VRMH |
Normally, Undead (except Ghosts) are always evil, and the process of creating them is evil as well. But not so for the Oracle with the Juju Mystery and the Spirit Vessels Revelation:
Spirit Vessels (Su): You can channel wendo spirits into lifeless bodies, reanimating them to aid you. Necromancy spells that create undead lose the evil descriptor when you cast them. Mindless undead created by your magic are of neutral alignment, while thinking undead possess your alignment.
However, this was a mistake.
JiCi |
1 person marked this as a favorite. |
Monks with their overpowered Flurry of Blows. I mean, that's how many attacks per round?
7 at level 20... I'm honestly thinking of having a cooldown for this ability, because no one can seriously flurry every round, but if it was once per 1d6 rounds, then it would adequately represent the monk catching his breath and refocusing so he can flurry again.
I'm seeing a lot of hatred about the flurry, but compared to what non-flurrying monks can do with the TWF feat tree (like the Tetori), these complains are rather awkward, because a TWF non-flurrying monk is just as dangerous as a flurrying one.
shallowsoul |
Normally, Undead (except Ghosts) are always evil, and the process of creating them is evil as well. But not so for the Oracle with the Juju Mystery and the Spirit Vessels Revelation:Quote:Spirit Vessels (Su): You can channel wendo spirits into lifeless bodies, reanimating them to aid you. Necromancy spells that create undead lose the evil descriptor when you cast them. Mindless undead created by your magic are of neutral alignment, while thinking undead possess your alignment.However, this was a mistake.
Ahhhh....I see.
ferrinwulf |
8 people marked this as a favorite. |
why oh why do people feel the need to bend the rules or cheat. What's the point, I don't care if it's legal or not it's still cheating and darn right annoying and rude for everybody else at the table.
It ruins the game for everyboddy else, if you don't like the game do something else.
It should be all about having fun with a group of friends not anatagonising other players and GM's!
Get a grip.
Rant over
shallowsoul |
shallowsoul wrote:I suppose he posted because he wanted to know if the thread is a joke. Either that, or he was implying that the thread is in fact a joke, and using a question medium to get his point across.Umbral Reaver wrote:Is this thread a joke?You posted here because?
I'm not sure if.....nah forget it.
shallowsoul |
why oh why do people feel the need to bend the rules or cheat. What's the point, I don't care if it's legal or not it's still cheating and darn right annoying and rude for everybody else at the table.
It ruins the game for everyboddy else, if you don't like the game do something else.
It should be all about having fun with a group of friends not anatagonising other players and GM's!
Get a grip.
Rant over
Oh I agree with you 100%
Richard Leonhart |
my munchkins guide to power gaming has a few ideas.
Bribe your GM with pizza.
Threaten your GM.
Sleep with your GM.
Make up dice rolls by snatching the dice before they stop rolling.
Spill coffee over your character sheet and "read" better numbers. (works also very well with dog)
or what other rule-bending do you mean?
Atarlost |
1 person marked this as a favorite. |
I suspect many readings of Charm X are outside of the intended capability. If you phrase things right you can get an awful lot of work out of "enemies" without them knowing they're going contrary to their nature.
Suggestion is pretty wobbly with the "reasonable suggestion" saving throw penalty.
The entire main line of X Image illusion spells hardly has any rules to bend and most uses hinge on working around what general illusion rules there are.
Artanthos |
2 people marked this as a favorite. |
Toe claws.
7th level druids wildshaping into Mega Raptors with Strong Jaw and Deinonychus companions while convincing everybody that syntesists are overpowered.
Both legal by RAW, both cheesy.
Richard Leonhart |
Major image, it has sound (pick the same as shout), smell (pick the exact same smell as stinking cloud), thermal (same as fireball, or lava).
Too bad there is nothing that does damage just by looking at it (I guess picturing a medusa is pushing it).
Is this the kind of "legal" you are looking for? Like legally buying weed for your glaucoma.
SmiloDan RPG Superstar 2012 Top 32 |
2 people marked this as a favorite. |
my munchkins guide to power gaming has a few ideas.
Bribe your GM with pizza.
Threaten your GM.
Sleep with your GM.Make up dice rolls by snatching the dice before they stop rolling.
Spill coffee over your character sheet and "read" better numbers. (works also very well with dog)or what other rule-bending do you mean?
