![]() ![]()
![]() Go to flickr.com
We’re playing through Giantslayer. On book 4. I made Agrimmosh. We use it as our bottlecap now. ![]()
![]() I've tried to find the answer but I can't so I'll ask here. Today there was a question on a fight involving a Bone Devil. PC has had stoneskin cast on him.
He gets hit with a Bone Devil's tail.
PC says that he shouldn't have to worry about the poison because the damage didn't overcome the DR. Basically he says that the stinger didn't get through because of the stoneskin spell since it didn't overcome the DR. I felt like it was good argument so we rolled with it, but I still don't know if that is correct. So, do you have to overcome the DR to inject a poison? ![]()
![]() Radovan is dead dead, but somehow escapes the afterlife. Pharasma makes Salim go find him. Varian finds that the only way to make Radovan not dead dead is to reunite him with his big knife. The Winter Witches have the knife (Long Story). So: Varian hires an adventuring party to go get it. The party includes: Elyana, Gad, Krunzle, Alaeron, and Luma. To get to Irrisen, the party has to take a ship that has a Naga Navigator. While they are waiting at the inn for the ship, they meet a halfling named Tantaerra, and a Goth kid named Isiem. Kagur wants to go with them as well, but they don't let her because a mammoth on a pirate ship would be just ludicrous. Later we find out that Rodrick is also looking for the big knife because (get this!) the big knife is actually intelligent AND Hyrm's long lost son. Hijinks ensue.
Or I like books about clerics and gods, where the gods are characters, A Cayden book would be cool, but I digress. ![]()
![]() Anybody ran the submarine Vs. gutaki yet. We'll be there next session and I can't say I'm looking forward to it. I hate running air and underwater battles, and this one adds a vehicle and an underwater spellcaster into the mix. A heads up on how it went in your group or some tips would be appreciated. Thanks ![]()
![]() My monk was at an area of equal height with a flying wizard. He could easily make the jump to where the wizard was and he wants to grapple it. What rules should get applied to this, and what happens if the wizard is grappled or pinned. (He's using the fly spell, so no wings or anything). Can it even be done. Seems like a pretty heroic thing to do and I like it when PC's do stuff like this. Secondly, (and I think the answer to this is apparent, just doesn't make sense to me) when a bad guy get's grappled and has a touch attack (Lich's touch). You just run it like it a normal touch attack scenario right? (With any modifiers of course). It just seems like a bad guy should be able to touch the guy grappling him, but in this case it's a monk and his touch AC is super high. Thanks in advance. ![]()
![]() Name: Hargon Rethos
![]()
![]() Had to post this. One of the PC's is a sweet artist. And he drew everybody's character, which I then made into minis. They've pretty much only got the Splatter Man left to kill, so I used the time I'd usually use for prep to make this.
It now hangs on the front of my GM screen. ![]()
![]() Killed my first PC today. The party had used up their haunt siphons. And the cleric thunked Father Charlatans skull with the holy symbols. A battle with some ectoplasmic dudes, some bad will saves and a bunch of high damage rolls later and he was done. When the only healer/Positive energy dealer in the party is the one in the other room, Father Charlatan is a bad man. I let him roll up a new cleric and just made him one of Father Grimburrow's flock. It really wouldn't hurt to have 2 clerics in a party in this AP and my guess is that one of the other PC's will take a scoop of cleric at their next level up. ![]()
![]() Here's some paper minis for Carrion Crown I threw together. - If this is somehow against the rules. Please remove. Go to Minis. I use 3/4" binder clips for the bases. (with the metal levers removed) ![]()
![]() Wow. almost 200 posts. I appreciate you judges for taking the time to do this. Mackilarney’s Mobile Masonry Aura: Moderate Conjuration
This item appears to be a normal masonry brick. When activated by speaking a command word, the brick grows to form a 10 feet long by 5 feet high brick wall. Placing the brick on it’s end causes the wall to form 5 feet long by 10 feet high. The wall is 1 foot thick. If activated in a space smaller than the wall’s size, the wall forms to that space’s dimensions. The brick is deactivated by speaking a different command word. The brick wall forms in just 1 round. People and creatures nearby (except the owner) must be careful not to be caught by the wall’s formation. Anyone so caught takes 2d10 points of damage. A reflex saving throw (DC 19) halves the damage taken. The brick wall has 100 HP and a hardness of 8. The wall cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken. The wall cannot be tipped over. The owner can push the wall in any direction he wishes as a full round action. This is possible due to the fact that the wall levitates just off the ground when touched by the owner. While pushing the wall the owner moves at half his normal speed. Craft wondrous item, Wall of Stone, Levitate, 18,000 |