Godzilla statted out


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Now I probably left out some things, so obviously it's not perfect. I don't think this is too bad, really. If you care enough to ask why I did what, I'll answer and possibly make changes.

Godzilla:

Godzilla CR 25
XP1,638,400
N Colossal magical beast
Init -1; Senses Low-light vision, Darkvision 240 ft., Scent ; Perception +44
Aura Frightful presence (300 ft., DC 28)

DEFENSE
AC 34, touch -5, flat-footed 34 (-1 dex, +41 natural, -16 size)
hp 630 (30d10+480) Regeneration 40
Fort +37, Ref +18, Will +12
Defensive Abilities DR 20/-, resist acid 20, cold 20, fire 20

OFFENSE
Speed 40ft; swim 80ft
Melee Bite +46 (8d6+32), 2 claws +46 (2d10+32), and tailslap +41 (12d6+16)
Space 30.; Reach 30 (60 with tailslap)

STATISTICS
Str 85, Dex 8, Con 42, Int 3, Wis 15, Cha 17
Base Atk +30; CMB +78 ; CMD 86
Feats Awesome blow, Cleave, Crtical Focus, Endurance, Diehard, Greater Cleave, Greater Vital Strike, Heroic Defiance, Heroic Recovery, Improved Bull Rush, Improved Natural Weapon (tail), Improved Vital
Strike, Power attack, Stalwart, Staggering Critical, Vital Strike
Skills Acrobatics -1 (+59 when jumping), Perception +44, Swim +59
Languages Aklo, Common (can't speak)
SQ Powerful Leaper, Overwhelming Size

SPECIAL ABILITIES

Atomic Breath (Su) Once every 1d4 rounds as a standard action, Godzilla can expell a 300-foot line of radioactive energy, dealing 30d12 points of damage to all creatures struck (Reflex DC 41 for half) This
attack deals half fire and half acid damage. This can be changed to deal only fire, instead.

Overwhelming Size (Ex) While Godzilla's size is colossal, he towers over most monsters. The benefits and penalties of such a size are already factored in.

Powerful Leaper (Ex) Godzilla uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.


Looks pretty Epic!

Curious about the Jumping bonuses... I missed a few of the later movies... but I don't remember the rubber suit being much for 'jumping'...

Unless your going for the 'fly' power in that one movie.. O.o


phantom1592 wrote:

Looks pretty Epic!

Curious about the Jumping bonuses... I missed a few of the later movies... but I don't remember the rubber suit being much for 'jumping'...

Unless your going for the 'fly' power in that one movie.. O.o

Thanks!

I gave him powerful leaper because without it he couldn't really jump more than a few feet off the ground. Since he's like more than 300ft tall, I just made his jumping ability to be relative to his size. Him jumping like 20 feet would like us jumping a couple feet.


And in a couple of them (Godzilla vs Megalon comes to mind) he does some considerable, often silly jumping.

And in the video game Godzilla: Defend the Earth (I think that's what its called) , there are some very fun jumping situations...

Liberty's Edge

I'm interested in your choice of Magical Beast over Dragon type. It's a good choice, but I think the "all good saves" and immunities to paralysis and sleep would make sense. Godzilla is so massive and powerful I'm left thinking it would be rather underwhelming to see him stopped by a simple Hold Monster spell. I'm sure you've seen as many Godzilla movies as me so I've no doubt your choices are informed. It just seems the big guy could be more resilient.


Velcro Zipper wrote:
I'm interested in your choice of Magical Beast over Dragon type. It's a good choice, but I think the "all good saves" and immunities to paralysis and sleep would make sense. Godzilla is so massive and powerful I'm left thinking it would be rather underwhelming to see him stopped by a simple Hold Monster spell. I'm sure you've seen as many Godzilla movies as me so I've no doubt your choices are informed. It just seems the big guy could be more resilient.

I thought the same. I was thinking of giving him the "unstoppable" ability that behemoths have with some adjustments. It won't make him immune to those kind of effects, but he can overcome it early at the end of his round. It's also why I gave him heroic defiance and recovery.


That was my first thought as well. Any particular reason you went with MB? I'm guessing the poor INT had something to do with it.


Orthos wrote:
That was my first thought as well. Any particular reason you went with MB? I'm guessing the poor INT had something to do with it.

Yeah. I looked at the description of magical beast and it seemed to fit him better than most.


Now you have to stat out King Kong and have to two go at it.

O and I think it looks good. Great job.


