touch, 10 min/level) Stabilize: Cause a dying creature to stabilize. (Close range, one living creature, instantaneous) 1st-level:
2nd-level:
3rd-level:
Gear and Encumbrance:
ENCUMBRANCE Current Encumbrance: Light Light Encumbrance: up to 133 lbs. Medium Encumbrance: 134-266 lbs. Heavy Encumbrance: 267-400 lbs. GEAR
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