Lobolusk |
13 people marked this as FAQ candidate. Answered in the errata. 2 people marked this as a favorite. |
When I get home I will post my build but I have a level 10 Brawler with the Improved Unarmed Strike Feat I am using Hero Lab and have taken TWF improved TWF and Double Slice. I am not seeing it allowing me to use my unarmed strike with TWF. now I am new to the program.
but I didn't take a level in monk so my unarmed strike has an of hand correct? is it possible to do TWF with UAS?
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
DeathQuaker RPG Superstar 2015 Top 8 |
Two-Weapon FightingIf you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
The specification of unarmed strike in the description of TWF makes it implicit that you can TWF with unarmed strikes.
Further there are several places that note unarmed strikes are considered light weapons for most purposes, and since you can two weapon fight with weapons, you can two weapon fight with unarmed strikes.
Not sure why HeroLab would not allow this--seems a big oversight. Make sure you report it to their tech support.
DracoDruid, you may be confusing unarmed strikes with natural weapons, which are explicitly in the rules not the same thing. (From PRD in equipment section: "Unarmed strikes do not count as natural weapons (see Combat).").
Natural weapons cannot be used with TWF -- they follow their own rules for multiple attacks.
It gets confusing because there are some places or items that cause what can affect an unarmed strike can also affect a natural weapon or vice versa, even though they are set up mechanically to be quite different in other areas. And it's a muddy area that is a carryover from 3.x that Paizo's had trouble clearing up, from the looks of it.
blackbloodtroll |
2 people marked this as a favorite. |
The Unarmed strike is one weapon.
I know the monk's flurry will be brought up to refute this, but the monk's flurry is a special full round action that, at this point, nobody, not even all the Paizo employees, can agree on how it works.
So, it makes a horrible example.
Another example that will be brought forth is the Greater Brawler Rage power, which is designed to lessen the penalties when combining unarmed strikes with other attacks.
In the end, the unarmed strike is one weapon, that you cannot two weapon fight with alone. Unless something official comes out to disprove this, I will stand by this view.
DeathQuaker RPG Superstar 2015 Top 8 |
3 people marked this as a favorite. |
The Unarmed strike is one weapon.
I know the monk's flurry will be brought up to refute this, but the monk's flurry is a special full round action that, at this point, nobody, not even all the Paizo employees, can agree on how it works.
So, it makes a horrible example.
Another example that will be brought forth is the Greater Brawler Rage power, which is designed to lessen the penalties when combining unarmed strikes with other attacks.In the end, the unarmed strike is one weapon, that you cannot two weapon fight with alone. Unless something official comes out to disprove this, I will stand by this view.
It's gonna be a shame if one day in a future edition we're going to have to have separate "punch," "kick," and "head butt" attacks and specific rules made for them because common sense is not allowed to prevail otherwise.
LearnTheRules |
It's perfectly okay to TWF with unarmed strike(s), you technically (as a non-monk humanoid) have five unarmed strikes you can use (head, 2 arms and 2 legs). I think it's the height of stupidity to say unarmed strike is a single weapon, when races with natural weapons count hooves or claws as separate weapons. Yes natural attacks are treated differently but I just can't see how anyone could justify how someone not having really sharp nails or cloven feet means they treat their entire array of limbs as a single entity.
The Greater Brawler rage power simply gives you TWF, it says nothing specific about requiring a manufactured weapon to work.
My reading of the unarmed and TWF rules is that unarmed strikes can be used on their own for it, so I have to disagree with you BBT.
On a sidenote, not aimed at anyone in particular, I am ****ing sick to death of theses threads. This is a top priority question once Paizo makes official FAQ threads IMO, in the meantime please just use common sense people...
Nicos |
Okay.
When you treat the unarmed strike as multiple weapons, you end up with a lot of crazy situations, that no DM will ever want to deal with, or player for that matter.
If you really want me to go through that, I can, but I would prefer not to.
I would like to hear about those crazy situations.
blackbloodtroll |
Okay.
First off, an unarmed strike is a single weapon which represents attacking with different body parts, but the specific part doesn't matter.
