Fallout 4


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Fallout 4: NPCs will now react when you put buckets on their heads. :p


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Slaunyeh wrote:
Fallout 4: NPCs will now react when you put buckets on their heads. :p

But only with never-ending repetitions of the phrase "Hey! Who turned out the lights?"

The Exchange

Rynjin wrote:

Exactly. Skyrim was a step in the right direction on that front. They get better with it with each iteration.

Oblivion/Fallout 3: No visible reactions, no exclamations.

New Vegas: Some vocalizations.

Skyrim: Physical reactions, and vocalizations, but no direct consequences as long as the action doesn't trigger the "Attack on Sight" reflex.

Fallout 4: Who knows! That's what's exciting. =)

Yeah, actually part of the reason I gave up on Fallout 3 so quickly was my previous attempt to play Oblivion - I played many hours until I realized the world was so immensely big that nothing I do matters, and I spend most of my time looking for something, *something* interesting to do.

We shall see - maybe, indeed, if choices in Fallout 4 actually matter, I'll certainly give it a shot.

As to the being good or evil in Fallout 3 - Iv'e never been able to chose the evil option in any game (KotoR, for example). Somehow I just can't disconnect myself enough from the avatar I'm controlling through the game, and I feel really awful after doing something bad in a video game.

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Rynjin wrote:
Lord Snow wrote:
Rynjin wrote:
One of my favorite pastimes is murdering everyone in Megaton before blowing up the bomb.).
...

I find it nearly impossible to be Good or Neutral in Fallout 3. It's just so much easier to be Evil. And fun. And advantageous ("Here wandering sir, would you please fix my wepaons? Thank you, thank you. NOW DIE!" and then you get all your money back. =))

I find it literally impossible to be Evil or Neutral in New Vegas though on a normal playthrough. Not because I act any better, but because the Karma system in that game is f*@*ed.

Kill somebody? NO PROBLEM.

Steal their pencil by accident? BAD, BAD COURIER. Bad Karma for you.

IIRC, the karma loss for theft is the same in New Vegas as it is in Fallout 3. And it's not much of a loss in either case. (And in either game, yes, it is annoying when you accidentally pick up an "owned" rusty tin can and somebody attacks you for it.)

The problem with the karma system in New Vegas is it's too easy to earn good karma. The particular issue I personally had is that you often earn good karma for killing Fiends -- but the way the fiend AI works, you basically have to kill them or be killed, if you can't run away. And at some point if you want to resolve certain quest/storylines you have to get into Fiend territory, and thus kill them. And then you end up being "forced" into goodness. This is what happened when I tried to play a neutral character. She wasn't the murderous type, but she would certainly lie, cheat, and steal. Then she went into Fiend territory to do some bounty hunting, purely and entirely for selfish profit, inexplicably left an angel. I didn't want to just randomly kill people to drop her karma (I don't find the random murder style of play in Fallout entertaining, personally), and just stealing/lying/etc. alone wasn't enough to drop her karma back down to where I wanted it. I think you earned good karma for killing feral ghouls for some reason too.

And yes, they need more deaths to earn you bad karma. Personally I don't think there are any kills that should earn you good karma, save maybe very extreme cases (killing Cook Cook, for example). And most unprovoked attacks should earn you bad.

At least the Devs were aware this didn't work out the way they meant. That's why they added the perks in the DLC that let you reset your karma. There are also of course many mods that adjust this (including I think JE Sawyer's).

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Rynjin wrote:
Slaunyeh wrote:
Fallout 4: NPCs will now react when you put buckets on their heads. :p
But only with never-ending repetitions of the phrase "Hey! Who turned out the lights?"

Given the "Are you my mummy" joke in Dead Money, they really should do that with someone trapped in a hazmat suit.


There is some scope for side-games in the FALLOUT universe set in other genres. FALLOUT 1 and 2 were turn-based RPGs; 3 and NEW VEGAS were real-time with pause (or VATS, pretty much the same thing); and FALLOUT TACTICS was combat-focused. There's no reason why you couldn't have a FPS-style spin-off, especially given that Bethesda also own id (RAGE could have been transformed into a FALLOUT FPS fairly straightforwardly). And of course WASTELAND 2 is going to be a FALLOUT game in all but name anyway.

