
Evil Lincoln |

Roleplay to Respec: Any permanent character decisions, including feats, level/class selection, skill apportionment, etc. can by changed at any time. The character must express frustration with the choice in-game (or via email if appropriate) and resolve to try a different approach. The change may include some in-game actions, such as seeking out a new weapon to use.

3.5 Loyalist |

3.5 Loyalist wrote:Weapon finesse only applies to one weapon, as per 3.5, however, any weapon you take finesse for, you use your dex mod to add to damage instead of your str mod.
Light weapons and fencer/duellist builds become a bit more dangerous.
I'm pretty sure you're mistaken, even for 3.5. W. Finess can be applied to anything that fits into the finess-able category, such as rapiers and daggers. You don't have to take it individually for daggers and rapiers. It's pretty weak as it is. Having to take it for every weapon type would just add insult to injury.
Please post the rule if you are correct and I am not.
This is on house rules. I am explaining a house rule. It applies only to one weapon, not all of them, but it gives more since dex mod applies to hit and damage with this feat in my games. Influenced by dark souls actually.

3.5 Loyalist |

Roleplay to Respec: Any permanent character decisions, including feats, level/class selection, skill apportionment, etc. can by changed at any time. The character must express frustration with the choice in-game (or via email if appropriate) and resolve to try a different approach. The change may include some in-game actions, such as seeking out a new weapon to use.
Yeah I allow them to retrain without too much trouble, just requires some down time.

Tiny Coffee Golem |

Tiny Coffee Golem wrote:This is on house rules. I am explaining a house rule. It applies only to one weapon, not all of them, but it gives more since dex mod applies to hit and damage with this feat in my games. Influenced by dark souls actually.3.5 Loyalist wrote:Weapon finesse only applies to one weapon, as per 3.5, however, any weapon you take finesse for, you use your dex mod to add to damage instead of your str mod.
Light weapons and fencer/duellist builds become a bit more dangerous.
I'm pretty sure you're mistaken, even for 3.5. W. Finess can be applied to anything that fits into the finess-able category, such as rapiers and daggers. You don't have to take it individually for daggers and rapiers. It's pretty weak as it is. Having to take it for every weapon type would just add insult to injury.
Please post the rule if you are correct and I am not.
I misunderstood your comment. My bad.

xanthemann |

Personal Speed is Dex mod plus Con mod divided by 2 then added to your base movement. More simply put...the average of Dex and Con mods added to you base rate.
If you don't roll to confirm a critical failure then you don't have to roll to confirm a nat 20.
You get a hero point for a nat 20
Make your own class...remove something from your class and get a feat in it's place (depending on what you gave up it could be more).

revloc02 |

Personal Speed is Dex mod plus Con mod divided by 2 then added to your base movement. More simply put...the average of Dex and Con mods added to you base rate.
Um...sorry, I am not understanding this one. If the average of my Dex and Con mod is 2 (they are both +2) and my base speed is 30 feet, then it becomes 32 feet?

Goth Guru |

Improved Brew Potion: allows potions to be brewed for spells 4th to 6th with a range of personal.
Greater Brew Potion: allows potions to be brewed for spells 7th to 9th with a range of personal.
And just move some of the philters back to the potion lists where they belong. This is my favorite. Thanks.

Goth Guru |

Roleplay to Respec: Any permanent character decisions, including feats, level/class selection, skill apportionment, etc. can by changed at any time. The character must express frustration with the choice in-game (or via email if appropriate) and resolve to try a different approach. The change may include some in-game actions, such as seeking out a new weapon to use.
I usually ask a rebuild takes a week, but it doesn't have to be non game time. It's like, if you want to replace a language, your kobold torchbearer can teach you draconic to replace goblinoid. If you're trapped in the Cleaves, You should still be able to adapt.

Goth Guru |

The giant in the closet: You can't summon an ancient Dragon into a 10 by 10 room. A fear spell cast by a clearly visible Kobold will not work on M sized fighters. Don't ask for a saving throw. A paladin or monk who took a vow of celibacy should take a chastity belt as their one personal item. If the GM forces them to roll an opposed check, failure does 2D4 painful subdual to their privates instead.

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Most of my GM's "houserules" are actually holdovers from 3.5 that he never bothered to read PF's adjustments to. The rest are things he made up. Our group doesn't tend to like any of it. Some examples?
-Using the "massive damage" rule, but ignoring the "must be 50 damage or more" part. We've lost a few level 1 characters to a greataxe that dealt 7 damage followed by a failed Fort save.
-Using the miss rule for splash weapon on any natural 1 with any weapon. Our monk came dangerously close to killing the healer with his own bare hands on numerous occasions.
-Using the "mob rule" for a player surrounded by 6 or more enemies. Wasn't sure if the monk lost his Wisdom bonus to AC and literally couldn't look it up. When asked why he was enforcing a rule none of us could verify, his only answer was "it was always in 3.5".
-What a nat 20 or a nat 1 means, and in what circumstances, seems to constantly be changing. I can't keep up.

toastwolf |

completely overpowered but in one 3.5 campaign we played we eventually gained the power to turn into colossal humanoid dragons. i was a half-orc werewolf at the time with a badger companion, he could turn colossal too and got swallow hole. I descibed my final form as a super saiyan 4 orc with scaly skin. definately had fun with that one.

