RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Brother this is not going well! But the good news is I did take out the evil next to me!


Was waiting for a move from Draingore and then the Tirion and the redhead.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

check, I wasn't sure if we were all up in a strange order since she just did something terrible to narissa.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'm not really sure where I am on the map. can i get into the room and take an action


dude halfling

Tirion will snap off another round from his hiding place on the stairs:

primary attack with +1 Revolver: 1d20 + 15 + 1 - 4 ⇒ (7) + 15 + 1 - 4 = 19
in the unlikely event AC 19 hits, then 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 points of damage...

If she somehow failed to spot him after last turn's pathetic sniper check of 25 (her Perception bonus is probably higher than 25!), then she's denied her DX bonus, the AC hit is 2 higher, and add 4d6 ⇒ (2, 3, 6, 2) = 13 sneak attack damage!

don't forget her BLEED damage!


Draingore: You can hear gunfire in the basement. As a move action you can get to the space past Bo (east).

redhead perception: 1d20 ⇒ 4 fail, she might as well be blonde


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

GM:

Feels like it, or did? Damn, and I got a good roll for a change on a save.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

move and drink:

Targeted Bomb Admixture:

School transmutation; Level alchemist 1

Casting Time 1 standard action

Components V, S

Range personal

Target you

Duration 1 round/level

Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formula with the word “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.

When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.


narissa:
you are currently dominated


Redhead goes after Tirion shoots her again.

she looks at Narissa and says "Kill the shrimp that is shooting me" (who didn't remember to re-hide this round, he he). You get another will save.

She then steps back 5' from Urga and disappears (people can try spellcraft if they have it unless of course you are confused, unconscious, or dominated).


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

Narissa moves the rifle toward Tirion. "Yesh Mishtresh..."

Bluff to Lie: 1d20 + 8 ⇒ (6) + 8 = 14 Unlikely

Then she whips the weapon around at the red-head, and unloads the massive thing into her twice.

Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
Attack 2: 1d20 + 7 ⇒ (9) + 7 = 16
damage 1: 2d8 + 5 ⇒ (1, 7) + 5 = 13
damage 2: 2d8 + 5 ⇒ (7, 8) + 5 = 20

Reload with steel rounds

"...my ass, you ogre rutting whore!"

EDIT : Missed the part about her vanishing, unless she teleported, she pretty much has to be in that same 5ft square, as she can't move and 5ft adjust, Narissa's BAB is high enough to know that.

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 20 ⇒ (3) + 20 = 23

If she can figure out which square she's in, she'll fire at that square, if she's not sure, she'll fire at the square she was in when she vanished.
Miss %, 1-50 good: 1d100 ⇒ 27
Miss %, 1-50 good: 1d100 ⇒ 85

"Rip the damn pillows open, fill the room with feathers. We've got both the door's blocked!"


dude halfling

Tirion has one rank in spellcraft!

Tirion's Spellcraft check: 1d20 + 5 ⇒ (6) + 5 = 11

and it shows!

"it's possible she cast a spell -- and perhaps it is one that made her disappear..."

On his next turn, he'll dash across to the other side of the entrance and try to hide:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (9) + 20 + 5 = 34

and, peering out from his new hiding place, he'll look for tell-tales of an invisible person moving among the pillows:

Tirion's Perception check: 1d20 + 14 ⇒ (13) + 14 = 27


There is no blood splatter.

We still have one confused person though (and a bloody paladin).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Any blood drops from the bleed effect

1d100 ⇒ 16

Bander moves into the corner and says

stay away!. He goes full defense


You see no signs of the presence of the redhead.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Stabilize: 1d20 ⇒ 10 stabilizes at -1


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Nothing on the spellcraft or perception?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Spellcraft was an 11 and he said a few posts up there was no sign of the gal

:)


dude halfling

Tirion comes out of hiding, eyeing his brother warily, and checks the paladin's body. He's looking where he has seen the paladin store the wand o' CLW -- if he finds the wand, he'll attempt to use it on Bo:

Tirion's UMD check: 1d20 + 15 ⇒ (6) + 15 = 21

SUCCESS!

CLW on BO: 1d8 + 1 ⇒ (3) + 1 = 4

if she didn't teleport too far away, maybe the bleeding will help us pick up her trail -- she'll bleed until she gets to healing. Maybe she'll bleed out before she gets to healing!


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1
"Bandersnatch" McTwilliger wrote:

Spellcraft was an 11 and he said a few posts up there was no sign of the gal

:)

Narissa's spellcraft was 25, and her perception 24


spellcraft:
She cast dimension door.

I need a confusion roll from Bander. We are not yet out of combat.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I did above dm I got act normal and I ran to the corner of the room am I up again?


Yes, until the confusion expires you're pretty much the one who drives timekeeping.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

moved myself to the far corner.

Everyone get out! Close the door!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d100 ⇒ 96

so I will attack someone, but I guess we see if they move out of the room. like they should.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga takes a five foot step forward and attacks where he thinks the creature is. He continues raging but will not power attack.

Miss Check (below 50 misses): 1d100 ⇒ 10
Attack: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Damage: 2d6 + 8 + 2 ⇒ (6, 1) + 8 + 2 = 17

Miss Check (below 50 misses): 1d100 ⇒ 13
Attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14


Urga swings at air.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

really Urga, right next to me?!?!?! OK

Bander's vision clouds and suddenly he sees a monster next to him

Demon! 3 heads, 7 legs EVIL!!!!

