El Baron de los Banditos |
Michael Brock wrote:The scary part about this post is that right now John is assigning a scenario to an author with the following directive: "OK, people want clockwork prosthetics. Make sure there's a better than even chance that at least one character loses a limb so I have justification for putting them on the chronicle."Vrog Skyreaver wrote:speaking of magical marketplace, might I inquire as to why clockwork prosthetics are not allowed? understand, I'm in no way complaining, just more curious than anything else.It is one of those things we want to reserve for chronicle sheets in the event a PC loses a limb during the course of an adventure. When, and if, they will show up in an adventure is still up in the air. But, we didn't want every third pathfinder running around Golarion with a clockwork prosthetic.
A new scenario in Alkenstar is announced, about some new "Industrial REvolution" thing going on, and the local Workplace Safety Committee wanted some guinea pigs for the new factory to test the machinery and scaffolding (that happens to be right above some big ol' gears) for safety ratings?
El Baron de los Banditos |
GM: Wait, what? You all stick your hands into the steam-powered loom?
Players: Yep! This seems like a scenario that would give us clockwork prostheses.
GM: Nervously looks at the Chronicle sheet and confirms that it doesn't have a clockwork prosthesis Well…oooookay!
At least that gives them the motivation to GM the scenario that does so that their mangled character, so they don't have to actually play their un-armed for a whole scenario-and-a-half.
Finlanderboy |
GM: Wait, what? You all stick your hands into the steam-powered loom?
Players: Yep! This seems like a scenario that would give us clockwork prostheses.
GM: Nervously looks at the Chronicle sheet and confirms that it doesn't have a clockwork prosthesis Well…oooookay!
I have on numerous occassions stuck my hand in random places with a variety of effects.
Why would it doubt you at all where people stick their limbs?
Thod |
I just checked the additional resources and didn't find an entry for the Module line.
Is this by design or is it an oversight.
What I' interested in:
Finally a spell that truly shuts down Deeper Darkness. Would have been VERY useful at a game 2 days ago and my wizard would like to add it prior to the Eye of the 10
Currently Additional resources neither allow it nor disallow it (meaning off course it isn't allowed (yet?))
Likely if you add this, then you will also have to rule on void glass as a material. Certainly something nice for a chronicle sheet.
Thanks for all the great work on additional resources and sorry to cause extra work. But I had the feeling this might just have slipped through.
Wabajck |
GM: Wait, what? You all stick your hands into the steam-powered loom?
Players: Yep! This seems like a scenario that would give us clockwork prostheses.
GM: Nervously looks at the Chronicle sheet and confirms that it doesn't have a clockwork prosthesis Well…oooookay!
Guess someones using their PP for a regeneration spell.
Patrick Harris @ MU |
I think the wording posted by Carlos would work well, with the addition that the gold paid should be notated on the chronicle sheet. It might help to specify that the gold must be for the 1 day/level rate of 1,000gp/HD of the conjured devil. I think that's a minimum of 2,000gp for a Lemure, unless there's a 1 HD devil out there I don't know about. The gold was part of your original ruling, but if you want to remove that I won't argue. It just helps to have it documented. Maybe something like:
"Prestige Class: Diabolist; to qualify for the diabolist prestige class, you must conjure a devil using lesser planar ally, lesser planar binding or a similar Conjuration (calling) spell, and coax the fiend into performing a task lasting longer than one day. The spell must be cast by you, must be on your class spell list, and you must be of sufficient level to cast the spell. The cost of 1,000gp per Hit Dice of the devil bound must be paid by you and noted on your chronicle sheet;"
If we're looking for simplicity, I think probably the easiest way of doing this is dropping the gold requirement and removing the flexibility regarding the spell. "You must be able to cast 'lesser planar ally' or 'lesser planar binding' as a spell or spell-like ability." Straightforward and difficult to misinterpret.
That way the requirements lock in the level and spell requirements so there's no more confusion about what qualifies. Since 2k is pocket change at higher levels, the gold requirement is less an access requirement and more a bookkeeping concern, so dropping it shouldn't have an impact on who can get in, but will alleviate confusion.
Chris Lambertz Digital Products Assistant |
Dylos |
was the Slashing Finesse feat from the ACG playtest omitted intentionally? or is it a valid feat to take? ( and should it be noted as only applying to one type of one-handed slashing weapon ? or any one-handed weapon ? )
I took it as being part of the swashbuckler entry and thus being legal I could be wrong though but it should be legal and may need to be added as I see no reason for it to be disallowed.
Jiggy RPG Superstar 2012 Top 32 |
Vincent Colon-Roine wrote:was the Slashing Finesse feat from the ACG playtest omitted intentionally? or is it a valid feat to take? ( and should it be noted as only applying to one type of one-handed slashing weapon ? or any one-handed weapon ? )I took it as being part of the swashbuckler entry and thus being legal I could be wrong though but it should be legal and may need to be added as I see no reason for it to be disallowed.
Link to the feat's text?
