Set up to fail


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Shadow Lodge

It seems to me as if I am being set up to fail by the GM.
Our first adventure went well. Apparently a little too well for some because the next adventure every encounter was in direct opposition to my build. (This is not the first time that this has happened) It just seems as if I only get one session to be effective that is until the GM finds the flaws in my build to exploit them. I didn't think that it was the job of the GM to purposefully try to defeat the players.. Any suggestions as to what I should do? Any one else have these problems happen to them?


Talk to the GM about your concerns in person in a calm, mature manner during a time when they're not busy, in a situation that is not immediately before a game, during a game, or immediately after a game. If it's hard to find time when you're both free to talk, ask if they can set aside some times to discuss something about the game with you.

This is pretty much the number 1 solution for all player/GM issues.


We had a couple guys in our group like this as well. One powergamer who considers his mad skillz superior to all comers, and a gm who likes crankin it up to 11...

The whole party sat idly by watching these two go titanic on each other and now neither one of them is with our group anymore.

I'm not saying you're one of these two.. but your gm might be...


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We are dealing with a similar issue right now. We have a intimidate barb and I personally made a trip fighter. The first game went just fine before he knew what were playing. After that game me and the barb guessed that next game we would be fighting oozes, well it was swarms, close enough. If we would have just made boring damage dealing characters we would have been fine, but if you go outside the norm he finds a way to punish you for it.

Shadow Lodge

Vincent Dagomir wrote:

We had a couple guys in our group like this as well. One powergamer who considers his mad skillz superior to all comers, and a gm who likes crankin it up to 11...

The whole party sat idly by watching these two go titanic on each other and now neither one of them is with our group anymore.

I'm not saying you're one of these two.. but your gm might be...

Define power gamer... There are specific rules that are given before each campaign as to what can be done to build a character..

Such as..
PFS rules for everything but using 25 point buy instead of 20.


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Defined as the kind of person who would write a thread titled 'whats your favorite min/max damage build. A guy who focuses on the numbers more than the story.


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Ahh the flawed logic of "If you optimize you is bad RPer!".

The two things really have no effect on one another. If anything its the other way around. If you don't optimize you are a bad Rper.

Why? Because for the characters their life is on the line almost all the time. Someone who has made their life as a adventurer would be always striving to be the best they can. To not do so means you are RPing poorly or your character is an idiot or insane.

Shadow Lodge

Vincent Dagomir wrote:
Defined as the kind of person who would write a thread titled 'whats your favorite min/max damage build. A guy who focuses on the numbers more than the story.

If that is the definition being used, then no, definitely not a power gamer.

Shadow Lodge

Shmuley Boteach wrote:
We are dealing with a similar issue right now. We have a intimidate barb and I personally made a trip fighter. The first game went just fine before he knew what were playing. After that game me and the barb guessed that next game we would be fighting oozes, well it was swarms, close enough. If we would have just made boring damage dealing characters we would have been fine, but if you go outside the norm he finds a way to punish you for it.

I think that it comes down to ego. The GM didn't account for the debuffs from intimidate and trip so the GM had to remove them from the equation because they were too effective. Can't have the mobs laying on the ground with -6 to their rolls. That would just be too easy.


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Stome wrote:


Ahh the flawed logic of "If you optimize you is bad RPer!".

The two things really have no effect on one another. If anything its the other way around. If you don't optimize you are a bad Rper.

Why? Because for the characters their life is on the line almost all the time. Someone who has made their life as a adventurer would be always striving to be the best they can. To not do so means you are RPing poorly or your character is an idiot or insane.

So, you get one right... and then one wrong. Guess you came out even...


