PFO Unity Engine + Oculus + forced first person perspective?


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Goblin Squad Member

I prefer a WOW-style perspective. After all, why get the beaded red turban if I can't see it on myself in the environment? I enjoy third person perspective because I can see how awesome my character is. The scroll to move from 1st to 3rd would be my ideal.

Goblin Squad Member

You can't have both 3rd and first person views. Everyone competitive will use 3rd person, because first person introduces limitations.

Goblin Squad Member

Valkenr wrote:
You can't have both 3rd and first person views. Everyone competitive will use 3rd person, because first person introduces limitations.

I don't see why not. It's neither a purely 1 vs 1 PvP contest nor purely a combat game.

Even though there are distinct disadvantages to using 1st person, I can pretty much assure you that I personaly will perform better using 1st person then 3rd person...it's been that way for me in every MMO which I've tried which has both.

Unless the game is ONLY being made for those who are "competitive" and the ENTIRETY of the game is direct PvP competition then I'm not seeing the need to force perspective.

Furthermore that assumes the combat dynamics are similar to other MMO's.... where admitedly 3rd person does provide some disntinct advantages to most.

Note: I'd be perfectly fine with 1st person only, but I'm not in favor of forcing others into a style they personaly dislike. With games like Planetside2 or Battlefield it's more of an imperative because it negates very central game-play elements of the game.

Goblin Squad Member

I'm no friend of 1st person in RPGs since everybody who is fighting is piroutte jumping around his opponent which defintely is not very realistic nor it is fun.

I'd go for either 3rd person WITHOUT camera rotation!, or a max of 90° degrees eachside from ur straight look forward when moving. This might keep the problem of looking around corners in an acceptable tolerance (since u cannot rotate fully around objects). And for those wanting to see their appearance, create a paperpoll that got your char in it. (maybe synched animations/duplicate of your own with what you are doing at the moment, or make the camera fully rotateable when standing still for a specific amount of time?)

On the other hand i might even prefer isometric top view (like uo) which of course might be very simple though maybe best for keeping formations and general overview. I know this won't happen anymore since games nowadays prefer graphics than gameplay. And since we saw the TECH DEMO it's pretty sure this game will be 3D.

So resuming it. 3rd Person + limited left <-> right rotation (at least while moving) would be my choice of view.

Goblin Squad Member

The only way to get rid of the immersion breaking effects of 3rd person, is to only send data for objects in the character's view.

I want to be able to slowly sneak up behind someone, and stand behind them and have them not know I'm there. I want to know if someone is looking in my direction. When I'm running a dungeon, I want the person in the rear to be walking backwards, not turning their camera around.

I think something closer to the Metroid Prime style of FPS controls, with target locking, would be a better starting point than your standard FPS controls, for an MMO.

Goblin Squad Member

Valkenr wrote:
You can't have both 3rd and first person views. Everyone competitive will use 3rd person, because first person introduces limitations.

Not in the WoW fashion where you are viewing your character with a telescope from somewhere across the border but what about the Elder Scrolls fashion where it's close 3rd person or first.

It's a slight disadvantage but it's a disadvantage I'm willing to accept for the sake of more immersive game if keeps people from freaking out.

Galahad Scythe wrote:
I'm no friend of 1st person in RPGs since everybody who is fighting is piroutte jumping around his opponent which defintely is not very realistic nor it is fun.

Every time more immersive of slightly more skill based gameplay is brought up someone references this. But we all know this is a major problem on WoW, which is a tab targeted game where you view your character from 5000 feet away.

It's kind of makes me want to shake people by the neck and yell "DON'T YOU GET IT?!?!?!"

Obviously 1st person perspective, or smart-targeting are not the problem that causes bunny hopping. The problem that causes bunny hopping is the lack of a momentum system or penalties for flailing around next to your enemy.

Scarab Sages Goblin Squad Member

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Andius wrote:
The problem that causes bunny hopping is the lack of a momentum system or penalties for flailing around next to your enemy.

Oh my god yes. I really hope there is some kind of attack of opportunity mechanic in the game to discourage bunny hopping. The dev posts on action points for a six second round make me hopeful this will be something we may get.

