Two Handed Weapon and Armor Spikes Resolved by the Design Team?


Rules Questions

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Stephen Radney-MacFarland wrote:
blackbloodtroll wrote:

Will no one consider just putting the limit on damage of the primary attack as an alternative?

This still allows the many combinations available before, and sets the balance desired.

We did not consider making an adjustment like that to the current rules. No. That's out of the scope of a typical FAQ.

Any change in the future to make an errata or something?


ciretose wrote:
Nicos wrote:
blackbloodtroll wrote:

Mockery?

That's where we are at?

Agree, love, and accept as it always was, or be mocked?

yeah, the part "it alwyas have been clear for the RAW, dude" is the most annoying, like when the FoB.
Welcome to what many of you have been doing to the rest of us for years now...

Ad populum arguments are bad arguments ciretoce.

Designer

Nicos wrote:
Stephen Radney-MacFarland wrote:
blackbloodtroll wrote:

Will no one consider just putting the limit on damage of the primary attack as an alternative?

This still allows the many combinations available before, and sets the balance desired.

We did not consider making an adjustment like that to the current rules. No. That's out of the scope of a typical FAQ.
Any change in the future to make an errata or something?

Not that I know of.


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ciretose wrote:
Cheapy wrote:
Gorbacz wrote:
I'm not sure what "community meltdown" is happening, but from my perspective it's a bunch of armchair theorycrafters trying to win the Internet.
I have a La-Z-Boy.

Off topic, but in hindsight sorry I didn't mention you in another thread along with Kirth, Evil Lincoln and Treantmonk as people who should be sent to Paizo to help develop and playtest version 1.5.

It was a grave oversight :)

Thanks! Although, I can't accept it as official until you release a FAQ or make errata.


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Stephen Radney-MacFarland wrote:
Nicos wrote:
Stephen Radney-MacFarland wrote:
blackbloodtroll wrote:

Will no one consider just putting the limit on damage of the primary attack as an alternative?

This still allows the many combinations available before, and sets the balance desired.

We did not consider making an adjustment like that to the current rules. No. That's out of the scope of a typical FAQ.
Any change in the future to make an errata or something?
Not that I know of.

well, houserule it shall be then. Thanks for your time.

Liberty's Edge

They are. You remember the thread where I made this very argument and many of the people now complaining about being shouted down, shouted me down.

I do.

So, with the exception of maybe James, I have pretty much no sympathy for your side of the argument.

I kind of want to do a dance singing "I told you so!"

But it is just a game, why get hyperbolic when it will just be thrown back at me when I'm next wrong about an FAQ.

:)

Grand Lodge

It seems a bit much to exclude so many weapons from being used with two weapon fighting.

I am still having a hard time seeing how it improves the game.


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blackbloodtroll wrote:
I am still having a hard time seeing how it improves the game.

It certainly do not,particulary the Wulfgar THF Warhammer + unarmed strike is clasic and certainly non-Op that there are zero reason to ban it.

In 2e I have a female DM-NPC, redegonde, that THF a bastarsword and TWF kicking people, now that concept is baned in the official rules, a real shame.

Liberty's Edge

Banned because you can't do it without taking two attacks...

Right.


ciretose wrote:

Banned because you can't do it without taking two attacks...

Right.

Tha means?

Silver Crusade

Stephen Radney-MacFarland wrote:
Malachi Silverclaw wrote:
Given that, did the team discuss this FAQ which explained how using a combination of two-handed weapon and armour spikes interacts with the rules which still exist in Pathfinder:

No...not really. While we have all played and worked on that game at various times during our career, and I worked at Wizards when that FAQ was released (and remember some gnashing of teeth internally and in the organized play program regarding it), the D&D FAQ does not contain Open Game Content, is the property of Wizards of the Coast, and not something we feel like we can use when making our decisions about the Pathfinder RPG.

Thank you for your reply. : )

The point I was trying to make is that the 3.5 FAQ didn't contain or change any rules, it was simply the logical consequence of applying the rules as written in 3.5 to the subject of wielding a greatsword and armour spikes in TWF.

Since these particular rules didn't change between editions, those 3.5 rules which led to that conclusion, since these are also the Pathfinder rules, these rules should result in the same conclusion.