Jiggy RPG Superstar 2012 Top 32 |
Patrick Harris @ MU |
Carlos Robledo wrote:Thanks Carlos. Is that clear enough for you mystic lemur and cao phen, or do you think we need to add additional language for clarification sake?I could take a stab:
Prestige Class: Diabolist; to qualify for the diabolist prestige class, you must be able to cast lesser planar ally or lesser planar binding (or a similar spell) using one of your own prepared spells or a daily spell slot, and the spell must be on your class spell list;
You can remove the part after the last comma, left it in for mnemonic vestments shenanigans.
Come to think of it, could you just link to the original post? "Prestige Class: Diabolist (see this post for requirements); Spells: vision of hell"
Michael Brock Pathfinder Society Campaign Coordinator |
Michael Brock wrote:Come to think of it, could you just link to the original post? "Prestige Class: Diabolist (see this post for requirements); Spells: vision of hell"Carlos Robledo wrote:Thanks Carlos. Is that clear enough for you mystic lemur and cao phen, or do you think we need to add additional language for clarification sake?I could take a stab:
Prestige Class: Diabolist; to qualify for the diabolist prestige class, you must be able to cast lesser planar ally or lesser planar binding (or a similar spell) using one of your own prepared spells or a daily spell slot, and the spell must be on your class spell list;
You can remove the part after the last comma, left it in for mnemonic vestments shenanigans.
No, that does nothing for people with a printed copy.
Patrick Harris @ MU |
No, that does nothing for people with a printed copy.
Hmm, true. Okay.
"Prestige Class: Diabolist (must be able to cast 4th level cleric or 5th level wizard spells, clerics must also pay 2,000gp); Spells: vision of hell"
You can turn that text into a link to the post as an explanation for people who wonder why they have to pay for entry to a prestige class, but since that data isn't necessary for the printed copy, it doesn't have to be included.
Edit: That's how the post itself was phrased; it didn't list specific spells. If the new SLA ruling makes that impractical (are there L4/L5 SLAs available to PC classes?), then you could go with: "You must be able to cast 'lesser planar ally' or 'lesser planar binding' as a spell or spell-like ability; use of the former as qualification requires a one-time expense of 2,000gp"
John Compton Developer |
Should I start a thread or just mention here that the boon from carrion crown 2 (the first one) has no limitation on number of uses and can therefore give fast healing 5+indefinitely?
I presume (by the wording) that it's intended to be "once per day" but that text is absent.
Actually, it's supposed to be a "once ever" effect. I've entered the change and have submitted the revision.
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
Chris Lambertz Digital Products Assistant |
Patrick Harris @ MU |
I found some typos. :)
In Osirion, there are two: "Misc:all animals on pgaes"
The Diabolist requirement is missing a few words: "to qualify for the diabolist prestige class, lesser planar ally or lesser planar binding (or a similar spell) using one of your own prepared spells or a daily spell slot, and the spell must be on your class spell list." I assume that should say "to qualify for the diabolist prestige class, you must cast" etc?
People of the Sands has an extra comma: "all traits on pages 8–23, are legal"
Du Nord |
Pathfinder Campaign Setting: Pathfinder Society Field Guide
All rules in this book are legal for play in Pathfinder Society Organized Play, and this book is considered part of the Core Assumption
In the PDF version of the additional resources, this isn't listed as part of the Core Assumption, but it is on the website version. I do believe that this is no longer part of the Core Assumption, so could either the PDF or the webpage be updated so they match?
Thanks!
DM Beckett |
2 people marked this as a favorite. |
Pathfinder Player Companion: People of the Sands
The Garundi, Keleshite, and Pahmet sections of the book are legal for play. The traits on pages 8–13 are only legal if your character is of the same ethnicity as the section with the trait.
Archetypes: the elementalist oracle archetype is legal; Equipment: all equipment on pages 28–29 are legal for play; Feats: all feats on pages 9–13 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc: the oracle mystery on page 19 is legal; the rogue talents on page 19 are legal; *order of the First Law on page 21 is legal*; the alchemist discovery on page 23 is legal; the bloodline on page 23 is legal; Prestige Class: the living monolith is legal for play. The roleplaying requirement is waved, but when taking the prestige class, 1,000 gp must be spent to acquire the stone scarab; **Roles: all roles on pages 6–13 and 19–23 are legal**; Spells: all spells on page 11 and 21 are legal except greater summon genie, lesser summon genie, and summon genie; Traits: all traits on pages 8–23, are legal as long as the ethnicity or regional requirement is met. The campaign traits on pages 30–31 are not legal for play.
* I would heavily suggest ether making this not legal for pay or requiring some sort of change for these two abilities.
Rejection of Faith (Ex): At 2nd level, the cavalier must refuse all divine magic, including helpful effects or spells. As long as he has not benefited from divine magic in the past 24 hours, he receives a +2 morale bonus on one saving throw of his choice. Each day he can change the saving throw to which this bonus applies.
I can see this becoming an issue, though probably not a big one, as either A.) a fellow player casts a spell (like Bless) and can not exclude the Cavalier and there is no way for them to be out of range, or B.) causing issues with healing if the only "healer" is a divine caster. (In PFS all items default to being made by Wizards, Cleric, Sorcerers, and then Druids, so all healing minus Infernal Healing and other fringe cases) automatically defaults to Clerics. It does not specify only spells, so that will include all scrolls, potions, wands, etc. . . and maybe even Channeling.
