Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


3,051 to 3,100 of 5,255 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>

hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz heads up the stairs cautiously looking for danger as he goes.

perception: 1d20 + 14 ⇒ (14) + 14 = 28

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon follows close behind Bleyz moving to be on the opposite side of the stairs as they ascend

stealth: 1d20 + 12 ⇒ (9) + 12 = 21

Perception: 1d20 + 16 ⇒ (1) + 16 = 17

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Remember guys, that means Erik must go first." whispers Achren.

Hadn't we better buff up first?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

probably a good idea...

"I'd like one of those mage armor charges if that's okay."

Bleyz hangs back a bit and waits for a mage armor... lets Erik go first after Erik's thoroughly buffed too...


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Lyall looks to Arkon to see if Arkon nods his assent to having his wand used.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

I thought Lyall had already said he cast it on whoever wanted it.... Just as a Note - I still have Barkskin up

Arkon says in whispers
"Yes all are welcome and me too please"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

What buffs am I adding?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Well Achren will do Haste. He can also cast Enlarge Person on anyone wanting reach and extra damage, or Greater Invisibility if required.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

How about Erik gets reach and Invisibility, then he can stand out of harm's way while attempting to cancel the artefact, and even if noticed will be generally difficult to pinpoint, especially if the rest of us distract BBEG


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Oh, my bad.

Lyall makes with the buff train. Mage armor on all who want it.

Lyall Bull's Strengths anyone who desires it, he has three copies left.

Also have three shields left.

Then defending bone himself.

Make requests below.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Shield and Bull's Strength would be useful for me. Thanks!

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

bulls strength please


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

fyi shield is personal only, cannot be cast on others, and bull's strength would be awesome here too


just make sure you make a list of what buffs you have and what spells you cast and let me know when you proceed.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Ack, I always forget about that, as it's something that is normally wanded onto everybody.

Lyall Bulls strength the above three, and shield/defending bone's himself.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik takes enlarged person and invisibility.

Reach
+2 str
-2 dex
-1 AC
-1 attack

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Remember, +2 Str gives + to Melee attacks

Achren will also cast enlarge and Greater Invisibility on himself. Unless someone else wants them, that's 2 x enlarge, 2 x Greater Invisibility and Haste

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Dang, just realised I got no level 3 spells left, and only 1 level 1 spell. It'll have to be normal invisibility, and I'll forego the enlarge on myself.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

iĺl take bulls strength so +4 str,and i have a magic vestment for Erik

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

But, I'll take Bull's Strength if there's one available


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Bulls strength on Archren, Bleyz, and Arkon.


Having prepared you move up the stairs to the chamber were Iramine has isolated herself.

This chamber has high, vaulted ceilings, a simple stone floor, and unadorned granite walls. A large, 15-foot-square raised dais occupies the center of the room. In the middle of the dais rests a gray stone block with a grasping hand carved from the same stone rising from the center of the block. The hand is currently empty.

Iramine stands near the central raised dais elven curved blade in one hand and golden scepter in the other.

"The jewel is MINE! I wont let ANYONE take it from me!" she says

Iramine init: 1d20 + 8 ⇒ (18) + 8 = 26

Achren init: 1d20 + 3 ⇒ (16) + 3 = 19

Arkon init: 1d20 + 2 ⇒ (12) + 2 = 14

Bleyz init: 1d20 + 4 ⇒ (18) + 4 = 22

Devyhn init: 1d20 + 4 ⇒ (2) + 4 = 6

Erik init: 1d20 + 2 ⇒ (7) + 2 = 9

Lyall init: 1d20 + 10 ⇒ (12) + 10 = 22

Iramine goes right into casting a spell summoning an Ice storm filling most of the room.

damage blugening: 3d6 ⇒ (3, 1, 6) = 10 damage cold: 2d6 ⇒ (4, 1) = 5

area map

There is a white circle for area of the storm.

Your go.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Lyall touches Devyhn, augment his strength, +2 Enhancement bonus for 4 rounds.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Shrugging off the cold, Achren is nevertheless battered by the hailstones that fall. With a beat of his wings, Achren laubches himself across the room.

Achren will try to cicle in from Iramine's right if it does not create an AoO. Hopefully someone will come in from the left and flank her


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik attempts to sneak up whilst invisible, despite being hammered by the hailstones.

Stealth: 1d20 + 7 + 20 ⇒ (19) + 7 + 20 = 46

If he gets within striking distance Erik attempts to touch the gem with the rod of cancellation.

Touch attack: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26


Better map

added proper borders that show the exact position of the storm as a 20" radius should be and added coordinates.

G2 and E1 are the only two places you can attack Iramine from in meele and not be in the storm.

Erik moves to E1 and manages to touch the golden scepter in Iramines left hand with the wand of cancellation and there is a bright flash of green light. Iramine shrieks as if in pain "WHAT HAVE YOU DONE?" she shouts

Achren could move to G2 but it would provoke an attack.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn calls upon Pharasma to bring death upon their foe.

He moves forward to get a clean shot at the villainess (moves to C-6).

(Bane: elves. Swift action)

Ranged Attack, point-blank, precise, bane: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon casts Ball Lightning and directs them to move to Iramine 20ft move costs me a move action and the balls stay in her square

Auto hit ref save for no damage DC -4 if wearing metal armour

Ball lightning 1 Ref save dc 16: 3d6 ⇒ (4, 4, 5) = 13
Ball lightning 2 Ref save dc 16: 3d6 ⇒ (5, 2, 2) = 9


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves to f3, still inside the storm, but attacks nonetheless...

1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15


Devyhn misses but Bleyz manages to land a punch.

