Lyall |
"Tch.. For as unassailable as we are in martial prowess, it seems our minds are our weakness... I will have to remedy this.." Lyall seems in quite some consternation about how easily one spell nearly routed them.
Bleyz |
"I am unhurt"
Arkon the Thunderer |
Arkon in his dinosaur form casts cure light wounds four times until all his wounds are healed.
clw: 1d8 + 5 ⇒ (8) + 5 = 13
clw: 1d8 + 5 ⇒ (3) + 5 = 8
clw: 1d8 + 5 ⇒ (2) + 5 = 7
clw: 1d8 + 5 ⇒ (3) + 5 = 8
Devyhn Rhyker |
Oops! Totally missed that. Somehow, I think my character would have been more observant. Thanks for the heads-up!
Devyhn quickly moves to Erik's side and touches him with the wand.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
5 charges left. Erik's HP 33/50.
Devyhn calls upon Pharasma touching Erik with divine power.
Cure Moderate Wounds: 2d8 + 7 ⇒ (2, 5) + 7 = 14
Achren Brayland |
Achren uses the time to repair the large chunks missing from his Eidolon, the fine chain setting up a faint clanking sound as it grows into place.
Lesser rejuvenate Eidolon: 1d10 + 5 ⇒ (8) + 5 = 13
Lesser rejuvenate Eidolon: 1d10 + 5 ⇒ (4) + 5 = 9
Lesser rejuvenate Eidolon: 1d10 + 5 ⇒ (5) + 5 = 10
Lesser rejuvenate Eidolon: 1d10 + 5 ⇒ (2) + 5 = 7
Heals 39 points
Arkon the Thunderer |
After Arkon recovers from the spell he spends a bit of time, picking chains and bits and pieces of chains from his teeth... ptoooeeey
Devyhn Rhyker |
Devyhn stands by Erik, ready to help him stand, if needed.
"Are you all right? Can you walk?" he asks.
"I have the unpleasant feeling that more gold-plated guardians will be converging on us, soon."
Arkon the Thunderer |
Can i fit in the tower at this size
DireMerc |
Hmm the doors are double doors so 10 feet wide and the entrance way is 20 feet wide. So you could enter the main hall barely but after that no
You enter the tower and see a large entryway leading to a golden throne. A woman in white sits there and you can see the herald has gone up to speak to her.
Next to the throne are two followers of Razmir of the lowest ranking and another of the same rank as the herald.
"So now you have failed me twice Aglanda. You will be punished but for now I will address these intruders who so desperately want to meet me. Sent them forward." says the woman in white who guess must be Iramine the leader of the Rasmiran expedition.
The herald turns around to face you.
"Approach, Iramine the chosen of Razmir will speak with you." says Aglanda the herald who is clearly uneasy.
Arkon the Thunderer |
Arkon changes his shape to the medium bipedal dinosaur form and enters..
Arkon the Thunderer |
"I'm all like Grrrr as well and then I change back into a big dinosaur and squash everyone... the end.. yay!"
Erik Haakon |
Erik draws his sword and moves towards them quickly.
Get up as close to the white woman as possible. Double move?
Bleyz |
Bleyz pauses, hoping for another haste before moving forward...
Arkon the Thunderer |
ac 21 in this form and i grant achren a roll two dice take best for initiative. .. plus i can move 60ft
Bleyz |
Bleyz moves forward will figure out how far and total action when I get home and can see map
DireMerc |
Ok so I assume from what I see that at least 3 of you will rush forward.
As several of you rush forward clearly intent on attacking Iramine scowls in anger. "So be it" she says and vanishes.
A 15 by 30 foot section of the floor in front of the throne opens up and Bleyz, Arkon and Erik are at risk of falling down into what appears to be an enormous pile of treasure 20 feet below.
I'll allow a dc 25 reflex save to avoid falling by jumping to the other side and grabbing the edge. If you fall you can make an acrobatics check dc 15 to reduce the damage to 1d6.
Erik Haakon |
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Acrobatics: 1d20 - 2 ⇒ (7) - 2 = 5
Erik falls through the floor and lands with a heavy thud.
Damage: 2d6 ⇒ (4, 6) = 10
Arkon the Thunderer |
reflex+haste: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Woo! Made it...and where am I in relation to where Iramine was?
Arkon attempts to find where she is using his scent primary
Perception Scent: 1d20 + 11 ⇒ (16) + 11 = 27
and sight
Perception Sight: 1d20 + 16 ⇒ (8) + 16 = 24
DireMerc |
Hmm as a note the herald Aglanda was also standing were the platform opened and fell into the pit. Forgot to mention that before.
You would be in one of the spaces right behind were the closest herald was standing.
You detect no scent for Iramine leaving you to believe she was never physically there but rather only projected her image from somewhere else.
Bleyz |
Bleyz' speed is 50, he was double moving for 100plus 60 for haste... so with 160' of movement, would he still be over the pit when the others are as well, or would have have passed them and the pit? If he's still over it when they are, then here are his rolls:
refl save: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
dmg taken from fall: 1d6 ⇒ 3
DireMerc |
Bleyz would be ahead of everyone else but he would standing directly on the platform as it opens while everyone else would be a little short of it. (assume a single move forward before it opens.) The dc to make it to the other side would be lower for Bleyz but I will say 16 still fails.
Moving on to initiative from here on thought.
init enemy: 1d20 + 6 ⇒ (7) + 6 = 13
achren init: 1d20 + 3 ⇒ (15) + 3 = 18
arkon init: 1d20 + 2 ⇒ (19) + 2 = 21
Erik init: 1d20 + 4 ⇒ (5) + 4 = 9
bleyz init: 1d20 + 4 ⇒ (6) + 4 = 10
devyhn init: 1d20 + 4 ⇒ (19) + 4 = 23
varn init: 1d20 + 10 ⇒ (6) + 10 = 16
Devyhn Rhyker |
Devyhn moves forward to approximately a pace shy of the pit, calling on Pharasma to bring Death to the heretic (Bane class ability: human)
He takes aim, and fires at the woman on the throne.
Ranged attack, point-blank, precise: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, silver arrow: 1d4 - 1 + 1 + 2d6 ⇒ (4) - 1 + 1 + (2, 1) = 7
Arkon the Thunderer |
Arkon invokes Arcane strike and charges the closest herald
Dino pounce....AC 21
Powers up arcane strike
Talon 1: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 10 ⇒ (8) + 10 = 18
Talon 2: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 10 ⇒ (3) + 10 = 13
Talon 3 Haste: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 10 ⇒ (4) + 10 = 14
Bite: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 10 ⇒ (6) + 10 = 16
Rake 1: 1d20 + 9 ⇒ (5) + 9 = 141d4 + 6 ⇒ (4) + 6 = 10
DireMerc |
Iramine was in the throne but she was just a projection. She is gone now. I will assume you shot the other herald instead.
Also you wouldn't get a rake on that Arkon. But you did hit with both talons.
Rake (Ex)
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
I think you were thinking of Rend
Rend (Ex)
If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. The type of attacks that must hit and the additional damage are included in the creature’s description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus.
Also you medium form has neither rake or rend only pounce.
Updates maps:
throne room map
Bleyz |
Bleyz will do his best to get out of the pit is that a door to the west?
jump with running start: 1d20 + 14 ⇒ (7) + 14 = 21
climb from there: 1d20 + 1 ⇒ (17) + 1 = 18
Achren Brayland |
Achren casts greater invisibility on himself and starts flying forward 30' places him somewhere over the pit. I will keep out of Devhyns way
greater invisibility gives +2 on attack rolls and negates opponents dex bonus to AC
Arkon the Thunderer |
If i charged him i have Pounce which allows you to get rake attacks on a charge
Arkon the Thunderer |
Shoulda been called foreclaws... deinonychus has Talon *2, bite and foreclaws, I for some reasons have it in my attack template as a rake.
Lyall |
Lyall moves forward to see if he can get in range to obsidian flow the enemy.
If he does..
Fire Damage DC20 Reflex for half and no Entangle: 3d6 ⇒ (1, 1, 2) = 4
The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain, and the DC of Acrobatics checks within the area of effect increases by 5. A successful DC 15 Acrobatics check is required to run or charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.
DireMerc |
Bleyz is after enemies so his action would be after this.
Fireball:
herald reflex: 1d20 + 8 ⇒ (20) + 8 = 28
cultist reflex: 1d20 + 4 ⇒ (4) + 4 = 8
cultist reflex: 1d20 + 4 ⇒ (6) + 4 = 10
The herald somehow manages to avoid getting burned by the fireball while the other two are badly burned.