Whether or not roleplaying is involved, any of the following could cause the GM to oppose your build:

  • You one-shot one or more enemies he expected to last much longer
  • A high percentage of enemies failed to save vs. your save or die/sleep/blind/etc
  • A high percentage of enemies were tripped/intimidated/etc
  • You did far more damage than the next most damage-dealing character
  • You could have solo'd encounters
  • etc

I'd try to ascertain from the GM if he is going after you to try to maintain balance between party members (e.g. if you are dealing twice as much damage as the next guy) or if he's just taking the lazy way out of building encounters to challenge everyone (e.g. "rather than build NPCs with high CMDs to challenge the trip-fighter, I'll just throw in some untrippable monsters"). One of those is a problem you could help fix.


What's the build?
Because there are some things that can wreck certain adventures, sure the right thing to do would be to tell the player to remake his character.


leo1925 wrote:

What's the build?

Because there are some things that can wreck certain adventures, sure the right thing to do would be to tell the player to remake his character.

Fighter with the standard trip feats, a reach trip wep, and combat expertise. Just throwing out as many trips as i could. I spent most of every combat tripping and dealing NO damage at all. The only reason I feel its unfair is if i spend all combat tripping and doing no damage I think thats actually pretty balanced. At level 4 over half my feats are trip feats so going against a swarm is pretty much like saying i dont get my bonus fighter feats.

Also a note, this has been an issue that has happened more then just this one time, was just citing it as a current issue.


Shmuley Boteach wrote:
leo1925 wrote:

What's the build?

Because there are some things that can wreck certain adventures, sure the right thing to do would be to tell the player to remake his character.

Fighter with the standard trip feats, a reach trip wep, and combat expertise. Just throwing out as many trips as i could. I spent most of every combat tripping and dealing NO damage at all. The only reason I feel its unfair is if i spend all combat tripping and doing no damage I think thats actually pretty balanced. At level 4 over half my feats are trip feats so going against a swarm is pretty much like saying i dont get my bonus fighter feats.

Also a note, this has been an issue that has happened more then just this one time, was just citing it as a current issue.

You don't need a reach trip weapon (a reach weapon should suffice), assuming everything else is ok i don't think anything wrong with that, at low levels you shouldn't be able to succeed all the time and at higher levels you would be useless since the flying enemies aren't tripable.


I would say i have about a 60-75% trip average, and I'm planning on ways to to force flying things to land. So ya my trip chance may be a little higher then normal but im also squishy as im a front line fighter with a con of 10. I still don't feel that the GM going out of his way to hard counter me with un-tripable mobs is really the way to go. And I'm guessing that the OP of this thread is having the same sort of issue. Unless hes playing a sap rogue or something.


Was it just one day fighting swarms or has it been several game days (play time, not ingame)?
If it was just one day just relax, wait and see what comes next.

Shadow Lodge

Gluttony wrote:

Talk to the GM about your concerns in person in a calm, mature manner during a time when they're not busy, in a situation that is not immediately before a game, during a game, or immediately after a game. If it's hard to find time when you're both free to talk, ask if they can set aside some times to discuss something about the game with you.

This is pretty much the number 1 solution for all player/GM issues.

Talking to the GM would be a nice option if it worked. It has been tried before and it just made the problem worse.

Me: Why is the horde of orcs ignoring everyone else and coming after me ? I am just a utility rogue.
GM: Because you look shifty and honorless.
Me: Why is it when I make a fire sorceror that we suddenly start to encouter golems and fire resistant creatures?
GM: That is just the way the campaign is.
Me: How come my pacifist cleric is constantly being forced into combat situtions?
GM: Who the heck makes a pacifist cleric?
Me: How come whenever we encouter a boss monster I am the focus of it's most powerful attack right as I enter the room?
GM: I make a random roll as to who gets the attack it just happens that your number comes up most often. (number one reason why I don't like when GMs roll behind a screen)

It also doesn't help when the GM brags about it to the other players when I am not around.
GM: Too bad Nigel is not here with his intimidate barbarian I made a campaign filled with creatures that can not be intimidated. lolol.

I don't think that my group is playing with a GM I think that we are playing with a troll.


A good GM should try to find a balance. every character should have his/her moment in the spotlight, and every character should be confronted with the weaknesses in their builds from time to time.