WoW style bunny hoppers would provoke about 10 AoAs a round in TT rules. If we are going to try to capture the feel of the game, I want to see that in PFO.

Goblin Squad Member

As long as you can look around a corner or above a barricade, without exposing your character, 3rd person gets an advantage.

I wouldn't consider TES games 'close 3rd person', you can zoom out a good bit, though not as far as most MMO's. To me 'close 3rd person' is something like Gears of War, Space Marine where you are very close in, rotation locked, and you are looking over the shoulder.

--

I think a difference here is that my arguments for immersion are not based in role-playing, I don't roleplay, they factor in my digital dexterity and control mastery as well as what my character can do. I'm guessing most arguments against forced first-person are based in role-playing, they want everything to be based entirely on the ability of the character. My view wants the player to only see things the character should see, and player ability factors into character performance.

Goblin Squad Member

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randomwalker wrote:


An over-the-shoulder view at least gives you some visual feedback to compensate for the loss of kinesthetic/touch/balance/temp. A standard 3rd person view gives more.

Right, there's a lot more to sensing the world than vision, but expanding vision a bit goes a long way toward making up for their loss.

Anyway, if they can implement Oculus support at some point, that's great, but only if it's optional. Forcing the perspective to first person makes the game unplayable to some for the sake of catering to an even smaller playerbase. That doesn't make sense business-wise.

Goblin Squad Member

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Valkenr wrote:
I think a difference here is that my arguments for immersion are not based in role-playing, I don't roleplay, they factor in my digital dexterity and control mastery as well as what my character can do. I'm guessing most arguments against forced first-person are based in role-playing, they want everything to be based entirely on the ability of the character. My view wants the player to only see things the character should see, and player ability factors into character performance.

Yes, if I wanted FPS-style combat, I'd play an FPS. Twitch gameplay is great if you have the reflexes for it, but one of the main features of any role-playing game is the ability to make a character unlike yourself. Even if you're not actively in-character, you're taking on a different role.

Goblin Squad Member

Valandur wrote:
FPS wouldn't fly in PFO. I bet you would be lucky to get 2% of voters going for it if it came down to a vote, which I don't think it would even make it to a vote.

How much are you betting? I'll take that bet. If it ever come down to vote I'm wagering on somewhere around 30% of the vote. I would bet HEAVILY on over 2%.

I think a choice between close 3rd person and a first person designed to be immersive (Oblivion/Skyrim) might very well beat extreme distance 3rd person with scroll to 1st person which has no added immersion details (WoW, LotRO, Aion, GW, Rift, TOR, etc.)

As to the idea one is closer to the tabletop than another. The tabletop only uses minis and maps to help you keep track of your character in relation to enemies obstacles. That's why they are generally only used in battles.

In truth the P&P is no more 1st or 3rd person than reading a book. It's however you choose to visualize it. I know when I think of shooting an arrow I think of nocking an arrow to a bow and firing. Maybe it is because I'm more imaginative than some of you or maybe it is because I have shot archery in real life but I can almost feel the arrow in my fingers as I square my shoulder to the target and draw. 1st person is perfectly true to the P&P for me.

In an MMORPG the visual of the actual game is far more important to immersion for me than it is in the tabletop because I'm watching everything happen in front if me in real time. My imagination isn't building each visual as I take each action. The art team at GoblinWorks did it for me. If we REALLY wanted to stay true to the P&P this would be a MUD.

Anyway, to me being immersed as fully as possible puts me in character as fully as possible. Playing Mortal Online was an almost unreal experience for me. Transporting that feeling into an actual balanced game less full of bugs would be amazing.

Goblin Squad Member

*casts raise dead*

Ahem.

I doubt the odds are very good but I would vastly prefer a first person view. The MMO market is already full of fantasy third person skill bar click fest. Not that PFO would be a bad third person skill bar click fest but I think we can do better. Hmm, it seems I agree with Andius on all points.

If we could get PFO to play like an Elder Scrolls game but balanced I think I could support that beyond my initial investment.