When you decide to make the unarmed strike multiple weapons, you also have to decide how many weapons the unarmed strike represents, and you have to decide how you determine that.
Is it limbs? What limbs qualify?
What about those with Multiweapon fighting?
Do those with Multiweapon fighting allowed to attack with every limb?
If you have more limbs, are allocated more unarmed strikes?
If you have less limbs, are you allocated less unarmed strikes?
What happens if you later gain, or lose limbs?
You can't two weapon fight with one dagger, and you can't two weapon fight with one unarmed strike. Even double weapons have separate ends, and a unarmed strike does not work like that.
Unless, you are saying an unarmed strike is a double weapon.
Need I go on?
Nicos |
Okay.
First off, an unarmed strike is a single weapon which represents attacking with different body parts, but the specific part doesn't matter.
When you decide to make the unarmed strike multiple weapons, you also have to decide how many weapons the unarmed strike represents, and you have to decide how you determine that.
Is it limbs? What limbs qualify?
What about those with Multiweapon fighting?
Do those with Multiweapon fighting allowed to attack with every limb?
If you have more limbs, are allocated more unarmed strikes?
If you have less limbs, are you allocated less unarmed strikes?
What happens if you later gain, or lose limbs?
You can't two weapon fight with one dagger, and you can't two weapon fight with one unarmed strike. Even double weapons have separate ends, and a unarmed strike does not work like that.
Unless, you are saying an unarmed strike is a double weapon.Need I go on?
You have good questions. I disagree with a couple of your objection but it seems like allowing the unarmed strike to be more than one weapon can cause problems.
DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |
Okay.
First off, an unarmed strike is a single weapon which represents attacking with different body parts, but the specific part doesn't matter.
When you decide to make the unarmed strike multiple weapons, you also have to decide how many weapons the unarmed strike represents, and you have to decide how you determine that.
Is it limbs? What limbs qualify?
I don't see how any of these things really matter. We can assume with common sense that most humanoids have around 5 possible options for making an unarmed strike (two arms, two legs, one head).
We also know that unarmed strike follows most weapon rules, and counts as a light weapon.
We know from the combat rules that your choices for fighting with a weapon, including unarmed strike, include:
- Make a single attack as a standard action. Making a single attack, doesn't matter how many limbs/attacks you have, you're still only making one.
- Make multiple attacks with if you have a multiple attack bonus (base +6/+1 or higher) and you attack as a full round action. In this case you can use a single unarmed strike multiple times just as you could use a single weapon multiple times. So the point of having multiple unarmed strikes or not is moot.
- Make attacks according to the two weapon fighting rules. Since the two weapon fighting rules specify two weapons, it doesn't matter if you have 3 or 5 or 8 or 12 unarmed strike "limbs." You're still only attacking with two of them.
What about those with Multiweapon fighting?
Do those with Multiweapon fighting allowed to attack with every limb?
If you have more limbs, are allocated more unarmed strikes?
If you have less limbs, are you allocated less unarmed strikes?
What happens if you later gain, or lose limbs?
The PRD uses wording that alleviates these concerns:
Multiweapon Fighting (Combat)This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
You will note that the prerequisite is having three or more HANDS, not LIMBS. Therefore this only applies when you have a many-handed creature, no matter how many unarmed strikes you determine a creature otherwise has. That alone pretty much resolves any of the questions you list above.
You'll also note that it replaces TWF so there's no conflict there.
It's also a monster feat and thus not available to players without the GM's say-so. If the GM is willing to open the can of worms of allowing Bestiary feats to player characters, then the GM is willing to accept any possible rules conflicts from doing so. It's a problem that might come up if you have a marilith PC, but not your bog standard two-handed human or half-orc.
You can't two weapon fight with one dagger, and you can't two weapon fight with one unarmed strike. Even double weapons have separate ends, and a unarmed strike does not work like that.
Unless, you are saying an unarmed strike is a double weapon.
I'm saying most folks are able to recognize that people have two hands and two feet without having it to be explicitly described in the rulebook.
Need I go on?
Given most of the points you make are moot, perhaps you do, as I still don't see the problem.