Also Godzillas breath should also have a touch attack option as a ray. This would eliminate the reflex save but require an attack roll. Cold resist only makes sense for some godzillas Sometimes cold is his weakness.

Liberty's Edge

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@Dragonamedrake - King Kong vs Godzilla? No contest if you use the Cooper or Jackson Kong. A 40-foot ape's got nothing on The King of Monsters. Kaiju Kong (from the King Kong vs. Godzilla movie) would put up more of a fight though I'm thoroughly convinced Godzilla took a dive in that movie.

@Sauce987654321 - You could maybe drop the amphibious subtype on Godzilla. It shouldn't change his CR. It just lets him survive indefinitely underwater.


I don't mean to cut on your work, but couldn't you basically just take the Tarrasque and give him a Breath Weapon?

Seems fairly Godzilla like already...


clff rice wrote:
Also Godzillas breath should also have a touch attack option as a ray. This would eliminate the reflex save but require an attack roll. Cold resist only makes sense for some godzillas Sometimes cold is his weakness.

I thought about making it a touch option and just left it as a line for now.

As for the cold resist, I need to have a definite godzilla to stat out so I just went for one of the stronger ones.


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Windquake wrote:

I don't mean to cut on your work, but couldn't you basically just take the Tarrasque and give him a Breath Weapon?

Seems fairly Godzilla like already...

Was thinking of that... Terrasque with the half-dragon template.

And i like the overwhelming size;

<Colassal red dragon>
"Render me tribute! Your protectors are as nothing to me!"
<Ground shakes, dragon slowly turns... and then looks up>
"oh..."


Velcro Zipper wrote:
@Dragonamedrake - King Kong vs Godzilla? No contest if you use the Cooper or Jackson Kong. A 40-foot ape's got nothing on The King of Monsters. Kaiju Kong (from the King Kong vs. Godzilla movie) would put up more of a fight though I'm thoroughly convinced Godzilla took a dive in that movie.

I loved King Kong vs. Godzilla as a kid. The tiny motorcycle the kid rode was THE gift I always wanted and never got lol.

Besides. It would be fun to see them both stated out and fight.


What about a ability for Godzilla to go nuclear when he's brought down to a certain amount of life? I cant remember the movie it was in but it was the end of one Godzilla and the beginning of his son.

Also are you planning to stat up any other Kaiju? Just curious.


Freedom16 wrote:

What about a ability for Godzilla to go nuclear when he's brought down to a certain amount of life? I cant remember the movie it was in but it was the end of one Godzilla and the beginning of his son.

Also are you planning to stat up any other Kaiju? Just curious.

I could make others. I haven't played pathfinder in months so this is a good way for me to get my pathfinder fix, lol.

I do have other stats for other things. I haven't finished them, but I have stats for guys like spiderman, superman, wesker (resident evil 5), and some other custom monsters I felt like making.

As for the Godzilla question. I could just throw in variant abilities where I can give him things like a nuclear death throes or something.


Godzilla has also been established as possessing great regenerative capability so adding regen in would be appropriate as well.


Caius wrote:
Godzilla has also been established as possessing great regenerative capability so adding regen in would be appropriate as well.

I did. It's on the right side of his HP.

Shadow Lodge

Velcro Zipper wrote:
I'm interested in your choice of Magical Beast over Dragon type. It's a good choice, but I think the "all good saves" and immunities to paralysis and sleep would make sense. Godzilla is so massive and powerful I'm left thinking it would be rather underwhelming to see him stopped by a simple Hold Monster spell. I'm sure you've seen as many Godzilla movies as me so I've no doubt your choices are informed. It just seems the big guy could be more resilient.

I also think flavor-wise it makes more sense. Well, depending on which version of Godzilla we're talking about. In the original Gojira I believe he was a radioactive dinosaur. So if radioactive = magical and dinosaur = beast then yes?


Is it even possible to have a negative AC score?

If you have an AC of 0, that means it really doesn't matter what they roll (unless the person rolls a Natural 1), they're gonna hit you. How would a negative AC score affect you?


I'm surprised he has a +18 in reflex rolls. It really shouldn't be that easy for him to dodge stuff considering his colossal size... Then again, I never watched Godzilla.

EDIT: Disregard, Wikipedia (yes I used it.) says he was dexterous.


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Marthian wrote:

I'm surprised he has a +18 in reflex rolls. It really shouldn't be that easy for him to dodge stuff considering his colossal size... Then again, I never watched Godzilla.