As long as the side-games don't detract from the core RPG series and prevent it being made (the mistake that was made with the original X-COM series, with too much focus on novelty side-games like the space combat thing and not enough on the core turn-based strategy games), side-games set in other genres could be interesting.


Well, in terms of spin-off games in other genres the cleanest way would be to do basically what they did with New Vegas, farm the spin off out of house. So if a Fallout FPS were to be a thing id would be the most likely candidate to make it.

Another Tactical/Strat RPG wouldn't be amiss in setting. A RTS maybe focused on building a settlement up from nothing to nation might be interesting as well.

Though I some how doubt the Fallout Cart Racer would take off. ;)


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I want Fallout Cart Racer! I want! I want!! I want!!!


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Lord Snow wrote:
Yeah, actually part of the reason I gave up on Fallout 3 so quickly was my previous attempt to play Oblivion - I played many hours until I realized the world was so immensely big that nothing I do matters, and I spend most of my time looking for something, *something* interesting to do.

I'm always finding interesting things to do in Fallout and Elder Scrolls games - the wandering around and seeing what's over the next hillside is what I love about those games.

Lord Snow wrote:
As to the being good or evil in Fallout 3 - Iv'e never been able to chose the evil option in any game (KotoR, for example). Somehow I just can't disconnect myself enough from the avatar I'm controlling through the game, and I feel really awful after doing something bad in a video game.

Yeah, I have the same problem. I tried playing once being evil and stopped after the first time I actually did something bad. I think it was even just saying something mean to someone and I still felt terrible.

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Werthead wrote:
And of course WASTELAND 2 is going to be a FALLOUT game in all but name anyway.

Technically, all of the Fallout games are Wasteland in all but name, not the other way around. :) Wasteland came first, and the only reason we got Fallout instead of Wasteland 2 decades ago was because Interplay no longer had the rights to the IP (in order to make Wasteland 2 now, inXile had to make a deal with the IP's owners, Electronic Arts). Note that many of the same creators worked on both games. Fallout came about entirely because they still wanted to follow up their post apocalyptic game, but they had to shift focus and added the retro-future setting to make it stand apart from Wasteland, but Fallout through Fallout: New Vegas has had numerous references to Wasteland whereever they could squeeze them in without violating IP, from content (the Brotherhood of Steel is overtly based upon the Guardians in their Citadel) to random phrases and creatures, like the drools/ghouls and references to things exploding like a blood sausage, for example). Or, heck, the fact that the southwest in Fallout is in fact CALLED "the Wasteland." Fallout owes its entire existence to Wasteland.

And in short, Wasteland 2 will be a Wasteland game in its deserving name only.

Fortunately the backstory/setting for both games are different enough they can certainly exist side by side.

As to the FPS thing... I suppose Fallout could go that route, but I'd hope if they did, they'd still keep the RP focus. I'd have to stop playing of course as first person games make me hideously nauseous, so I hope they don't (I have to play the Bethesda engine games entirely in 3rd person, or I get very ill).


Wasn't there already a fallout FPS (or 3rd person shooter) called fallout brotherhood of steel (or somthing to that effect) a while back that failed pretty hard?

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Ruick wrote:
Wasn't there already a fallout FPS (or 3rd person shooter) called fallout brotherhood of steel (or somthing to that effect) a while back that failed pretty hard?

It used the same engine as Baldur's Gate: Dark Alliance, and thus was action/adventure 3rd person, not a shooter.


ahh OK...I think I was thinking of that shadowrun shooter that came out about the same time.


If I recall correctly that BoS game failed so badly it was essentially disavowed by pretty much everyone and relegated to non-cannon, "that never happened", status. Basically removed from the franchise.


DeathQuaker wrote:
Rynjin wrote:
Lord Snow wrote:
Rynjin wrote:
One of my favorite pastimes is murdering everyone in Megaton before blowing up the bomb.).
...

