Ready action?


Rules Questions


There is any way of ready a move action in such way that can be use to dodge a melee or ranged attack?


You could ready an action to drop prone if the enemy fires a range weapon at you to give him the attack penalty.

You could ready an action to hide under a table if the bad guy comes in the room to get conceilment.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Sure, but it's tricky.

If you ready an action to move once someone enters melee, then you provoke by moving out of threatened squares.

If you ready an action to move BEFORE they enter melee, then they get to finish their move right after, possibly getting adjacent to you and attacking you anyways.

EDIT: I'm not too sure about the first one actually, since readied actions happen before the events that trigger them. It's quite possible that the movement doesn't provoke after all since the enemy likely wasn't yet in melee range when you moved.

Still, it serves to show how you need to be careful in choosing your readied action.


Ravingdork wrote:

Sure, but it's tricky.

If you ready an action to move once someone enters melee, then you provoke by moving out of threatened squares.

If you ready an action to move BEFORE they enter melee, then they get to finish their move right after, possibly getting adjacent to and attack you anyways.

The only way it might be able to function in the manner you hope it readying an action to move in response to someone charging at you.

Since you might be able to move into a place that would force them to move through occupied squares or rough terrain to target you, even if the GM would allow them to adjust movement on a full round action that they've already begun. They shouldn't be able to target anyone else though.

Grand Lodge RPG Superstar 2012 Top 32

Ready an action to move away if you get attacked in melee. They move up to you, they declare their attack, your movement triggers before they resolve their attack. Use Acrobatics during your readied movement in order to avoid the AoO.

Of course, that means you're not attacking that round, since it cost you your standard action to ready, but there you go.


Jiggy wrote:

Ready an action to move away if you get attacked in melee. They move up to you, they declare their attack, your movement triggers before they resolve their attack. Use Acrobatics during your readied movement in order to avoid the AoO.

Of course, that means you're not attacking that round, since it cost you your standard action to ready, but there you go.

Thanks Jiggy! So pretty much "yes I can" but them I will generate an AoO.

EDIT: This idea born on a different thread, What about if I use 5-foot move instead? Them I will be able to dodge without AoO?


You could trigger your move before they actually threaten you, and then hope that they don't have enough movement left to follow you with their first move action and need to double move instead. (whether or not they'd do that is a different question)

I don't really see the point in this type of strategy, unless you try to talk them out of fighting while doing this for a couple of rounds.


With ranged attacks its even easier. Just move out of line of sight when they are going to shoot you.


As I understand it, yes you may ready a move action. Remember that it still costs you a standard action to do so.


Isil-zha wrote:


I don't really see the point in this type of strategy, unless you try to talk them out of fighting while doing this for a couple of rounds.

Because I can ready an attack to trigger before he hits me and move 5-foot as part of the ready action to avoid his attack without provoking AoO. So I will basically gonna be able to hit without being hit!


That assumes the opponent has no movement left to follow you


Isil-zha wrote:
That assumes the opponent has no movement left to follow you

This. Your readied action, by RAW, occurs before the action that triggers it, so if you ready an action to react to an attack, your readied action goes off before the attack does, so the attacker is still "moving". If they have movement left and you took a five foot step, they can just step up and whack you. So all you did was make it impossible to full attack him back on your turn.

Or that's how we ruled it in our games. If you are lucky enough to be at the very end of their movement, there's some chance to gain a round of not being attacked, but that's about it.


Isil-zha wrote:
That assumes the opponent has no movement left to follow you

Even if he can move he already attacked and failed because I moved and the next round I will go before him so I can be ready again!

Paizo Employee Design Manager

artificer wrote:
Isil-zha wrote:
That assumes the opponent has no movement left to follow you
Even if he can move he already attacked and failed because I moved and the next round I will go before him so I can be ready again!

This is wrong though. Your readied action occurs before the action that triggered it. He never took a standard action at all at the time you moved, and the rules for readied actions allow him to finish any actions he would have been able to before you took your readied action.

"The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. "


Ssalarn wrote:


This is wrong though. Your readied action occurs before the action that triggered it. He never took a standard action at all at the time you moved, and the rules for readied actions allow him to finish any actions he would have been able to before you took your readied action.
"The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. "

If my trigger is when he start swinging his sword toward me, he can not stop the attack at that point!


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artificer wrote:


If my trigger is when he start swinging his sword toward me, he can not stop the attack at that point!

Actually, if you put it that way, it's exactly the same. It triggers BEFORE he starts swinging his sword.

If you were to try to be clever and get around this by saying "I'll ready an attack so that after he swings his sword but before it gets to me I'll take a five foot step and attack him" I'd just give you a long, intense stare and say "really? You want to start this sort of game with me?"


I would say yes you could ready an action to avoid an attack. If your opponent had to move into melee, including taking a 5 foot step, to be in range then I would rule that you move just before your opponent got into range. I would allow the two of you to move at 5 foot steps until either of you had completed their move limit or decided to stop. At the end of the move the opponent would still have their standard action left.

If you are already in melee range and you performed an action that provoked an AoO for your readied action then you would incur the AoO before completing your move action.

If you are facing a ranged attack then I would allow you to take your readied action before the ranged attack. I would also allow your opponent to change their standard action in response. E.g. A bowman might not fire their arrow if you have total cover.


Check this post:

Never Get Hit Again!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I've always considered it to be that the readied action is resolved before the action that triggered it. Which I think is the RAI (utterly willing to be wrong, but it just makes more sense to me), even though RAW says it happens before.

If you change the word "occurs" to "is resolved", it clears up these questions quite handily.


Most GMs, including myself would allow you to ready an action like this:
I ready a move action to bug out or move to cover if any of those scary guys moves towards me (i.e., closes to 20' or so or less) or points a gun at me.
In fact I bet a lot of non-combatants that nevertheless find themselves underfoot in dangerous circumstances have that as their go-to action. Should attacker be intent on pursuing you, it's a matter of whether they've got the necessary movement to catch you. If you're just inside his normal charge range, you can probably fillibuster his impact for a round this way.


If you just want to avoid combat you're always better off double moving away, or maybe even running, but here people try to cheese their way into being the only ones attacking during a one-on-one combat...

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