Why do paladins not have Knowledge (local)?


Pathfinder First Edition General Discussion

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Genghis Khan himself was LE. Though as a whole the Mongols were more LN.

I am meaning the society not an Individual.


Eh. At the time, pretty much the whole society was involved in the mass looting and destruction of cities, and didn't seem to have much problem with it. The Mongolian tribes were spread out all over Asia at this point; even the "we were just following orders" defense seems pretty weak here. In fact, it would probably be more accurate to say that most of the Mongolian tribes followed Genghis partly because it gave them a chance for loot.


Actually it was discovered that most of what is common knowledge is in act false. Like most off the Raping was done by younger soldiers who didn't have a Wife. Most Looting was just for the necessities such as food and cloth.

If you look. Say Mongols are Evil. Then that makes the Christian Crusaders even more so. The Mongols only took basic things. The crusaders took everything they wanted.

On Topic: Paladins only need to know the most basic of laws. Rogues and their Ilk on the other hand might need to be able to squeeze out of criminal charges. This means that they need to find loop holes in the local laws.


MyTThor wrote:
I don't know why you replied to me, I don't see any contradiction between what you wrote and what I wrote. I wholeheartedly agree with you, and have made a similar argument on many an alignment thread.

I took it as "You can't have a NE society because NE individuals don't obey laws".

If that not what you meant, then I misunderstood your words.
My apologies.


Azaelas Fayth wrote:

Actually it was discovered that most of what is common knowledge is in act false. Like most off the Raping was done by younger soldiers who didn't have a Wife. Most Looting was just for the necessities such as food and cloth.

If you look. Say Mongols are Evil. Then that makes the Christian Crusaders even more so. The Mongols only took basic things. The crusaders took everything they wanted.

I don't think anyone is arguing that the crusaders weren't evil.

But seriously, take a look at the accounts of what happened in cities that didn't surrender to the mongols right away. (Or, once, because the city did surrender right away, and the mongols were offended that they betrayed their prince.) City burned to the ground, every man either killed or forced to become cannon fodder for the attack on the next city, giant pyramid of skulls left behind. Entire civilizations either just obliterated or else set back centuries.

If you define "evil" by "someone who does stuff that we today would consider to be evil", then the mongols were certainly an evil society. I would say the same about the pre-Civil war South US because of how the slave culture dominated politics and culture and was warping and twisting the culture of the entire region, even among people who did not own slaves, although that's more lawful evil.


Yeah... Slavery is kind of an odd subject...

After all my ancestor had slaves that chased the Union Soldiers off of the land when the soldier came to free them.

Also based on your argument America is Evil. The only difference is where the Mongols assimilated the defeated. We just leave them be and maybe help them to rebuild. All for our own "Business Model".


Heh. I wouldn't go that far. I'd say that American policy tends to swing wildly back and forth between a policy based on it's CG "rebel" cultural ethos sense and on a more LN "preserve the status quo/we are in charge here" type of policy, and that that inconsistency and unpredictability often has negative results.


I would say "doing good through Evil methods" fits America. At least what the worthless politicians would state.


LazarX wrote:
Azaelas Fayth wrote:
Hmm, I would say Paladins could be a small village's sheriff/guard captain.
Much too common for me. Paladin's are more of a church's elite enforcers. You're not going to find them doing city duty, they're going to be on the heavy frontlines against major evil incursions. In short if you see a Paladin, that should mean that major badness is afoot.

Watch Pale Rider and High Planes Drifter to see the definative Gunslinger Paladin/Anti-Paladin at work...


Yosarian wrote:
Azaelas Fayth wrote:


But seriously, take a look at the accounts of what happened in cities that didn't surrender to the mongols right away. (Or, once, because the city did surrender right away, and the mongols were offended that they betrayed their prince.) City burned to the ground, every man either killed or forced to become cannon fodder for the attack on the next city, giant pyramid of skulls left behind. Entire civilizations either just obliterated or else set back centuries.

Power-politics and statecraft at work. The next X cities surrendered straight-away, saving how many lives?

Not that there's moral equivilence, but those actions I would rate alongside the firebombing of Dresden, Hamburg, Tokyo etc. and atomic bombing of Hiroshima and Nagisaki, although only the latter two were really effective - in political terms.


Here is one of my religious village's Key NPC list:

A Paladin 5 Sheriff who is in charge of defending the Temple and there-by the village due to its location.

A Cavalier(Order of the Shield/Seal) 5 who works alongside the Paladin to defend the temple.

A Cleric 5 who is the High Priest of the Temple.


It is perfectly reasonable for a Paladin to have a good King as a liege lord, (again, King Arthur and the Knights of the Round Table), and in that case the paladin might very well be enforcing local laws in some situations. It also makes sense for a Paladin to also be a knight, a nobleman who has a small estate he runs, in which case he would also enforce the law on his estate.

That's not the only kind of paladin, though. A paladin could just as easily be a crusading knight of his church, or part of an independent military group like the knights Templar, or a free agent on a personal mission from God.