Instead, a brand new rule was created in the recent FAQ which makes TWF incompatible with using a weapon two-handed. If this was a consequence of the rules, it would have been a consequence in 3rd edition also. This is a new rule. It should be acknowledged as such, and the TWF rules should be errata'd at the first opportunity.

Does this all make sense?


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Attacking with a THW and unarmed attacks (3d6 + 2x STR) is a flavorful option if allowed with TWF.

Attacking with a THW and unarmed stikes (3d6 +2x STR) with iterative attacks at 6th level is just a bad choice and a non-option.

This is attitude is why it comes off as a loophole.
If you'd normally have to wait till level 6 to do it legally for sure, it's probably a loophole to do the same damage at level one.


Nicos wrote:
ciretose wrote:

Banned because you can't do it without taking two attacks...

Right.

Tha means?

I think he means "you can still do it with iterative attacks, so it's only banned for the first five or seven levels".

Grand Lodge

This exclusive nature of two weapon fighting, and two handed weapons was never called out before, and is no where in the current written rules.

I have hard time seeing why no one can even admit that.


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I think the design team has made it clear at this point that it's not a new rule, as they all saw it working that way. Instead, it's fallout of some unclear sections of the text that can be taken one way or the other. With the knowledge that the designers had, their reading read one way, which is the way they had intended. This is a similar issue to the flurry of blows kerfluffle (I love that word), and there are bound to be more instances of this.

A place where I see this happening again is with this post where Sean is explaining the tentacle discovery, which, based on everything I know, he actually wrote. In this post, it's explained why you can't use Unarmed Strike and Natural Attacks. I personally still don't see where the rules actually say that, but I do see hints and suggestive eye-wagglings towards it (see: flurry of blows). [This would be a great question for a FAQ, btw.]

There are a lot of areas of the rules that are 'hidden'. Examples include: magic items over 200k being artifacts, Improved Natural Attack being a dumb feat to give to a monster (and that you should feel bad about it), keeping filigree to a minimum for your magic items, backpacks actually contain about the same amount of stuff as a real backpack would, PCs have to urinate and defecate, you can't take actions once you're dead...as well as everything listed here.


Bearded Ben wrote:
Nicos wrote:
ciretose wrote:

Banned because you can't do it without taking two attacks...

Right.

Tha means?
I think he means "you can still do it with iterative attacks, so it's only banned for the first five or seven levels".

Well, horrible options are not really options.


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Sure they are! They're just horrible. In theory.


Kryzbyn wrote:

Attacking with a THW and unarmed attacks (3d6 + 2x STR) is a flavorful option if allowed with TWF.

Attacking with a THW and unarmed stikes (3d6 +2x STR) with iterative attacks at 6th level is just a bad choice and a non-option.

This is attitude is why it comes off as a loophole.
If you'd normally have to wait till level 6 to do it legally for sure, it's probably a loophole to do the same damage at level one.

Exectp that you ned two extra feats at level 0ne (TWF + IUS) and a lower STR so you can have a higher Dex and accept a -2 penalty. I do not think the THW and unarmed stikes is really doing more damage.

Liberty's Edge

How about 2nd level.

Grand Lodge

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Why is anything not within a certain norm, deemed a "loophole"?

This includes suboptimal choices, and decisions only for flavor.

Just because it seems better for John Smith the PC, doesn't mean it's good for the game.

I tire of the "loophole" label.

It's very misleading.

No one is really looking for extra damage, or extra attacks.

Just extra options.

I see no reason why any weapon that could be used during iterative attacks should be excluded from two weapon fighting.

This means someone at higher levels will get more attacks, just because his weapons are smaller.

Liberty's Edge

Of course you were looking for extra damage and extra attacks.

Otherwise you can use a one handed weapon.


lest see, 1st level fighters for example.

The THF guy have 18 str, 14 dex. Weapon focus, power attack, furious focus. That give him +5 (2d6+9 mg.)

The THF/unarmed strike guy have 16 str, 16 dex. Power attack, IUS, TWF. That give him +1/+1 (2d6+7 +1d4+1)

It is like the Flurry of blow illusion, "LOOK! I have 7 attacks, if they all hit then i do 200 hp of dmg, the monk is so strong!" and then he miss most of the hits.