Evil Lincoln |
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The giant's rock throwing ability is actually a burst area attack with no to-hit roll, with the burst area equal to the giant's space. So a cloud/storm giant's area is 3x3 squares, a rune giant's is 4x4, etc. Save DC is equal to 10 + the old attack roll. A successful save allows half damage.
As written, the rock throwing ability doesn't feel "big" enough.

xanthemann |

xanthemann wrote:Personal Speed is Dex mod plus Con mod divided by 2 then added to your base movement. More simply put...the average of Dex and Con mods added to you base rate.Um...sorry, I am not understanding this one. If the average of my Dex and Con mod is 2 (they are both +2) and my base speed is 30 feet, then it becomes 32 feet?
Smilodan got it. Basically, it doesn't make that big of a difference unless you run, but when you do run ... you have the ability to out distance individuals, not just races or classes.

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Counterspelling is immediate action, but burns your standard action for the next turn. If you take Imp. Counterspelling, it burns your move action instead.
Chargen: 4d6, drop lowest, if you don't like the array, you can roll a new one, but the second set stays.
If a PC is killed outright (goes beyond -Con in one attack/spell), then he or she is Knockin' On Heaven's Door for one round, if any healing/stabilization is provided, he or she goes into -Con but stable. Rule does not apply to bad guys.
PCs use crit/fumble decks, so do "boss" NPCs.

Mark Hoover |

So no one has a houserule for the "short rest" mechanic? I have tried it a couple times...for some reason its not sticking. Too clunky I guess.
Anyway, before I used point buys I had players roll 4d6, take the best 3, and re-roll 1's. Also in some games I've used a modified Earthdawn magic item development mechanic. More flavor than anything; rather than just having a wizard ratchet on a new power or bonus specific quests/events would bump the power level on your item.
I don't really houserule anymore though. I have 4 tactical gamers for players and they've exploited every possible advantage or loophole for some insane builds. It's enough to use the standard rules to keep up with them.
...except with minions. I've used minion and mob rules for epic fights to decent result.

Umbranus |

Back in AD&D we had a HR that when rolling stats (4d6 drop lowest) rolling 3 1s was an 18 score as if you'd rolled 3 times 6. The 4th die didn't matter at that moment.
One rule I use:
A medium humanoid creature can ride (medium sized) ponies, donkeys, mules but due to their feet dangling to the ground the animal they ride gets it's base move reduced as if under medium load.
In addition: Mules lose the run feat and get the pack mule feat instead.

pachristian |
Roleplay to Respec: Any permanent character decisions, including feats, level/class selection, skill apportionment, etc. can by changed at any time. The character must express frustration with the choice in-game (or via email if appropriate) and resolve to try a different approach. The change may include some in-game actions, such as seeking out a new weapon to use.
+1

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My house rule are similar to what some of you have. For stats I go with the 4d6 drop the lowest and reroll 1's. Also, each time you level you can pick a new archtype even if it's for the same class you already play. This rule has made for one cool Barbarian.
However from a GM stand point these rules have given me 4 OP characters and they are now Level 3. BUT I know the Barbarian will level out in power and the Sorcerer will become the new pain.

amir90 |

While this hasn't become an official house rule yet, I thought this was one quite funny.
I remembering a player wanting to play as a lion shaman, we discussed about the traits he could get from the lion, and I thought it would be quite clever to allow him get one particular trait:
The Mating Ritual: Lions have been known to mate up to 100 times in just one day. This is because when a lioness is in heat, the male and female lion will copulate between 2 and 4 times per hour, with each session lasting between ten seconds and one minute. This activity will continue for four to five days.

Goth Guru |

Favorite House Rule:
If the players start to bicker among themselves, the adventure is not dangerous enough. All monsters are bumped up by +2 CR.
"Jason, while you were whining about the crit fumble, all the monsters leveled up. Do you want to try for 2 levels or continue the game!"
Is that what you were talking about?That's what I'm gonna do next time.

Can'tFindthePath |

pachristian wrote:Favorite House Rule:
If the players start to bicker among themselves, the adventure is not dangerous enough. All monsters are bumped up by +2 CR."Jason, while you were whining about the crit fumble, all the monsters leveled up. Do you want to try for 2 levels or continue the game!"
Is that what you were talking about?
That's what I'm gonna do next time.
Well your example sounds like disciplinary action to keep grade-schoolers in line...not my kind of table. I was thinking it's more organic. The fact that they are bickering means they don't feel the burn to work together to succeed. So, you just quietly add +2 to everything....attack bonus, damage bonus, DC, Save bonuses, ability scores (tranlating to +1 to all figured stats), etc. I realize that doesn't equate with +2 CR exactly, but it's easy on the fly.
If that doesn't wake 'em up....start killing PC's...just kidding (not really) ;)

chaoseffect |
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A houserule I like:
Females get -2 Str and Con, but +2 Int and Cha (in addition to their normal racial ability score adjustments).Made to encourage the trope that females are mostly archers, rogues or spellcasters.
You might want to look up a game called FATAL. It might be right up your alley ;o

ImperatorK |
ImperatorK wrote:You might want to look up a game called FATAL. It might be right up your alley ;oA houserule I like:
Females get -2 Str and Con, but +2 Int and Cha (in addition to their normal racial ability score adjustments).Made to encourage the trope that females are mostly archers, rogues or spellcasters.
Why?

