| Bleyz |
Bleyz heads up the stairs cautiously looking for danger as he goes.
perception: 1d20 + 14 ⇒ (14) + 14 = 28
Arkon the Thunderer
|
Arkon follows close behind Bleyz moving to be on the opposite side of the stairs as they ascend
stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 16 ⇒ (1) + 16 = 17
| Bleyz |
probably a good idea...
"I'd like one of those mage armor charges if that's okay."
Bleyz hangs back a bit and waits for a mage armor... lets Erik go first after Erik's thoroughly buffed too...
Arkon the Thunderer
|
I thought Lyall had already said he cast it on whoever wanted it.... Just as a Note - I still have Barkskin up
Arkon says in whispers
"Yes all are welcome and me too please"
Achren Brayland
|
How about Erik gets reach and Invisibility, then he can stand out of harm's way while attempting to cancel the artefact, and even if noticed will be generally difficult to pinpoint, especially if the rest of us distract BBEG
| Lyall |
Oh, my bad.
Lyall makes with the buff train. Mage armor on all who want it.
Lyall Bull's Strengths anyone who desires it, he has three copies left.
Also have three shields left.
Then defending bone himself.
Make requests below.
| Bleyz |
fyi shield is personal only, cannot be cast on others, and bull's strength would be awesome here too
Achren Brayland
|
Remember, +2 Str gives + to Melee attacks
Achren will also cast enlarge and Greater Invisibility on himself. Unless someone else wants them, that's 2 x enlarge, 2 x Greater Invisibility and Haste
Arkon the Thunderer
|
iĺl take bulls strength so +4 str,and i have a magic vestment for Erik
| DireMerc |
Having prepared you move up the stairs to the chamber were Iramine has isolated herself.
This chamber has high, vaulted ceilings, a simple stone floor, and unadorned granite walls. A large, 15-foot-square raised dais occupies the center of the room. In the middle of the dais rests a gray stone block with a grasping hand carved from the same stone rising from the center of the block. The hand is currently empty.
Iramine stands near the central raised dais elven curved blade in one hand and golden scepter in the other.
"The jewel is MINE! I wont let ANYONE take it from me!" she says
Iramine init: 1d20 + 8 ⇒ (18) + 8 = 26
Achren init: 1d20 + 3 ⇒ (16) + 3 = 19
Arkon init: 1d20 + 2 ⇒ (12) + 2 = 14
Bleyz init: 1d20 + 4 ⇒ (18) + 4 = 22
Devyhn init: 1d20 + 4 ⇒ (2) + 4 = 6
Erik init: 1d20 + 2 ⇒ (7) + 2 = 9
Lyall init: 1d20 + 10 ⇒ (12) + 10 = 22
Iramine goes right into casting a spell summoning an Ice storm filling most of the room.
damage blugening: 3d6 ⇒ (3, 1, 6) = 10 damage cold: 2d6 ⇒ (4, 1) = 5
There is a white circle for area of the storm.
Your go.
Achren Brayland
|
Shrugging off the cold, Achren is nevertheless battered by the hailstones that fall. With a beat of his wings, Achren laubches himself across the room.
Achren will try to cicle in from Iramine's right if it does not create an AoO. Hopefully someone will come in from the left and flank her
| Erik Haakon |
Erik attempts to sneak up whilst invisible, despite being hammered by the hailstones.
Stealth: 1d20 + 7 + 20 ⇒ (19) + 7 + 20 = 46
If he gets within striking distance Erik attempts to touch the gem with the rod of cancellation.
Touch attack: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
| DireMerc |
added proper borders that show the exact position of the storm as a 20" radius should be and added coordinates.
G2 and E1 are the only two places you can attack Iramine from in meele and not be in the storm.
Erik moves to E1 and manages to touch the golden scepter in Iramines left hand with the wand of cancellation and there is a bright flash of green light. Iramine shrieks as if in pain "WHAT HAVE YOU DONE?" she shouts
Achren could move to G2 but it would provoke an attack.
Devyhn Rhyker
|
Devyhn calls upon Pharasma to bring death upon their foe.
He moves forward to get a clean shot at the villainess (moves to C-6).
(Bane: elves. Swift action)
Ranged Attack, point-blank, precise, bane: 1d20 + 9 ⇒ (1) + 9 = 10
Arkon the Thunderer
|
Arkon casts Ball Lightning and directs them to move to Iramine 20ft move costs me a move action and the balls stay in her square
Auto hit ref save for no damage DC -4 if wearing metal armour
Ball lightning 1 Ref save dc 16: 3d6 ⇒ (4, 4, 5) = 13
Ball lightning 2 Ref save dc 16: 3d6 ⇒ (5, 2, 2) = 9
| Bleyz |
Bleyz moves to f3, still inside the storm, but attacks nonetheless...