DeathQuaker RPG Superstar 2015 Top 8 |
blackbloodtroll |
1 person marked this as a favorite. |
Okay.
First off, not allowing bestiary feats is a houserule, besides many thinking the opposite is true.
Now, let's walk the path of the Eidolon.
With the multiple unarmed strikes rule, you end up with a 5th level Summoner, whose Eidolon is now capable of making 9 attacks, each only at -2.
All he has to do is spend all their evolution points on limbs, grab the Multiweapon fighting feat and the improved unarmed strike feat.
That's fist/fist/fist/fist/fist/fist/foot/foot/head, and as it is not a natural attack, it is not limited by the Eidolon's limit on natural attacks.
DeathQuaker RPG Superstar 2015 Top 8 |
Okay.
First off, not allowing bestiary feats is a houserule, besides many thinking the opposite is true.
Please read the first sentence under "Monster feats." It says
Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).
That is not a house rule, that is a quote directly from the PRD. No, it doesn't specify which once PCs qualify for except for Craft Construct. But "most of these feats apply specifically to monsters" tells me enough that no, I cannot by RAW automatically assume all of the feats listed in monster feats are applicable to PCs.
With all due respect, blackbloodtroll, if you're going to say that RAW backs you up in your arguments, please start quoting said RAW which backs you up.
Now, let's walk the path of the Eidolon.
With the multiple unarmed strikes rule, you end up with a 5th level Summoner, whose Eidolon is now capable of making 9 attacks, each only at -2.
All he has to do is spend all their evolution points on limbs, grab the Multiweapon fighting feat and the improved unarmed strike feat.That's fist/fist/fist/fist/fist/fist/foot/foot/head, and as it is not a natural attack, it is not limited by the Eidolon's limit on natural attacks.
Please show me where an eidolon is able to make unarmed strikes, with quotes from the PRD. I looked up the summoner in the APG and Ultimate Magic, and all I could find was eidolons able to make natural attacks, not unarmed strikes. (I just did a Ctrl-F search for the word "unarmed" through those documents.)
I'm not trying to be snarky here, I don't actually know the Summoner class very well as we don't use it in our home games. I know the eidolon can get weapon training, but I believe it doesn't work that way for unarmed strikes.
Plus, if an eidolon can use unarmed strikes, wouldn't you be really high level before you could buy enough evolutions that multiweapon attack could even come into play?
Remember, I'm not saying that possessing a limb means you have an unarmed strike. That's your assumption. I'm saying that creatures assigned unarmed strikes--most humanoids usable as player races--can have more than one, based on humanoid physical characteristics. This "rule" as you put it would not give unarmed strikes to creatures that don't already have them.
DeathQuaker RPG Superstar 2015 Top 8 |
LearnTheRules |
There's nothing to say they can't, as they do get hands from the limbs evolution and have a BAB but you have to remember that those unarmed attacks would only apply half STR bonus damage at -2 to BAB and would only roll a 1d3 for damage. Compare that with an eidolon using four natural attacks at full BAB, full strength bonus and a larger damage die. Balance issues gone.
Multi-weapon fighting is not very clear and I can't think of a monster that uses it, if any of you could find one (not a marilith which uses a unique ability) and link it I'll try to work out how it functions, I don't think Paizo employees even knows how it works. I agree with DeathQuaker's earlier post, BBT, you don't seem to realise that unarmed attacks depend on the iterative sequence, so without TWF or MWF you can have as many limbs as you want and still only be able to make as many UAs as your BAB allows. If we can work out how MWF functions it would help immensely....
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
DeathQuaker RPG Superstar 2015 Top 8 |
blackbloodtroll |
No need for snark remarks.
The text you quoted, has nothing containing an indication of disallowin PCs to take the said feats.
In fact, it calls out that PCs may qualify for some of the feats, and can take them.
This contradicts your claim that it is RAW, that disallows PCs to take feats in the Bestiary.
StabbittyDoom |
@BBT: I have seen no rules evidence for any of your assertions regarding the "one attack" limit of US. Please supply some if you wish to continue asserting that.