I find it nearly impossible to be Good or Neutral in Fallout 3. It's just so much easier to be Evil. And fun. And advantageous ("Here wandering sir, would you please fix my wepaons? Thank you, thank you. NOW DIE!" and then you get all your money back. =))

I find it literally impossible to be Evil or Neutral in New Vegas though on a normal playthrough. Not because I act any better, but because the Karma system in that game is f*@*ed.

Kill somebody? NO PROBLEM.

Steal their pencil by accident? BAD, BAD COURIER. Bad Karma for you.

IIRC, the karma loss for theft is the same in New Vegas as it is in Fallout 3. And it's not much of a loss in either case. (And in either game, yes, it is annoying when you accidentally pick up an "owned" rusty tin can and somebody attacks you for it.)

The problem with the karma system in New Vegas is it's too easy to earn good karma. The particular issue I personally had is that you often earn good karma for killing Fiends -- but the way the fiend AI works, you basically have to kill them or be killed, if you can't run away. And at some point if you want to resolve certain quest/storylines you have to get into Fiend territory, and thus kill them. And then you end up being "forced" into goodness. This is what happened when I tried to play a neutral character. She wasn't the murderous type, but she would certainly lie, cheat, and steal. Then she went into Fiend territory to do some bounty hunting, purely and entirely for selfish profit, inexplicably left an angel. I didn't want to just randomly kill people to drop her karma (I don't find the random murder style of play in Fallout entertaining, personally), and just stealing/lying/etc. alone wasn't enough to drop her karma back down to where I wanted it. I think you earned good karma for killing feral ghouls for some reason too.

And yes, they...

This is one of the (few) things that really bothered me about this game. If some ravening flesh hungry ghoul comes running out of the desert attempting to kill and eat me, and I shoot it, that's a pretty neutral action. I get that it may in general help the wasteland community, but not enough to warrant a positive karma award.

RPG Superstar 2015 Top 8

I think the reason it earns you good karma is it puts a once-sentient creature, now mindless and tormented by its existence, out of its misery.

But yes, since generally the only motivation you immediately have for killing it is that it's the only choice you really have to keep it from eating you, you really should not get a karma gain. Maybe a general reputation gain, but not a karma gain.


Yeah, that is a pretty good rationalization for the good karma award as well, but I still don't like it. Same (as you said) with the gangers who ambush you. It has to be a pretty hard programming bit to do, though, I suppose.

Sovereign Court

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Quote:
Well, in terms of spin-off games in other genres the cleanest way would be to do basically what they did with New Vegas, farm the spin off out of house

Well, technically FALLOUT 3 was the outlier, made by people who had nothing to do with FALLOUT previously. They'd just bought the IP. NEW VEGAS was made by a lot of the same team who made FALLOUT 1 and 2 (and VAN BUREN, the 'original' FALLOUT 3 before it was cancelled). So there remains a strong connection in the choice of Obsidian to do NEW VEGAS - and I'm pretty certain - the spin-off from FALLOUT 4. The FO3/NEW VEGAS one-two punch worked incredibly well last time for Bethesda and I can see them doing it again, especially as Obsidian have said they are up for it.

Quote:
Technically, all of the Fallout games are Wasteland in all but name

I knew this, but didn't want to tangentise ;)

Quote:
If I recall correctly that BoS game failed so badly it was essentially disavowed by pretty much everyone and relegated to non-cannon, "that never happened", status. Basically removed from the franchise.

Pretty much. TACTICS was also originally said to be non-canon, but then FO3 dropped a few references to it, so it's now assumed to be canon (or at least partly canon).


Werthead wrote:


Well, technically FALLOUT 3 was the outlier, made by people who had nothing to do with FALLOUT previously. They'd just bought the IP. NEW VEGAS was made by a lot of the same team who made FALLOUT 1 and 2 (and VAN BUREN, the 'original' FALLOUT 3 before it was cancelled). So there remains a strong connection in the choice of Obsidian to do NEW VEGAS - and I'm pretty certain - the spin-off from FALLOUT 4. The FO3/NEW VEGAS one-two punch worked incredibly well last time for Bethesda and I can see them doing it again, especially as Obsidian have said they are up for it.

True, though it's more of a fact that Bethesda bought the house and some of the previous tenants rented out the basement apartment to have a party.

