Two-Handed Fighter Advice


Advice

Scarab Sages

Just looking for some advice from others who might have played this type of character before.

We rolled our stats, and I rolled really well (The wife rolled better, which is surprising, but not much).
Current Stats:
Level 9
STR - 24 (18 Starting, +2 from level, +2 from Half-Elf, and +2 from belt).
DEX - 20 (18 Start, +2 from Belt)
CON - 16 (14 Start, +2 from Belt)
INT - 16
WIS - 16
CHA - 14

Pretty dang impressive. My GM actually made me lower one of my 17s to a 16 and one of my 15s to a 14. No big whoop though, I can't blame him (I thought he might have made me re-roll!).

As noted, I'm a half-elf. We started off at level 7 with no gear, and I've got the following:

- Masterwork Great sword
- Masterwork Comp.Longbow of +7 strength
- Masterwork Long sword
- Masterwork Mythril Breastplate
- Masterwork Mythril Large Shield
- Belt of Physical Perfection +2
- Cloak of Resistance +1

Great sword is my main weapon, long sword is my backup (with the shield if I need it). I use the longbow for ranged options.

Here is my current feats\traits etc.

Trait - Indomitable Faith
Trait - Deft Dodger
Alternate Racial - Dual Minded (Half-Elf)
Fighter 1 - Weapon Focus (Great sword)
Level 1 - Iron Will
Fighter 2 - Dodge
Level 3 - Outflank
Fighter 4 - Combat Reflexes
Level 5 - Lightning Reflexes
Fighter 6 - Power Attack
Level 7 - Weapon Specialization (Great sword)
Fighter 8 - Greater Weapon Focus (Great sword)
Level 9 - Improved Critical (Great sword)

I'm also a Two-Handed Fighter Archetype, so I have:
Shattering Strike +2
Overhand Chop
Backswing
Weapon Training (Heavy Blades +2)
Weapon Training (Bows +1)

Our GM likes low-magic campaigns, hence the mostly crappy gear. I also think he is trying to not give me gear because of my stats, which is fine with me =D

On to the questions. Do you guys see anything I can do to be better? My character is supposed to be a high damage great-weapon fighter, but he is also the trap finder (Maxed Perception and Disable Device) for all non-magic traps. I also want to have at least decent defenses, as I don't want to die (hence the high saves and dodge etc...).

I'm hoping to get more magic gear "soon", but I'm not sure when that will be. Any items I should be looking at buying in particular?

Any other feats\abilities\traits\archetypes you recommend I look at?

Thanks ahead of time for the input!


It looks pretty decent to me, I wouldn't take the Lighting Reflexes and would instead take Mobility, which adds +4 AC against AoOs as you'll want to be getting in close enough to hit and not eat the AoOs while doing so. I also like having Lunge in my build to give me an option of a 10ft reach to hit things that are attacking my companions are that are more than a 5 ft step from me.

The build I'm going with is a 2H fighter/barbarian and he has dodge/mobility - then going to grab Spring Attack as soon as he can which allows you to move/hit/move w/o getting attacked by AoOs from whoever you are attacking.

I question why you have Outflank in your build unless you have a partner who also has it so that you can cause some massive damage between the two of you. If you are going to do some teamwork also look into Butterfly Sting and do the whole fishing for crits thing where whoever has the highest threat range passes the crits to the person with the highest critical bonus multiplier, which can be absolutely wicked.

Other than that, the build looks pretty solid to me.


jojarth wrote:


Weapon Training (Heavy Blades +2)
Weapon Training (Bows +1)

Sorry but you can not do that.

Weapon Training (Ex)

As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.

This ability replaces Weapon Training 1, 2, 3 and 4.

You only have ONE weapon trainig that only works with melee weapons, so no bows.

Also improving your cloak of resistance is not only cheap (3k for the +2) but also very useful.

Shadow Lodge

i wouldnt suggest going 2 handed fighter, you will only gain what 4 damage on a swing but you will lose armor training. which means no awesome mithril full plate of awesomeness. a potential +4 to ac and +10 movement speed is better then 4 damage per swing to me.


@TheSideKick - A bit more damage than that due to the greater power attack (50% more damage) that the 2H fighter gets and the ability to do the Overhand Chop & Backswing (2x strength bonus on these attacks). It's a very flavorful archetype.