The fact is, nothing that directly states in the rules whether you have one or a thousand unarmed strikes (outside of the monk rules, which list various body parts that can be used, but not whether they count as separate weapons). Because nothing states it, you must go with common sense. Common sense dictates that my left fist is a different weapon from my right fist, and are also different from my left and right feet. As DeathQuaker says, the most sensible conclusion is "one per limb."
Also stated is that you cannot use more than two normal weapons to fight no matter how many you are equipped with (natural weapon rules are separate and are not applicable, and the Multi-Weapon fighting feat is likewise a distraction as no normal character is allowed to take it due to pre-reqs).
The eidolon example is a moot point because any number of attacks they can gain via unarmed strike they can do better via natural attacks or (at worst) grabbing some light maces (1d6 light weapon). Remember that MWF does not give you more attacks than you have hands, and a weapon is always better than a fist (sans Monk levels, which Eidolons cannot take).
The short and skinny of it is: You *can* two-weapon fight unarmed strike and unarmed strike without being some special class or creature, but it isn't remotely optimal to do so.
(Though DeathQuaker is incorrect that RAW restricts monster feats, as it does not. The quoted text is merely to indicate that players are generally incapable of qualifying for those feats, with the notable exception of Craft Construct which exists in the bestiary so that it sits in the same book as its relevant content. That said, outside of Craft Construct, a DM should be wary of where their game is headed if players begin qualifying for monster feats.)
StabbittyDoom |
I feel there is not enough evidence for either conclusion.
As such, I cannot fully prove, or disprove, the ability to two weapon fight with unarmed strikes only.
I will state that, for clarity, I prefer the unarmed strike as one weapon.
I do wonder how PFS would handle this.
Indeed, there is no evidence for either conclusion. Even using NPCs from the APs is not really an option as the only ones that would try to TWF unarmed strikes would be monks, which has extra rules spelled out about that (even though nobody agrees how those rules work). Even if they did, APs have mistakes in them. Using a Bestiary would have the same problems.
I prefer the "one per limb" response as it seems to be balanced, simple, sensible and opens up character options. I prefer saying "yes" to opening up character options in absence of reasons to do otherwise. Saying "no" opens up all sorts of questions without dodging any balance or sensibility issues.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
StabbittyDoom |
blackbloodtroll wrote:If there are problems that would arise from treating the unarmed strike as one weapon, I have yet to see them.Problem: Someone trained in hitting people with his fists can attack more rapidly if he holds a sword in one hand than if he has two fists available.
@BBT: As Jiggy notes here, this is the kind of questions players start asking when you restrict options by default rather than open them by default.
LearnTheRules |
Ditto, everyone here agrees that brass knuckles count as separate weapons on both hands. Why then do these small bit of metal suddenly make TWF viable when it wasn't before? It runs counter to common sense. I believe that the RAI treat unarmed attacks from different limbs as distinct weapons, i.e separate and therefore perfectly ok for TWF. I see far more problems with treating unarmed strike as a single weapon. Has JJ seriously never been asked about this (IUS + TWF in general)?
Vinja89 |
dual wielding short swords and having a boot blade equipped, same problem comes up as being able to multi weapon fight.
EDIT: for the sake of argument lets drop unarmed attacks and use real weapons. a fighter equipped with two short swords, boot blade, barbazu beard, and a boulder helmet. he has full TWF line at level 20, how many attacks does he get?
he would get 7 which can be used with any mix of the above weapons correct? why would it be any different then being able to hit with two punches, a kick, a head butt, and a knee?
blackbloodtroll |
You're still using examples of two separate weapons, that always count as separate weapons, can be enchanted as separate weapons, and are treated as separate weapons for spells and effects.
With, the unarmed strike, you have to decide just how separate those multiples of weapons you decided to divide it into. You also have to decide which spells and effects treat it as one, or multiple weapons.
You also have to decide how it is determined that a spell or effect treats the unarmed strike, one or multiple.
I see more rules conundrums with the multiple unarmed strike, than the single weapon unarmed strike.