Also, for what it's worth I'll be buying an Oculus Rift as soon as it is available in retail.


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I would not play PFO if it is in forced first person. I understand it is more immerse for some people but not for me. I feel absolutely no attachment to any character I have ever played in first person.

When I play games like this I'm not trying to project myself into another world I am trying to imagine someone else living in that world. I like seeing the character I play and hate feeling like they are a floating pair of hands holding a weapon of some sort.


I really struggle in first-person games, but I've gotten better at them since I started playing Minecraft. Fairly neutral here. If the controls allow one to easily turn around, forced first-person might work. But it's a perspective that always stresses me out, so I'm not sure it's a great idea.

Goblin Squad Member

That 'stress' (which isn't really stress: I know stress, it is a close personal acquaintance of mine. That, sir, is not stress.) I believe to be tension, and a generally desirable thing to inculcate in the appreciator of fiction if not role-play. You have to keep an eye on your six-o'clock. You have to be vigilent because you do not know what may be about to pounce upon you. One of the disadvantage to plate Helms is that they tend to obscure your vision. That is completely missing form third person view. In first person view you tend to find your way using landmarks: in third person you tend to use the minimap.

There are advantages to forcing first person but seems disadvantageous until you recognise everyone will be under the same handicap.

It is inadvisable in a PvP game that you want to be popular, however. Probably it would be better in my view, but I expect a tremendous outcry of gloom and doom if GW announced forced first person will be the rule in PFO. If it (FPV) is built as a mere option it will be very seldom used I fear.

Goblin Squad Member

One of my all time favorite game series, Eye of the Beholder by Westwood, forced first person and it was IMV great. Single player however.

Koby you would grow used to first person if you played it enough. It really isn't all that bad... unless there is a hostile behind you... unless he has a hostile behind him...

Goblin Squad Member

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"forced first-person"

Forced. As in, against my will. No, thanks.

Goblin Squad Member

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Well, not sure if it is exactly 'forced' if it is the only PoV. Like RL. You don't commonly get to watch yourself walk about in the world from the PoV of a little floaty cam.

Goblin Squad Member

Being wrote:
Well, not sure if it is exactly 'forced' if it is the only PoV. Like RL. You don't commonly get to watch yourself walk about in the world from the PoV of a little floaty cam.

In real life, it's also nontrivial to grant the ability to do so. That's not true in a game. If it's the only POV, that's pretty much the definition of forcing that POV.

Goblin Squad Member

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Being wrote:
Well, not sure if it is exactly 'forced' if it is the only PoV. Like RL. You don't commonly get to watch yourself walk about in the world from the PoV of a little floaty cam.

I don't get to cast Meteor Swarms, either.

There is an entire category of "feature requests" which actually just boil down to "I like to play this way, and I want other people to be forced to play this way, too". Unless those requests happen to line up with the way I like to play, I have very little patience for them.

Goblin Squad Member

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I would also add that there are some very compelling reasons why text descriptions of rooms cause our imaginations to build much more vivid pictures than anything that can be drawn on our monitors, but I don't consider this to be a justification for reverting to text-only MUDs.

Forcing first-person perspective is a similarly regressive change.

I'm all for developing smarter 3rd-person rendering. I don't think the game should show me if something is sneaking up behind me (unless I perceive it). I also don't want a low-hanging roof to force my 3rd-person perspective to zoom in closer. Those are technical challenges that I hope get solved someday.

Scarab Sages Goblin Squad Member

Nihimon wrote:


There is an entire category of "feature requests" which actually just boil down to "I like to play this way, and I want other people to be forced to play this way, too". Unless those requests happen to line up with the way I like to play, I have very little patience for them.

Even if they do line up with the way I like to play, I have no patience for them. Everyone has different tastes and should be allowed to play in the way they see fit. UI customization and PoV are key points that can make or break a game. By having people be able to choose how they want things to look, there is more opportunity to include more players.

The main reason people seem to want a forced first person, is so they will not be disadvantaged if they want to play the game in a way that feels more immersive to them. I understand that, but many of us will not play a game that forces a FPV, either because we have no connection to our characters, or because we become physically ill if we do. Player choice is key. Anything that takes away from choice loses players.