On that note if Obsidian does get to do a Fallout 4 spin off (and I really hope they do). I hope Bethesda gives them a bit more time this go around to work out the kinks. New Vegas is my personal favorite Fallout at the moment but it was almost unplayable at release.


DeathQuaker wrote:

IIRC, the karma loss for theft is the same in New Vegas as it is in Fallout 3. And it's not much of a loss in either case. (And in either game, yes, it is annoying when you accidentally pick up an "owned" rusty tin can and somebody attacks you for it.)

It's exactly the same, but the big difference is that they pretty much did away with bad Karma for killing innocent people; it just affects your Reputation.

So it leads to silly scenarios like "I killed everyone in Goodsprings: I am the Last, Best Hope for Humankind".

or "I saved the wasteland and everyone in it, never killing an innocent person! But I stole a bunch of stuff, therefore I am the Scourge of Humanity".

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Right, in that sentence, I was talking about the karma loss for theft.

What you are talking about I covered under

DeathQuaker wrote:
And yes, they need more deaths to earn you bad karma.

There WERE people you could kill to earn bad karma, but nowhere near enough of them.

Still, you'd have to steal an AWFUL lot (like most owned items in the game) and do nothing good (including kill fiends and feral ghouls) to earn Scourge of Humanity by just being a thief.

I am not arguing with you however that New Vegas's karma system was messed up. Fortunately, that's what mods are for.


Yeah. That was just my point, I think we got some wires crossed on our communication there.

Liberty's Edge

Not to mention daring to touch someone else's computer. There have been a few times I've repeatedly opened up an owned computer's interface to get my karma down evil enough to take on certain missions or even to just hire Jericho in Fallout 3. Why Jericho? Because he's funny. He's like an evil version of Cassidy from Fallout 2, i.e. an old guy with health problems who complains alot.

If anything, I hope Bethesda takes on New Vegas' approach to followers. The followers in Fallout 3 are great, but they're basically just suitcases with guns. Having a companion who gives you a perk and their own follower-related quest was really cool in NV. I'm guessing we'll probably get the usual ghoul, mutant and human followers, but I wouldn't be surprised to see an android (provided the Institute thing is legit.) For an animal follower, I would love to see something like a giant rat or mole rat this time around, maybe a rat you free from an Institute lab.

Only a few bits of Fallout Tactics are considered canon from what I've read. The existence of a rogue midwest chapter of the BOS is about the only thing considered canon. Their airships, the intelligent, talking deathclaws and even their war against the robots of Vault 0 haven't been verified and, as far as J. E. Sawyer is concerned, Goris from Fallout 2 was the last living deathclaw capable of speech so that seems to completely eliminate the Tactics 'claws from canon.

I really hope we're through with the BOS and Enclave for Fallout 4. The Enclave was a worthy adversary, but they're played out and I've never liked how many of the Fallout games force you to side with or work with the Brotherhood of Steel. They're usually depicted as fascists, self-righteous d-bags or both. I love nuking their Citadel at the end of Broken Steel and watching Sarah Lyons freak out when we land the vertibird outside the crater.


If they bring Jericho back somehow I'll be a happy man. Love that guy.

Not nearly as OP and indestructible as some followers *cough*Fawkes*cough* and Dogmeat, but awesome nonetheless.

Also, bring back good shotguns. All the ones in New Vegas felt wimpy (they don't have any kick, or sound when you fire them. Not satisfying.). I miss my Terrible Shotgun. =(


Pathfinder Adventure Path Subscriber

Been following the reddit update link Rynjin posted earlier.
Based on all the information, feel like the approach has been interesting way to do the reveal. Given how all the technology is supposed to be in the Fallout universe, using Morse Code as a way to communicate a backstory/build-up strikes me as just the right notion of retro-tech and survivalist from the series.

Stuff implied from the messages/speculation I was looking at:

-Based on the mentioned locations, the map for exploration could be way bigger than anything we've seen from the Fallout world. Don't know that we'll actually get to see it all mapped - I foresee a fast travel method to skip around in place instead.

