wilder79's page

Organized Play Member. 54 posts. No reviews. No lists. No wishlists. 17 Organized Play characters.


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thanks!

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I just played a scenario which grants the ability to create a Half Orc character...where can I find the relevant character creation data for this?

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It would be great to get clarification...seems dumb that through the boon you can get proficiency in a weapon but can't commission a weaponsmith to make you another copy of said weapon...its not like the weapon is a one of a kind...orcs in the world are currently using them. I would even accept that you need to purchase the weapon from the scenario first so you have something for the smith to copy. But then thats just logic talking and likely doesn't go with the intent which is to make the PC's purchase a specific weapon with an enchantment that very few people would choose...good way to burn through gold and ensure you don't see any keen versions of the axe until higher levels

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and still no clarification

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are their any specific game mechanics for a "holdout" pistol. I recently played a scenario which gave the option to purchase one...couldn't find it in the core rulebook. the only reference to a "holdout" pistol was in First Contact...which was for a variant of the weapon...was unhelpful. With the name it sounds like it should have some modifiers for a slight of hand check for it to be hidden on a character.

can anyone help me find a reference


Nefreet wrote:

*head scratch*

Huh? Why do you not think this FAQ applies?

I do think it applies...I am just not confident it will be answered. With the number of questions out there being asked and the limited number of staff answering the questions...the chances of them getting around to answering this question before my character is created and played to retirement is sadly slim.


Ragoz wrote:
This is honestly just one of those situtions where no answer will be given because it is obvious with no need to be addressed.

Yeah so obvious...that's why there are multiple threads discussing it and only a few obscure other clarifications from other classes to cross reference against. Though I do agree it is unlikely there will be any official ruling.


savokk wrote:
While I can't give you an official ruling, I just have a thought. If you can use other classes spells through the gun, is there any reason to not change to another class? By only taking one level of wizard (spellslinger) then going full sorcerer, you can dump Int and regain access to cantrips and all opposition schools.

That was my intent...to dip into spellslinger and then switch to a different spellcasting class. Though it feels like it was intended to not work that way


Greetings all,

I recently gained access to the Spellslinger wizard archetype via a boon at a convention. I have been surfing the FAQ, clarifications, erratas and messageboards for clear guidance regarding the interaction of spells from other classes working with the Arcane gun. It seems the general consensus is you can use spells from other classes and cast them through the gun. such as taking one level in spellslinger and then multiclassing into say sorcerer and casting your sorcerer spells through the gun in addition to being able to cast spells from the spellslinger class. All of the arguments for being able to do this hinge on the very specific writing of the archetype wherein it states "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun." the specific emphasis being on the word Any.

Though i can appreciate individual interpretations and dialogue, If i could get an official ruling and not just mob opinion I would truly appreciate it. I want to be able to run this character but also want to adhere to the rules. I hate doing the whole RAW vs RAI arguments and just want clarification regardless of whether it benefits me or not.

thanks


I think the interpretation is wrong. I see this feat as saying it provides one team work feat to her allies, as a bonus feat, as a standard action.

Meaning your allies receive one of your teamwork feats as a bonus feat to them. But you can only share one of your feats at a time and not different team work feats you possess to different party members

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did the results of the changes to this boon get posted somewhere else?

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1 person marked this as FAQ candidate.

Mr Compton...has there been an update to this boon?

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here is a question from my son
he asks: if you played a scenario during the playtest and received the chronicle sheet which grants Occult Dabbler...can you multiclass that character into other classes...including other occult classes after the playtest is done?

the chronicle sheet states you can continue to play the character after the playtest is complete.

the only mention of the Single class restriction i can find seems to only apply to getting the 3 line, 6 line, or 9 line benefits.

So does a character have the ability to continue using the occult guide or just the one specific class which was played during the playtest?


can a kineticist use his abilities if he is polymorphed into an animal , whether this be intentional (such as wild shape) or unintentional (baleful polymorph)?

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1 person marked this as a favorite.

so what is the process for getting these changes approved? is it done annually or something? does it require all of the PFS masters to travel to one location for a confab? 2/3 majority vote to get approval?

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bump


for the envoy...i highly recommend the ring of protected life...from the undead slayer handbook


GaBiggunn...if you need any help feel free to ask...i was the guy at dragoncon with the Envoy of Balance

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heck as written you can supposedly pick a small bird as your mount as a medium sized human

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not to be pushy....but is there a timeline as to when the rewrite will be complete...am waiting to build my character

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I also appreciate that the boon is being reworded...am waiting anxiously for the new wording.


