Druids of Golarian.
Barbarias of Golarian.
Fighters of Golarian.
Wizards of Golarian.
Rogues of Golarian.
All with lots of interesting info on the class and the paths that you can take to become the class. Ideas on how a class might end up working with another class. Info and maps on where Golarions will train to become a class or go to hire a class. Major Golarion clans for certain classes. Druid clans, Palandin Orders, Rogue guilds...etc.
More archtypes and prestige classes in the crunch part.
|Irnk, Dead-Eye's Prodigal|
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Ciaran Barnes wrote:I suppose I could see these as articles, but not books.Why is that?
I don't know Ciaran's reasoning, but for me, straight off the bat, there is going to be a lot of difference between a Shoanti Fighter & a Quadiran Fighter, for one thing. The cultural differences, the environmental differences, the list goes on...
DGRM44 wrote:I don't know Ciaran's reasoning, but for me, straight off the bat, there is going to be a lot of difference between a Shoanti Fighter & a Quadiran Fighter, for one thing. The cultural differences, the environmental differences, the list goes on...Ciaran Barnes wrote:I suppose I could see these as articles, but not books.Why is that?
all of this must be a statement or even an option or traits in the inner sea world guide!!
|I. M. Flumph MD|
Flumphs of Golarion!
Blood of the Chicken (or Birds of a Feather, or similar, but better title Featuring Tengu and the other feathered races of Golarion)Blood of the sea (focusing on the various aquatic races. Gillmen, Merfolk, etc. Maybe even stats for PC Sahuagin or Malenti characters...)
Blood of the Beast (Focusing on Catfolk, Ratfolk, and such.)
That's all I have for now.
|The black raven|
Well, we now have Champions of Purity...I would love to see:
Champions of Corruption (Evil)
Champions of Confusion (Chaos)
Champions of Order (Law)
Because I am now left wondering how Evil has not yet been beaten back to oblivion with the awesome powers now available to Good !!!
I definitely want the same quality for all the other alignments !!!
Also Champions of Balance (might replace Champions of Confusion and Champions of Order though, as they did for the faiths books).
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- Blood of Genies: in the style of the Blood of Fiends & Blood of Angels, a book focusing on the Genie-touched and it's variations, i.e. the genasi of Pathfinder.
- People of the Sands: in the style of People of the North, a book focusing on the desert-dwelling people of Northern Garund and Qadira, with information on the potential ethnicities and races to play as (like the Osiriani, Mauxi, Desert Elves, Pahmet Dwarves, etc) and with tips on how to roleplay as those various cultures.
- People of the Darklands: in the style of People of the North, a book focusing on the darkly denizens of the underground realm beneath Golarion, such as the Drow, Duergar, Derro, Svirfneblin, Ratfolk, Serpentfolk, Azlanti-descended people (dark folk, grimlocks, mongrelfolk, morlocks), etc, with tips on how to roleplay as them.
- People of the Jungle: in the style of People of the North, a book focusing on the people dwelling within the tropical regions of Garund, such as the Mwangi, Caldaru, Lirgeni, Wild Elves, Jungle Orcs, M'beke & Taralu Dwarves, Charau-ka Apemen, etc, with tips on how to roleplay them.
I can see a lot of ideas about helping players create characters from certain locations, but I like to see more books that are in the vein of the Dragonslayer's Handbook or the Dungeoneer's Handbook. Rather than a book about what you can play, rather how you can play in an environment.
Citizen's Handbook- People who are familiar with the fantasy setting, may find it difficult imagining a world where magic and deities are real. Personally, I find my group falls back on visualizing a feudal England type setting with magic and gods tacked on as an afterthought.
So I'm talking about a book that gives players an idea of what a living, breathing settlement in Golarion looks like. What you can usually expect to find there? How does an Osirion town differ from a Varisan or Tian Xia one? What does a Magic Shop actually look like? What are the usual laws?
Competitors's Handbook- A book about the types of games that are played in the various nations of Golarion. Rules to play some of these games. Perhaps rules about how to cheat; or to catch one? Actually, this probably be more a Campaign Setting book.