Optimizing Drow Noble


Advice

Liberty's Edge

Hello, I've been given the opportunity to play a drow noble and I want to make the most of it. I am open to playing any class, or mixture of classes.

All the characters in the party will be drow nobles, and the game would take place mostly on the surface. Level 7, 25 point buy. Everything Paizo is okay. Standard wealth I believe. Things I am looking for in order of importance:

#1 damage output
#2 survivability
#3 somewhat skilled, either in knowledges, 'face' skills or 'rogue' skills.

I'm excited to see what you guys can come up with. Thanks ahead of time for your consideration.


I would suggest a ranger if damage is at the forefront. You can go urban ranger to pick up trapfinding. This assumes you want to go the rogue skills route, which I am assuming will include perception and disable device. After that you still have 4 skills left. You could put these into knowledge skills and survival, and stealth.


Here have a build! Naturally it's a caster /bias You could replace Sorcerer for Oracle. If so, take Dual Cursed with Tongues and Haunted, Tongues not Advancing and have everyone pick the relevant planar language at creation. Take out all the metamagic feats and spell focus. For revelations make sure to pick something that gives Armour, Sidestep Secret is pretty awesome but the other Lore revelations are so-so. That said, it does give you knowledge skills based off charisma instead of int and those knowledge checks that you wanted. Also, leaves you with skill points since you can get inherent bonus to int and get social skills.

Double dip antipaladin/paladin then go into Sorcerer. Sorcerer will be your favoured class. Take the crossblooded orc/dragon bloodlines. Skill Focus Knowledge (Arcana) then get Eldritch Heritage for the Arcane Bloodline. Take the Improved version whenever you want for whatever arcane spell you want that is level appropriate. Maybe even take it twice if you really like move actions. Get the Greater version if your campaign gets that high and your DCs will be really high. Naturally charisma is your primary score so it should get as high as possible as soon as possible. You have plenty of skill points and high charisma so use those to be a party face. Get orange ioun stone(s) if you feel your CL is weak but make sure you have them in the appropriate wayfinder.

Starting Stats (with racials): 7/14/14/14/12/20
Traits: Magical Knack (Oracle), One of your choice
Paladin 1 Skill Focus (Knowledge [Arcana])
Paladin 2 <-Charisma to saves!
Sorcerer* 1 Eldritch Heritage**
Sorcerer 2
Sorcerer 3 Spell Focus (Evocation) or Toughness/Improved Initiative
Sorcerer 4
Sorcerer 5 Improved Familiar***
Sorcerer 6
Sorcerer 7 Greater Spell Focus (Evocation) or Improved Initiative/Toughness
Sorcerer 8
Sorcerer 9 Empower Spell
Sorcerer 10
Sorcerer 11 Intensified Spell
Sorcerer 12
Sorcerer 13 Improved Eldritch Heritage (New Arcana)
Sorcerer 14
Sorcerer 15 Greater Eldritch Heritage
Sorcerer 16
Sorcerer 18 Free feat.

*Crossblooded (Orc/Dragon) The dragon you select influences what spells you can cast but a metamagic elemental rod will take care of this. Otherwise shift the feats from empower spell down one and take elemental spell. It doesn't remove the element descriptor so you get the dragon bonus damage anyway.
**Arcane Bloodline for a familiar
***Ratling or Archon, depending on alignment


Woops, that should be magical knack Sorcerer in the example build!


I would go for a Inquisitor of Cyth V'Sug. His favored weapon is scimitar so that allows you to pick up dervish dance at 3rd level. Take the conversion inquisition so you can dump CHA and still be the party face. For feats take Combat Reflexes, Combat Expertise, Weapon Finesse, Dervish Dance and you will have a good AC and chance to hit. Throw in some buff spells, judgments and bane and you will be doing very good damage.

Skill wise you will have everything except maybe disable device, but even that is not a problem. If you really want to disable traps pick up the Vagabond Child trait. True you cannot disable magical traps but you have dispel magic for that.

Besides an Inquisitor seems to really fit a Drow noble.


'Best' classes would benefit from either a charisma or dexterity bias (preferably both) so the Summoner, Sorcerer, Oracle, or Ninja are the prime cantidates in my eyes. A Paladin/anti-paladin would also work well.

Taking all three things you desire into account leads to a ninja more than anything else.

Liberty's Edge

What about a monk? I could also go for ninja. I like to play monks but I'm not sure how to best optimize them these days. I saw some ideas somewhere about taking a level of unarmed fighter first and then going to master of many styles. Or I could do a level of unarmed fighter then go into ninja. Hmmm.


Drow Ninja: If you can work around the hvy Feat loss... 3 feats to Greater noble.. Deeper Darkness at will, and buy fleshcraft poison (CL 1) of See in Darkness (as devil ability) Much better "feel" then the oracle/mist trick. (or if you want overkill, deeper darkness, obscuring mist, and greater Invisibility) Biggest problem i see is the loss of ranged feats for increased combat effectiveness at those early levels where they make more of a difference.


Drow Noble just screams Magus. Go Magus and load up on touch spells for damage. Make sure to take improved critical.

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