Lantern archons.... huh?


Rules Questions


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The stat block of lantern archons sports a +2 deflection bonus to AC vs. evil, along with a +2 resistance bonus to saves vs. evil. Which pretty much looks like a Protection from Evil effect.

However, unlike other archons, their Aura lacks the Magic Circle agains Evil entry... and their spellikes are lacking an always-on Protection from Evil, as well...

Umm... has there been some omission somewhere during the transition to PF? Am I suposed to take the 'vs evil' bonuses as intrinsic effects? Is the critter supposed to be under the effects of a Protection from evil (thus gaining its additional protection)?
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Round 2: Nine (or more) Lantern Archons can combine into a more powerful Gestalt. The interesting thing is, the DR of the resulting being is considerably lower than the one a single archon has.

Umm... is this intentional?


I think that they just missed constant magic circle against evil from spell-like abilities section.


Greetings, fellow travellers.

The DR changes from DR 10/evil to DR5/evil and magic - which makes it impassable for evil (sub-type) creatures attacking with natural or manufactured weapons - these now have to be magically enhanced as well.

Concerning the missing protection from evil SLA entry, I'd do as you said - all archons do have it. Period.

Ruyan.


In 3.5, one of the traits of being an archon was a constant magic circle against evil effect.

However, Pathfinder doesn't list that information anywhere (it should have been listed under the archon subtype). I'm guessing that's simply an error.


They're my favorite familiar in 3.5 and indeed should still have that magic circle imho.

Laser-shooting discoballs, they're awesome. :D

edit: oops posting my opinion in Rules again. Anyway: the Hound and Trumpet specifically say they have the Magic Circle so maybe it's intentional after all.


The gestalt form is awful though. Their attack is literally only twice the damage of a single one... and it takes ... 9. Lower DR that's only marginally more likely to apply.

For something that takes such a large number, a full round action, and could literally end 2 rounds later ... you'd think it'd be more impressive. Right now it's like watching 2 people tie their legs together and having them shout "BEHOLD OUR TRUE FORM!"


hehe

sad but true.


Midnight_Angel wrote:

The stat block of lantern archons sports a +2 deflection bonus to AC vs. evil, along with a +2 resistance bonus to saves vs. evil. Which pretty much looks like a Protection from Evil effect.

However, unlike other archons, their Aura lacks the Magic Circle agains Evil entry... and their spellikes are lacking an always-on Protection from Evil, as well...

Umm... has there been some omission somewhere during the transition to PF? Am I suposed to take the 'vs evil' bonuses as intrinsic effects? Is the critter supposed to be under the effects of a Protection from evil (thus gaining its additional protection)?
.
.
Round 2: Nine (or more) Lantern Archons can combine into a more powerful Gestalt. The interesting thing is, the DR of the resulting being is considerably lower than the one a single archon has.

Umm... is this intentional?

Protection from Evil also protects from mental control. Perhaps lantern archons are supposed to be vulnerable to Mass Charm or whatever.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Are wrote:

In 3.5, one of the traits of being an archon was a constant magic circle against evil effect.

However, Pathfinder doesn't list that information anywhere (it should have been listed under the archon subtype). I'm guessing that's simply an error.

It's more likely a deliberate change. They DID make a "few" changes in other areas from SRD, after all. Probably they saw that Archons are a popular summoning choice and were looking to tweak them a bit.


RuyanVe wrote:
The DR changes from DR 10/evil to DR5/evil and magic - which makes it impassable for evil (sub-type) creatures attacking with natural or manufactured weapons - these now have to be magically enhanced as well.

If the evil creature in question also has DR/magic, its natural weapons bypass DR/magic. (See the fourth paragraph of Damage Reduction (Ex or Su) under Universal Monster Rules)


LazarX wrote:
Are wrote:

In 3.5, one of the traits of being an archon was a constant magic circle against evil effect.

However, Pathfinder doesn't list that information anywhere (it should have been listed under the archon subtype). I'm guessing that's simply an error.

It's more likely a deliberate change. They DID make a "few" changes in other areas from SRD, after all. Probably they saw that Archons are a popular summoning choice and were looking to tweak them a bit.

Yes, except magic circle's save bonuses and AC bonuses being included in the Lantern Archon's statblock. That is the only reason I assume there has been an omission.


Are wrote:
Yes, except magic circle's save bonuses and AC bonuses being included in the Lantern Archon's statblock. That is the only reason I assume there has been an omission.

That's exactly why I asked about a Protection from Evil effect. I can imagine that the designers deemed a constant Magic Circle aura too strong for a CR2 creature and thus removed the aura entry.

What I do not know is, if my assumption is true, whether they just forgot to throw out the (still listed) benefits, whether they wanted to downgrade to a Prot. Evil effect (and forgot to include it), or something else altogether.


Ah, cool find, Grick (as ever!). Thanks!


FAQ this question :P

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