AvalonXQ |
blackbloodtroll wrote:If there are problems that would arise from treating the unarmed strike as one weapon, I have yet to see them.Problem: Someone trained in hitting people with his fists can attack more rapidly if he holds a sword in one hand than if he has two fists available.
Answer to problem: "Attack" is an abstraction that doesn't equal "swing." Two punches and a kick may be equal to a single "unarmed strike" just as two sweeps and a thrust may be equal to a single "sword attack." So the ability (or lack thereof) to get multiple unarmed strikes as part of low-BAB TWF does not necessarily mean that the person's actual punches are particularly "slow."
Vinja89 |
isnt the amulet of mighty fists the solution to that problem? you physically cant just enchant your body so you use the amulet to enchant all your unarmed strikes at once, it doesnt matter if you kick them or headbutt them its what the amulet is for, at least thats why i assumed it cost so much?
like if you have spiked gauntlets sure your making a punch but its not unarmed since your striking them with the cold iron spikes embedded in your leather glove and not with your actual knuckle. Im no rules lawyer by any means and just find your point interesting, ive NEVER heard anyone else claim they were one single attack. im not calling you wrong by any means keep in mind if thats how it works for your group more power to you.
StabbittyDoom |
1 person marked this as FAQ candidate. |
Example:
Inquisitor activates his Bane ability, and chooses to use it on his unarmed strike. Does the Inquisitor have to allocate a limb?
These questions have never been answered, but one would assume that if they have to allocate to a specific weapon that they would have to pick a limb for unarmed strike.
You keep looking for RAW justifications, but they (sadly) do not exist for either side. This means that all you can do is sit down and think "What is fair and sensible?" To me, it is fair that each limb counts as one weapon (for all purposes), but since they are treated as manufactured weapons you are still strictly limited on your attack quantity (no more than a character with a couple of daggers would be capable of).
Of course, my opinion comes from a justification that it is easier to allow what seems possible than to ban it, and thus you should reserve the ban/restriction to cases where it causes problems. Your opinion seems to be to ban it just because you can, then you talk about how banning it hasn't caused problems. Of course it hasn't! Removing an option never causes power problems because people will just not use that path. What you should be asking is "Would allowing this cause problems?" If the answer is no, then you should allow it. If the answer is yes, THEN you restrict it.
If I banned everything except rolling an unmodified d20 for fights (winner takes all), the game would still go on and even be balanced, but it wouldn't be very fun (or at the very least, the game's rules would no longer be helping).
Grick |
2 people marked this as a favorite. |
Natural Attacks: "Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands."
That certainly implies you can TWF with two hands using unarmed strikes.
As for how multiple limbs work in regards to extra off-hands, there's a FAQ request post for that here.
Vinja89 |
Example:
Inquisitor activates his Bane ability, and chooses to use it on his unarmed strike. Does the Inquisitor have to allocate a limb?
i would say yes, but thats just me. at that point it would have to be specifically called out as the right fist and at that point if twf'ing with unarmed would have only his primary attacks affected by bane. (or if for some reason wanted his secondary to be the bane attacks)
Talonhawke |
If you want an item that enhances one unarmed attack, it has to cost a little more than the enhancement on a weapon, because it can't be disarmed, it doesn't look like a weapon (nobody's going to make you "leave your handwraps at the door" when you visit the king), and you never have to spend an action to draw it.
2) If even one of the monk's potential attack forms is not identical to the others, such as using a special monk weapon with an attack bonus or damage different than his unarmed strike, or having magic fang on one hand but not any other body part, now the order and identity of each attack matters, and you have to specify what you're attacking with and you have to abide by the TWF rules because your decisions affect the die rolls. In other words that monk15 is actually making attacks with two weapons, one with a main attack bonus of +13 and iteratives at +8/+3, and another with a main attack bonus of +13 and iteratives at +8/+3. So if you have a +5 sai in your left hand and a normal sai in your right hand, you can't say you're using the +5 sai for all six of your attacks, you're doing +13/+8/+3 with the left hand (adding the sai's +5 enhancement bonus, of course) and +13/+8/+3 with the right hand.
BBT the rules team says its more than one weapon.