Snicker: 1d20 + 14 ⇒ (3) + 14 = 17 for 1d4 + 1 ⇒ (1) + 1 = 2 and
Snack: 1d20 + 14 ⇒ (16) + 14 = 30 for 1d4 + 1 ⇒ (3) + 1 = 4
Snicker: 1d20 + 9 ⇒ (15) + 9 = 24 for 1d4 + 1 ⇒ (4) + 1 = 5 and
Snack: 1d20 + 9 ⇒ (9) + 9 = 18 for 1d4 + 1 ⇒ (1) + 1 = 2

He attacks Urga


dude halfling

good thinking, Urgha: without Sneak Attack, your DR soaks off most of the damage -- so who better to tolerate the crazed hobbit's confusion!

Tirion doesn't quite know what's going on, but he doesn't want Urgha to demolish his brother in retaliation. In order to communicate through the barbarian's rage, he tries a simple Bluff:

"I hear her upstairs, attacking the rangers! Urgha! Ignore my brother's antics -- you are needed upstairs! Come on, follow me!"

Tirion's Bluff check: 1d20 + 11 ⇒ (18) + 11 = 29

Then Tirion will race upstairs (maybe that'll give a bonus on the Bluff check?), and attempt to hide at the top of the stairs:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (9) + 20 + 5 = 34

he'll be listening for action up there as he goes up, and while he's hiding he'll peer out to see if anything is going on up there:

Tirion's Perception check: 1d20 + 14 ⇒ (6) + 14 = 20


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Waking up Bo gets to his feet and exits the room and swift heals..

3d6 ⇒ (4, 4, 6) = 14

Once out he uses his cure lt wand and another swift heal..

1d8 + 1 + 3d6 ⇒ (1) + 1 + (5, 6, 5) = 18 Back to 35 hps..

If the others move back upstairs he moves with them, but only 20' so he can use his wand with each movement.


Actually I don't see why Bo is no longer confused. You get to roll.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Retconning move, as Narissa said she would only fire if her spellcraft made sense for it to fire.

Narissa calls out, rather than firing. "She teleported!" Narissa looks at the door behind her, and then opens it up and brings the gun up ready to fire at anything in it.

Waiting on GM, I'm a round behind everyone else


Behind you is a hallway with a bunch of cell doors.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa moves down the hallway between the cells, checking each one for either survivors or the redhead.

Now caught up with everyone


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Ok at 3hps then..

Confusion: 1d100 ⇒ 9 The getting up and moving/first swift heal goes off..

Hp's 17/73


The cells are all empty.

Bander can't get much through Urga's DR anyway. However we still have a bunch of rounds of confusion to deal with. Shame you don't have someone to grapple Bo.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

someone just bash his head nonlethally


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Seeing no one in the cells, Narissa will move back out and start up the steps.

If Bo looks like he's going to attack her, she'll stop in front of him and crack him in the jaw with the butt of her rifle.

Attack, if needed: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Non-Lethal Damage, if needed: 2d8 + 5 ⇒ (5, 5) + 5 = 15


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d100 ⇒ 2

Bander comes to his senses again, he immediately drops his blades, and then quick draws all his daggers and other weapons and drops them, he moves to another corner and falls prone.

Something is not right


There are no external (to the party) threats right now. It is just a matter of the confusion wearing off. If you can just knock the two unconscious it will be sufficient to end the trouble (or grapple, but that would be fairly tricky on Bo).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d100 ⇒ 20

Act normally again

Urga come pin me down!

Bander move to the middle of the room, away from all his weapons and lays down on the ground.

allows Urga to grapple him, and will not resist a pin

1d100 ⇒ 39 next round he babbles so Urga can complete the pin


Ok, so Bander is taken care of , what about Bo?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Considering he went down before he acted and last round he rolled act normally i playing it that he doesn't have a clue yet..

1d100 ⇒ 79 Attack nearest..

He cant beat Tirion stealth check so by the map its bander he attacks..

Bo turns his gun on Bander.. "Die blasphemous dog!"

Attack 1: 1d20 + 11 ⇒ (7) + 11 = 18 not sure what ur ac is vs steel..
Attack 2: 1d20 + 6 ⇒ (14) + 6 = 20

Dam 1: 1d8 + 11 ⇒ (5) + 11 = 16
Dam 2: 1d8 + 11 ⇒ (4) + 11 = 15


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

AC would be 18 touch +4 for being prone

pops two images.

Then narissa would have clubbed bo in the head and down he goes. so I guess that is the end


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Then the next round is when I would be pinned and my AC changes


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

She hits him but he's still up at 2hp..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Babble time

Lettuce, red, penguin, fuzzy, sharp, popcorn, chillens, Frank and Delilah.


which then presents a problem because in confusion once someone attacks you, you no longer can actually normally, but instead go into confusion loop and attack your attacker...

(no really, I'm not grinning here behind the virtual GM screen)


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

ok trying to break my grapple

1d20 + 12 ⇒ (10) + 12 = 22 Escape Artist.

Fails to escape Urga. I assume he will still pin me next round


dude halfling

Tirion hears the blasts from Bo's gun at the bottom of the stairs -- but he is more concerned with the whereabouts of their latest foe: does it look like she used Dimension Door to poof upstairs and come in behind us? (Something Tirion would love to do if he had D-Door...);

he'll sneak down the hall and hide in the doorway of B-21;

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (13) + 20 + 5 = 38

and listen/look to detect her presence upstairs;

Tirion's Perception check: 1d20 + 14 ⇒ (11) + 14 = 25

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