Don't spill coffee on your dog!!! That's just mean and won't make your dog better, just wetter. ;-)
Gobo Horde |
8 people marked this as a favorite. |
There are tones of bits here and there that would fall into this category. Here are some that I have been reading up on.
The unkillable Familiar uses a certain familiar with shield other on the entire group, thrus granting the whole party a 50% reduction in damage. Jury still seems to be out on that one.
Magical lineage + walang spell hunter seems to have quite a few tricks you could do. Merciful fireball comes to mind ;] all your first level spells= merciful fireball, all your second level spells = merciful fireball, all your third level spells, ect...
Horizon Walker is full of neat tricks to exploit. same if you go for the Terrain Dominance tricks they talk about there.
Rage cycling in general has the potential to be retarded powerful. You can achieve this with, oracle lame curse, Martial Artist or Horizon Walker dips. some of the things you can do are; Spell sundering every round, Auspicious Mark rerolls, Clear mind, powerful blow, Ground Breaker, smasher, mighty swing, ect.
Alchemists in general have quite a few tibits you can exploit. Off the top of my head are Touch injection with detonate, touch your opponent and have him explode for 5d6 damage with no save and have him hurt everyone around him for 10d6 damage. Alchemical Allocation allows you to essentially cast any spell of any level multiple times by using up a second level spell slot. Think cure critical wounds at level 10 used 7 times a day with a int of 16. A internal alchemist only needs to breathe twice a day with a measly con score of 12, so is essentially immune to inhaled effects, and can survive underwater/vacuum. mix this with the fact that with 2 feats at level 10, she becomes immune to poison, disease, cold, non-lethal, sleep, and paralyzation. Most classes have effects that when combined unexpectedly, create strange effects. A monk using Dimension door and bull rush can allow you to teleport behind that wizard and bull rush him into the middle of your party. you just gotta look for things that might work together. Goblins firing Inferno Rockets with a radius of 40 feet anyone?
there chew on those while I try and find more :D For me just finding the different ways to exploit the rules is a game in of it self. I do not usually try to implement them, just find them.
Edit: I like that dinosaur druid idea you had there Artanthos. Im gonna have to look into that ;]
Silent Saturn |
8 people marked this as a favorite. |
The only think I can think of is the Peasant Railgun.
-Line up a bunch of NPC's.
-Give the one on the end a +5 shortbow with all the enchants you can.
-Peasant 1 fires it, then drops it. Peasant 2 picks it up (move action), fires it (standard), then drops it (free action).
-Repeat all the way down the line, for however many peasants you have.
Result: More attacks with your enchanted bow per round than you've ever seen in your life.
Timothy Hanson |
1 person marked this as a favorite. |
The only think I can think of is the Peasant Railgun.
-Line up a bunch of NPC's.
-Give the one on the end a +5 shortbow with all the enchants you can.
-Peasant 1 fires it, then drops it. Peasant 2 picks it up (move action), fires it (standard), then drops it (free action).
-Repeat all the way down the line, for however many peasants you have.Result: More attacks with your enchanted bow per round than you've ever seen in your life.
That is not the peasant rail gun, but it is sort of the same general idea.
The peasant rail gun is when a line of thousands of peasants pass an object down the line increasing its speed at an absurd rate due to the way the time rules work in D&D like games. Your thing I think is more problematic though.
Edit: Yours would be like a peasant gatling gun.
wraithstrike |
Toe claws.
7th level druids wildshaping into Mega Raptors with Strong Jaw and Deinonychus companions while convincing everybody that syntesists are overpowered.
Both legal by RAW, both cheesy.
This is not rule bending at all.
eakratz |
That is not the peasant rail gun, but it is sort of the same general idea.
The peasant rail gun is when a line of thousands of peasants pass an object down the line increasing its speed at an absurd rate due to the way the time rules work in D&D like games. Your thing I think is more problematic though.
Edit: Yours would be like a peasant gatling gun.
Except those same rules don't account for the increase speed and the last peasant merely tosses the spear, for example, for 1d8 damage with a 20ft range increment. It's a great way to transport an object long distances however.
That bow trick could be nasty however.
Tiny Coffee Golem |
2 people marked this as a favorite. |
Don't spill coffee on your cat either!!! It is also mean and won't make your cat better, just very wet.
If you do however, use your character sheet to wipe off your cat, this should make you character sheet perfectly unreadable.;-D
Don't spill coffee anywhere. It's the beverage of the gods.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |