| EskimoSailor |
Cevah wrote:For the revised text:
Monkey goblin climbs at 30', and can make a check a -5 to climb 20' instead.So you're just saying that per RAW a creature with climb speed can't do an accelerated climb because there is no benefit to doing so?
I know it's not written this way but to me the design philosophy is your speed while climbing is normally 1/2 your land movement speed but to move at that you suffer a -5 penalty. You can choose to move 1/4 speed and suffer no penalty. Similar to how to stealth you can move your normal speed with a penalty but half speed at no penalty.
So an "accelerated climb" is actually a creature climbing normally it's just dangerous to do so.
Also, for my goblin speed question I'm inclined to believe if he has a speed of 20 feet and a climb of 30, if he moves 10 ft. he can then climb 15 ft. But I don't know if there is any RAW to back that up.
As per RAW, there are no rules regarding multiple types of movement used in a single turn, especially when they usually are different from each other. They simply forgot to mention it. It is left up to the GM to decide on how to proceed in that situation, either using percent of movement, or subtracting the movement already made from the new movement type being used. The only rule that even remotely mentions this type of scenario is when determining movement speed after making a jump via acrobatics. Otherwise, the rules assume you are standing still before attempting to climb an object.
As for the whole climb speed greater than land speed dilemma, Monkey Goblins were added in after the initial core rulebook release and the developers have not made any changes in regards to these conflicting rules. As for how the bestiary entries are ruled, the DM normally uses those movement speeds as how it is ruled with swim speed, i.e., no checks, acts like land movement but for climbing and swimming. This will end up being a question for the creative director to resolve once and for all to clear up the conflicting rule systems.