When I have a trip build at my table, I will make sure there are encounters where he can't use trip (oozes, swarms, snakes,...). I will also make sure there are encounters where he can shine (large mob of low CR bi-peds with not too much CMD). Same goes for any other build, and my players know this.

I (and they) believe this keeps things interesting for everyone.

My advice is to wait it out for one or two sessions. If all your GM throws at you are untrippable mindless critters, talk to him about it (in a mature way, away from the gaming table). But maybe he's giving the other players a chance to shine and you'll get your turn again in a few encounters time.

Grand Lodge

Sounds like your DM is having fun.

Remind him that the entire purpose of gaming, is for everyone to have fun.

Lantern Lodge

Hmmm, when the DM kills your character come back as a summoner with a multi-tentacled, large eidolon. Or play a synthesist and work your backstory as your synthesized multi-tentacled "armor" is really the essence of your old character. Introduce yourself to the party then break the 4th wall, look the DM straight in the face, and say "try and kill me".

After all, Pathfinder at it's heart is a competition between the DM and players. Once the DM has slain the players, he wins. It's only his job to prolonge their suffering ;)

Grand Lodge

Underhanded, or passive-aggressive action will do nothing but harm.

Nothing but harm.

Don't do it.

If it can't be done with a talk, it's time to walk.


Shmuley Boteach wrote:
I would say i have about a 60-75% trip average, and I'm planning on ways to to force flying things to land. So ya my trip chance may be a little higher then normal but im also squishy as im a front line fighter with a con of 10. I still don't feel that the GM going out of his way to hard counter me with un-tripable mobs is really the way to go. And I'm guessing that the OP of this thread is having the same sort of issue. Unless hes playing a sap rogue or something.

@Shmuley Boteach

That seems a little high but not unreasonable, and how do you plan to plan to force flying enemies to land?* anyway my question was going to the OP.

*and even if you force them to land (btw how do you plan to do that?) it doesn't change a lot of things (unless you disable their means of fly) because even if they are landed and you trip them, all they need is to succeed at a DC 10 fly check in order to fly 5 feet up and they are no longer prone so all you have won is a sizable penalty to your opponent's AC for the rest of your and your friend's attacks.

@OP
About the pacifict cleric and about the construct** he is right, about the other things he is trolling you. My question remains what is your build that gives him so much trouble?

**assuming there was a warning if there were present for a relative large part of the game


I find that when my GM throws such subtle hints that "Im playing wrong", the best thing to do is rip up my character sheet right in front of him and build "Bob the Fighter", the lamest, most generic, uninspired character I can, LOUDLY, with all the GM input I can get (and ignoring most of the "advice")

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Nigel Ripped wrote:
I don't think that my group is playing with a GM I think that we are playing with a troll.

And there's the problem.

TBH, sounds like a cherry GM making cherry GM mistakes. If the players are steamrolling encounters, let them continue to do so. Sooner or later they will get tired of easymode and fix themselves. Or they won't, and everybody's still having fun.

Besides, GMs always win the arms race. The pinnacle of player optimization isn't about bringing out the biggest number, it's about bringing out the biggest number that doesn't cause the GM to adjust encounters to compensate for you. Because once that arms race begins, you always lose.


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blackbloodtroll wrote:

Underhanded, or passive-aggressive action will do nothing but harm.

Nothing but harm.

Don't do it.

If it can't be done with a talk, it's time to walk.

Exactly. Don't talk to him about why specifically you're current character is not doing well, ask him why consistently EVERY character you make is being completely shut down. Ask him if he has a problem with you as a person. Honestly, if he's running the game to make you in particular fail in front of everyone else no matter what you play, I would consider that bullying. If he denies this and keeps running things the way he is, find another group.

Shadow Lodge

leo1925 wrote:
Shmuley Boteach wrote:
I would say i have about a 60-75% trip average, and I'm planning on ways to to force flying things to land. So ya my trip chance may be a little higher then normal but im also squishy as im a front line fighter with a con of 10. I still don't feel that the GM going out of his way to hard counter me with un-tripable mobs is really the way to go. And I'm guessing that the OP of this thread is having the same sort of issue. Unless hes playing a sap rogue or something.