EDIT: Disregard, Wikipedia (yes I used it.) says he was dexterous.

Hey, if Gamera can swing on uneven bars...


I feel like you're missing a sonic attack, that should maybe also have some sort of demoralizing component.


Harrison wrote:

Is it even possible to have a negative AC score?

If you have an AC of 0, that means it really doesn't matter what they roll (unless the person rolls a Natural 1), they're gonna hit you. How would a negative AC score affect you?

It wouldn't be the first monster to have negative AC. There are monsters in the books that have that. Besides, that's just his touch AC, which makes sense.


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Sauce987654321 wrote:
Freedom16 wrote:

What about a ability for Godzilla to go nuclear when he's brought down to a certain amount of life? I cant remember the movie it was in but it was the end of one Godzilla and the beginning of his son.

Also are you planning to stat up any other Kaiju? Just curious.

I could make others. I haven't played pathfinder in months so this is a good way for me to get my pathfinder fix, lol.

Ghidorah!! =D


You might find this helpful (and quite tongue in cheek):

The Science of Godzilla


Orthos wrote:
Sauce987654321 wrote:
Freedom16 wrote:

What about a ability for Godzilla to go nuclear when he's brought down to a certain amount of life? I cant remember the movie it was in but it was the end of one Godzilla and the beginning of his son.

Also are you planning to stat up any other Kaiju? Just curious.

I could make others. I haven't played pathfinder in months so this is a good way for me to get my pathfinder fix, lol.
Ghidorah!! =D

Would be interesting XD

Kaiju vs. Kaiju, they're not even Spawns of Rovugug!

I love how Tian-Xia has a little Monster/Infant Island reference.


Bump Because godzilla next friday.


Isnt kogura or whatever from bestiary 4 basically non-trademark godzilla?


Godzilla rocks!!! Cha must be 60+ (and use it to saves with the "absolute awesome criature grace" ex ability) ;D


I like it. I would add in the Millennium style heat aura that activates the round before he uses his breath weapon. I think that would add some tactical complexity (you don't want a wizard shooting the big guy with a spell while the barbarian is climbing him, because if Godzilla retaliates with his breath weapon, the barbarian will get burned too).

Thanks for posting. It made my day.


Shouldn't there be a bigger penalty to initiative and such due colossal size?


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Yes, King Mogaru is the PF Godzilla, Agyra is PF King Ghidorah, and Bezravnis could be the PF Kumonga. Agmazar seems kinda a Mechagodzilla. Kaiju are, unsurprisingly, Kaiju.

The Behemoths from B3 are also good kaiju representations.

The Tempest Behemoth is a good Rodan, Thunder Behemoths match Gamera and Anguirus, and Thalassic Behemoths could stand in for Manda (though they don't look much alike, unlike most of the others).

Of course, this thread started before the B3 and B4 came out.

Other Colossal critters that could be Kaiju stand ins include Goliath Spider, Titan Centipede, any Colossal Dragon, many advanced Dinosaurs, Black Scorpion, Shipwrecker Crab, Great and Crimson (Purple) Worms, Deadly Mantis, and of course the Tarrasque, The Monarch Worm, and The Firebleeder.


I never really liked bezravnis as a kaiju. He's only 130 feet long, which is pretty small for a kaiju. He's no more of a kaiju than a shipwrecker crab or a black scorpion is.


Maybe paizo should team up with the http://sunstone.co/ Guys to put a bunch of their giant monsters into the Kaiju Combat game. that would be fun.


Just noticed there's Kaiju in Bestiary 4, CRs ranging 26-28. With Godzilla being the true King of Monsters, he could use a bump - say, to CR 31-ish? Just my two cents. Other than that, liking this quite a bit!

EDIT Whoops, looks like I missed some of the previous posts mentioning B4 already... My bad. Enthousiasm outpacing reasoning again.


Propsken wrote:

Just noticed there's Kaiju in Bestiary 4, CRs ranging 26-28. With Godzilla being the true King of Monsters, he could use a bump - say, to CR 31-ish? Just my two cents. Other than that, liking this quite a bit!

EDIT Whoops, looks like I missed some of the previous posts mentioning B4 already... My bad. Enthousiasm outpacing reasoning again.

CR 30 is the maximum for any monster that isn't a full fledged god.

Liberty's Edge

Sauce987654321 wrote:
Propsken wrote:

Just noticed there's Kaiju in Bestiary 4, CRs ranging 26-28. With Godzilla being the true King of Monsters, he could use a bump - say, to CR 31-ish? Just my two cents. Other than that, liking this quite a bit!

