What to do with my 2 leftover Evolution points?


Advice


Just made 7th level so my summoner gets to redesign his eidolon.

Currently I've spent the points as such:

Biped

2 extra limbs
1 extra claws for the limbs
1 increased damage for claws
1 reach for claws
1 improved armor
2 Increase ability score STR for claws
2 Flight

Feats are Power Attack, Improved Bullrush and Master Craftsman. Assuming we make it to the appropriate levels my eidolon will become Large and take the Awesome Blow feat.

My summoner has the Extra evolution feat twice so that gives me 2 extra points to play with.

We are in an overland exploration campaign, though close to the coast so we may brave the open sea sooner or later.

In the past I've used left over points for Gills and the ability to keep animals from approaching, but they've almost never come into play.

So, do I increase damage output with elemental damage, or add a utility like casting Webs, or something else? I was leaning toward infusing the claw attacks with cold damage (the eidolon is supposed to be a shard of a primordial being lost under a glacier) or something else?

RPG Superstar Season 9 Top 16

If you consider yourself set for combat, then consider Scent and Skilled for exploration. Perception is a popular pick, or if you want a highly skilled tracker, Scent and Skilled (Survival) would do it.

Can't go wrong with elemental damage or resistances either.


Pathfinder Adventure Path Subscriber

Take Reach and Increased Damage again for your second claw attack.


Just reread the web ability and unfortunately it is a 3 pointer. Maybe tremorsense but we just beat two inviso/darkness loving driders so that's a bit late.

Silver Crusade

Give your claws Grab, Rend would also be good.


Or you can make your flight magical with perfect maneuverability or skip that and add 40 ft per round to its fly speed

The Exchange

+8 Skill.

use it on UMD
or Stealth.


+2 CON is +6HP +1 FORT+ changes death door to -15
Rend
Gore
Skill UND, Stealth, Perception

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