Arkon summons balls of lightning and while one hits she avoids the other.

reflex Iramine: 1d20 + 8 ⇒ (4) + 8 = 12
reflex Iramine: 1d20 + 8 ⇒ (12) + 8 = 20

Everyone in the area of effect of the storm (everyone except Achren) takes damage again. bludgeoning: 3d6 ⇒ (3, 4, 3) = 10 cold: 2d6 ⇒ (3, 3) = 6

Iramine will attack Erik with her elven curved blade her first hit unleashes a powerful torrent of electricity into Erik attack: 1d20 + 16 ⇒ (4) + 16 = 201d10 + 7 + 5d6 ⇒ (9) + 7 + (5, 1, 3, 3, 2) = 30

I think this drops Erik

Let me know if 20 missed

She swings again but misses.
attack: 1d20 + 11 ⇒ (1) + 11 = 121d10 + 7 ⇒ (2) + 7 = 9

updated map

Your go

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Erik's stats are showing 38 hit points, and the attack is showing 30 points of damage. He should have eight left, then. Yes?

Devyhn moves behind Erik and around to the elf-woman's flank (to E-1), he calls upon Pharasma to inflict death upon her, as he drops his crossbow and draws his axe.

Swift action: BANE (elf) property on the axe.

He swings at her flank as her guard is up against Bleyz and Achren.

Attack: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 (Flanking + bull's strength.)

Damage: 1d8 + 2 + 2 + 2d6 + 1d6 ⇒ (2) + 2 + 2 + (1, 3) + (2) = 12 (bull's strength + bane + Precise strike feat)


He also took 11 from the blizzard


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik slumps to the floor, bleeding heavily.

Stabilize: 1d20 - 3 ⇒ (2) - 3 = -1


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

If you're thinking you got bull's strength from me, sadly, Devyhn, I ran out and had to give you mini-bulls strength, only a +2 Enhance.

"Tch... I can't have my minions dying like this!"
Lyall moves to C2. If he has movement left, he will draw out a potion of CLW.

31 damage taken.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:

Everyone in the area of effect of the storm (everyone except Achren) takes damage again.

Not to be picky, but damage only occurs once:

Quote:
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast

(emphasis mine)

Achren invokes his Arcane Strike and launches an attack

+1 from haste,+2 from Bull's Strength, +2 from Flanking

Claw#1: 1d20 + 11 + 1 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 = 30
Claw#2: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
Claw#3: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
Claw#4: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
Hasted Claw: 1d20 + 11 + 1 + 2 + 2 ⇒ (7) + 11 + 1 + 2 + 2 = 23

Damage if Hits

+2 from Arcane Strike, +2 from Bull's Strength

damage, Claw#1: 1d4 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
damage, Claw#2: 1d4 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
damage, Claw#3: 1d4 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
damage, Claw#4: 1d4 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16
damage, Hasted Claw: 1d4 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

ball lightnings last 7 rnds

Move the ball lightnings back onto Iramine as a move action

Ball lightning 1 Ref save dc 16: 3d6 ⇒ (2, 5, 3) = 10
Ball lightning 2 Ref save dc 16: 3d6 ⇒ (3, 3, 6) = 12


So it does hmm pretty weak for a 4th level spell. So Erik is still up then.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Yup it's a druid spell.. underpowered spells is their game


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz strikes at Iramine with everything he's got...

to hit, flurry 1: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (11) + 9 + 4 + 1 + 1 + 2 = 28
dmg if hits: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

to hit, flurry 2: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (4) + 9 + 4 + 1 + 1 + 2 = 21
dmg if hits: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

to hit, flurry 3: 1d20 + 9 - 1 + 1 + 1 + 2 ⇒ (12) + 9 - 1 + 1 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

to hit, haste attack: 1d20 + 9 + 4 + 1 + 1 + 2 ⇒ (7) + 9 + 4 + 1 + 1 + 2 = 24
dmg if hits: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

He spends a ki point to increase his ac by 4.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik is still up then? Is Iramine still standing?


Yes Erik is at 8 hp and yes she is.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik, bloodied but alive, attacks with Sir Edwind's sword.

Power attack: 1d20 + 12 - 2 + 1 + 1d6d2d6 + 7 + 6 ⇒ (1) + 12 - 2 + 1 + (1, 5, 3, 1, 2, 5, 1) + 7 + 6 = 43

Power attack: 1d20 + 10 - 2 + 1 + 1 ⇒ (18) + 10 - 2 + 1 + 1 = 28
Damage: 2d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21

Haste attack: 1d20 + 12 - 2 + 1 + 1 ⇒ (6) + 12 - 2 + 1 + 1 = 18
Damage: 2d6 + 7 + 6 ⇒ (4, 6) + 7 + 6 = 23


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

43, that's quite the power attack. :P


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Instead of my previous action.

Lyall will move in for a shot, readying against spellcasting.

1d20 + 10 ⇒ (16) + 10 = 26
1d8 + 10 ⇒ (7) + 10 = 17


She goes down.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Excellent, the definition of a properly executed fight... Though, if I had only had a way of predicting and countering the icy touch of that spell.."


Speaking of which your hp still says 49 on 49 but you were in the radius of the initial casting. Also good job actually she went down rather quickly and she wasn't weak.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

I was keeping track of my damage in OOC comments beneath my posts. Been in a bunch of parties with clerics channelling every round, so I usually only modify my status at the end of the fight.


Hmm ok I didn't notice I just have a hard time keeping track if people don't modify their things and I have had several cases of that so far


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Fair enough, if it's your preference, I'll try and keep up with the updates to make it easier on you. Do you have any more encounters planned for now, or shall I need to start keeping track next adventure?

3,051 to 3,100 of 5,255 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mystery of the Keepers All Messageboards

Want to post a reply? Sign in.