EDIT Whoops, looks like I missed some of the previous posts mentioning B4 already... My bad. Enthousiasm outpacing reasoning again.

CR 30 is the maximum for any monster that isn't a full fledged god.

And even most CR 30s can grant spells...

Honestly, King Mogaru's CR 28 seems sufficient for a Godzilla type critter.


He never breathed fire - ever. A common misconception.


Not that it matters, but his touch AC should be -7.


Not sure how to tell you this, but I wouldn't peg that guy a day over CR 20. I think even then that's being generous. This can can be casually dismantled by an 11th level spellcaster.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ashiel wrote:
Not sure how to tell you this, but I wouldn't peg that guy a day over CR 20. I think even then that's being generous. This can can be casually dismantled by an 11th level spellcaster.

Oh? Please do tell.

I've run them up against several high level characters in my Character Gallery, and it's me who loses more often than not.


That will save really hurts, perhaps thats what he means?


JuanAdriel wrote:
That will save really hurts, perhaps thats what he means?

That's true. Toho resolved that by giving the Big Guy what I like to call Atomic Brain. A psychic tried to put mind whammy on him got zapped by feedback (I am pretty sure it was in Godzilla vs. Biolante). Make the caster/psychic save vs feedback based on constitution should close that loophole.

1960's Gamera seemed to get brainwashed every other movie, though........


Ravingdork wrote:
Ashiel wrote:
Not sure how to tell you this, but I wouldn't peg that guy a day over CR 20. I think even then that's being generous. This can can be casually dismantled by an 11th level spellcaster.

Oh? Please do tell.

I've run them up against several high level characters in my Character Gallery, and it's me who loses more often than not.

Shadow projection and a healer (or even just infernal healing precast) can allow you to kill it with Strength damage easily enough.

Greater Invisibility + magic jar allows you to steal its body and then kill yourself.

Greater Invisibility + plane shift (elemental plane of water, positive energy plane, negative energy plane are all good options for murdering it).

Charm monster.

Greater invisibility + a wand of enervation.

A control druid can keep it daze-locked with DoTs while the rest of the party murders tears it to pieces.

A cleric can just command a shadow to to make more shadows and overwhelm it with Strength damage, since it has scarcely any way to effectively combat incorporeal creatures.

Once rendered impotent, even for a few rounds, death ward plus a life drinker kills it in 15 hits regardless of its regeneration, and each hit makes holding it down progressively easier (providing -10 HP and a -2 to attacks, saves, ability checks, and skill checks for each successful attack, and -30 HP and a -6 on a crit).

Presistent hold monster plus lots of coup de grace attacks will KO it most effectively, at which point you can find something nice to do with it, like make a statue out of it with flesh to stone once it's unconscious.

That should get you started. It's likely very, very far from a comprehensive list, but it's stuff that an 11th level party should be able to do with even a bit of preparation.


That said, I don't thing 40 regeneration is appropriate from what I remember of Godzilla movies, and I'm surprised he doesn't even have Hold Breath or water breathing or something. He's actually really slow on land and swimming as presented here. :\


Ashiel wrote:
That said, I don't thing 40 regeneration is appropriate from what I remember of Godzilla movies, and I'm surprised he doesn't even have Hold Breath or water breathing or something. He's actually really slow on land and swimming as presented here. :\

This is a really old Godzilla build I made years ago.

This is the most updated one I have. Even still I would make modifications to it.

Here:
Godzilla CR 25
N Colossal magical beast (aquatic)
Init -1; Senses Low-light vision, Darkvision 120ft, Scent ; Perception +41
Aura Frightful presence (1,000 ft., DC 35)

DEFENSE
AC 40 touch -7, flat-footed 40 (-1 dex, +47 natural, -16 size)
hp 572 (32d10+480) fast healing 20
Fort +35, Ref +18, Will +16
Defensive Abilities DR 25/epic, ineffective attacks; Immune ability damage, ability drain, disease, energy drain, paralysis, petrification, poison, and polymorph; resist cold 30, electricity 30, fire 30, sonic 30; SR 35

OFFENSE
Speed 40 ft.; swim 80 ft.
Melee Bite +37 (6d8+31), 2 claws +37 (3d12+31), and tailslap +32 (4d8+31)
Space 50 ft.; Reach 50 ft. (100 ft. with tail slap)