-I find the idea that your main protagonist is a "survivor" of a doomed Vault is a good way to refresh the concept. Fallout:NV's Courier was a nice change, but the personal revenge theme to get you rolling was little weak (it was improved by the backstories in the DLC that implied it was a much bigger thing for the character). By contrast, Fallout 3's vault dweller (which seemed a little throwback/homage to the first Fallout) seemed more noble in his pursuits, but it seemed forced by the whole "searching for father." This concept looks like it might try to do a little of both.


Pathfinder Adventure Path Subscriber
Werthead wrote:
Well, technically FALLOUT 3 was the outlier, made by people who had nothing to do with FALLOUT previously. They'd just bought the IP. NEW VEGAS was made by a lot of the same team who made FALLOUT 1 and 2 (and VAN BUREN, the 'original' FALLOUT 3 before it was cancelled). So there remains a strong connection in the choice of Obsidian to do NEW VEGAS - and I'm pretty certain - the spin-off from FALLOUT 4. The FO3/NEW VEGAS one-two punch worked incredibly well last time for Bethesda and I can see them doing it again, especially as Obsidian have said they are up for it.

I am finding it interesting the way that the Fallout world is evolving based on the studios involved.

Obsidian (technically the 'original' Fallout 1&2 guys and now Fallout:NV) is essentially continuing the first origins of the game and telling the story of the "new" world that is forming after the nuclear apocalypse. The stories they tell are about how the survivors/new residents of the West are dealing with the past and all the personalities involved - whether it's the Master; the Enclave; Mr. House; or the Think Tank. There seems to be a trend of wiping away the ills of the previous world to open up the new West.

Bethesda's East Coast take seems to be more about digging up and embracing that past that's all around them to make their "new" world on the old. Whether it's using the Jefferson Memorial or getting Liberty Prime working or dealing with Desmond and Calvert's cold war in Point Lookout. Fallout 4 seems to be going that same route - if the implications revealed are accurate - dealing with the wreckage of old Boston and the new society based on the legacy of MIT.

I guess your mileage may vary on what you prefer, but I just think it continues to create an interesting Fallout world. Personally, would love to see them visit somewhere in the Midwest in detail. I know Chicago was used in Fallout Tactics and Denver was implied in Van Buren.


I just want companions that don't have to be constantly protected or they are dead--New Vegas companions work the way I like...

Liberty's Edge

At least New Vegas had more than three shotguns to choose from. The 2-barrel shotgun from Point Lookout is awesome, but a NV riot shotgun loaded with coin shot is devastating and it always made me laugh to kill Legionnaires with their own money.

Looks like Fallout 4 might be set 18 years after NV, which was set four years after FO3 so Jericho is probably dead from that lung cancer he's always kvetching about. The other humanoid followers could all still be alive and Dogmeat may have had puppies that made it to New England. It would funny to see Butch in a cameo as a hairdresser in one of the settlements or maybe as a raider gang leader (Tunnel Snakes!) who styles his victims' hair but I suspect we won't see any of them again.

If Providence is on the Fallout 4 map, I really hope Swan Point Cemetery is a location. I want to see the Fallout version of H.P. Lovecraft's grave turn out to be a hangout for ghouls.


I didn't say none of the shotguns were good (as in, powerful) in New Vegas, they were definitely good, and had some neat shots like the Dragon's Breath and Bean Bag (I never did get around to making my Shotgun based character...hmmmm...), but they didn't FEEL as powerful

Less controller rumble, less powerful sounds, less gibbing. Like when I shot somebody with the Terrible Shotgun or the Double Barrel they were DEAD. You could tell they were dead by the time the loud roar and the screen glare/smokescreen cleared.

I guess that more has to do with NV being less gory on average than FO3 by a bit, with less "Man, that guy f*&~ing EXPLODED" moments, but whatever.

It's weird too because most weapons in NV did feel the same, or better. You really got a sense of power with the Magnums, for sure, and the Anti-Materiel Rifle.

But all is forgiven, because Thump-Thump. MAN I love Thump-Thump.

Anywho, I didn't know the time gap was that big. That makes me sad. I really liked Jericho, wish they'd had follower quests for him like the New Vegas ones, I thought he was an interesting idea for a companion.