Goblin Squad Member

I can play either way and wasn't asking the devs for forced FPV. If it is only an option it will be very little used, so I'd recommend not even coding for it unless you expect it will be needed for certain situations (such as navigating tight, narrow tunnels).

Other hand even if you think you don't want it you might discover you like it if it gives you no disadvantage. Just sayin'. You expect you wouldn't like it so you never try it. Judge it before experiencing it. I liked Metro 2033 too.

You also might like brussles sprouts if you only tried them chilled and tossed in a light vinagrette with tomato, cucumber, and green onion.

Goblin Squad Member

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Being wrote:
If it is only an option it will be very little used, so I'd recommend not even coding for it unless...

The "industry standard" is the ability to scroll from 1st person out to 3rd person. There's no reason not to follow that standard.

Being wrote:
Other hand even if you think you don't want it you might discover you like it...

I always played 1st person in EverQuest. Then I started scrolling out to 3rd person. I consider 3rd person perspective to be as far superior to 1st person as I consider Mouse-Look/Mouse-Move to be superior to using the arrow keys to turn and Home/End to pitch my camera up and down - which I also always used in EverQuest.

Being wrote:
You expect you wouldn't like it so you never try it. Judge it before experiencing it.

To whom are you speaking that you think you know this?

Goblin Squad Member

Nihimon wrote:
I would also add that there are some very compelling reasons why text descriptions of rooms cause our imaginations to build much more vivid pictures than anything that can be drawn on our monitors, but I don't consider this to be a justification for reverting to text-only MUDs.

I still miss text-MUDs a lot, for exactly the obvious reasons: I like my own mental pictures better than most game-art I've seen, but it's incredibly hard to maintain them while looking at the game's art-assets.

I completely agree with you on the concept of "forced"; the industry standards is indeed scrollable view, so there's every reason to expect we'll see it here. Those who wish to play in first-person can then proceed to do that without limiting the choices and experiences of others.

This is a similar argument to another that crops up constantly; it seems as if someone always says "give us perma-death", but then objects when others tell them "no, we don't want that, but you're free to delete your character on defeat". I always back more choices, thus letting others play however they choose.

Goblin Squad Member

Jazzlvraz wrote:
I still miss text-MUDs a lot, for exactly the obvious reasons: I like my own mental pictures better than most game-art I've seen, but it's incredibly hard to maintain them while looking at the game's art-assets.

That, and it proved exceedingly difficult to get my wife to play ArcticMUD with me :)

(We met on EverQuest, so I kind of hit the lottery as far as marrying a GamerGirl)

Scarab Sages Goblin Squad Member

I'm willing to bet we'll have MMO-Standard scrolling between 1st and 3rd person views. If the Oculus Rift requires extra programming to coordinate head motions, that seems to place it firmly in the "way down the road" category, probably months to a year or so after the full release. For open enrollment, I'm guessing No, and I'm confident that it won't be coded during early enrollment. Still looks like fun to me, though, and I hope the game eventually supports it.

Goblin Squad Member

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Being wrote:

That 'stress' (which isn't really stress: I know stress, it is a close personal acquaintance of mine. That, sir, is not stress.) I believe to be tension, and a generally desirable thing to inculcate in the appreciator of fiction if not role-play. You have to keep an eye on your six-o'clock. You have to be vigilent because you do not know what may be about to pounce upon you. One of the disadvantage to plate Helms is that they tend to obscure your vision. That is completely missing form third person view. In first person view you tend to find your way using landmarks: in third person you tend to use the minimap.

I just wanted to chime-in that I played EQ as 3rd person mostly, and I still got a lot of tension while rotating the camera around my character looking for potential NPC and PC attacks.

I also tended to use landmarks for navigation. I think that was because the in-game map wasn't very detailed, or there was only a minimap of a small area available, or something... I don't remember... I remember printing out player-made maps from online and compiling them in a huge binder with my friend, adding our own notes for things we felt were important. I remember spending a lot of time lost... a lot of time spamming /location to get my x,y,z coordinates to reference on my out-of-game maps.