@Shmuley Boteach

That seems a little high but not unreasonable, and how do you plan to plan to force flying enemies to land?* anyway my question was going to the OP.

*and even if you force them to land (btw how do you plan to do that?) it doesn't change a lot of things (unless you disable their means of fly) because even if they are landed and you trip them, all they need is to succeed at a DC 10 fly check in order to fly 5 feet up and they are no longer prone so all you have won is a sizable penalty to your opponent's AC for the rest of your and your friend's attacks.

@OP
About the pacifict cleric and about the construct** he is right, about the other things he is trolling you. My question remains what is your build that gives him so much trouble?

**assuming there was a warning if there were present for a relative large part of the game

Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.


Nigel Ripped wrote:


It also doesn't help when the GM brags about it to the other players when I am not around.
GM: Too bad Nigel is not here with his intimidate barbarian I made a campaign filled with creatures that can not be intimidated. lolol.

I don't think that my group is playing with a GM I think that we are playing with a troll.

It seems that at least one player is acting as informant for you, but what about the rest? Why doesn't anybody help you or slap the DM down for being a dick when this occurs? Are they intimidated by him? Do they not like you?

Shadow Lodge

Bill Dunn wrote:
Nigel Ripped wrote:


It also doesn't help when the GM brags about it to the other players when I am not around.
GM: Too bad Nigel is not here with his intimidate barbarian I made a campaign filled with creatures that can not be intimidated. lolol.

I don't think that my group is playing with a GM I think that we are playing with a troll.

It seems that at least one player is acting as informant for you, but what about the rest? Why doesn't anybody help you or slap the DM down for being a dick when this occurs? Are they intimidated by him? Do they not like you?

They do when it comes to blatant rule skirting by the GM in order to nerf a players abilities. I think that they are not entirely sure how to handle a GM that custom designs a campaign to remove specific players effectiveness.


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You know Nigel, it might not have anything to do with your character, rather the GM just does not like you. maybe he is trying to give you a hint to go find another game. The fact this keeps happening to you indicates something more than he just does not like one of your builds. If that is true, you might not be able to fix this at all.

Just something to think about.


Nigel Ripped wrote:
Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.

Yes the build matters and so do the rules (because we all know that some of them are just stupid), so i ask again what is the DM's problem with your build and the intimidation rules?

There is a chance that the DM is right here about the rules and/or build, of course he should either suck it up or offer you a remake.

Silver Crusade

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Constantly set up to fail = find new GM.


I am just imagining the build is a grappler, and the dungeon is filled with nothing but archers and black puddings. The Adventure to Pudcher castle.

Shadow Lodge

leo1925 wrote:
Nigel Ripped wrote:
Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.

Yes the build matters and so do the rules (because we all know that some of them are just stupid), so i ask again what is the DM's problem with your build and the intimidation rules?

There is a chance that the DM is right here about the rules and/or build, of course he should either suck it up or offer you a remake.

THe character was made in HeroLab using the GMs parameters.


Nigel Ripped wrote:
leo1925 wrote:
Nigel Ripped wrote:
Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.

Yes the build matters and so do the rules (because we all know that some of them are just stupid), so i ask again what is the DM's problem with your build and the intimidation rules?

There is a chance that the DM is right here about the rules and/or build, of course he should either suck it up or offer you a remake.
THe character was made in HeroLab using the GMs parameters.

Even so a build can still wreck the game, for example in my RotRL game my brother had made an archer ranger with stacked favored enemy and giantbane bow, well as you can guess this build wreck havoc through the 3rd part of the game and would wreck havoc during the 4th and part of the 6th part of the game, so even though that he had created his character in accordance to the PF rules and the house rules i had placed, that specific build was still destroying the game, so i forced him to remake his character. Could i counter it? of course i could. would it be fun for him? no.

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