@Nicos - Yep, I missed that w/ the longbow. It is only melee weapons, so @jojarth, maybe pick up another 2H weapon to get that weapon training in like a earth breaker or.... a pole arm, which might come in handy especially if you get lunge and can give yourself a 15ft reach (20ft if enlarged).

Shadow Lodge

@uber nerd - At 15th level

banking on a game lasting that long, assuming they wont be leveling insanely fast, isnt worth it if he dies due to a unnecessarily low ac. a standard fighter is a better choice over all. at level 3 and even at level 19.

also i would change lightning reflexes for improved iron will. ive seen one to many fighter go crazy and kill teammates after failing a will save.


@TheSideKick that is all a matter of personal preference and opinion. He asked for a critique on his current build/feats with his current archetype, not for others to tell him to pick the vanilla fighter. Yes, great power attack is at 15th level, but he's level 9 right now and we don't know how fast they will level up to 15th (only 6 levels away which isn't that far).

There are other things you can do to pump up your AC with gear and feats that mitigate the AC being lower than a full plate wearing fighter. It sounds like he wants a fighter who pumps out a bit more damage, that is a bit more mobile, and who wields that big ole sword of his with great power.

Shadow Lodge

and now you're arguing just to win.

"Any other feats\abilities\traits\archetypes you recommend I look at? "

so you are wrong, he was asking about a full critique, and my advice about a non archetype fighter is valid.

"that is all a matter of personal preference and opinion" <-- this is what he is asking people on the boards for. im trying to show him damage isnt everything. and that keeping his ac high will be as effective, or more, as adding +4 damage to 3 swings per round until 15th.

if hes playing in a game where leveling occurs to often to care about the road to 15, then he can disreguard my advice. dont make an assumption about his game.


The only ability that i really really likes with the THF archetype is

Devastating Blow (Ex)

At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.

This ability replaces Armor Mastery.

As standar action yo can combine a powerful hit (x4 if you use a scyte x5 at lvl 20), a demoralize check via cornugon smash (-2 to saves), sickened the targer via sickening critical (another -2 to saves), stunning critical and stunning assault.

it is a very powerful ability.


TheSideKick wrote:

and now you're arguing just to win.

"Any other feats\abilities\traits\archetypes you recommend I look at? "

so you are wrong, he was asking about a full critique, and my advice about a non archetype fighter is valid.

"that is all a matter of personal preference and opinion" <-- this is what he is asking people on the boards for. im trying to show him damage isnt everything. and that keeping his ac high will be as effective, or more, as adding +4 damage to 3 swings per round until 15th.

if hes playing in a game where leveling occurs to often to care about the road to 15, then he can disreguard my advice. dont make an assumption about his game.

Not arguing to win I was pointing out what he said at the beginning of his post actually: "Just looking for some advice from others who might have played this type of character before." So that's where I went with it, though the part you quoted made it a bit contradictory so we were both right and both wrong, depending on where you look in his post.

I'm playing this "TYPE" of character right now and feel it's pretty powerful and I'm not missing the full plate, so I offered my advice on what he might consider looking at to help the build a bit. My assumption of getting to level 15 when they are already level 9 is just as valid as your assumption that they won't make it that high. It'll definitely depend on the type of game and GM they have going on, which we both don't really know if it will or not because we aren't in the game.

If you prefer the vanilla to the archetypes, that's fine. We'll agree to disagree and move our separate ways like adults.

Scarab Sages

Thanks for the input guys!

I'm am currently using the Two-Handed fighter Archetype. I am not *too* worried about AC. The 20 dex thanks to good rolls really helps.

I'm sitting at 22 AC currently. That's 6 for the Mythril Breastplate, 5 for Dex and 1 for dodge. I'll be able to get more once we get Magic Armor, and other things, but for now it's been working for me.

In my characters story, I've been with a cleric and ranger for a while. The cleric and the rangers pet both have Outflank. Our summoner is going to take it on her eidolon as the next feat. I wasn't fishing for crits, I was fishing for more accuracy, and trying to help the Rangers wolf and Cleric hit. We all hate missing >.>

I'll try to update my Cloak as soon as I get more funds.

I'll get rid of the Weapon Training for bows, I didn't see the melee part. I figured a composite Longbow was 2 handed, so it would work :) I'll look into a reach weapon.

Again, thanks for all the input!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Two-Handed Fighter Advice All Messageboards

Want to post a reply? Sign in.