I do hope 'maps' are done 'right' in PFO. Like you, I really enjoyed navigating by landmark rather than plotting a vector from my 'dot' to my destination... and then watching my dot progress across my full-screen map of the entire 'zone.' I'm not sure how this could be done well, as I'm sure most wouldn't like the experience I had in EQ.

Goblin Squad Member

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I like having the option, using mouse scroll button, to switch from first to third and back again.

Picking up items or interacting with objects, I've found to be easier in 1st person.

I prefer ranged combat in 1st person as well. But, melee combat is by far my favorite in 3rd person.

RPG Superstar 2012 Top 16

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I'll put my vote in for having the option of 3rd person zoomed out view. While I can understand that some get more immersion from a tight 1st person, and some like the simulationist effects, it's not for me.

I prefer 3rd person viewpoint to be available because it acts to replace the missing peripheral vision, kinaesthetic awareness, and audible cues that are missing in a computer monitor. Forced first person would be like driving without being allowed to use the rear-view mirror or turn my head to look out of the side windows. Not fun.

There's an interesting discussion about immersion and simulation to be had. I find that books are far more immersive than movies, which are in turn more immersive than games. I usually remain aware that I am a player manipulating a constructed world; and that's fine because the strategies and outcomes are fun. But for immersion, a book every time.

Liberty's Edge Goblin Squad Member

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In first person view, I feel as though I'm wrapped in cotton wool. I have only a limited field of vision and hearing; I'm missing everything else. No wind in my hair, no sun or rain on my face, no scent of woodsmoke, no feel of tiny pebbles shifting under my feet. There is so much sensory input missing! A close-in third-person view (slightly above and slightly behind, for me) compensates for that lack and actually helps immersion for me.

Ultimatums are tacky, but count me as another who won't play if the only option is first person view.

Goblin Squad Member

Nihimon wrote:
...To whom are you speaking that you think you know this?

Nonspecific, Nihimon. Generally people who have expectations based on narrow experience tend to prefer what they are already comfortable with, and will resist change/variance from those expectations. An exclusively third-person view, such as devotees of Diablo might expect, distances the player from what is happening where first person view may provide a significantly more up-close and personal feel. So my thought was to encourage those who are unwittingly self-limiting to be open to a workable alternative.

Goblin Squad Member

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My personal thoughts (you may agree or not, but they are just my thoughts)

I hate doom, quake, etc - I am rubbish at first person, I mean, really really rubbish. Give me a grenade and I throw it so it bounces back and blows me up, give me a machine gun and my team all die in friendly panic fire, you get the picture :)

I paid a mid tier amount for the kickstarter which didn't mention any forcing of view perspectives on the players, had it done so, I would likely have not been so generous with my funds. As a person who has helped fund the game, I have a certain expectation of a MMORPG style of game, which isn't first perspective.

Now, you can zoom "into" your toon body to gain first person (e.g. use your mouse wheel in Warcraft and you zoom in such a way, but it is not an exclusive thing. That is my expectation and why I was happy to provide goodly funds towards the game development - both styles and preferences are available, but the choice is mine to make.

I would feel, as a sponsor, kind of betrayed if I am forced into such a game style as it was not my expectation from the initial threads that garnered my support. As soon as you force a game style, you restrict the player base as well - potential players, like me, who do not like that perspective and with no other choice, will go elsewhere - which is not conducive to a games long term success.

I like in RPGs being able to see my "toon", I like seeing the gear changes as I get more shiny to wear. It's a big part of the joy of RPG gaming on the computer for me.

But that's just me, I'm wacky in so many ways :)

Goblin Squad Member

I don't believe the developers have specified what player PoV will be, but due to what I have seen of other midsized multiplayer projects using the Unity middleware I suspect it will be third-person, although the 'environment experience' demo suggests we may be able to scroll in to first-person if we prefer to.

Here we are largely speculating. Occasionally (actually frequently) one or another of the design team will offer a clarification or correction to our speculative direction.