Grand Lodge

ciretose wrote:

Of course you were looking for extra damage and extra attacks.

Otherwise you can use a one handed weapon.

You simply cannot see anything beyond what you believe to be the driving reason.


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ciretose wrote:

How about 2nd level.

Power of cheese demands one not be forced to take a crappy archetype!


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Look, I don't think the original coming up with the idea is necessarily suspect. Vehemently defending it after it's been clarified by the authors/developers, does come off that way. A wee bit.

Grand Lodge

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The Dwarf, who wields his Dwarven Longhammer and Dwarven Boulder Helmet.

Built, for fun, and for flavor, no longer works, with these new rules.


Yeah it does. At 6th level or +6 BAB.

Doesn't have any less flavor at 6th level. Or fun, probably.


Stephen Radney-MacFarland wrote:
Nicos wrote:
Stephen Radney-MacFarland wrote:
blackbloodtroll wrote:

Will no one consider just putting the limit on damage of the primary attack as an alternative?

This still allows the many combinations available before, and sets the balance desired.

We did not consider making an adjustment like that to the current rules. No. That's out of the scope of a typical FAQ.
Any change in the future to make an errata or something?
Not that I know of.

That's a shame.. because it is a very strange area of the rules and is likely deserving of full treatment.

On the surface, one would think that primary hand and off hand are one's right and left hand (in one order or another). They were originally in 3rd edition (with some grey areas even there).

Yet the game already had many 'primary' and 'off' hand attacks that were not tied to any physical hands. And now there are far more, and a plethora of ways for PCs to have natural attacks.

Thus a dual nature was created in the rules where 'hand' would both be and not be a hand.. kinda like putting a cat in a box with dynamite.. not a good plan for clarity.

I was very hopeful that the design team would really take this as a serious area to fix. It might not be as glamorous as stopping ways to break the game, or the like.. but it would make a substantive change for the better.

There are a good many places where the language of terms lend themselves to confusion either justifiably so, or at the very least historically so. Whether we are talking 'spell level', 'take 10', or 'off-hand' it all speaks to a hand-me-down system that causes more confusion than it should.

Paizo has a very awesome group of developers that have already done a wonderful job of revamping out favorite game. I am hoping that you are willing to continue, as there are more areas in the original rules that need this kind of treatment.

I don't really care how you want to rule TWF, but I do care that it is done well and clearly. This is going to take far more than a 'No.' or even a one line exposition after it. I'm hoping that you care enough to seek to really provide it. What you have already done already speaks for itself in that regard, but honestly there is still more to be done.

-James
PS: I am curious- is this seen as merely a design problem, or a power problem? I'm thinking that you mean the former, and many are erroneously taking it as the later. But as a design issue, there are natural attacks and other things even including feats which by design break this to weigh in that far overshadow this area.


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Much less fun.

Replacing a crappy, yet flavorful option with an exponentially more crappy, but just as flavorful option does not improve fun. Like at all.

Liberty's Edge

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It is the driving reason. You can have your shoulder blocking dude, he just has to use a one handed weapon until 6th level or so or be barbarian archetype and you can have your two-handed weapon and shoulder spike.

Don't blame me some options are closed because people try to take advantage of loopholes in the game to get extra attacks.

And don't pretend you don't want this because it is mechanically better.

It insults both of our intelligence.


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I think a large problem is that at some point hand stopped meaning an actual hand and some of us didn't get the message, which brings up some questions for me, such as what becomes of Free Hands.
1)Are Free Hands now a Free Primary or Off Hand or are they literal hands?
2)Does a person need two actual hands to shoot a bow?
3)How about holding an item?
4)Does using a two handed double weapon also eat up your offhand even if you only use one end? The Re-Gripping FAQ and this FAQ about THW and Armor Spikes would seem like it does, even if you don't get both attacks with it.
5) If I TWF with say a dagger and a blade boot can I also cast a quickened spell that requires Somatic Components?

I would like to know, as I would like to get a better knowledge of how this ruling works in case I ever get into Organized Play or something like that.