Diminuendo wrote:
Can you get that without using a trait? link? I want it.

HOLY SYMBOL, TATTOO

Price 100 gp; Weight —
In some religions, you are allowed to tattoo or brand your deity's holy symbol onto your skin (typically the palm, back of the hand, or forearm) in a special ceremony. Thereafter, it functions like an actual holy symbol of your faith, and you may use it as a divine focus for spellcasting, channeling energy, and so on. The tattoo must be fully visible to use it in this way (it cannot be covered with a glove, gauntlet, or any other material). The listed price includes the cost of a simple brand or non-fading black tattoo; add appropriate tattoo costs if you want something more elaborate. Specifically damaging or erasing the tattoo or brand negates its use as an actual holy symbol.

its listed under gear in Ultimate Equipment


as for holy symbol...100 gold...holy symbol tattoo...never leave home without it :)


can the feat channel force effectively break a grapple by pushing the adversary away from him?

provided the adversary fails his save...would this tactic work?


I certainly hope the rest of season 6 isn't as brutal as this scenario was...played this last weekend at Dragoncon. we had a couple of veteran players and three players new to PFS. one was sitting in his first PFS game...needless to say the scenario was exceptionally difficult. our highest level character (level 3)was killed before he even got off a shot at the first creature we faced...in that same encounter two other members of our party were put down into negative digits and a animal companion was killed.

The whole scenario was written like it was Bonekeep...not a 1-5. Sadly i think this scenario might have soured atleast one of the new players to not play any more PFS in the future.

our table was playing the low tier...unless our GM was completely screwing us over...the encounters were not tier appropriate at all...it felt more like a 7-11.

When I sit down at a 1-5...I expect it to be somewhat lighthearted...maybe some puzzles, knowledge checks, or diplomacy...and a couple of hack and slash encounters where unless you do something crazy or have horrible luck...the worst you can expect is maybe one teammate unconscious.

If this continues i may just forego the rest of season 6.

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Since a faerie dragon casts spells as a sorcerer...can it use a magical staff to cast spells?

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Are totems legal in PFS in place of a god and if yes, do any of the totems have either the earthbreaker or klar as a favored weapon?

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Can I get some clarification? Are there specific requirements for utilizing the feats, equipment, and spells listed in the additional resources..ie...do you have to be part of the cheliax faction to use the feats and equipment from the cheliax book....or do you have to be a gnome to buy a ripsaw glaive? This question has the core assumption that the person legally owns the additional resource and brings it with them to the game, and the feats and equipment are designated as legal for PFS play...my question is specific to what types of characters can use each of the feats and equipment.

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encumbrance wouldn't be an issue courtesy of the ant haul spell...and ironically the faerie dragon has a great str score than my wizard :)

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just seeking clarification on whether the faerie dragon familiar can cast spells from a magic staff. I saw some posts mentioning giving the faerie dragon a minor arcana staff and was wondering if that is PFS legal.

thanks


thanks for the advice...perhaps paizo needs to hire a few more guys or gals to answer these questions...with the number of products i have purchased in the past few years...it would almost pay for their salaries :)


Is it really that hard to have someone, of authority, type the response...yes it works with any armor or no...its like the rogue or monk evasion ability. I am ok either way...but my PFS character is waiting patiently with 25K in gold to make the purchase...looking for an official ruling here


4 people marked this as FAQ candidate.

it says this question has already been answered in FAQ...i can't seem to find it anywhere...can someone please link the FAQ answer


Has there been an official ruling for Cavalier mounts taking archetypes from animal archive?...i know there was some talk about the charger archetype...but what about the others? I am specifically interested in the bodyguard archetype...last news i saw was it was being thought about...but that was back in March.

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i fail to see how swapping out a level of fighter for a level of swashbuckler...and actually using the new playtest classes is exploiting the system. if the intent is to see if we would use the new classes and how they hold against what we are already using...then i personally feel we are following the intent.

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Yeah my intent with the posting is to make the powers that be aware that an errata is needed to clarify if the new classes will be eligible for retraining...and if so...the synergy chart needs to be updated or at the very least...new guidance needs to be issued

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Just wondering when we will get some guidance for retraining old class levels using the new classes that came out yesterday. If we can swap out classes...then my question is specifically how the class synergy will be for them...ie if i have a level of fighter and want to swap it out for swashbuckler...can i?


i figured as much...but it just seems so evil ...especially when combined with vicious stomp


can you use punishing kick as your attack of opportunity?

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i only asked about the weapon because my 8 year old daughter is just starting to play and wants to play a rogue that wears a dress and uses her fan to attack with. I was hoping to find a way to get it so she didn't have to burn a feat on something fairly cosmetic.

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1 person marked this as FAQ candidate.

official PFS ruling please.

does the lantern lodge trait, weapon style, grant proficiency with the fighting fan?


Was it intended to offer improved critical feat as an option for a second level character to take or do you need to meet the other feat requirements in order to take it? As written it sounds like you can take it in place of your level 2 discovery


Was it intended to offer improved critical feat as an option for a second level character to take or do you need to meet the other feat requirements in order to take it? As written it sounds like You can take it in place of your level 2 discover y


can you use the immediate action 5 ft step granted by confirming a snake sidewind crit to move during the first attack of your standard attack action to then cleave an opponent that is now within your new reach?


the skill sense motive only has three options listed: hunch, sense enchantment, and discern secret message. the snake style feat does not say there is now a forth option it simply says make a sense motive check. of the three options available within the sense motive subtypes hunch makes the most sense as it talks about gut instincts.


does the terrifying mask feat allow you to use intimidate roll in place of sense motive skill check for the snake style feat?


For the sense motive skill check you need to make for the snake style feat, what aspect of sense motive are you using? Hunch, Sense enchantment, or discern secret message. I am assuming it is hunch but wanted clarification

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actually mr moreland just stated that riddywhipple is a once only familiar...no getting rid of him to get a new faerie dragon.

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I appreciate the clarification if not the limitation ;) looks like no extra magic item slot for poor riddy

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2 people marked this as FAQ candidate.

looking for official PFS guidance on the

Spoiler:

faerie dragon:riddywhipple that was granted via chronical sheet (not looking for educated guesses from the peanut gallery ;))
1. Can the faerie dragon be upgraded/modified by animal archive?
2. since on the chronical sheet it doesn't say "limit 1" does this mean that if riddywhipple dies you can pay the cost to get another faerie dragon?
3. do any of the special abilities increase as the faerie dragon increases in HD. ie does his greater invisibility last for 3 rounds or = to number of HD of wizard?, does the faerie dragon's spell resistance increase with HD of wizard or does it remain at 13 until the wizard grants it spell resistance at level 11?, does DC of breath weapon increase with HD?
4. Have there been any other official rulings regarding the afore mentioned faerie dragon? don't want to be blindsided or questioned regarding legality and find out i am unknowingly breaking a rule.

Gender

F constrictor snake [ HP 40/45 (0 NL) | AC 23 Tch 12 FF 20 | Fort +8 Ref +8 Will +3 (+4 vs. enchantment) | CMD 25 | Init +3 | Perc +6, low-light vision | Effects: barkskin, greater magic fang, longstrider ]

About Dewberry

Dewberry CR –
Constrictor snake
N Large animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 24, touch 12, flat-footed 21 (+4 armor, +3 Dex, +8 natural, -1 size)
hp 45 (6d8+18)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 20 ft., swim 20 ft.
Melee bite +10 (1d4+17 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d4+8)
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Statistics
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Str 25, Dex 17, Con 17, Int 2, Wis 12, Cha 2
Base Atk +4; CMB +10 (+14 grapple); CMD 25 (can't be tripped)
Feats Improved Natural Armor, Power Attack, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fetch, Flank, Heel, Maneuver (Grapple), Track
Skills Acrobatics +7, Climb +19, Perception +6, Stealth +3, Swim +19
SQ attack, attack any target, defend, devotion, down, fetch, flank, heel, maneuver, track
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Climb (20 feet) You have a Climb speed.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Grapple] Attempts specified maneuver against target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (20 feet) You have a Swim speed.
Track [Trick] The animal will track a scent.

bot me!:

[dice=Dewberry bite!]1d20+10[/dice]
[dice=Dewberry ouch!]1d4+17[/dice]

[dice=Dewberry grab!]1d20+14[/dice]
[dice=Dewberry squeeze!]1d4+11[/dice] + [dice=bleed damage]1d2[/dice]