I recommend reading everything we say as speculative. Even reading the designers' descriptions we must recognize that anything even they say is subject to change as they evolve the design to conform to technical revelations.

Goblin Squad Member

I would say based on the appearence of the tech demo, 80-90% chance of 3rd person as the default. I'd also have to agree with the naysayers of first person, while I enjoy first person games, it is certainly a significant lack of viewpoint to the area, IE a huge lack of peripheral vision etc... and without something like the oculus to look around, would be pretty obnoxious in an MMO of this style.

As far as for the oculus, as GW says, anything designed for only a handful of players, is probably a pretty bad idea. The oculus is a cool idea, but it isn't a periferal I can imagine getting widespread adaptation anytime soon.

Goblin Squad Member

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Will Cooper wrote:
I prefer 3rd person viewpoint to be available because it acts to replace the missing peripheral vision, kinaesthetic awareness, and audible cues that are missing in a computer monitor.

This. This, this, this. Oh, and this.

Being wrote:
I don't believe the developers have specified what player PoV will be...

The Tech Demo video and the Environment Walkthrough both clearly show third-person perspectives.

Goblin Squad Member

Deianira wrote:
A close-in third-person view (slightly above and slightly behind, for me) compensates for that lack and actually helps immersion for me.

Oddly, close-in third-person, a la Defiance, is the only perspective that gives me motion-sickness...and exacerbates the claustrophobic first-person feel. The spinning required to check-six makes one wonder why they didn't just go first-person anyway, because shoulder-cams don't increase peripheral vision enough to make any difference other than making it harder to aim.

Goblin Squad Member

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Jazzlvraz wrote:
Oddly, close-in third-person, a la Defiance, is the only perspective that gives me motion-sickness...and exacerbates the claustrophobic first-person feel.

Yet another data point that supports more options, not less :)

Goblin Squad Member

Nihimon wrote:
Will Cooper wrote:
I prefer 3rd person viewpoint to be available because it acts to replace the missing peripheral vision, kinaesthetic awareness, and audible cues that are missing in a computer monitor.
This. This, this, this. Oh, and this.

It's tacky to add nothing more to a conversation than QFT, so I'll instead say:

This. This, this, this. Oh, and this.

Goblin Squad Member

On occasion I'll get motion sickness, but only in first person perspective games. And only a couple of them. My best example is Jedi Knight. After extended periods (say a mission or so) I will start getting nauseous. Once I get my lightsaber and switch to 3rd person, I'm good for the rest of the game regardless of length of gameplay.

(I'll throw in a "This. This, this, this. Oh, and this." too.)


Quote:
Koby you would grow used to first person if you played it enough. It really isn't all that bad... unless there is a hostile behind you

Is Koby me? I ask because I know of another guy on these forums named Koby. :P

Like I said, I've played Minecraft for a while and I've gotten used to it. I'm only arguing with you in the rest of my post because I get the sense you're dismissing the 'stress' first-person mode can put people under. Sorry about the sarcasm below.

Quote:
I believe to be tension, and a generally desirable thing to inculcate in the appreciator of fiction if not role-play.

When it's stressing--sorry, should I pick an alternate verb? Freaking me out? Unnerving me? It's almost as if 'stress' is just a word, but since you're the expert, I want to be sure I use it right.

Okay, I'm being snide. Moving on. When it's stressing me out to the point I have to exit the game every now and then to chill out, I'm not enjoying myself. I've played Halo PVP on occasion, and it generally consists of me backing into a corner and telling the other guys they'd better try nothin'. Then it turns out I wasn't in a corner and I die.

Quote:
You have to keep an eye on your six-o'clock. You have to be vigilent because you do not know what may be about to pounce upon you. One of the disadvantage to plate Helms is that they tend to obscure your vision.

Great, let's make the game especially inconvenient so you never know what's going on. Not many people will wear helms if they obscure your vision, you know.

Quote:
in third person you tend to use the minimap.

Yes, because asking for GW not to force us to use first-person and asking for a minimap are totally the same thing.

In seriousness, why are we making that leap?

Goblin Squad Member

I use mini-maps if they're provided. It doesn't matter what perspective we're talking.