Grand Lodge

It is not mechanically better.


Kryzbyn wrote:

Yeah it does. At 6th level or +6 BAB.

Doesn't have any less flavor at 6th level. Or fun, probably.

BBT said it does not work, and f the answer is to use the itterative then he is right it does not work.


Rynjin wrote:

Much less fun.

Replacing a crappy, yet flavorful option with an exponentially more crappy, but just as flavorful option does not improve fun. Like at all.

For you.

If it's more important to have a character that fights with a dwarven longhammer and them headbutt with his dwarven boulder helmet, than it is to do optimal damage all the time, it would be plenty fun.

I've played battleragers in PF when it's not optimal, but it's hella fun.

I'm just sayin'.

Liberty's Edge

blackbloodtroll wrote:

The Dwarf, who wields his Dwarven Longhammer and Dwarven Boulder Helmet.

Built, for fun, and for flavor, no longer works, with these new rules.

But the Dwarf who wields the warhammer does and boulder helmet does. And given the warhammer is the iconic dwarf weapon, not the long hammer, that is just fine with me.

You aren't mad about losing options. You are mad you are losing advantageous mechanics.


ciretose wrote:


And don't pretend you don't want this because it is mechanically better.

It insults both of our intelligence.

it is not mechanically better, TWF with kukris is waaay better.


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Fun and balanced is always more fun than fun and underpowered.

Similarly, fun and kinda okay is always more fun than fun and horrifyingly bad.

Liberty's Edge

It is mechanically better than the Boulder Helmet warhammer. Or the longsword and shoulder.

It is an attempt to get around a limitation of reach weapons AND get THF bonuses, all at once.

It was a loophole. It is now closed. Hopefully the first of many.


Nicos wrote:
ciretose wrote:


And don't pretend you don't want this because it is mechanically better.

It insults both of our intelligence.

it is not mechanically better, TWF with kukris is waaay better.

Over time, sure. But at first level?

Liberty's Edge

Rynjin wrote:

Fun and balanced is always more fun than fun and underpowered.

Similarly, fun and kinda okay is always more fun than fun and horrifyingly bad.

You keep using this word. I do not think it means what you think it means.

That some of you people act horrified at any option that is not the absolute mechanical best is exactly why we need more of these rulings, not less.

Grand Lodge

ciretose wrote:


You aren't mad about losing options. You are mad you are losing advantageous mechanics.

You don't decide what I am, and what I am not mad about.

It is not advantageous mechanically, and was never a problem with balance.

You have locked on to a false notion of exploitable loopholes, and refuse to see it any other way.


What I want to know is, with this new ruling, how the heck is the Thunderstriker supposed to work at all?

Liberty's Edge

blackbloodtroll wrote:


It is not advantageous mechanically

Again, don't insult either of our intelligence.


With all the OP-crazzy options in PF it is a shame that the one that is not Op get banned, by the other hand the FAQ about ponce is a good new for crazzy Multiarme Eidolons an vivisecsionist/beastmorphs.


With exceptions!

Liberty's Edge

Doomed Hero wrote:

What I want to know is, with this new ruling, how the heck is the Thunderstriker supposed to work at all?

Are you not aware of how bucklers work, relative to other shields?

That may be part of the problem.


Kryzbyn wrote:
Nicos wrote:
ciretose wrote:


And don't pretend you don't want this because it is mechanically better.

It insults both of our intelligence.

it is not mechanically better, TWF with kukris is waaay better.
Over time, sure. But at first level?

So at higher level it is inferior to TWF... it is like BAning TWF with kukris at higher levels would be a good idea.

Liberty's Edge

Cheapy wrote:
With exceptions!

Not even.

It is a buckler class.


ciretose wrote:


You keep using this word. I do not think it means what you think it means.

One of the synonyms for horrifying is "awful".

There is no issue with my use of the word in that context.

ciretose wrote:
That some of you people act horrified at any option that is not the absolute mechanical best is exactly why we need more of these rulings, not less.

Except the problem isn't that it's not "the absolute best option" it's that it is mechanically inferior to almost every other option in the game.

You shouldn't have to sacrifice all effectiveness for flavor.

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