1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15
| DireMerc |
Devyhn misses but Bleyz manages to land a punch.
Arkon summons balls of lightning and while one hits she avoids the other.
reflex Iramine: 1d20 + 8 ⇒ (4) + 8 = 12
reflex Iramine: 1d20 + 8 ⇒ (12) + 8 = 20
Everyone in the area of effect of the storm (everyone except Achren) takes damage again. bludgeoning: 3d6 ⇒ (3, 4, 3) = 10 cold: 2d6 ⇒ (3, 3) = 6
Iramine will attack Erik with her elven curved blade her first hit unleashes a powerful torrent of electricity into Erik attack: 1d20 + 16 ⇒ (4) + 16 = 201d10 + 7 + 5d6 ⇒ (9) + 7 + (5, 1, 3, 3, 2) = 30
I think this drops Erik
Let me know if 20 missed
She swings again but misses.
attack: 1d20 + 11 ⇒ (1) + 11 = 121d10 + 7 ⇒ (2) + 7 = 9
Your go
Devyhn Rhyker
|
Erik's stats are showing 38 hit points, and the attack is showing 30 points of damage. He should have eight left, then. Yes?
Devyhn moves behind Erik and around to the elf-woman's flank (to E-1), he calls upon Pharasma to inflict death upon her, as he drops his crossbow and draws his axe.
Swift action: BANE (elf) property on the axe.
He swings at her flank as her guard is up against Bleyz and Achren.
Attack: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 (Flanking + bull's strength.)
Damage: 1d8 + 2 + 2 + 2d6 + 1d6 ⇒ (2) + 2 + 2 + (1, 3) + (2) = 12 (bull's strength + bane + Precise strike feat)
| Lyall |
If you're thinking you got bull's strength from me, sadly, Devyhn, I ran out and had to give you mini-bulls strength, only a +2 Enhance.
"Tch... I can't have my minions dying like this!"
Lyall moves to C2. If he has movement left, he will draw out a potion of CLW.
31 damage taken.
Achren Brayland
|
Everyone in the area of effect of the storm (everyone except Achren) takes damage again.
Not to be picky, but damage only occurs once:
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast
(emphasis mine)
Achren invokes his Arcane Strike and launches an attack
+1 from haste,+2 from Bull's Strength, +2 from Flanking
Claw#1: 1d20 + 11 + 1 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 = 30
Claw#2: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
Claw#3: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
Claw#4: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
Hasted Claw: 1d20 + 11 + 1 + 2 + 2 ⇒ (7) + 11 + 1 + 2 + 2 = 23
Damage if Hits
+2 from Arcane Strike, +2 from Bull's Strength
damage, Claw#1: 1d4 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
damage, Claw#2: 1d4 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
damage, Claw#3: 1d4 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
damage, Claw#4: 1d4 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16
damage, Hasted Claw: 1d4 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Arkon the Thunderer
|
ball lightnings last 7 rnds
Move the ball lightnings back onto Iramine as a move action
Ball lightning 1 Ref save dc 16: 3d6 ⇒ (2, 5, 3) = 10
Ball lightning 2 Ref save dc 16: 3d6 ⇒ (3, 3, 6) = 12
Arkon the Thunderer
|
Yup it's a druid spell.. underpowered spells is their game
| Bleyz |
Bleyz strikes at Iramine with everything he's got...
to hit, flurry 1: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (11) + 9 + 4 + 1 + 1 + 2 = 28
dmg if hits: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
to hit, flurry 2: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (4) + 9 + 4 + 1 + 1 + 2 = 21
dmg if hits: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
to hit, flurry 3: 1d20 + 9 - 1 + 1 + 1 + 2 ⇒ (12) + 9 - 1 + 1 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
to hit, haste attack: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (7) + 9 + 4 + 1 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
He spends a ki point to increase his ac by 4.
| Erik Haakon |
Erik, bloodied but alive, attacks with Sir Edwind's sword.
Power attack: 1d20 + 12 - 2 + 1 + 1d6d2d6 + 7 + 6 ⇒ (1) + 12 - 2 + 1 + (1, 5, 3, 1, 2, 5, 1) + 7 + 6 = 43
Power attack: 1d20 + 10 - 2 + 1 + 1 ⇒ (18) + 10 - 2 + 1 + 1 = 28
Damage: 2d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21
Haste attack: 1d20 + 12 - 2 + 1 + 1 ⇒ (6) + 12 - 2 + 1 + 1 = 18
Damage: 2d6 + 7 + 6 ⇒ (4, 6) + 7 + 6 = 23
| Lyall |
Fair enough, if it's your preference, I'll try and keep up with the updates to make it easier on you. Do you have any more encounters planned for now, or shall I need to start keeping track next adventure?