Goblin Squad Member

Nihimon wrote:

...

The Tech Demo video and the Environment Walkthrough both clearly show third-person perspectives.

Interesting. The Environental Walkthrough appeared first person to me.

Goblin Squad Member

Kobold Cleaver wrote:
Is Koby me? I ask because I know of another guy on these forums named Koby. :P

Really? Sorry, yes I meant you Kobold Cleaver. I gave you a diminutive out of laziness I confess.

Kobold Cleaver wrote:


Like I said, I've played Minecraft for a while and I've gotten used to it. I'm only arguing with you in the rest of my post because I get the sense you're dismissing the 'stress' first-person mode can put people under. Sorry about the sarcasm below.
If I dish it out I'd better be able to take it, but thank you for the consideration of warning me.
Kobold Cleaver wrote:


When it's stressing--sorry, should I pick an alternate verb? Freaking me out? Unnerving me? It's almost as if 'stress' is just a word, but since you're the expert, I want to be sure I use it right.
Okay, I'm being snide. Moving on. When it's stressing me out to the point I have to exit the game every now and then to chill out, I'm not enjoying myself.

Wow. Okay, I should have checked with you then because truly I didn't think anyone would really feel that kind of stress over their game. To me these games are to relax with, to get tense over sure but only because I enjoy the thrill of victory and use the agony of defeat to flag myself to greater effort. Stress is what I have in my work life dealing with... anyway: sorry I was so insensitive.

Kobold Cleaver wrote:


...In seriousness, why are we making that leap?

It isn't so much that every avenue should be explored, but only those that might turn out to be good for the game. Before we look in depth at an idea we really don't know what treasure it might yeild, so I explore it. I examine it. I turn it over in my hands ad try and see if there is a way this thing could be useful. When I think I have an idea I propose it and see whether someone explodes or, rarely, likes it. If they explode that is great because we can talk it out and discover things about the idea, ways of looking at it that we hadn't had before. Or I hadn't had before you prolly thought it through already, like Dario does. But me I'm just a simple man who doesn't know anything so I try and figure it out by throwing thoughts into the fire to see what happens.

Sometimes amazing things happen. Other times...not so much.

Goblin Squad Member

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Being wrote:
Nihimon wrote:

...

The Tech Demo video and the Environment Walkthrough both clearly show third-person perspectives.
Interesting. The Environental Walkthrough appeared first person to me.

You are absolutely right.

I was absolutely wrong.


Was just checking out the Oculus VR Goggles and Wow I'm amazed! Talk about taking games to the next level. I thought it very cool n that Unity will integrate Oculus into their program as well!

Goblin Squad Member

Personaly, I have ALOT of trouble playing 3rd person games. I get very, very disoriented and end up moving in ways I didn't intend. So I vastly prefer 1st person games, to the point where I usualy won't play a game that doesn't offer 1st person.

That being said, I have no problem if the game offers a 3rd person option as long as it allows me the option to play in 1st person. I have no problem if others consider that I am handicaping my play by choosing 1st person. I can assure you that personaly I play far worse in 3rd person then 1st.

The industry standard (lik LOTRO) where you can switch perspectives by scrolling all the way in is perfectly fine with me. It doesn't uneccesarrly restrict players and allows them to choose whatever works best for them in any given situation.

If this were a twitch based FPS, I'd make the arguement for no 3rd person view....as that's both expected of that genre and makes alot bigger deal gameplay wise. YMMV.

Goblin Squad Member

3 people marked this as a favorite.
GrumpyMel wrote:
If this were a twitch based FPS, I'd make the arguement for no 3rd person view....as that's both expected of that genre and makes alot bigger deal gameplay wise.

It's almost like it's genre-defining for an FPS to be First Person. Maybe we can find a way to work it in the name. =P

Goblin Squad Member

I lol'd.
Ain't gonna lie.

Goblin Squad Member

Dario wrote:
It's almost like it's genre-defining for an FPS to be First Person. Maybe we can find a way to work it in the name. =P

Yeah, I lol'd, too :)

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