Devyhn shoots the herald for 7 damage and then Arkon attacks him landing 3 hits for 47. He is very badly injured.
Obsidian flow:
herald reflex: 1d20 + 8 ⇒ (19) + 8 = 27
cultist reflex: 1d20 + 4 ⇒ (4) + 4 = 8
cultist reflex: 1d20 + 4 ⇒ (6) + 4 = 10
Again the herald avoids the spell entirely while his followers takes the full effect.
The herald draws two daggers in a flash and gets into a flanking position with a follower. They attack Arkon together.
herald dagger attack main-hand flanking: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 4 + 3d6 ⇒ (4) + 4 + (1, 2, 4) = 15
herald dagger attack off hand flanking: 1d20 + 12 ⇒ (4) + 12 = 161d4 + 2 + 3d6 ⇒ (1) + 2 + (2, 5, 4) = 14
herald dagger attack main hand flanking: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 4 + 3d6 ⇒ (3) + 4 + (6, 1, 6) = 20
if hit make a save vs poison dc 11 (black adder venom on each dagger)
the acolytes attack
attack shortsword flank: 1d20 + 5 ⇒ (2) + 5 = 7
attack shortsword: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
The herald who fell is looking around nervously muttering "no no no no oh no..."
she quickly cast a spell and begins to climb upwards towards the exit (using air walk)
As she does so an enormous serpent like creature rises up from beneath the coins. A sharp-featured humanoid head crowns the powerful, sinuous body of this snake-like monstrosity.
The creature regards the slowly rising creature and launches a bolt of lightning in her direction.
electricity: 7d6 ⇒ (5, 2, 1, 5, 3, 3, 6) = 25
reflex: 1d20 + 4 ⇒ (9) + 4 = 13
The herald manages to avoid the worst of it however.
Ok you can all post. Bleyz you can do the same or change your action. Yes there is a door there. (this would provoke an attack)
updated maps
Arkon the Thunderer |
take 15 damage
fort poison dc 11: 1d20 + 5 ⇒ (5) + 5 = 10
Invoke Arcane strike and Attack Herald
AC 21, 24 str
Talon 1: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 10 ⇒ (5) + 10 = 15
Talon 2: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 10 ⇒ (2) + 10 = 12
Talon 3 Haste: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 10 ⇒ (4) + 10 = 14
Bite: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 10 ⇒ (3) + 10 = 13
Foreclaws: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 6 ⇒ (3) + 6 = 9
Bleyz |
Bleyz attacks the herald who fell if he can reach her... if not, he attacks the creature, hoping to fell it before it can attack him.
flurry 1 to hit: 1d20 + 9 + 1 + 4 ⇒ (15) + 9 + 1 + 4 = 29
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
flurry 2 to hit: 1d20 + 9 + 1 + 4 ⇒ (18) + 9 + 1 + 4 = 32
dmg if hits: 1d8 + 5 ⇒ (7) + 5 = 12
flurry 3 to hit: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
haste to hit: 1d20 + 9 + 1 + 4 ⇒ (11) + 9 + 1 + 4 = 25
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
Devyhn Rhyker |
Seeing the herald fall, Devyhn turns his aim towards one of the lackeys.
Ranged, point-blank, precise shot: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 - 1 + 1 + 2d6 ⇒ (3) - 1 + 1 + (2, 3) = 8
2nd shot, due to haste spell: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 - 1 + 1 + 2d6 ⇒ (3) - 1 + 1 + (5, 6) = 14
Erik Haakon |
Erik attacks the serpent.
Power attack: 1d20 + 11 - 2 + 1 + 1 ⇒ (8) + 11 - 2 + 1 + 1 = 19
Damage: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20
Power attack: 1d20 + 9 - 2 + 1 + 1 ⇒ (19) + 9 - 2 + 1 + 1 = 28
Damage: 1d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Haste attack: 1d20 + 11 - 2 + 1 + 1 ⇒ (11) + 11 - 2 + 1 + 1 = 22
Damage: 1d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Confirm crit: 1d20 + 9 - 2 + 1 + 1 ⇒ (16) + 9 - 2 + 1 + 1 = 25
Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17