STATISTICS
Str 53, Dex 8, Con 34, Int 3, Wis 22, Cha 27
Base Atk +32; CMB +69 ; CMD 78
Feats Awesome blow, Cleave, Crtical Focus, Endurance, Diehard, Greater Cleave, Greater Vital Strike, Heroic Defiance, Heroic Recovery, Improved Bull Rush, Improved Natural Weapon (tail), Improved Vital
Strike, Power attack, Stalwart, Staggering Critical, Vital Strike
Skills Acrobatics -1 (+56 when jumping), Perception +44, Swim +56
Languages Aklo, Common (can't speak)
SQ amphibious, powerful leaper, massive size

SPECIAL ABILITIES

Atomic Breath (Su) Once every 1d4 rounds as a standard action, Godzilla can expell a line of atomic energy, dealing 32d10 points of damage to all creatures struck (Reflex DC 38 for half) This attack deals half fire and half sonic damage. Creatures that fail their saving throw must make another save (Fortitude DC 38) or be stunned for 1d6 rounds. Creatures that fail their fortitide saves by 10 or more are obliterated outright. The elemental damage from this line deals normal damage against objects (instead of half), and ignores hardness. In addition to the damage dealt, this line destroys a 10-ft square of a structure or object with hardness 20 or less for every 10 points of damage dealt, which may allow it to continue its course. This line may be changed to deal only fire damage, instead. This line has a range of line of sight. The save DC is Constitution-based.

Destroyer (Ex) Godzilla's natural weapon attacks are considered magical, epic, and adamantine. All attacks against objects and stuctures deal quadruple damage.

Ineffective Attacks (Ex) Godzilla's massive size and thick hide render many attacks ineffective against it. Non magical weapon and elemental damage is halved before applying its damage reduction and elemental resistances.

Powerful Leaper (Ex) Godzilla uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.

Massive Size (Ex) This creature's size is considered colossal, but far surpasses the size and strength of most monsters of its size category. The benefits and penalties of such a massive monster are noted below.

- Godzilla is granted two additional damage dice to all of its natural weapon attacks for its size category

- Godzilla inflicts one and a half times its strength modifier with its melee attacks.

- The size modifier of Godzilla is increased to -16 instead of -8

- Godzilla's carrying capacity is increased by a factor of 250.

Godzilla stands well over 300 feet tall and weighs about 60,000 tons.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Kaiju subtype: Immunity to ability damage, ability drain, death effects, disease, energy drain, and fear.

That knocks off quitte a few things on that list of yours Ashiel.

Also...

Recovery (Ex) Whenever a kaiju fails a saving throw against any mind-affecting, paralysis, petrification, polymorph, or immobilizing effect (including binding and temporal stasis but not including imprisonment), it can attempt a new saving throw at the end of its turn to remove the effect. Doing so takes no action. A kaiju can attempt a new save to end the effect as often as it wishes, but can attempt to remove only one such effect per round. Once per year, if a kaiju takes an amount of damage that would normally kill it by reducing its hit points to a negative amount equal to its Constitution score, the damage instead heals the kaiju of twice the amount of damage—but this healing leaves the kaiju disoriented and demoralized. At this point, the creature becomes nauseated and seeks only to return to its lair. Any amount of damage dealt to it by an external source before it reaches its lair, though, immediately negates the nauseated effect and allows the kaiju to end its retreat and attack.


Ravingdork wrote:

Kaiju subtype: Immunity to ability damage, ability drain, death effects, disease, energy drain, and fear.

That knocks off quitte a few things on that list of yours Ashiel.

Also...

Recovery (Ex) Whenever a kaiju fails a saving throw against any mind-affecting, paralysis, petrification, polymorph, or immobilizing effect (including binding and temporal stasis but not including imprisonment), it can attempt a new saving throw at the end of its turn to remove the effect. Doing so takes no action. A kaiju can attempt a new save to end the effect as often as it wishes, but can attempt to remove only one such effect per round. Once per year, if a kaiju takes an amount of damage that would normally kill it by reducing its hit points to a negative amount equal to its Constitution score, the damage instead heals the kaiju of twice the amount of damage—but this healing leaves the kaiju disoriented and demoralized. At this point, the creature becomes nauseated and seeks only to return to its lair. Any amount of damage dealt to it by an external source before it reaches its lair, though, immediately negates the nauseated effect and allows the kaiju to end its retreat and attack.

I did make this build in 2012 when the Kaiju subtype didn't exist. It is true, that older build wasn't exactly the best.

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