Tiny Coffee Golem |
1 person marked this as a favorite. |

A houserule I like:
Females get -2 Str and Con, but +2 Int and Cha (in addition to their normal racial ability score adjustments).Made to encourage the trope that females are mostly archers, rogues or spellcasters.
1) +4 int before rolling or spending points for my Female Elven wizards WOOT!
2) Clearly you're not a gay man. ;-)

chaoseffect |

Being a female playing a female character in a male dominated world is always fun :P My very first character I ever played was a Star Elf Cleric of Corlion Larathian. (3.5 D&D Forgotten Relms) She got accussed of working the corner in Velprintalar, which was a major city of the region. I was the only female at the table and boy did they come up with some good stuff. :)
Reminds me of this one girl who played in a game I was in. All she did was try to sleep with NPCs for favors and would go on about how much of a whore her character was... it got old real quick >______<

pachristian |
A houserule I like:
Females get -2 Str and Con, but +2 Int and Cha (in addition to their normal racial ability score adjustments).Made to encourage the trope that females are mostly archers, rogues or spellcasters.
I've got not problem with gender differences, but as David Kenzer said regarding the Hackmaster rules, making a rule for it causes more fights and arguments than it's worth.

joriandrake |
Funny part is how in average women tend to be more healthy and live longer.
If I would use gender modifiers I would use instead of the ones above these:
+2 Str, +2 Dex for male (athletics, sports overall)
+2 Con, +2 Wis for females (healthier and wiser, wisdom chosen for being in average calmer, better at planning, and stronger in willpower)
No gender would get negatives for being boy or girl, the bonuses are already enough to make a difference.
Int and Cha would not be influenced by gender and this way considering base Human race bonuses none would stack (like in case of Skilled and Int bonuses) other than the +2 universal attribute bonus that of course would stack with gender bonus.
Other races are of course likely to have different bonuses for the genders. I could see however both male and female elves getting a +2 on Cha and only differ in the second gender bonus, which may be +2 Con for elven males and +2 Dex for females. (in case of males it would eliminate base race Con weakness while in female case it would boost base race Dex bonus)

ImperatorK |
Vonzara wrote:Being a female playing a female character in a male dominated world is always fun :P My very first character I ever played was a Star Elf Cleric of Corlion Larathian. (3.5 D&D Forgotten Relms) She got accussed of working the corner in Velprintalar, which was a major city of the region. I was the only female at the table and boy did they come up with some good stuff. :)Reminds me of this one girl who played in a game I was in. All she did was try to sleep with NPCs for favors and would go on about how much of a whore her character was... it got old real quick >______<
Why aren't you answering my question?

Scrogz |

Vonzara wrote:Being a female playing a female character in a male dominated world is always fun :P My very first character I ever played was a Star Elf Cleric of Corlion Larathian. (3.5 D&D Forgotten Relms) She got accussed of working the corner in Velprintalar, which was a major city of the region. I was the only female at the table and boy did they come up with some good stuff. :)Reminds me of this one girl who played in a game I was in. All she did was try to sleep with NPCs for favors and would go on about how much of a whore her character was... it got old real quick >______<
Suggest LARPING?

Xan_Ning |
2 people marked this as a favorite. |
I've replaced DR/Magic with DR/+1/4HD Magic.
It doesn't seem right that a +1 sword is equally effective at bypassing DR of a young adult dragons or ancient dragons. Or a CR4 Gargoyle vs. a CR13 Azruverda.
I've also changed the cost for special material from a static value to a base price multiplier: mithral x15, adamantine x30, etc.

DracoDruid |

I am currently assembling a house-rule catalogue which I will be using in my next campaign (Runelords Anniversary where are you?)
Would love to get some comments.

Tiny Coffee Golem |

I am currently assembling a house-rule catalogue which I will be using in my next campaign (Runelords Anniversary where are you?)
Would love to get some comments.
I like a lot of this and may incorporate it. Also have a few questions that I'd like to ask after I read the whole thing and compile a list.

DracoDruid |

@ TCG:
- Check this sub-board for my homebrew improved fighter
- Because it is TOTALLY unfitting. They are barred from any kind of "heavy" metal equipment, but may use a scimitar? It's just unconscistent and illogical.
- I like skills. They make characters more useful outside combat and I don't consider 2 additional points as game breaking.
- Barbarians lose Acrobatics since I don't see them as the balancing/tumbling kind. I believe they received it because JUMP was merged inside, but I put that back where it belongs (see Athletics).