Threat of Reason (Ex): At 8th level, whenever the cavalier threatens a space occupied by a divine spellcaster, the spellcaster must add 4 to the DC of any concentration checks, dispel checks, or caster level checks she attempts.
This is an ability that can not be turned off and will always affect even other player's characters. It's kind of a borderline case of PvP and a Player with this class being a jerk, though probably unintentionally.
** should say on page 7
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
I found a mistake as well.
Additional Resources wrote:: the oracle mystery on page 19 is legalThere is no such mystery. This makes me sad. I'd love yet another mystery to build an oracle around.
It might help if you also included what book. There's lots of books that have a page 19...
Tyler Beck |
Skaldi the Tallest wrote:It might help if you also included what book. There's lots of books that have a page 19...I found a mistake as well.
Additional Resources wrote:: the oracle mystery on page 19 is legalThere is no such mystery. This makes me sad. I'd love yet another mystery to build an oracle around.
They were referring to the newest addition, Player Companion: People of the Sands. There is no new oracle mystery on the page listed.
DM Beckett |
Additional Resources wrote:: the oracle mystery on page 19 is legal
Unless it was changed in the last 2 hours, here's what it actually says.
: Archetypes: the elementalist oracle archetype is legal;
<which is on page 19>
No mention of "Mystery" or "page 19", so what is the mistake?
Mistwalker |
Threat of Reason (Ex): At 8th level, whenever the cavalier threatens a space occupied by a divine spellcaster, the spellcaster must add 4 to the DC of any concentration checks, dispel checks, or caster level checks she attempts.
This is an ability that can not be turned off and will always affect even other player's characters. It's kind of a borderline case of PvP and a Player with this class being a jerk, though probably unintentionally.
Not really. You only threaten opponents, not allies or bystanders.
Patrick Harris @ MU |
Skaldi the Tallest wrote:Additional Resources wrote:: the oracle mystery on page 19 is legalUnless it was changed in the last 2 hours, here's what it actually says.
Additional Resources wrote:: Archetypes: the elementalist oracle archetype is legal;<which is on page 19>
No mention of "Mystery" or "page 19", so what is the mistake?
If you read beyond that, you will see the quoted text.
Archetypes: the elementalist oracle archetype is legal; Equipment: all equipment on pages 28–29 are legal for play; Feats: all feats on pages 9–13 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc: the oracle mystery on page 19 is legal; the rogue talents on page 19 are legal; order of the First Law on page 21 is legal; the alchemist discovery on page 23 is legal; the bloodline on page 23 is legal; Prestige Class: the living monolith is legal for play. The roleplaying requirement is waved, but when taking the prestige class, 1,000 gp must be spent to acquire the stone scarab; Roles: all roles on pages 6–13 and 19–23 are legal; Spells: all spells on page 11 and 21 are legal except greater summon genie, lesser summon genie, and summon genie; Traits: all traits on pages 8–23, are legal as long as the ethnicity or regional requirement is met. The campaign traits on pages 30–31 are not legal for play.
Patrick Harris @ MU |
* I would heavily suggest ether making this not legal for pay or requiring some sort of change for these two abilities.
You should start another thread for this; we've been asked to restrict this thread to issues with the updates qua updates, rather than debating the merits of the content.
DM Beckett |
If you read beyond that, you will see the quoted text.
Cool, I missed that as I was trying to look through all of the materials for Oracles on page 19. :)
DM Beckett wrote:* I would heavily suggest ether making this not legal for pay or requiring some sort of change for these two abilities.You should start another thread for this; we've been asked to restrict this thread to issues with the updates qua updates, rather than debating the merits of the content.
I'm not debating the merit of it's content as much as showing why it should probably be illegal, or more likely altered to work with PFS. I don't think it needs a new thread, and not really looking to debate it at all, I was just pointing it out as an issue.
neferphras |
Maybe i missed it, but why were the summon genie spells ruled out of play. I just bought the People of the Sands (PS great book one of the best of the regional) and i tend to run Osirians. The Genie are cool yes, but better then a Cerberi, or Bralani.. humm... not thinking so. So what was the deciding factor there.
BigNorseWolf |
Maybe i missed it, but why were the summon genie spells ruled out of play. I just bought the People of the Sands (PS great book one of the best of the regional) and i tend to run Osirians. The Genie are cool yes, but better then a Cerberi, or Bralani.. humm... not thinking so. So what was the deciding factor there.
I think they're behing held for a cool chronicle boon.
wilder79 |
Can I get some clarification? Are there specific requirements for utilizing the feats, equipment, and spells listed in the additional resources..ie...do you have to be part of the cheliax faction to use the feats and equipment from the cheliax book....or do you have to be a gnome to buy a ripsaw glaive? This question has the core assumption that the person legally owns the additional resource and brings it with them to the game, and the feats and equipment are designated as legal for PFS play...my question is specific to what types of characters can use each of the feats and equipment.