Liberty's Edge

I wasn't getting defensive. I agreed with you. I was just pointing out that having a few more to choose from was nice. Ultimately, Dinner Bell was probably my favorite.

The version of NV I bought had the Merc pack so I was able to get the Mercenary Grenade Rifle. It's identical to Thump Thump but you get it and 40 grenades right at a beginning of the game.


Alex Martin wrote:

Been following the reddit update link Rynjin posted earlier.

Based on all the information, feel like the approach has been interesting way to do the reveal. Given how all the technology is supposed to be in the Fallout universe, using Morse Code as a way to communicate a backstory/build-up strikes me as just the right notion of retro-tech and survivalist from the series.

Stuff implied from the messages/speculation I was looking at:

-Based on the mentioned locations, the map for exploration could be way bigger than anything we've seen from the Fallout world. Don't know that we'll actually get to see it all mapped - I foresee a fast travel method to skip around in place instead.

The map is interesting, but I think it will cover a similar amount of ground to either the NV or FO3 one:

Spoiler:
You may be from the Quabbin area, but you may start on the edge of the area marked on the NV or FO3 scales (if Vault 119 has been completely destroyed, there is no need to revisit it).

The FO3 scale includes the whole city and some of the immediately surrounding areas, like Concord and Hanscom. The NV scale also includes Salem, Providence, Worcester, Fall River, Ft. Devents and the Natick Army Labs. Either would work well for the game.

Regardless of the scale, the world map itself will probably be similar to NV/FO3/SKYRIM/OBLIVION in size if they are intending to be crossgen. If they are not, and the console versions will be exclusive to PS4 and XB1, that removes the memory limitation and we could have a substantially larger area.


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Fallout 4 will be the only reason why I would pick up a next get console anytime soon.


While I think Fallout 4 would be a major title for the next generation consoles. I've learned my lesson the hard way about Bethesda products.

Their games are made to be modded (and sometime require it) and in some cases they have some rather game breaking bugs that can only be resolved with a console command. So it's PC only for me and Bethesda titles from here on out.

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Sharoth wrote:
Fallout 4 will be the only reason why I would pick up a next get console anytime soon.

Yeah, and for me, Fallout4 is one of few reasons I hope my PC has high end enough hardware for new games (pretty sure it will). Otherwise I've started playing a lot of indie stuff that tends not to require lots of hardware.

(But personally I'd rather eat glass than play it on console. Just me, my personal preference, which is a not a judgement upon your personal preference.)


DeathQuaker wrote:
Sharoth wrote:
Fallout 4 will be the only reason why I would pick up a next get console anytime soon.

Yeah, and for me, Fallout4 is one of few reasons I hope my PC has high end enough hardware for new games (pretty sure it will). Otherwise I've started playing a lot of indie stuff that tends not to require lots of hardware.

(But personally I'd rather eat glass than play it on console. Just me, my personal preference, which is a not a judgement upon your personal preference.)

~grins~ I prefer the computer too, but my wrists hurt too much if I am on the computer for oo long while the console controller does not hurt them nearly as much.


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Sharoth wrote:
DeathQuaker wrote:
Sharoth wrote:
Fallout 4 will be the only reason why I would pick up a next get console anytime soon.

Yeah, and for me, Fallout4 is one of few reasons I hope my PC has high end enough hardware for new games (pretty sure it will). Otherwise I've started playing a lot of indie stuff that tends not to require lots of hardware.

(But personally I'd rather eat glass than play it on console. Just me, my personal preference, which is a not a judgement upon your personal preference.)

~grins~ I prefer the computer too, but my wrists hurt too much if I am on the computer for oo long while the console controller does not hurt them nearly as much.

So why not hook up your Xbox controller to your PC? That's what I do for every game that's not a competitive FPS.


Peter Hines from Bethesda has said they won't be showing anything at the Spike Awards. He's also refusing to comment on 'rumour or speculation'. Or even why, if thesurvivor2299 is fake, Bethesda hasn't shut it down.


Rynjin wrote:
Sharoth wrote:
DeathQuaker wrote:
Sharoth wrote:
Fallout 4 will be the only reason why I would pick up a next get console anytime soon.