I do think it would make sense for some flavors of paladin to get knowledge (local) as a class skill. (shrug) It's not like it does a lot of harm; it's one of the weaker knowledge skills from a pure min/max standpoint, it's more likely to be a roleplaying choice then anything else, and it's not like paladins have a lot of skill points.

Silver Crusade

I would say that it all depends on the situation. If you have a King who rules with an Iron Fist and who kills people when he feels like it then yes a Paladin would do his best to have that king overthrown and a better king put in place.

Now if the king or ruler was elected by the people, even though he may be evil, then the Paladin would still follow the laws, unless they are obviously horrible, and maybe try his best to get the people to protest and maybe have the ruler removed peacefully.


Hmm, a Paladin archetype apparently does give them Know: Local. Though I think it is 3PP.


The same reason the paladin doesn't get Knowledge (Planes), because that's the way it was in 3.X.


Blue Star has a point.


Lemmy wrote:
MyTThor wrote:
I don't know why you replied to me, I don't see any contradiction between what you wrote and what I wrote. I wholeheartedly agree with you, and have made a similar argument on many an alignment thread.

I took it as "You can't have a NE society because NE individuals don't obey laws".

If that not what you meant, then I misunderstood your words.
My apologies.

No I was just saying that a NE society is a strange idea because someone who is NE I see as the ultimate in selfish apathy, so if they didn't think the sacrifice was something that advanced their own desires, they just wouldn't do it.

Separate from that is that I don't really believe in the idea of evil for evil's sake in real life (except in very rare individual circumstances), so it's a hard concept to wrap my head around.


Azaelas Fayth wrote:
Blue Star has a point.

Which comes from previous editions, where the idea that only rogues and wizards get to have skills is deeply entrenched.


Doomed Hero wrote:
Azaelas Fayth wrote:
Blue Star has a point.

Which comes from previous editions, where the idea that only rogues and wizards get to have skills is deeply entrenched.

Bards and Rangers had a decent amount of skill points to spend. There are a lot of holdovers from the previous edition that I wish hadn't stayed.


Bards I can see having a decent amount of Skill Points. Same with Rangers.

The problem is that the Rogue and Bard are usually made for the same roll. This means that in combat focused campaigns then the Bard will win out simply because they have slightly more combat focus/abilities.


Knowledge (Local) would make sense for Paladins of Abadar and Erastil.

In the same way, a Paladin of Iomedae should really have Knowledge (Planes) as a class skill.

Also, a Paladin of Torag would most likely have Knowledge (Dungeoneering) or Knowledge (History) as a class skill.

I should probably make a list of some sort for all the added Knowledge skills for each Paladin, though I think a Paladin of Shelyn should get Perform instead.


Yosarian wrote:
But seriously, take a look at the accounts of what happened in cities that didn't surrender to the mongols right away. (Or, once, because the city did surrender right away, and the mongols were offended that they betrayed their prince.) City burned to the ground, every man either killed or forced to become cannon fodder for the attack on the next city, giant pyramid of skulls left behind. Entire civilizations either just obliterated or else set back centuries.

Ghengis Khan never actually left a pyramid of skulls behind. That was Tamerlane and everyone just assumed that the first Mongols behaved the same way.

In fact Ghengis Khan only obliterated two civilizations. the Xi Xia because they had enslaved him earlier in his life and the Caliphate of Baghdad because they had executed a messenger which was pretty verboten.

Once they conquered, the Mongols were basically the most hands-off imperial rulers ever. They were probably actually one of the least evil states of the 13th century. That said, they did rape and pillage, and by our standards they were evil. But by our, anachronistic standards, everyone back them was evil.

On topic though. I agree with the people who say that a paladin's respect for legitimate authority extends as far as a thorough explanation of the paladin's aims and a thorough consideration of the other party's point of view when they come into potential conflict. That is respect. A paladin is beholden to Law, which outranks piddly little temporal laws in pretty much every way. The secular authorities should be rolling out the red carpet for paladins, or crapping their pants, depending. Paladins don't slavishly follow the law, but the fact that they are Lawful means that they act in accordance with the laws of Good nations in the first place.

I also agree that the omission of Planes for paladins is kind of dumb.


Actually, I'd see a Paladin of Erastil having Knowledge (Local) and Knowledge (Nature) rather than Knowledge (Planes). The ones I can see having Knowledge (Planes) are those of Iomedae and Sarenrae. I'd have more examples, but I'm busy with work and my memory's a bit jammed when it comes to all the possible deities a Paladin could worship. Anyway, like I said, I'll probably just make some kind of list for this thing later. It'll be fun, I bet.


Hmm, maybe have a Paladin add Class Skills based on their Deity?

Heck, I can work that into my revised Paladin and Cleric.


Azaelas, that's exactly what I've been talking about here.


Yeah I just figured that out after I posted that.


Saint Caleth wrote:


In fact Ghengis Khan only obliterated two civilizations. the Xi Xia because they had enslaved him earlier in his life and the Caliphate of Baghdad because they had executed a messenger which was pretty verboten.

Well, and the Kievan state, in what is now Russia.


Kievan was destroyed by Ghengis's son.

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