Pathfinder’s dirty dozen


Advice


Pathfinder’s dirty dozen

Or half dozen for that matter… well all I’m designing a campaign maybe (possibly) to use in conjunction with Kingmaker.

The idea will be that the characters will be some of the Inner sea’s worst criminals and villains released from prison (ala dungeons) to complete a quest (forge a kingdom etc) this should be similar to both the movie the dirty dozen and the warhammer 40k last chancer novels (loved these! And I really like this idea!)

http://warhammer40k.wikia.com/wiki/13th_Penal_Legion_(Last_Chancers)

I’m debating having them come from all over the world, maybe having a central character round them all up from various rulers or having them all come from the same prison.

I’m planning on having them build their own criminals, but possibly, are there low level villains from RotRL or other AP’s that were legendary (and that players would recognize) you might suggest to be allowed as PCs (thinking about some of those twisted half ogres)?

And I have a few more questions…

What kind of authority figure should be in charge of them? (I’m thinking an Inquisitor/oracle with hellacious intimidate… or a Hellknight.)Would you have this person be a player or NPC?

Are there any legendary prisons in the PF universe (cheliax?) What country would authorize this sort of endeavor? (Andoran? Cheliax? Etc?)

How would you control this group? IE. How would you handle evil aligned PC’s being forced to act as a good aligned characters (magic contract? How would the authority figure know if somebody was committing human sacrifices etc? Should I even try to do this… or just let them have fun being evil when away from the eyes of their enforcer?)

Any other suggestions you have would be appreciated…

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I think the recent Module, No Response from Deepmar is set in Cheliax's prison island. It might be a good place to start.


First, I don't think Cheliax would try to get them to act good. Just make them worship Asmodeus (definitely not good).

I can't see a hell knight being party to letting them go. Hunting them down when they revert to evil yes.

Could be an experiment by some church or government to see if it is possible to encourage redemption.

I would not make it easy to figure out who is in charge of the project. But an inquisitor (who was of course opposed to the whole idea) with hell knight and/or paladin enforcers to beat them up when they back slide is appropriate.

Every so often let them catch site of someone following them and watching their actions.

Every so often let them succeed at a perception check to notice they are being scried upon.

Every time they do something questionable, roll a die (say 1 in 20) to see if someone was scrying them.

If they are caught doing something forbidden, after a few days a highlevel troop of hell knights shows up and tramples one of them (but not quite dead) and says "This is your last warning."

Then next time they can try to set an ambush, escape from control, be more sneaky to not get caught, etc...

Liberty's Edge

Perhaps there could be two figures behind the endeavor and each are betting against the other to whether or not a kingdom of villains can succeed (and be controlled by Cheliax). An Inquisitor of Asmodeus and an Anti-Paladin would make for two great baddies to be charge of the experiment. Those PCs who break the rules can be rounded up by Hellknights and returned to prison.


Read DC's Suicide Squad, it's basically everything you'll need


theres also Marvel's Thunderbolts... it seems to be a fairly common theme. I'll check out "no reply from deepmar"

So if there was a Pathfinder version of Suicide Squad.... what known baddies would you want to see in there from the AP's?


baalbamoth wrote:

theres also Marvel's Thunderbolts... it seems to be a fairly common theme. I'll check out "no reply from deepmar"

So if there was a Pathfinder version of Suicide Squad.... what known baddies would you want to see in there from the AP's?

I didn't know about the Thunderbolts, I don't read Marvel Comics, but the Suicide Squad has a damn good person to port over to Golarion as the head, AKA Waller, and it also gives you an example of a way for the gorvernment to keep these guys in control with those nano-bombs in their neck


Characters have a bead from a necklace of fireballs attached to their necks?


I like the beads, is there anything else anyone can think of that would 1) threaten the characters in some way 2) provide an enforcer insight as to what the characters have been up to? (IE are there scry spells or items that could do this?) 3) what would you say the best way to complell specific actions would be? (IE never harm another party member, never act against the goals of the enforcer etc.)


Give the players some leeway in creation, or a boon of some sort at the cost of writing a hook into their back story.

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