Yeah, and for me, Fallout4 is one of few reasons I hope my PC has high end enough hardware for new games (pretty sure it will). Otherwise I've started playing a lot of indie stuff that tends not to require lots of hardware.

(But personally I'd rather eat glass than play it on console. Just me, my personal preference, which is a not a judgement upon your personal preference.)

~grins~ I prefer the computer too, but my wrists hurt too much if I am on the computer for oo long while the console controller does not hurt them nearly as much.
So why not hook up your Xbox controller to your PC? That's what I do for every game that's not a competitive FPS.

Lazyness is one issue. I do have a wired X-Box controller that works with my computer, but my computer is about 8 years old and showing it's age. Besides, I can play my games on the big screen. ~shrugs~ When I get a new computer, then I will be getting this and a few others for it and modding the heck out of them.


Werthead wrote:
Peter Hines from Bethesda has said they won't be showing anything at the Spike Awards. He's also refusing to comment on 'rumour or speculation'. Or even why, if thesurvivor2299 is fake, Bethesda hasn't shut it down.

Well that article does make a solid point. The count down clock doesn't run out during VGX. And honestly I can't say I blame Bethesda if they decided not to have anything to do with the event after what I witnessed the past couple of years.

Also it's valuable to note that Pete Hines is a world class spin doctor, I remember several past games, particularly FO3 and Skyrim where he did dang near everything but flat out lie about who/where/what/when/how they were going to announce something.


Sharoth wrote:


Lazyness is one issue. I do have a wired X-Box controller that works with my computer, but my computer is about 8 years old and showing it's age. Besides, I can play my games on the big screen. ~shrugs~ When I get a new computer, then I will be getting this and a few others for it and modding the heck out of them.

*Hint*It's like 80 cents for about 15 feet of HDMI cable on Amazon!*hint*


Pathfinder Adventure Path Subscriber

So - now they are showing a Tunnel Snakes music video on the website. (In case it changes again, here's what's currently on)

Is the Fallout equivalent of being Rick Rolled? Suddenly, this things smells like a huge hoax, but man that seems like a lot of trouble to go to.


It's now this.


And it was all a Hoax, I almost want to cry. :(

Liberty's Edge

I really don't see why anyone is upset by this. We were all treated to a very lovely piece of music, and I happen to think that's very nice.


Velcro Zipper wrote:
I really don't see why anyone is upset by this. We were all treated to a very lovely piece of music, and I happen to think that's very nice.

Maybe if it were a piece of music I hadn't heard 100k times before...


As I said I have to tip my hat to the guy, that was a hell of a lot of work to put into a hoax. Though now it's back to waiting oh well the speculation was fun while it lasted.

Liberty's Edge

Rynjin wrote:
Maybe if it were a piece of music I hadn't heard 100k times before...

Ah, well I've never seen that before, but I also wasn't that emotionally invested in the site. I'm content knowing that someday, probably within the next couple of years Fallout 4 will happen. There will be plenty of games to keep me busy until then.


Velcro Zipper wrote:
I really don't see why anyone is upset by this. We were all treated to a very lovely piece of music, and I happen to think that's very nice.

I don't know about anyone else, but I wasn't mad, just sad. :/

I loved Fallout 3, and when I went to NV, I couldn't wait to see principles of both games combined. And they did an amazing job on the ARG site, really felt real.

Now I have to wait longer... which makes me a saaaad gamer. :(


Velcro Zipper wrote:
Rynjin wrote:
Maybe if it were a piece of music I hadn't heard 100k times before...
Ah, well I've never seen that before, but I also wasn't that emotionally invested in the site. I'm content knowing that someday, probably within the next couple of years Fallout 4 will happen. There will be plenty of games to keep me busy until then.

Mmhmm. I wasn't really following it but I am mildly disappointed nothing came of this. I've always very much enjoyed watching these ARG reveal type things unfold (Valve is a big fan of them too), and I can see why people would be pissed...besides the hype, a lot of work was put into deciphering these clues and thought put into what they could possibly mean.

To have the answer to "What was the meaning?" be "Nothing, you gullible f+!%wits, now eat me." is something to be rightfully pissed off over.

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